diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 03:00:11 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 03:00:11 -0500 |
| commit | b54e479a3f9e973a083c643905f21c59fadd63bb (patch) | |
| tree | ff920cc2614c5d014e7de910cbad75875257776e | |
| parent | bf7a57fc55493247a624ecfd65e4d73964e7d8d2 (diff) | |
Remove LOOT integration entirely
The sort button was already hidden on Linux (setVisible(false)) and
the LOOT feedback path (LootDialog -> addLootReport) has always been
Windows-only, meaning the dirty/incompatibilities/missingMasters/messages
tooltip bullets and the dirty-plugin icon could never fire on Linux.
MO2 shipped lootcli + libloot for a load-order sort mechanism that was
unreachable from the UI.
Users who want LOOT can download it from https://github.com/loot/loot
and run it against their instance directly.
- Drop libs/lootcli/, libloot Dockerfile build step, and lootcli
staging/patchelf in build-inner.sh
- Drop src/src/loot.{cpp,h}, src/src/lootdialog.{cpp,h,ui}
- Extract MarkdownDocument / MarkdownPage (used by UpdateDialog for its
changelog view) into src/src/markdowndocument.{h,cpp}
- Strip addLootReport, makeLootTooltip, Loot::Plugin field, LOOT icon
checks, and LOOT tooltip/isProblematic/hasInfo paths from pluginlist
- Delete sortButton widget, updateSortButton(), onSortButtonClicked(),
and all m_didUpdateMasterList wiring
- Delete lootLogLevel setting, combo box, and "Integrated LOOT" group
from the diagnostics settings tab
48 files changed, 89 insertions, 5380 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index a0e4569..2fd7ea7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -152,7 +152,6 @@ add_subdirectory(libs/bsatk) # static lib, needs dds-header + boost + zlib add_subdirectory(libs/libbsarch) # shared + static, needs dds-header add_subdirectory(libs/7zip) # builds 7z.so from source (Linux only) add_subdirectory(libs/archive) # shared lib, needs dl -add_subdirectory(libs/lootcli) # executable, needs Qt6 + boost + libloot + curl add_subdirectory(libs/uibase) # shared lib, needs Qt6 + spdlog diff --git a/docker/Dockerfile b/docker/Dockerfile index 6c92aa2..60caaf6 100644 --- a/docker/Dockerfile +++ b/docker/Dockerfile @@ -72,35 +72,6 @@ RUN /opt/python-bundled/bin/pip3 install --no-cache-dir \ RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | \ sh -s -- -y --default-toolchain stable --profile minimal -# ── Build and install libloot ── -ARG LIBLOOT_REF=master -RUN git clone --depth 1 --branch ${LIBLOOT_REF} \ - https://github.com/loot/libloot.git /tmp/libloot && \ - cmake -S /tmp/libloot/cpp -B /tmp/libloot/build -G Ninja \ - -DCMAKE_BUILD_TYPE=Release \ - -DBUILD_SHARED_LIBS=ON \ - -DLIBLOOT_INSTALL_DOCS=OFF \ - -DBUILD_TESTING=OFF \ - -DCMAKE_INSTALL_PREFIX=/usr/local && \ - cmake --build /tmp/libloot/build --parallel && \ - cmake --install /tmp/libloot/build && \ - # Create pkg-config metadata - mkdir -p /usr/local/lib/pkgconfig && \ - printf '%s\n' \ - 'prefix=/usr/local' \ - 'exec_prefix=${prefix}' \ - 'libdir=${prefix}/lib' \ - 'includedir=${prefix}/include' \ - '' \ - 'Name: libloot' \ - 'Description: LOOT C++ API library' \ - 'Version: 0.29.0' \ - 'Libs: -L${libdir} -lloot' \ - 'Cflags: -I${includedir}' \ - > /usr/local/lib/pkgconfig/libloot.pc && \ - ldconfig && \ - rm -rf /tmp/libloot - # ── Pre-download linuxdeploy tooling (optional, only for AppImage builds) ── # Set BUILD_APPIMAGE=1 to include linuxdeploy in the image. # Without it, only tarball and installer builds are available. diff --git a/docker/build-inner.sh b/docker/build-inner.sh index cfbb061..a5c8c0b 100755 --- a/docker/build-inner.sh +++ b/docker/build-inner.sh @@ -49,10 +49,6 @@ cp -f "${RUNDIR}/ModOrganizer" "${OUT_DIR}/ModOrganizer-core" [ -f "${RUNDIR}/README-PORTABLE.txt" ] && cp -f "${RUNDIR}/README-PORTABLE.txt" "${OUT_DIR}/" [ -f "/src/src/fluorine-manager" ] && cp -f "/src/src/fluorine-manager" "${OUT_DIR}/" -# lootcli (spawned by MO2 for load-order sorting). -LOOTCLI="build/libs/lootcli/src/lootcli" -[ -f "${LOOTCLI}" ] && cp -f "${LOOTCLI}" "${OUT_DIR}/" - # wrestool/icotool no longer needed — icon extraction is built into the C++ PE parser # ── MO2 plugins (.so) ── @@ -164,8 +160,6 @@ collect_deps "${OUT_DIR}/ModOrganizer-core" >> "${ALL_DEPS}" find "${OUT_DIR}/plugins" -name "*.so" -exec sh -c 'ldd "$1" 2>/dev/null | grep "=>" | awk "{print \$3}" | grep "^/"' _ {} \; >> "${ALL_DEPS}" # Our own libs find "${OUT_DIR}/lib" -name "*.so*" -exec sh -c 'ldd "$1" 2>/dev/null | grep "=>" | awk "{print \$3}" | grep "^/"' _ {} \; >> "${ALL_DEPS}" -# lootcli -[ -f "${OUT_DIR}/lootcli" ] && collect_deps "${OUT_DIR}/lootcli" >> "${ALL_DEPS}" sort -u "${ALL_DEPS}" | while read -r dep; do dep_name="$(basename "${dep}")" # Skip system libs @@ -232,13 +226,6 @@ else echo "WARNING: Could not find Qt6 plugin directory" fi -# libloot (custom-built, never on user systems). -if [ -f /usr/local/lib/libloot.so.0 ]; then - cp -Lf /usr/local/lib/libloot.so.0 "${OUT_DIR}/lib/" - # Create the unversioned symlink too. - ln -sf libloot.so.0 "${OUT_DIR}/lib/libloot.so" -fi - # ── Bundle PBS Python 3.12 runtime ── # PYTHONHOME only needs lib/python3.12/ (the stdlib). We do NOT copy the # binary, headers, static lib, or .py sources — only stripped .pyc + .so. @@ -328,16 +315,12 @@ strip --strip-unneeded "${OUT_DIR}/ModOrganizer-core" 2>/dev/null || true find "${OUT_DIR}/plugins" -name "*.so" -exec strip --strip-unneeded {} \; 2>/dev/null || true find "${OUT_DIR}/dlls" -name "*.so" -o -name "*.dll" | xargs -r strip --strip-unneeded 2>/dev/null || true find "${OUT_DIR}/lib" -name "*.so" -exec strip --strip-unneeded {} \; 2>/dev/null || true -for tool in lootcli; do - [ -f "${OUT_DIR}/${tool}" ] && strip --strip-unneeded "${OUT_DIR}/${tool}" 2>/dev/null || true -done # ── Fix RPATH so binaries find libs without LD_LIBRARY_PATH ── # Use --force-rpath to set DT_RPATH (not DT_RUNPATH) for reliable # library resolution regardless of LD_LIBRARY_PATH. echo "Patching RPATH..." patchelf --force-rpath --set-rpath '$ORIGIN/lib' "${OUT_DIR}/ModOrganizer-core" -[ -f "${OUT_DIR}/lootcli" ] && patchelf --force-rpath --set-rpath '$ORIGIN/lib' "${OUT_DIR}/lootcli" find "${OUT_DIR}/plugins" -maxdepth 1 -name "*.so" -exec patchelf --force-rpath --set-rpath '$ORIGIN/../lib' {} \; 2>/dev/null || true find "${OUT_DIR}/plugins/libs" -name "*.so" -exec patchelf --force-rpath --set-rpath '$ORIGIN/../../lib' {} \; 2>/dev/null || true find "${OUT_DIR}/lib" \( -name "*.so" -o -name "*.so.*" \) -exec patchelf --force-rpath --set-rpath '$ORIGIN' {} \; 2>/dev/null || true @@ -624,7 +607,6 @@ build_appimage() { fi patchelf --force-rpath --set-rpath '$ORIGIN/../lib' "${APPDIR}/usr/bin/ModOrganizer-core" - [ -f "${APPDIR}/usr/bin/lootcli" ] && patchelf --force-rpath --set-rpath '$ORIGIN/../lib' "${APPDIR}/usr/bin/lootcli" find "${APPDIR}/usr/bin/plugins" -name "*.so" -exec patchelf --force-rpath --set-rpath '$ORIGIN/../../lib' {} \; 2>/dev/null || true find "${APPDIR}/usr/lib" -name "*.so" -exec patchelf --force-rpath --set-rpath '$ORIGIN' {} \; 2>/dev/null || true diff --git a/libs/lootcli/.clang-format b/libs/lootcli/.clang-format deleted file mode 100644 index 6098e1f..0000000 --- a/libs/lootcli/.clang-format +++ /dev/null @@ -1,41 +0,0 @@ ---- -# We'll use defaults from the LLVM style, but with 4 columns indentation. -BasedOnStyle: LLVM -IndentWidth: 2 ---- -Language: Cpp -DeriveLineEnding: false -UseCRLF: true -DerivePointerAlignment: false -PointerAlignment: Left -AlignConsecutiveAssignments: true -AllowShortFunctionsOnASingleLine: Inline -AllowShortIfStatementsOnASingleLine: Never -AllowShortLambdasOnASingleLine: Empty -AlwaysBreakTemplateDeclarations: Yes -AccessModifierOffset: -2 -AlignTrailingComments: true -SpacesBeforeTrailingComments: 2 -NamespaceIndentation: Inner -MaxEmptyLinesToKeep: 1 -BreakBeforeBraces: Custom -BraceWrapping: - AfterCaseLabel: false - AfterClass: true - AfterControlStatement: false - AfterEnum: true - AfterFunction: true - AfterNamespace: true - AfterStruct: true - AfterUnion: true - AfterExternBlock: true - BeforeCatch: false - BeforeElse: false - BeforeLambdaBody: false - BeforeWhile: false - IndentBraces: false - SplitEmptyFunction: false - SplitEmptyRecord: false - SplitEmptyNamespace: true -ColumnLimit: 88 -ForEachMacros: ['Q_FOREACH', 'foreach'] diff --git a/libs/lootcli/.git-blame-ignore-revs b/libs/lootcli/.git-blame-ignore-revs deleted file mode 100644 index 28904f1..0000000 --- a/libs/lootcli/.git-blame-ignore-revs +++ /dev/null @@ -1,2 +0,0 @@ -dfac8a52f654858beacb3f908234388e70fd88a2 -95a7b8b4226e401db8b7c1a13b1bbbbd8cb5c2cf diff --git a/libs/lootcli/.gitattributes b/libs/lootcli/.gitattributes deleted file mode 100644 index f869712..0000000 --- a/libs/lootcli/.gitattributes +++ /dev/null @@ -1,7 +0,0 @@ -# Set the default behavior, in case people don't have core.autocrlf set. -* text=auto - -# Explicitly declare text files you want to always be normalized and converted -# to native line endings on checkout. -*.cpp text eol=crlf -*.h text eol=crlf diff --git a/libs/lootcli/.github/workflows/build.yml b/libs/lootcli/.github/workflows/build.yml deleted file mode 100644 index d9ca97e..0000000 --- a/libs/lootcli/.github/workflows/build.yml +++ /dev/null @@ -1,18 +0,0 @@ -name: Build LootCLI -on: - push: - branches: [master] - pull_request: - types: [opened, synchronize, reopened] - -env: - VCPKG_BINARY_SOURCES: clear;x-azblob,${{ vars.AZ_BLOB_VCPKG_URL }},${{ secrets.AZ_BLOB_SAS }},readwrite - -jobs: - build: - runs-on: windows-2022 - steps: - - name: Build LootCLI - uses: ModOrganizer2/build-with-mob-action@master - with: - mo2-dependencies: cmake_common diff --git a/libs/lootcli/.github/workflows/linting.yml b/libs/lootcli/.github/workflows/linting.yml deleted file mode 100644 index b457e70..0000000 --- a/libs/lootcli/.github/workflows/linting.yml +++ /dev/null @@ -1,15 +0,0 @@ -name: Lint LootCLI -on: - push: - pull_request: - types: [opened, synchronize, reopened] -jobs: - lint: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v3 - - name: Run clang-format - uses: jidicula/clang-format-action@v4.11.0 - with: - clang-format-version: "15" - check-path: "." diff --git a/libs/lootcli/.gitignore b/libs/lootcli/.gitignore deleted file mode 100644 index cf71be7..0000000 --- a/libs/lootcli/.gitignore +++ /dev/null @@ -1,5 +0,0 @@ -edit -CMakeLists.txt.user -/msbuild.log -/*std*.log -/*build diff --git a/libs/lootcli/.pre-commit-config.yaml b/libs/lootcli/.pre-commit-config.yaml deleted file mode 100644 index 3103a1f..0000000 --- a/libs/lootcli/.pre-commit-config.yaml +++ /dev/null @@ -1,20 +0,0 @@ -repos: - - repo: https://github.com/pre-commit/pre-commit-hooks - rev: v5.0.0 - hooks: - - id: trailing-whitespace - - id: end-of-file-fixer - - id: check-merge-conflict - - id: check-case-conflict - - repo: https://github.com/pre-commit/mirrors-clang-format - rev: v19.1.5 - hooks: - - id: clang-format - 'types_or': [c++, c] - -ci: - autofix_commit_msg: "[pre-commit.ci] Auto fixes from pre-commit.com hooks." - autofix_prs: true - autoupdate_commit_msg: "[pre-commit.ci] Pre-commit autoupdate." - autoupdate_schedule: quarterly - submodules: false diff --git a/libs/lootcli/CMakeLists.txt b/libs/lootcli/CMakeLists.txt deleted file mode 100644 index 35e9d98..0000000 --- a/libs/lootcli/CMakeLists.txt +++ /dev/null @@ -1,32 +0,0 @@ -cmake_minimum_required(VERSION 3.16) - -include(CMakePackageConfigHelpers) - -project(lootcli) - -add_subdirectory(src) - -# install the header helper -configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/config.cmake.in - "${CMAKE_CURRENT_BINARY_DIR}/mo2-lootcli-header-config.cmake" - INSTALL_DESTINATION "lib/cmake/mo2-lootcli-header" - NO_SET_AND_CHECK_MACRO - NO_CHECK_REQUIRED_COMPONENTS_MACRO -) - -file(READ "${CMAKE_CURRENT_SOURCE_DIR}/src/version.h" lootcli_version) -string(REGEX MATCH "#define LOOTCLI_VERSION_STRING[ \t]*\"([0-9.]+)\"" _ ${lootcli_version}) -set(lootcli_version ${CMAKE_MATCH_1}) - -write_basic_package_version_file( - "${CMAKE_CURRENT_BINARY_DIR}/mo2-lootcli-header-config-version.cmake" - VERSION "${lootcli_version}" - COMPATIBILITY AnyNewerVersion - ARCH_INDEPENDENT -) - -install(FILES - ${CMAKE_CURRENT_BINARY_DIR}/mo2-lootcli-header-config.cmake - ${CMAKE_CURRENT_BINARY_DIR}/mo2-lootcli-header-config-version.cmake - DESTINATION lib/cmake/mo2-lootcli-header -) diff --git a/libs/lootcli/CMakePresets.json b/libs/lootcli/CMakePresets.json deleted file mode 100644 index 023baf5..0000000 --- a/libs/lootcli/CMakePresets.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "configurePresets": [ - { - "errors": { - "deprecated": true - }, - "hidden": true, - "name": "cmake-dev", - "warnings": { - "deprecated": true, - "dev": true - } - }, - { - "cacheVariables": { - "VCPKG_MANIFEST_NO_DEFAULT_FEATURES": { - "type": "BOOL", - "value": "ON" - } - }, - "toolchainFile": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake", - "hidden": true, - "name": "vcpkg" - }, - { - "binaryDir": "${sourceDir}/vsbuild", - "architecture": { - "strategy": "set", - "value": "x64" - }, - "cacheVariables": { - "CMAKE_CXX_FLAGS": "/EHsc /MP /W4", - "VCPKG_TARGET_TRIPLET": { - "type": "STRING", - "value": "x64-windows-static-md" - } - }, - "generator": "Visual Studio 17 2022", - "inherits": ["cmake-dev", "vcpkg"], - "name": "vs2022-windows", - "toolset": "v143" - } - ], - "buildPresets": [ - { - "name": "vs2022-windows", - "resolvePackageReferences": "on", - "configurePreset": "vs2022-windows" - } - ], - "version": 4 -} diff --git a/libs/lootcli/README.md b/libs/lootcli/README.md deleted file mode 100644 index 1dc0ded..0000000 --- a/libs/lootcli/README.md +++ /dev/null @@ -1,3 +0,0 @@ -[](https://ci.appveyor.com/project/Modorganizer2/modorganizer-lootcli) - -# modorganizer-lootcli diff --git a/libs/lootcli/cmake/config.cmake.in b/libs/lootcli/cmake/config.cmake.in deleted file mode 100644 index 4c845a2..0000000 --- a/libs/lootcli/cmake/config.cmake.in +++ /dev/null @@ -1,3 +0,0 @@ -@PACKAGE_INIT@ - -include ( "${CMAKE_CURRENT_LIST_DIR}/mo2-lootcli-header-targets.cmake" ) diff --git a/libs/lootcli/include/lootcli/lootcli.h b/libs/lootcli/include/lootcli/lootcli.h deleted file mode 100644 index 90305a6..0000000 --- a/libs/lootcli/include/lootcli/lootcli.h +++ /dev/null @@ -1,116 +0,0 @@ -#ifndef MODORGANIZER_LOOTCLI_INCLUDED -#define MODORGANIZER_LOOTCLI_INCLUDED - -#include <regex> - -namespace lootcli -{ - -enum class LogLevels -{ - Trace = 0, - Debug, - Info, - Warning, - Error -}; - -inline LogLevels logLevelFromString(const std::string& s) -{ - if (s == "trace") { - return LogLevels::Trace; - } else if (s == "debug") { - return LogLevels::Debug; - } else if (s == "info") { - return LogLevels::Info; - } else if (s == "warning") { - return LogLevels::Warning; - } else if (s == "error") { - return LogLevels::Error; - } else { - return LogLevels::Info; - } -} - -inline std::string logLevelToString(LogLevels level) -{ - switch (level) { - case LogLevels::Trace: - return "trace"; - case LogLevels::Debug: - return "debug"; - case LogLevels::Info: - return "info"; - case LogLevels::Warning: - return "warning"; - case LogLevels::Error: - return "error"; - default: - return "info"; - } -} - -enum class Progress -{ - None = 0, - CheckingMasterlistExistence, - UpdatingMasterlist, - LoadingLists, - ReadingPlugins, - SortingPlugins, - WritingLoadorder, - ParsingLootMessages, - Done -}; - -enum class MessageType -{ - None = 0, - Progress, - Log -}; - -struct Message -{ - MessageType type = MessageType::None; - Progress progress = Progress::None; - LogLevels logLevel = LogLevels::Info; - std::string log; - - static Message fromProgress(Progress p) - { - return {MessageType::Progress, p, LogLevels::Info, ""}; - } - - static Message fromLog(LogLevels level, std::string log) - { - return {MessageType::Log, Progress::None, level, std::move(log)}; - } -}; - -inline Message parseMessage(const std::string_view& line) -{ - static std::regex e(R"(^\[([a-z]+)\] (.+)$)"); - - std::match_results<std::string_view::const_iterator> m; - if (!std::regex_match(line.begin(), line.end(), m, e)) { - return {}; - } - - const auto type = m[1]; - - if (type == "progress") { - try { - const auto p = std::stoi(m[2]); - return Message::fromProgress(static_cast<Progress>(p)); - } catch (std::exception&) { - return {}; - } - } else { - return Message::fromLog(logLevelFromString(type), m[2]); - } -} - -} // namespace lootcli - -#endif // MODORGANIZER_LOOTCLI_INCLUDED diff --git a/libs/lootcli/src/CMakeLists.txt b/libs/lootcli/src/CMakeLists.txt deleted file mode 100644 index fdc292e..0000000 --- a/libs/lootcli/src/CMakeLists.txt +++ /dev/null @@ -1,138 +0,0 @@ -cmake_minimum_required(VERSION 3.16) - -# Qt is not required, this allows us to skip building the executable and only create -# the single-header interface when using this as a VCPKG dependency - -find_package(Qt6 CONFIG COMPONENTS Core) - -if (Qt6_FOUND) - -message(STATUS "Qt6 found, building lootcli executable") - -find_package(tomlplusplus CONFIG REQUIRED) -find_package(Boost REQUIRED CONFIG COMPONENTS locale) - -# Try to find libloot via cmake config, then fall back to pkg-config -find_package(libloot CONFIG QUIET) -if(NOT libloot_FOUND) - # On Linux with AUR package, libloot installs a .pc file - find_package(PkgConfig) - if(PkgConfig_FOUND) - pkg_check_modules(LIBLOOT REQUIRED IMPORTED_TARGET libloot) - endif() -endif() - -if(TARGET libloot::loot) - # avoid CMake error/warning - set_target_properties(libloot::loot PROPERTIES - MAP_IMPORTED_CONFIG_RELEASE RelWithDebInfo - MAP_IMPORTED_CONFIG_MINSIZEREL RelWithDebInfo - ) -endif() - -if(WIN32) - add_executable(lootcli WIN32) - set_target_properties(lootcli PROPERTIES - CXX_STANDARD 20 - WIN32_EXECUTABLE TRUE) -else() - add_executable(lootcli) - set_target_properties(lootcli PROPERTIES - CXX_STANDARD 20) -endif() - -set(LOOTCLI_SOURCES - game_settings.cpp - game_settings.h - lootthread.cpp - lootthread.h - main.cpp - pch.h - version.h - ${CMAKE_CURRENT_SOURCE_DIR}/../include/lootcli/lootcli.h -) - -if(WIN32) - list(APPEND LOOTCLI_SOURCES version.rc) -endif() - -target_sources(lootcli PRIVATE ${LOOTCLI_SOURCES}) - -if(WIN32) - target_compile_definitions(lootcli - PRIVATE - _UNICODE UNICODE - _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING) -endif() - -target_include_directories(lootcli PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/../include) -target_precompile_headers(lootcli PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/pch.h) - -# Link libraries -if(TARGET libloot::loot) - target_link_libraries(lootcli PRIVATE libloot::loot) -elseif(TARGET PkgConfig::LIBLOOT) - target_link_libraries(lootcli PRIVATE PkgConfig::LIBLOOT) -else() - # Fallback: try to find the library manually - find_library(LIBLOOT_LIBRARY NAMES loot libloot) - find_path(LIBLOOT_INCLUDE_DIR NAMES loot/api.h) - if(LIBLOOT_LIBRARY AND LIBLOOT_INCLUDE_DIR) - target_link_libraries(lootcli PRIVATE ${LIBLOOT_LIBRARY}) - target_include_directories(lootcli PRIVATE ${LIBLOOT_INCLUDE_DIR}) - else() - message(FATAL_ERROR "libloot not found. Install libloot or set CMAKE_PREFIX_PATH.") - endif() -endif() - -target_link_libraries(lootcli - PRIVATE Boost::headers Boost::locale - tomlplusplus::tomlplusplus Qt6::Core) - -if(NOT WIN32) - find_package(CURL REQUIRED) - target_link_libraries(lootcli PRIVATE CURL::libcurl) -endif() - -if (MSVC) - target_compile_options(lootcli - PRIVATE - "/MP" - "/W4" - "/external:anglebrackets" - "/external:W0" - ) - target_link_options(lootcli - PRIVATE - $<$<CONFIG:RelWithDebInfo>:/LTCG /INCREMENTAL:NO /OPT:REF /OPT:ICF> - ) - target_compile_definitions(lootcli PRIVATE _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING) - - set_target_properties(lootcli PROPERTIES VS_STARTUP_PROJECT lootcli) -endif() - -if(WIN32) - install(FILES - $<TARGET_FILE:lootcli> - $<TARGET_FILE:libloot::loot> - DESTINATION bin/loot) -else() - install(TARGETS lootcli DESTINATION bin/loot) -endif() - -endif() - -# library to make the header available -add_library(lootcli-header INTERFACE) -target_sources(lootcli-header INTERFACE - FILE_SET HEADERS - BASE_DIRS ${CMAKE_CURRENT_LIST_DIR}/../include - FILES ${CMAKE_CURRENT_LIST_DIR}/../include/lootcli/lootcli.h) -add_library(mo2::lootcli-header ALIAS lootcli-header) - -install(TARGETS lootcli-header EXPORT lootcliHeaderTargets FILE_SET HEADERS) -install(EXPORT lootcliHeaderTargets - FILE mo2-lootcli-header-targets.cmake - NAMESPACE mo2:: - DESTINATION lib/cmake/mo2-lootcli-header -) diff --git a/libs/lootcli/src/game_settings.cpp b/libs/lootcli/src/game_settings.cpp deleted file mode 100644 index 00d74c0..0000000 --- a/libs/lootcli/src/game_settings.cpp +++ /dev/null @@ -1,435 +0,0 @@ -#include "game_settings.h" -#include <cstdlib> - -namespace fs = std::filesystem; -namespace loot -{ -static constexpr float MORROWIND_MINIMUM_HEADER_VERSION = 1.2f; -static constexpr float OBLIVION_MINIMUM_HEADER_VERSION = 0.8f; -static constexpr float SKYRIM_FO3_MINIMUM_HEADER_VERSION = 0.94f; -static constexpr float SKYRIM_SE_MINIMUM_HEADER_VERSION = 1.7f; -static constexpr float FONV_MINIMUM_HEADER_VERSION = 1.32f; -static constexpr float FO4_MINIMUM_HEADER_VERSION = 0.95f; -static constexpr float STARFIELD_MINIMUM_HEADER_VERSION = 0.96f; - -std::filesystem::path GetOpenMWDataPath(const std::filesystem::path& gamePath) -{ -#ifndef _WIN32 - if (gamePath == "/usr/games") { - // Ubuntu, Debian - return "/usr/share/games/openmw/resources/vfs"; - } else if (gamePath == "/run/host/usr/games") { - // Ubuntu, Debian from inside a Flatpak sandbox - return "/run/host/usr/share/games/openmw/resources/vfs"; - } else if (gamePath == "/usr/bin") { - const auto path = "/usr/share/games/openmw/resources/vfs"; - if (std::filesystem::exists(path)) { - // Arch - return path; - } - - // OpenSUSE - return "/usr/share/openmw/resources/vfs"; - } else if (gamePath == "/run/host/usr/bin") { - const auto path = "/run/host/usr/share/games/openmw/resources/vfs"; - if (std::filesystem::exists(path)) { - // Arch from inside a Flatpak sandbox - return path; - } - - // OpenSUSE from inside a Flatpak sandbox - return "/run/host/usr/share/openmw/resources/vfs"; - } else if (boost::ends_with(gamePath.u8string(), - "/app/org.openmw.OpenMW/current/active/files/bin")) { - // Flatpak - return gamePath / "../share/games/openmw/resources/vfs"; - } -#endif - return gamePath / "resources" / "vfs"; -} - -GameType GetGameType(const GameId gameId) -{ - switch (gameId) { - case GameId::tes3: - case GameId::openmw: - return GameType::tes3; - case GameId::tes4: - case GameId::nehrim: - return GameType::tes4; - case GameId::tes5: - case GameId::enderal: - return GameType::tes5; - case GameId::tes5se: - case GameId::enderalse: - return GameType::tes5se; - case GameId::tes5vr: - return GameType::tes5vr; - case GameId::fo3: - return GameType::fo3; - case GameId::fonv: - return GameType::fonv; - case GameId::fo4: - return GameType::fo4; - case GameId::fo4vr: - return GameType::fo4vr; - case GameId::starfield: - return GameType::starfield; - case GameId::oblivionRemastered: - return GameType::oblivionRemastered; - default: - throw std::logic_error("Unrecognised game ID"); - } -} - -float GetMinimumHeaderVersion(const GameId gameId) -{ - switch (gameId) { - case GameId::tes3: - case GameId::openmw: - return MORROWIND_MINIMUM_HEADER_VERSION; - case GameId::tes4: - case GameId::nehrim: - case GameId::oblivionRemastered: - return OBLIVION_MINIMUM_HEADER_VERSION; - case GameId::tes5: - case GameId::enderal: - return SKYRIM_FO3_MINIMUM_HEADER_VERSION; - case GameId::tes5se: - case GameId::tes5vr: - case GameId::enderalse: - return SKYRIM_SE_MINIMUM_HEADER_VERSION; - case GameId::fo3: - return SKYRIM_FO3_MINIMUM_HEADER_VERSION; - case GameId::fonv: - return FONV_MINIMUM_HEADER_VERSION; - case GameId::fo4: - case GameId::fo4vr: - return FO4_MINIMUM_HEADER_VERSION; - case GameId::starfield: - return STARFIELD_MINIMUM_HEADER_VERSION; - default: - throw std::logic_error("Unrecognised game ID"); - } -} - -std::filesystem::path GetDataPath(const GameId gameId, - const std::filesystem::path& gamePath) -{ - switch (gameId) { - case GameId::tes3: - return gamePath / "Data Files"; - case GameId::tes4: - case GameId::nehrim: - case GameId::tes5: - case GameId::enderal: - case GameId::tes5se: - case GameId::enderalse: - case GameId::tes5vr: - case GameId::fo3: - case GameId::fonv: - case GameId::fo4: - case GameId::fo4vr: - case GameId::starfield: - return gamePath / "Data"; - case GameId::openmw: - return GetOpenMWDataPath(gamePath); - case GameId::oblivionRemastered: - return gamePath / "OblivionRemastered" / "Content" / "Dev" / "ObvData" / "Data"; - default: - throw std::logic_error("Unrecognised game ID"); - } -} - -std::string ToString(const GameId gameId) -{ - switch (gameId) { - case GameId::tes3: - return "Morrowind"; - case GameId::tes4: - return "Oblivion"; - case GameId::nehrim: - return "Nehrim"; - case GameId::tes5: - return "Skyrim"; - case GameId::enderal: - return "Enderal"; - case GameId::tes5se: - return "Skyrim Special Edition"; - case GameId::enderalse: - return "Enderal Special Edition"; - case GameId::tes5vr: - return "Skyrim VR"; - case GameId::fo3: - return "Fallout3"; - case GameId::fonv: - return "FalloutNV"; - case GameId::fo4: - return "Fallout4"; - case GameId::fo4vr: - return "Fallout4VR"; - case GameId::starfield: - return "Starfield"; - case GameId::openmw: - return "OpenMW"; - case GameId::oblivionRemastered: - return "Oblivion Remastered"; - default: - throw std::logic_error("Unrecognised game ID"); - } -} - -bool SupportsLightPlugins(const GameType gameType) -{ - return gameType == GameType::tes5se || gameType == GameType::tes5vr || - gameType == GameType::fo4 || gameType == GameType::fo4vr; -} - -std::string GetMasterFilename(const GameId gameId) -{ - switch (gameId) { - case GameId::tes3: - return "Morrowind.esm"; - case GameId::tes4: - case GameId::oblivionRemastered: - return "Oblivion.esm"; - case GameId::nehrim: - return "Nehrim.esm"; - case GameId::tes5: - case GameId::tes5se: - case GameId::tes5vr: - case GameId::enderal: - case GameId::enderalse: - return "Skyrim.esm"; - case GameId::fo3: - return "Fallout3.esm"; - case GameId::fonv: - return "FalloutNV.esm"; - case GameId::fo4: - case GameId::fo4vr: - return "Fallout4.esm"; - case GameId::starfield: - return "Starfield.esm"; - case GameId::openmw: - // This isn't actually a master file, but it's hardcoded to load first, - // and the value is only used to check the game is installed and to - // skip fully loading this file before sorting - and omwscripts files - // don't get loaded anyway. - return "builtin.omwscripts"; - default: - throw std::logic_error("Unrecognised game ID"); - } -} - -std::string GetGameName(const GameId gameId) -{ - switch (gameId) { - case GameId::tes3: - return "TES III: Morrowind"; - case GameId::tes4: - return "TES IV: Oblivion"; - case GameId::nehrim: - return "Nehrim - At Fate's Edge"; - case GameId::tes5: - return "TES V: Skyrim"; - case GameId::enderal: - return "Enderal: Forgotten Stories"; - case GameId::tes5se: - return "TES V: Skyrim Special Edition"; - case GameId::enderalse: - return "Enderal: Forgotten Stories (Special Edition)"; - case GameId::tes5vr: - return "TES V: Skyrim VR"; - case GameId::fo3: - return "Fallout 3"; - case GameId::fonv: - return "Fallout: New Vegas"; - case GameId::fo4: - return "Fallout 4"; - case GameId::fo4vr: - return "Fallout 4 VR"; - case GameId::starfield: - return "Starfield"; - case GameId::openmw: - return "OpenMW"; - case GameId::oblivionRemastered: - return "TES IV: Oblivion Remastered"; - default: - throw std::logic_error("Unrecognised game ID"); - } -} - -std::string GetDefaultMasterlistRepositoryName(const GameId gameId) -{ - switch (gameId) { - case GameId::tes3: - return "morrowind"; - case GameId::tes4: - case GameId::nehrim: - case GameId::oblivionRemastered: - return "oblivion"; - case GameId::tes5: - return "skyrim"; - case GameId::enderal: - case GameId::enderalse: - return "enderal"; - case GameId::tes5se: - return "skyrimse"; - case GameId::tes5vr: - return "skyrimvr"; - case GameId::fo3: - return "fallout3"; - case GameId::fonv: - return "falloutnv"; - case GameId::fo4: - return "fallout4"; - case GameId::fo4vr: - return "fallout4vr"; - case GameId::starfield: - return "starfield"; - default: - throw std::logic_error("Unrecognised game type"); - } -} - -std::string GetDefaultMasterlistUrl(const std::string& repositoryName) -{ - return std::string("https://raw.githubusercontent.com/loot/") + repositoryName + "/" + - DEFAULT_MASTERLIST_BRANCH + "/masterlist.yaml"; -} - -std::string GetDefaultMasterlistUrl(const GameId gameId) -{ - const auto repoName = GetDefaultMasterlistRepositoryName(gameId); - - return GetDefaultMasterlistUrl(repoName); -} - -GameSettings::GameSettings(const GameId gameId, const std::string& lootFolder) - : id_(gameId), type_(GetGameType(gameId)), name_(GetGameName(gameId)), - masterFile_(GetMasterFilename(gameId)), - minimumHeaderVersion_(GetMinimumHeaderVersion(gameId)), - lootFolderName_(lootFolder), masterlistSource_(GetDefaultMasterlistUrl(gameId)) -{} - -bool GameSettings::operator==(const GameSettings& rhs) const -{ - return name_ == rhs.Name() || lootFolderName_ == rhs.FolderName(); -} - -GameId GameSettings::Id() const -{ - return id_; -} - -GameType GameSettings::Type() const -{ - return type_; -} - -std::string GameSettings::Name() const -{ - return name_; -} - -std::string GameSettings::FolderName() const -{ - return lootFolderName_; -} - -std::string GameSettings::Master() const -{ - return masterFile_; -} - -float GameSettings::MinimumHeaderVersion() const -{ - return minimumHeaderVersion_; -} - -std::string GameSettings::MasterlistSource() const -{ - return masterlistSource_; -} - -std::filesystem::path GameSettings::GamePath() const -{ - return gamePath_; -} - -std::filesystem::path GameSettings::GameLocalPath() const -{ - return gameLocalPath_; -} - -std::filesystem::path GameSettings::DataPath() const -{ - return GetDataPath(id_, gamePath_); -} - -GameSettings& GameSettings::SetName(const std::string& name) -{ - name_ = name; - return *this; -} - -GameSettings& GameSettings::SetMaster(const std::string& masterFile) -{ - masterFile_ = masterFile; - return *this; -} - -GameSettings& GameSettings::SetMinimumHeaderVersion(float mininumHeaderVersion) -{ - minimumHeaderVersion_ = mininumHeaderVersion; - return *this; -} - -GameSettings& GameSettings::SetMasterlistSource(const std::string& source) -{ - masterlistSource_ = source; - return *this; -} - -GameSettings& GameSettings::SetGamePath(const std::filesystem::path& path) -{ - gamePath_ = path; - return *this; -} - -GameSettings& GameSettings::SetGameLocalPath(const std::filesystem::path& path) -{ - gameLocalPath_ = path; - return *this; -} - -GameSettings& GameSettings::SetGameLocalFolder(const std::string& folderName) -{ - fs::path appData; -#ifdef _WIN32 - TCHAR path[MAX_PATH]; - - HRESULT res = ::SHGetFolderPath(nullptr, CSIDL_LOCAL_APPDATA, nullptr, - SHGFP_TYPE_CURRENT, path); - if (res == S_OK) { - appData = fs::path(path); - } else { - appData = fs::path(""); - } -#else - const char* xdgData = std::getenv("XDG_DATA_HOME"); - if (xdgData && xdgData[0] != '\0') { - appData = fs::path(xdgData); - } else { - const char* home = std::getenv("HOME"); - if (home && home[0] != '\0') { - appData = fs::path(home) / ".local" / "share"; - } else { - appData = fs::path(""); - } - } -#endif - gameLocalPath_ = appData / fs::path(folderName); - return *this; -} -} // namespace loot diff --git a/libs/lootcli/src/game_settings.h b/libs/lootcli/src/game_settings.h deleted file mode 100644 index bc775c9..0000000 --- a/libs/lootcli/src/game_settings.h +++ /dev/null @@ -1,101 +0,0 @@ -#ifndef LOOT_GUI_STATE_GAME_GAME_SETTINGS -#define LOOT_GUI_STATE_GAME_GAME_SETTINGS - -#include <filesystem> -#include <optional> -#include <set> -#include <string> -#include <vector> - -#include "loot/enum/game_type.h" - -namespace loot -{ -constexpr inline std::string_view NEHRIM_STEAM_REGISTRY_KEY = - "Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App " - "1014940\\InstallLocation"; -static constexpr const char* DEFAULT_MASTERLIST_BRANCH = "v0.26"; - -enum struct GameId : uint8_t -{ - tes3, - tes4, - nehrim, - tes5, - enderal, - tes5se, - enderalse, - tes5vr, - fo3, - fonv, - fo4, - fo4vr, - starfield, - openmw, - oblivionRemastered -}; - -GameType GetGameType(const GameId gameId); - -float GetMinimumHeaderVersion(const GameId gameId); - -std::filesystem::path GetDataPath(const GameId gamiId, - const std::filesystem::path& gamePath); - -std::string ToString(const GameId gameId); - -bool SupportsLightPlugins(const GameType gameType); - -std::string GetMasterFilename(const GameId gameId); - -std::string GetGameName(const GameId gameId); - -std::string GetDefaultMasterlistRepositoryName(GameId gameId); - -std::string GetDefaultMasterlistUrl(const std::string& repositoryName); -std::string GetDefaultMasterlistUrl(const GameId gameId); - -class GameSettings -{ -public: - GameSettings() = default; - explicit GameSettings(const GameId gameId, const std::string& lootFolder = ""); - - bool operator==(const GameSettings& rhs) const; // Compares names and folder names. - - GameId Id() const; - GameType Type() const; - std::string Name() const; // Returns the game's name, eg. "TES IV: Oblivion". - std::string FolderName() const; - std::string Master() const; - float MinimumHeaderVersion() const; - std::string MasterlistSource() const; - std::filesystem::path GamePath() const; - std::filesystem::path GameLocalPath() const; - std::filesystem::path DataPath() const; - - GameSettings& SetName(const std::string& name); - GameSettings& SetMaster(const std::string& masterFile); - GameSettings& SetMinimumHeaderVersion(float minimumHeaderVersion); - GameSettings& SetMasterlistSource(const std::string& source); - GameSettings& SetGamePath(const std::filesystem::path& path); - GameSettings& SetGameLocalPath(const std::filesystem::path& GameLocalPath); - GameSettings& SetGameLocalFolder(const std::string& folderName); - -private: - GameId id_{GameId::tes4}; - GameType type_{GameType::tes4}; - std::string name_; - std::string masterFile_; - float minimumHeaderVersion_{0.0f}; - - std::string lootFolderName_; - - std::string masterlistSource_; - - std::filesystem::path gamePath_; // Path to the game's folder. - std::filesystem::path gameLocalPath_; -}; -} // namespace loot - -#endif diff --git a/libs/lootcli/src/lootthread.cpp b/libs/lootcli/src/lootthread.cpp deleted file mode 100644 index 9f7f60c..0000000 --- a/libs/lootcli/src/lootthread.cpp +++ /dev/null @@ -1,1197 +0,0 @@ -#ifdef _WIN32 -#pragma comment(lib, "winhttp.lib") -#endif - -#include "lootthread.h" -#include "game_settings.h" -#include "version.h" -#include <codecvt> -#include <fstream> - -#ifdef _WIN32 -#include <strsafe.h> -#include <windows.h> -#include <winhttp.h> -#else -#include <curl/curl.h> -#include <cstring> -#endif - -// using namespace loot; -namespace fs = std::filesystem; - -using std::lock_guard; -using std::recursive_mutex; - -namespace lootcli -{ -static const std::set<std::string> - oldDefaultBranches({"master", "v0.7", "v0.8", "v0.10", "v0.13", "v0.14", "v0.15", - "v0.17", "v0.18", "v0.21"}); -static const std::regex GITHUB_REPO_URL_REGEX = - std::regex(R"(^https://github\.com/([^/]+)/([^/]+?)(?:\.git)?/?$)", - std::regex::ECMAScript | std::regex::icase); - -std::string toString(loot::MessageType type) -{ - switch (type) { - case loot::MessageType::say: - return "info"; - case loot::MessageType::warn: - return "warn"; - case loot::MessageType::error: - return "error"; - default: - return "unknown"; - } -} - -LOOTWorker::LOOTWorker() - : m_GameId(loot::GameId::tes5), m_GameName("Skyrim"), - m_LogLevel(loot::LogLevel::info) -{} - -std::string ToLower(std::string text) -{ - std::transform(text.begin(), text.end(), text.begin(), [](unsigned char c) { - return static_cast<char>(std::tolower(c)); - }); - - return text; -} - -void LOOTWorker::setGame(const std::string& gameName) -{ - static std::map<std::string, loot::GameId> gameMap = { - {"morrowind", loot::GameId::tes3}, - {"oblivion", loot::GameId::tes4}, - {"fallout3", loot::GameId::fo3}, - {"fallout4", loot::GameId::fo4}, - {"fallout4vr", loot::GameId::fo4vr}, - {"falloutnv", loot::GameId::fonv}, - {"skyrim", loot::GameId::tes5}, - {"skyrimse", loot::GameId::tes5se}, - {"skyrimvr", loot::GameId::tes5vr}, - {"nehrim", loot::GameId::nehrim}, - {"enderal", loot::GameId::enderal}, - {"enderalse", loot::GameId::enderalse}, - {"starfield", loot::GameId::starfield}, - {"oblivionremastered", loot::GameId::oblivionRemastered}}; - - auto iter = gameMap.find(ToLower(gameName)); - - if (iter != gameMap.end()) { - m_GameId = iter->second; - m_GameName = loot::ToString(m_GameId); - } else { - throw std::runtime_error("invalid game name \"" + gameName + "\""); - } -} - -void LOOTWorker::setGamePath(const std::string& gamePath) -{ - m_GamePath = gamePath; -} - -void LOOTWorker::setOutput(const std::string& outputPath) -{ - m_OutputPath = outputPath; -} - -void LOOTWorker::setUpdateMasterlist(bool update) -{ - m_UpdateMasterlist = update; -} - -void LOOTWorker::setPluginListPath(const std::string& pluginListPath) -{ - m_PluginListPath = pluginListPath; -} - -void LOOTWorker::setLanguageCode(const std::string& languageCode) -{ - m_Language = languageCode; -} - -void LOOTWorker::setLogLevel(loot::LogLevel level) -{ - m_LogLevel = level; -} - -fs::path GetLOOTAppData() -{ -#ifdef _WIN32 - TCHAR path[MAX_PATH]; - - HRESULT res = ::SHGetFolderPath(nullptr, CSIDL_LOCAL_APPDATA, nullptr, - SHGFP_TYPE_CURRENT, path); - - if (res == S_OK) { - return fs::path(path) / "LOOT"; - } else { - return fs::path(""); - } -#else - // On Linux, use XDG_DATA_HOME or fallback to ~/.local/share - const char* xdgData = std::getenv("XDG_DATA_HOME"); - if (xdgData && xdgData[0] != '\0') { - return fs::path(xdgData) / "LOOT"; - } - const char* home = std::getenv("HOME"); - if (home && home[0] != '\0') { - return fs::path(home) / ".local" / "share" / "LOOT"; - } - return fs::path(""); -#endif -} - -fs::path LOOTWorker::gamePath() const -{ - return GetLOOTAppData() / "games" / m_GameSettings.FolderName(); -} - -fs::path LOOTWorker::masterlistPath() const -{ - return gamePath() / "masterlist.yaml"; -} - -fs::path LOOTWorker::userlistPath() const -{ - return gamePath() / "userlist.yaml"; -} -fs::path LOOTWorker::settingsPath() const -{ - return GetLOOTAppData() / "settings.toml"; -} - -fs::path LOOTWorker::l10nPath() const -{ - return GetLOOTAppData() / "resources" / "l10n"; -} - -fs::path LOOTWorker::dataPath() const -{ - return m_GameSettings.DataPath(); -} - -void LOOTWorker::getSettings(const fs::path& file) -{ - lock_guard<recursive_mutex> guard(mutex_); - // Don't use cpptoml::parse_file() as it just uses a std stream, - // which don't support UTF-8 paths on Windows. - std::ifstream in(file); - if (!in.is_open()) - throw std::runtime_error(file.string() + " could not be opened for parsing"); - - const auto settings = toml::parse(in, file.string()); - const auto games = settings["games"]; - if (games.is_array_of_tables()) { - for (const auto& game : *games.as_array()) { - try { - if (!game.is_table()) { - throw std::runtime_error("games array element is not a table"); - } - auto gameTable = *game.as_table(); - - using loot::GameId; - using loot::GameSettings; - - auto id = gameTable["gameId"].value<std::string>(); - if (!id) { - throw std::runtime_error( - "'gameId' and 'type' keys both missing from game settings table"); - } - const auto gameType = *id; - GameId gameId; - - if (gameType == "Morrowind") { - gameId = GameId::tes3; - } else if (gameType == "Oblivion") { - // The Oblivion game type is shared between Oblivon and Nehrim. - gameId = IsNehrim(gameTable) ? GameId::nehrim : GameId::tes4; - } else if (gameType == "Skyrim") { - // The Skyrim game type is shared between Skyrim and Enderal. - gameId = IsEnderal(gameTable) ? GameId::enderal : GameId::tes5; - } else if (gameType == "SkyrimSE" || gameType == "Skyrim Special Edition") { - // The Skyrim SE game type is shared between Skyrim SE and Enderal SE. - gameId = IsEnderalSE(gameTable) ? GameId::enderalse : GameId::tes5se; - } else if (gameType == "Skyrim VR") { - gameId = GameId::tes5vr; - } else if (gameType == "Fallout3") { - gameId = GameId::fo3; - } else if (gameType == "FalloutNV") { - gameId = GameId::fonv; - } else if (gameType == "Fallout4") { - gameId = GameId::fo4; - } else if (gameType == "Fallout4VR") { - gameId = GameId::fo4vr; - } else if (gameType == "Starfield") { - gameId = GameId::starfield; - } else if (gameType == "OpenMW") { - gameId = GameId::openmw; - } else if (gameType == "Oblivion Remastered") { - gameId = GameId::oblivionRemastered; - } else { - throw std::runtime_error( - "invalid value for 'type' key in game settings table"); - } - - auto folder = gameTable["folder"].value<std::string>(); - if (!folder) { - throw std::runtime_error("'folder' key missing from game settings table"); - } - - const auto type = gameTable["type"].value<std::string>(); - - // SkyrimSE was a previous serialised value for GameType::tes5se, - // and the game folder name LOOT created for that game type. - if (type && *type == "SkyrimSE" && *folder == *type) { - folder = "Skyrim Special Edition"; - } - - GameSettings newSettings(gameId, folder.value()); - - if (newSettings.Type() == m_GameSettings.Type()) { - - auto name = gameTable["name"].value<std::string>(); - if (name) { - newSettings.SetName(*name); - } - - auto master = gameTable["master"].value<std::string>(); - if (master) { - newSettings.SetMaster(*master); - } - - const auto minimumHeaderVersion = - gameTable["minimumHeaderVersion"].value<double>(); - if (minimumHeaderVersion) { - newSettings.SetMinimumHeaderVersion((float)*minimumHeaderVersion); - } - - auto source = gameTable["masterlistSource"].value<std::string>(); - if (source) { - newSettings.SetMasterlistSource(migrateMasterlistSource(*source)); - } else { - auto url = gameTable["repo"].value<std::string>(); - auto branch = gameTable["branch"].value<std::string>(); - auto migratedSource = - migrateMasterlistRepoSettings(newSettings.Id(), *url, *branch); - if (migratedSource.has_value()) { - newSettings.SetMasterlistSource(migratedSource.value()); - } - } - - auto path = gameTable["path"].value<std::string>(); - if (path) { - newSettings.SetGamePath(std::filesystem::path(*path)); - } - - auto localPath = gameTable["local_path"].value<std::string>(); - auto localFolder = gameTable["local_folder"].value<std::string>(); - if (localPath && localFolder) { - throw std::runtime_error( - "Game settings have local_path and local_folder set, use only one."); - } else if (localPath) { - newSettings.SetGameLocalPath(std::filesystem::path(*localPath)); - } else if (localFolder) { - newSettings.SetGameLocalFolder(*localFolder); - } - - m_GameSettings = newSettings; - break; - } - } catch (...) { - // Skip invalid games. - } - } - } - - if (m_Language.empty()) { - m_Language = settings["language"].value_or(loot::MessageContent::DEFAULT_LANGUAGE); - } -} - -std::optional<std::string> LOOTWorker::GetLocalFolder(const toml::table& table) -{ - const auto localPath = table["local_path"].value<std::string>(); - const auto localFolder = table["local_folder"].value<std::string>(); - - if (localFolder.has_value()) { - return localFolder; - } - - if (localPath.has_value()) { - return std::filesystem::path(*localPath).filename().string(); - } - - return std::nullopt; -} - -bool LOOTWorker::IsNehrim(const toml::table& table) -{ - const auto installPath = table["path"].value<std::string>(); - - if (installPath.has_value() && !installPath.value().empty()) { - const auto path = std::filesystem::path(installPath.value()); - if (std::filesystem::exists(path)) { - return std::filesystem::exists(path / "NehrimLauncher.exe"); - } - } - - // Fall back to using heuristics based on the existing settings. - // Return true if any of these heuristics return a positive match. - const auto gameName = table["name"].value<std::string>(); - const auto masterFilename = table["master"].value<std::string>(); - const auto isBaseGameInstance = table["isBaseGameInstance"].value<bool>(); - const auto folder = table["folder"].value<std::string>(); - - return - // Nehrim uses a different main master file from Oblivion. - (masterFilename.has_value() && - masterFilename.value() == loot::GetMasterFilename(loot::GameId::nehrim)) || - // Game name probably includes "nehrim". - (gameName.has_value() && boost::icontains(gameName.value(), "nehrim")) || - // LOOT folder name probably includes "nehrim". - (folder.has_value() && boost::icontains(folder.value(), "nehrim")) || - // Between 0.18.1 and 0.19.0 inclusive, LOOT had an isBaseGameInstance - // game setting that was false for Nehrim, Enderal and Enderal SE. - (isBaseGameInstance.has_value() && !isBaseGameInstance.value()); -} - -bool LOOTWorker::IsEnderal(const toml::table& table, - const std::string& expectedLocalFolder) -{ - const auto installPath = table["path"].value<std::string>(); - - if (installPath.has_value() && !installPath.value().empty()) { - const auto path = std::filesystem::path(installPath.value()); - if (std::filesystem::exists(path)) { - return std::filesystem::exists(path / "Enderal Launcher.exe"); - } - } - - // Fall back to using heuristics based on the existing settings. - // Return true if any of these heuristics return a positive match. - const auto gameName = table["name"].value<std::string>(); - const auto isBaseGameInstance = table["isBaseGameInstance"].value<bool>(); - const auto localFolder = GetLocalFolder(table); - const auto folder = table["folder"].value<std::string>(); - - return - // Enderal and Enderal SE use different local folders than their base - // games. - (localFolder.has_value() && localFolder.value() == expectedLocalFolder) || - // Game name probably includes "enderal". - (gameName.has_value() && boost::icontains(gameName.value(), "enderal")) || - // LOOT folder name probably includes "enderal". - (folder.has_value() && boost::icontains(folder.value(), "enderal")) || - // Between 0.18.1 and 0.19.0 inclusive, LOOT had an isBaseGameInstance - // game setting that was false for Nehrim, Enderal and Enderal SE. - (isBaseGameInstance.has_value() && !isBaseGameInstance.value()); -} - -bool LOOTWorker::IsEnderal(const toml::table& table) -{ - return IsEnderal(table, "enderal"); -} - -bool LOOTWorker::IsEnderalSE(const toml::table& table) -{ - return IsEnderal(table, "Enderal Special Edition"); -} - -std::string LOOTWorker::getOldDefaultRepoUrl(loot::GameId GameId) -{ - switch (GameId) { - case loot::GameId::tes3: - return "https://github.com/loot/morrowind.git"; - case loot::GameId::tes4: - return "https://github.com/loot/oblivion.git"; - case loot::GameId::tes5: - return "https://github.com/loot/skyrim.git"; - case loot::GameId::tes5se: - return "https://github.com/loot/skyrimse.git"; - case loot::GameId::tes5vr: - return "https://github.com/loot/skyrimvr.git"; - case loot::GameId::fo3: - return "https://github.com/loot/fallout3.git"; - case loot::GameId::fonv: - return "https://github.com/loot/falloutnv.git"; - case loot::GameId::fo4: - return "https://github.com/loot/fallout4.git"; - case loot::GameId::fo4vr: - return "https://github.com/loot/fallout4vr.git"; - default: - throw std::runtime_error( - "Unrecognised game type: " + - std::to_string(static_cast<std::underlying_type_t<loot::GameId>>(GameId))); - } -} - -bool LOOTWorker::isLocalPath(const std::string& location, const std::string& filename) -{ - if (boost::starts_with(location, "http://") || - boost::starts_with(location, "https://")) { - return false; - } - - // Could be a local path. Only return true if it points to a non-bare - // Git repository that currently has the given branch checked out and - // the given filename exists in the repo root. - auto locationPath = std::filesystem::path(location); - - auto filePath = locationPath / std::filesystem::path(filename); - - if (!std::filesystem::is_regular_file(filePath)) { - return false; - } - - auto headFilePath = locationPath / ".git" / "HEAD"; - - return std::filesystem::is_regular_file(headFilePath); -} - -bool LOOTWorker::isBranchCheckedOut(const std::filesystem::path& localGitRepo, - const std::string& branch) -{ - auto headFilePath = localGitRepo / ".git" / "HEAD"; - - std::ifstream in(headFilePath); - if (!in.is_open()) { - return false; - } - - std::string line; - std::getline(in, line); - in.close(); - - return line == "ref: refs/heads/" + branch; -} - -std::optional<std::string> -LOOTWorker::migrateMasterlistRepoSettings(loot::GameId GameId, std::string url, - std::string branch) -{ - - if (oldDefaultBranches.count(branch) == 1) { - // Update to the latest masterlist branch. - log(loot::LogLevel::info, "Updating masterlist repository branch from " + branch + - " to " + loot::DEFAULT_MASTERLIST_BRANCH); - branch = loot::DEFAULT_MASTERLIST_BRANCH; - } - - if (GameId == loot::GameId::tes5vr && url == "https://github.com/loot/skyrimse.git") { - // Switch to the VR-specific repository (introduced for LOOT v0.17.0). - auto newUrl = "https://github.com/loot/skyrimvr.git"; - log(loot::LogLevel::info, - "Updating masterlist repository URL from" + url + " to " + newUrl); - url = newUrl; - } - - if (GameId == loot::GameId::fo4vr && url == "https://github.com/loot/fallout4.git") { - // Switch to the VR-specific repository (introduced for LOOT v0.17.0). - auto newUrl = "https://github.com/loot/fallout4vr.git"; - log(loot::LogLevel::info, - "Updating masterlist repository URL from " + url + " to " + newUrl); - url = newUrl; - } - - auto filename = "masterlist.yaml"; - if (isLocalPath(url, filename)) { - auto localRepoPath = std::filesystem::path(url); - if (!isBranchCheckedOut(localRepoPath, branch)) { - log(loot::LogLevel::warning, - "The URL " + url + - " is a local Git repository path but the configured branch " + branch + - " is not checked out. LOOT will use the path as the masterlist " - "source, but there may be unexpected differences in the loaded " - "metadata if the " + - branch + - " branch is not manually checked out before the " - "next time the masterlist is updated."); - } - - return (localRepoPath / filename).string(); - } - - std::smatch regexMatches; - std::regex_match(url, regexMatches, GITHUB_REPO_URL_REGEX); - if (regexMatches.size() != 3) { - log(loot::LogLevel::warning, - "Cannot migrate masterlist repository settings as the URL does not " - "point to a repository on GitHub."); - return std::nullopt; - } - - auto githubOwner = regexMatches.str(1); - auto githubRepo = regexMatches.str(2); - - return "https://raw.githubusercontent.com/" + githubOwner + "/" + githubRepo + "/" + - branch + "/masterlist.yaml"; -} - -std::string LOOTWorker::migrateMasterlistSource(const std::string& source) -{ - static const std::vector<std::string> officialMasterlistRepos = { - "morrowind", "oblivion", "skyrim", "skyrimse", "skyrimvr", - "fallout3", "falloutnv", "fallout4", "fallout4vr", "enderal"}; - - for (const auto& repo : officialMasterlistRepos) { - for (const auto& branch : oldDefaultBranches) { - const auto url = "https://raw.githubusercontent.com/loot/" + repo + "/" + branch + - "/masterlist.yaml"; - - if (source == url) { - const auto newSource = loot::GetDefaultMasterlistUrl(repo); - - log(loot::LogLevel::info, - "Migrating masterlist source from " + source + " to " + newSource); - - return newSource; - } - } - } - - return source; -} - -#ifdef _WIN32 -DWORD LOOTWorker::GetFile(const WCHAR* szUrl, // Full URL - const CHAR* szFileName) // Local file name -{ - BYTE szTemp[25]; - DWORD dwSize = 0; - DWORD dwDownloaded = 0; - LPSTR pszOutBuffer; - BOOL bResults = FALSE; - HINTERNET hSession = NULL, hConnect = NULL, hRequest = NULL; - FILE* pFile; - std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter; - - URL_COMPONENTS urlComp; - DWORD dwUrlLen = 0; - - DWORD result = ERROR_SUCCESS; - - // Initialize the URL_COMPONENTS structure. - ZeroMemory(&urlComp, sizeof(urlComp)); - urlComp.dwStructSize = sizeof(urlComp); - - // Set required component lengths to non-zero - // so that they are cracked. - wchar_t szHostName[MAX_PATH] = L""; - wchar_t szURLPath[MAX_PATH * 4] = L""; - urlComp.lpszHostName = szHostName; - urlComp.lpszUrlPath = szURLPath; - urlComp.dwSchemeLength = (DWORD)-1; - urlComp.dwHostNameLength = (DWORD)-1; - urlComp.dwUrlPathLength = (DWORD)-1; - urlComp.dwExtraInfoLength = (DWORD)-1; - if (WinHttpCrackUrl(szUrl, (DWORD)wcslen(szUrl), 0, &urlComp)) { - // Use WinHttpOpen to obtain a session handle. - hSession = WinHttpOpen(L"lootcli/1.5.0", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, - WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0); - - // Specify an HTTP server. - if (hSession) - hConnect = WinHttpConnect(hSession, szHostName, urlComp.nPort, 0); - - // Create an HTTP request handle. - if (hConnect) - hRequest = - WinHttpOpenRequest(hConnect, L"GET", szURLPath, NULL, WINHTTP_NO_REFERER, - WINHTTP_DEFAULT_ACCEPT_TYPES, WINHTTP_FLAG_SECURE); - - // Send a request. - if (hRequest) - bResults = WinHttpSendRequest(hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, - WINHTTP_NO_REQUEST_DATA, 0, 0, 0); - - // End the request. - if (bResults) - bResults = WinHttpReceiveResponse(hRequest, NULL); - - // Keep checking for data until there is nothing left. - if (bResults) { - if (!(pFile = fopen(szFileName, "wb"))) { - log(loot::LogLevel::debug, "File open failure"); - result = GetLastError(); - } - do { - // Check for available data. - dwSize = 0; - if (!WinHttpQueryDataAvailable(hRequest, &dwSize)) { - log(loot::LogLevel::debug, "No data"); - result = GetLastError(); - break; - } - - // No more available data. - if (!dwSize) { - log(loot::LogLevel::debug, "No data"); - result = GetLastError(); - break; - } - - // Allocate space for the buffer. - pszOutBuffer = new char[dwSize + 1]; - if (!pszOutBuffer) { - log(loot::LogLevel::debug, "Bad buffer"); - result = GetLastError(); - } - - // Read the Data. - ZeroMemory(pszOutBuffer, dwSize + 1); - - if (!WinHttpReadData(hRequest, (LPVOID)pszOutBuffer, dwSize, &dwDownloaded)) { - log(loot::LogLevel::debug, "Read data failure"); - result = GetLastError(); - } else { - fwrite(pszOutBuffer, sizeof(char), dwSize, pFile); - } - - // Free the memory allocated to the buffer. - delete[] pszOutBuffer; - - // This condition should never be reached since WinHttpQueryDataAvailable - // reported that there are bits to read. - if (!dwDownloaded) - break; - - } while (dwSize > 0); - } else { - log(loot::LogLevel::debug, "Response failure"); - result = GetLastError(); - } - - // Close any open handles. - if (hRequest) - WinHttpCloseHandle(hRequest); - if (hConnect) - WinHttpCloseHandle(hConnect); - if (hSession) - WinHttpCloseHandle(hSession); - fflush(pFile); - fclose(pFile); - } else { - log(loot::LogLevel::debug, "URL parse failure: " + converter.to_bytes(szUrl)); - result = GetLastError(); - } - return result; -} -#else -// Linux implementation using libcurl -static size_t curlWriteCallback(void* contents, size_t size, size_t nmemb, void* userp) -{ - FILE* fp = static_cast<FILE*>(userp); - return fwrite(contents, size, nmemb, fp); -} - -int LOOTWorker::GetFile(const std::string& url, const std::string& fileName) -{ - CURL* curl = curl_easy_init(); - if (!curl) { - log(loot::LogLevel::error, "Failed to initialize curl"); - return 1; - } - - FILE* fp = fopen(fileName.c_str(), "wb"); - if (!fp) { - log(loot::LogLevel::debug, "File open failure: " + fileName); - curl_easy_cleanup(curl); - return 1; - } - - curl_easy_setopt(curl, CURLOPT_URL, url.c_str()); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, curlWriteCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp); - curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L); - curl_easy_setopt(curl, CURLOPT_USERAGENT, "lootcli/" LOOTCLI_VERSION_STRING); - - CURLcode res = curl_easy_perform(curl); - - fflush(fp); - fclose(fp); - curl_easy_cleanup(curl); - - if (res != CURLE_OK) { - log(loot::LogLevel::error, - std::string("curl download failed: ") + curl_easy_strerror(res)); - return 1; - } - - return 0; -} -#endif - -std::string escape(const std::string& s) -{ - return boost::replace_all_copy(s, "\"", "\\\""); -} - -int LOOTWorker::run() -{ - m_startTime = std::chrono::high_resolution_clock::now(); - - { - // Do some preliminary locale / UTF-8 support setup here, in case the settings file - // reading requires it. - // Boost.Locale initialisation: Specify location of language dictionaries. - boost::locale::generator gen; - gen.add_messages_path(l10nPath().string()); - gen.add_messages_domain("loot"); - - // Boost.Locale initialisation: Generate and imbue locales. - std::locale::global(gen("en.UTF-8")); - } - - loot::SetLoggingCallback([&](loot::LogLevel level, std::string_view message) { - log(level, message); - }); - - try { - fs::path profile(m_PluginListPath); - profile = profile.parent_path(); - - m_GameSettings = loot::GameSettings(m_GameId, loot::ToString(m_GameId)); - - fs::path settings = settingsPath(); - - if (fs::exists(settings)) - getSettings(settings); - - m_GameSettings.SetGamePath(m_GamePath); - - std::unique_ptr<loot::GameInterface> gameHandle = CreateGameHandle( - m_GameSettings.Type(), m_GameSettings.GamePath(), profile.string()); - - if (!GetLOOTAppData().empty()) { - // Make sure that the LOOT game path exists. - auto lootGamePath = gamePath(); - if (!fs::is_directory(lootGamePath)) { - if (fs::exists(lootGamePath)) { - throw std::runtime_error( - "Could not create LOOT folder for game, the path exists but is not " - "a directory"); - } - - std::vector<fs::path> legacyGamePaths{GetLOOTAppData() / - fs::path(m_GameSettings.FolderName())}; - - if (m_GameSettings.Id() == loot::GameId::tes5se) { - // LOOT v0.10.0 used SkyrimSE as its folder name for Skyrim SE, so - // migrate from that if it's present. - legacyGamePaths.insert(legacyGamePaths.begin(), - GetLOOTAppData() / "SkyrimSE"); - } - - for (const auto& legacyGamePath : legacyGamePaths) { - if (fs::is_directory(legacyGamePath)) { - log(loot::LogLevel::info, - "Found a folder for this game in the LOOT data folder, " - "assuming " - "that it's a legacy game folder and moving into the correct " - "subdirectory..."); - - fs::create_directories(lootGamePath.parent_path()); - fs::rename(legacyGamePath, lootGamePath); - break; - } - } - - fs::create_directories(lootGamePath); - } - } - - if (m_Language != loot::MessageContent::DEFAULT_LANGUAGE) { - log(loot::LogLevel::debug, "initialising language settings"); - log(loot::LogLevel::debug, "selected language: " + m_Language); - - // Boost.Locale initialisation: Generate and imbue locales. - boost::locale::generator gen; - std::locale::global(gen(m_Language + ".UTF-8")); - } - - progress(Progress::CheckingMasterlistExistence); - if (!fs::exists(masterlistPath())) { - if (!m_UpdateMasterlist) { - log(loot::LogLevel::error, - "Masterlist not found at: " + masterlistPath().string()); - return 0; // was FALSE on Windows - } - fs::create_directories(masterlistPath().parent_path()); - } - - if (m_UpdateMasterlist) { - progress(Progress::UpdatingMasterlist); - -#ifdef _WIN32 - std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter; - std::wstring masterlistSource = - converter.from_bytes(m_GameSettings.MasterlistSource()); - - log(loot::LogLevel::info, "Downloading latest masterlist file from " + - m_GameSettings.MasterlistSource() + " to " + - masterlistPath().string()); - DWORD result = - GetFile(masterlistSource.c_str(), masterlistPath().string().c_str()); - if (result != ERROR_SUCCESS) { - LPVOID lpMsgBuf; - LPVOID lpDisplayBuf; - LPCWSTR lpszFunction = TEXT("GetFile"); - DWORD dw = result; - - FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | - FORMAT_MESSAGE_IGNORE_INSERTS, - NULL, dw, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), - (LPTSTR)&lpMsgBuf, 0, NULL); - - lpDisplayBuf = - (LPVOID)LocalAlloc(LMEM_ZEROINIT, (lstrlen((LPCTSTR)lpMsgBuf) + - lstrlen((LPCTSTR)lpszFunction) + 40) * - sizeof(TCHAR)); - StringCchPrintf((LPTSTR)lpDisplayBuf, LocalSize(lpDisplayBuf) / sizeof(TCHAR), - TEXT("%s failed with error %d: %s"), lpszFunction, dw, - lpMsgBuf); - - std::wstring errorMessage = (LPTSTR)lpDisplayBuf; - - log(loot::LogLevel::error, - "Error downloading masterlist: " + converter.to_bytes(errorMessage)); - return 0; // was FALSE - } -#else - log(loot::LogLevel::info, "Downloading latest masterlist file from " + - m_GameSettings.MasterlistSource() + " to " + - masterlistPath().string()); - int result = GetFile(m_GameSettings.MasterlistSource(), - masterlistPath().string()); - if (result != 0) { - log(loot::LogLevel::error, "Error downloading masterlist"); - return 0; - } -#endif - } - - progress(Progress::LoadingLists); - - gameHandle->GetDatabase().LoadMasterlist(masterlistPath().string()); - fs::path userlist = userlistPath(); - if (fs::exists(userlist)) - gameHandle->GetDatabase().LoadUserlist(userlist.string()); - - progress(Progress::ReadingPlugins); - gameHandle->LoadCurrentLoadOrderState(); - auto loadOrder = gameHandle->GetLoadOrder(); - std::vector<std::filesystem::path> pluginsList; - for (auto plugin : gameHandle->GetLoadOrder()) { - std::filesystem::path pluginPath(plugin); - pluginsList.push_back(pluginPath); - } - gameHandle->LoadPlugins(pluginsList, false); - - progress(Progress::SortingPlugins); - std::vector<std::string> sortedPlugins = gameHandle->SortPlugins(loadOrder); - - progress(Progress::WritingLoadorder); - - std::ofstream outf(m_PluginListPath); - if (!outf) { - log(loot::LogLevel::error, - "failed to open " + m_PluginListPath + " to rewrite it"); - return 1; - } - outf << "# This file was automatically generated by Mod Organizer." << std::endl; - for (const std::string& plugin : sortedPlugins) { - outf << plugin << std::endl; - } - outf.close(); - - progress(Progress::ParsingLootMessages); - std::ofstream(m_OutputPath) << createJsonReport(*gameHandle, sortedPlugins); - } catch (std::system_error& e) { - log(loot::LogLevel::error, e.what()); - return 1; - } catch (const std::exception& e) { - log(loot::LogLevel::error, e.what()); - return 1; - } - - progress(Progress::Done); - - return 0; -} - -void set(QJsonObject& o, const char* e, const QJsonValue& v) -{ - if (v.isObject() && v.toObject().isEmpty()) { - return; - } - - if (v.isArray() && v.toArray().isEmpty()) { - return; - } - - if (v.isString() && v.toString().isEmpty()) { - return; - } - - o[e] = v; -} - -std::string -LOOTWorker::createJsonReport(loot::GameInterface& game, - const std::vector<std::string>& sortedPlugins) const -{ - QJsonObject root; - - set(root, "messages", createMessages(game.GetDatabase().GetGeneralMessages(true))); - set(root, "plugins", createPlugins(game, sortedPlugins)); - - const auto end = std::chrono::high_resolution_clock::now(); - - set(root, "stats", - QJsonObject{{"time", static_cast<qint64>(std::chrono::duration_cast<std::chrono::milliseconds>( - end - m_startTime) - .count())}, - {"lootcliVersion", LOOTCLI_VERSION_STRING}, - {"lootVersion", QString::fromStdString(loot::GetLiblootVersion())}}); - - QJsonDocument doc(root); - return doc.toJson(QJsonDocument::Indented).toStdString(); -} - -template <class Container> -QJsonArray createStringArray(const Container& c) -{ - QJsonArray array; - - for (auto&& e : c) { - array.push_back(QString::fromStdString(e)); - } - - return array; -} - -QJsonArray -LOOTWorker::createPlugins(loot::GameInterface& game, - const std::vector<std::string>& sortedPlugins) const -{ - QJsonArray plugins; - - for (auto&& pluginName : sortedPlugins) { - - auto plugin = game.GetPlugin(pluginName); - - QJsonObject o; - o["name"] = QString::fromStdString(pluginName); - - if (auto metaData = game.GetDatabase().GetPluginMetadata(pluginName, true, true)) { - set(o, "incompatibilities", - createIncompatibilities(game, metaData->GetIncompatibilities())); - set(o, "messages", createMessages(metaData->GetMessages())); - set(o, "dirty", createDirty(metaData->GetDirtyInfo())); - set(o, "clean", createClean(metaData->GetCleanInfo())); - } - - set(o, "missingMasters", createMissingMasters(game, pluginName)); - - if (plugin->LoadsArchive()) { - o["loadsArchive"] = true; - } - - if (plugin->IsMaster()) { - o["isMaster"] = true; - } - - if (plugin->IsLightPlugin()) { - o["isLightMaster"] = true; - } - - // don't add if the name is the only thing in there - if (o.size() > 1) { - plugins.push_back(o); - } - } - - return plugins; -} - -QJsonValue LOOTWorker::createMessages(const std::vector<loot::Message>& list) const -{ - QJsonArray messages; - - for (loot::Message m : list) { - auto simpleMessage = loot::SelectMessageContent(m.GetContent(), m_Language); - if (simpleMessage.has_value()) { - messages.push_back(QJsonObject{ - {"type", QString::fromStdString(toString(m.GetType()))}, - {"text", QString::fromStdString(simpleMessage.value().GetText())}}); - } - } - - return messages; -} - -QJsonValue -LOOTWorker::createDirty(const std::vector<loot::PluginCleaningData>& data) const -{ - QJsonArray array; - - for (const auto& d : data) { - QJsonObject o{ - {"crc", static_cast<qint64>(d.GetCRC())}, - {"itm", static_cast<qint64>(d.GetITMCount())}, - {"deletedReferences", static_cast<qint64>(d.GetDeletedReferenceCount())}, - {"deletedNavmesh", static_cast<qint64>(d.GetDeletedNavmeshCount())}, - }; - - set(o, "cleaningUtility", QString::fromStdString(d.GetCleaningUtility())); - auto simpleMessage = loot::SelectMessageContent( - loot::Message(loot::MessageType::say, d.GetDetail()).GetContent(), m_Language); - if (simpleMessage.has_value()) { - set(o, "info", QString::fromStdString(simpleMessage.value().GetText())); - } else { - set(o, "info", QString::fromStdString("")); - } - - array.push_back(o); - } - - return array; -} - -QJsonValue -LOOTWorker::createClean(const std::vector<loot::PluginCleaningData>& data) const -{ - QJsonArray array; - - for (const auto& d : data) { - QJsonObject o{ - {"crc", static_cast<qint64>(d.GetCRC())}, - }; - - set(o, "cleaningUtility", QString::fromStdString(d.GetCleaningUtility())); - auto simpleMessage = loot::SelectMessageContent( - loot::Message(loot::MessageType::say, d.GetDetail()).GetContent(), m_Language); - if (simpleMessage.has_value()) { - set(o, "info", QString::fromStdString(simpleMessage.value().GetText())); - } else { - set(o, "info", QString::fromStdString("")); - } - - array.push_back(o); - } - - return array; -} - -QJsonValue -LOOTWorker::createIncompatibilities(loot::GameInterface& game, - const std::vector<loot::File>& data) const -{ - QJsonArray array; - - for (auto&& f : data) { - const auto n = static_cast<std::string>(f.GetName()); - if (!game.GetPlugin(n)) { - continue; - } - - const auto name = QString::fromStdString(n); - const auto displayName = QString::fromStdString(f.GetDisplayName()); - - QJsonObject o{{"name", name}}; - - if (displayName != name) { - set(o, "displayName", displayName); - } - - array.push_back(std::move(o)); - } - - return array; -} - -QJsonValue LOOTWorker::createMissingMasters(loot::GameInterface& game, - const std::string& pluginName) const -{ - QJsonArray array; - - for (auto&& master : game.GetPlugin(pluginName)->GetMasters()) { - if (!game.GetPlugin(master)) { - array.push_back(QString::fromStdString(master)); - } - } - - return array; -} - -void LOOTWorker::progress(Progress p) -{ - std::cout << "[progress] " << static_cast<int>(p) << "\n"; - std::cout.flush(); -} - -void LOOTWorker::log(loot::LogLevel level, const std::string_view message) const -{ - if (level < m_LogLevel) { - return; - } - - const auto ll = fromLootLogLevel(level); - const auto levelName = logLevelToString(ll); - - std::cout << "[" << levelName << "] " << message << "\n"; - std::cout.flush(); -} - -loot::LogLevel toLootLogLevel(lootcli::LogLevels level) -{ - using L = loot::LogLevel; - using LC = lootcli::LogLevels; - - switch (level) { - case LC::Trace: - return L::trace; - case LC::Debug: - return L::debug; - case LC::Info: - return L::info; - case LC::Warning: - return L::warning; - case LC::Error: - return L::error; - default: - return L::info; - } -} - -lootcli::LogLevels fromLootLogLevel(loot::LogLevel level) -{ - using L = loot::LogLevel; - using LC = lootcli::LogLevels; - - switch (level) { - case L::trace: - return LC::Trace; - - case L::debug: - return LC::Debug; - - case L::info: - return LC::Info; - - case L::warning: - return LC::Warning; - - case