diff options
| author | Oleg <dreamkepeer@gmail.com> | 2026-03-07 01:29:10 +0300 |
|---|---|---|
| committer | Oleg <dreamkepeer@gmail.com> | 2026-03-07 01:29:10 +0300 |
| commit | a5054d5fd1129409fb0a7ee3c8ed7dfcecfa4df7 (patch) | |
| tree | 610d4bea659d6aab15de250e5b17a519d9cf14f8 | |
| parent | c11849c524c05d1b779d10bb5acf01a3506a0d39 (diff) | |
Make overwrites the highest priority
Overwrites were loading just after base files before mods themselves,
meaning mods will overwrite everything in overwrites (which contradicts
purpose of overwrites folder).
| -rw-r--r-- | src/src/vfs/vfstree.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/src/vfs/vfstree.cpp b/src/src/vfs/vfstree.cpp index 7ab8f70..580d264 100644 --- a/src/src/vfs/vfstree.cpp +++ b/src/src/vfs/vfstree.cpp @@ -367,15 +367,15 @@ VfsTree buildDataDirVfs(const std::vector<CachedBaseFile>& cached_files, } } - // Layer 2: Overwrite (higher priority, overwrites base game) - addDirectoryToTree(tree, fs::path(overwrite_dir), fs::path(overwrite_dir), - "Overwrite", {}); - - // Layer 3: Mods in priority order (highest priority) + // Layer 2: Mods in priority order (higher priority) for (const auto& [modName, modPath] : mods) { addDirectoryToTree(tree, fs::path(modPath), fs::path(modPath), modName, {}); } + // Layer 3: Overwrite (highest priority) + addDirectoryToTree(tree, fs::path(overwrite_dir), fs::path(overwrite_dir), + "Overwrite", {}); + return tree; } |