L::error: - return LC::Error; - - default: - return LC::Info; - } -} - -} // namespace lootcli diff --git a/libs/lootcli/src/lootthread.h b/libs/lootcli/src/lootthread.h deleted file mode 100644 index d4f4e65..0000000 --- a/libs/lootcli/src/lootthread.h +++ /dev/null @@ -1,107 +0,0 @@ -#ifndef LOOTTHREAD_H -#define LOOTTHREAD_H - -#include "game_settings.h" -#include "loot/database_interface.h" -#include <lootcli/lootcli.h> - -namespace loot -{ -class Game; -} - -namespace lootcli -{ - -loot::LogLevel toLootLogLevel(lootcli::LogLevels level); -lootcli::LogLevels fromLootLogLevel(loot::LogLevel level); - -class LOOTWorker -{ -public: - explicit LOOTWorker(); - - void setGame(const std::string& gameName); - void setGamePath(const std::string& gamePath); - void setOutput(const std::string& outputPath); - void setPluginListPath(const std::string& pluginListPath); - void - setLanguageCode(const std::string& language_code); // Will add this when I figure out - // how languages work on MO - void setLogLevel(loot::LogLevel level); - - void setUpdateMasterlist(bool update); - - int run(); - -private: - void progress(Progress p); - void log(loot::LogLevel level, const std::string_view message) const; - -#ifdef _WIN32 - DWORD GetFile(const WCHAR* szUrl, const CHAR* szFileName); -#else - int GetFile(const std::string& url, const std::string& fileName); -#endif - void getSettings(const std::filesystem::path& file); - std::string getOldDefaultRepoUrl(loot::GameId gameType); - std::optional<std::string> GetLocalFolder(const toml::table& table); - bool IsNehrim(const toml::table& table); - bool IsEnderal(const toml::table& table, const std::string& expectedLocalFolder); - bool IsEnderal(const toml::table& table); - bool IsEnderalSE(const toml::table& table); - bool isLocalPath(const std::string& location, const std::string& filename); - bool isBranchCheckedOut(const std::filesystem::path& localGitRepo, - const std::string& branch); - std::optional<std::string> migrateMasterlistRepoSettings(loot::GameId gameType, - std::string url, - std::string branch); - std::string migrateMasterlistSource(const std::string& source); - - std::filesystem::path gamePath() const; - std::filesystem::path masterlistPath() const; - std::filesystem::path settingsPath() const; - std::filesystem::path userlistPath() const; - std::filesystem::path l10nPath() const; - std::filesystem::path dataPath() const; - -private: - // void handleErr(unsigned int resultCode, const char *description); - bool sort(loot::Game& game); - // const char *lootErrorString(unsigned int errorCode); - // template <typename T> T resolveVariable(HMODULE lib, const char *name); - // template <typename T> T resolveFunction(HMODULE lib, const char *name); - -private: - loot::GameId m_GameId; - std::string m_Language; - std::string m_GameName; - std::string m_GamePath; - std::string m_OutputPath; - std::string m_PluginListPath; - loot::LogLevel m_LogLevel; - bool m_UpdateMasterlist; - mutable std::recursive_mutex mutex_; - loot::GameSettings m_GameSettings; - std::chrono::high_resolution_clock::time_point m_startTime; - - std::string createJsonReport(loot::GameInterface& game, - const std::vector<std::string>& sortedPlugins) const; - - QJsonArray createPlugins(loot::GameInterface& game, - const std::vector<std::string>& sortedPlugins) const; - - QJsonValue createMessages(const std::vector<loot::Message>& list) const; - QJsonValue createDirty(const std::vector<loot::PluginCleaningData>& data) const; - QJsonValue createClean(const std::vector<loot::PluginCleaningData>& data) const; - - QJsonValue createIncompatibilities(loot::GameInterface& game, - const std::vector<loot::File>& data) const; - - QJsonValue createMissingMasters(loot::GameInterface& game, - const std::string& pluginName) const; -}; - -} // namespace lootcli - -#endif // LOOTTHREAD_H diff --git a/libs/lootcli/src/main.cpp b/libs/lootcli/src/main.cpp deleted file mode 100644 index d06e0ef..0000000 --- a/libs/lootcli/src/main.cpp +++ /dev/null @@ -1,102 +0,0 @@ -#include "lootthread.h" -#include <lootcli/lootcli.h> - -using namespace std; - -template <typename T> -T getParameter(const std::vector<std::string>& arguments, const std::string& key) -{ - auto iter = std::find(arguments.begin(), arguments.end(), std::string("--") + key); - if ((iter != arguments.end()) && ((iter + 1) != arguments.end())) { - return boost::lexical_cast<T>(*(iter + 1)); - } else { - throw std::runtime_error(std::string("argument missing " + key)); - } -} - -template <> -bool getParameter<bool>(const std::vector<std::string>& arguments, - const std::string& key) -{ - auto iter = std::find(arguments.begin(), arguments.end(), std::string("--") + key); - if (iter != arguments.end()) { - return true; - } else { - return false; - } -} - -template <typename T> -T getOptionalParameter(const std::vector<std::string>& arguments, - const std::string& key, T def) -{ - try { - return getParameter<T>(arguments, key); - } catch (std::runtime_error&) { - return def; - } -} - -loot::LogLevel getLogLevel(const std::vector<std::string>& arguments) -{ - const auto s = getOptionalParameter<std::string>(arguments, "logLevel", ""); - const auto level = lootcli::logLevelFromString(s); - - return lootcli::toLootLogLevel(level); -} - -#ifdef _WIN32 -int wWinMain(HINSTANCE, HINSTANCE, LPTSTR, int) -{ - _setmode(_fileno(stdout), _O_BINARY); - setlocale(LC_ALL, "en.UTF-8"); - - std::vector<std::string> arguments; - int argc; - LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); - - if (argv) { - for (int i = 0; i < argc; ++i) { - size_t num_converted; - std::vector<char> arg(wcslen(argv[i]) * sizeof(wchar_t) + 1); - - wcstombs_s(&num_converted, &(arg[0]), arg.size(), argv[i], arg.size() - 1); - - arguments.push_back(&(arg[0])); - } - } -#else -int main(int argc, char* argv[]) -{ - setlocale(LC_ALL, "en_US.UTF-8"); - - std::vector<std::string> arguments; - for (int i = 0; i < argc; ++i) { - arguments.push_back(argv[i]); - } -#endif - - // design rationale: this was designed to have the actual loot stuff run in a separate - // thread. That turned out to be unnecessary atm. - - try { - lootcli::LOOTWorker worker; - - worker.setUpdateMasterlist(!getParameter<bool>(arguments, "skipUpdateMasterlist")); - worker.setGame(getParameter<std::string>(arguments, "game")); - worker.setGamePath(getParameter<std::string>(arguments, "gamePath")); - worker.setPluginListPath(getParameter<std::string>(arguments, "pluginListPath")); - worker.setOutput(getParameter<std::string>(arguments, "out")); - worker.setLogLevel(getLogLevel(arguments)); - - const auto lang = getOptionalParameter<std::string>(arguments, "language", ""); - if (!lang.empty()) { - worker.setLanguageCode(lang); - } - - return worker.run(); - } catch (const std::exception& e) { - std::cerr << "Error: " << e.what(); - return 1; - } -} diff --git a/libs/lootcli/src/pch.cpp b/libs/lootcli/src/pch.cpp deleted file mode 100644 index 1d9f38c..0000000 --- a/libs/lootcli/src/pch.cpp +++ /dev/null @@ -1 +0,0 @@ -#include "pch.h" diff --git a/libs/lootcli/src/pch.h b/libs/lootcli/src/pch.h deleted file mode 100644 index cf460fd..0000000 --- a/libs/lootcli/src/pch.h +++ /dev/null @@ -1,84 +0,0 @@ -#ifdef _MSC_VER -#pragma warning(disable : 4251) // neds to have dll-interface -#pragma warning(disable : 4355) // this used in initializer list -#pragma warning(disable : 4371) // layout may have changed -#pragma warning(disable : 4514) // unreferenced inline function removed -#pragma warning(disable : 4571) // catch semantics changed -#pragma warning(disable : 4619) // no warning X -#pragma warning(disable : 4623) // default constructor deleted -#pragma warning(disable : 4625) // copy constructor deleted -#pragma warning(disable : 4626) // copy assignment operator deleted -#pragma warning(disable : 4710) // function not inlined -#pragma warning(disable : 4820) // padding -#pragma warning(disable : 4866) // left-to-right evaluation order -#pragma warning(disable : 4868) // left-to-right evaluation order -#pragma warning(disable : 5026) // move constructor deleted -#pragma warning(disable : 5027) // move assignment operator deleted -#pragma warning(disable : 5045) // spectre mitigation - -#pragma warning(push, 3) -#pragma warning(disable : 4365) // signed/unsigned mismatch -#pragma warning(disable : 4774) // bad format string -#pragma warning(disable : 4946) // reinterpret_cast used between related classes -#pragma warning(disable : 4800) // implicit conversion -#endif - -// std -#include <algorithm> -#include <cstdint> -#include <cstring> -#include <exception> -#include <filesystem> -#include <fstream> -#include <iostream> -#include <locale> -#include <map> -#include <memory> -#include <mutex> -#include <optional> -#include <regex> -#include <set> -#include <sstream> -#include <stdexcept> -#include <string> -#include <thread> -#include <utility> -#include <vector> - -// qt -#include <QDir> -#include <QFileInfo> -#include <QJsonArray> -#include <QJsonDocument> -#include <QJsonObject> - -// boost -#include <boost/algorithm/string.hpp> -#include <boost/lexical_cast.hpp> -#include <boost/locale.hpp> - -// loot -#include <loot/api.h> -#include <loot/enum/game_type.h> - -// third-party -#include <toml++/toml.h> - -#ifdef _WIN32 -// windows -#define WIN32_LEAN_AND_MEAN -#include <Shlobj.h> -#include <Windows.h> -#include <fcntl.h> -#include <io.h> -#include <shellapi.h> -#else -// Linux equivalents -#include <cstdlib> -#include <unistd.h> -#endif - -#ifdef _MSC_VER -#undef _SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING -#pragma warning(pop) -#endif diff --git a/libs/lootcli/src/version.h b/libs/lootcli/src/version.h deleted file mode 100644 index d496a56..0000000 --- a/libs/lootcli/src/version.h +++ /dev/null @@ -1,4 +0,0 @@ -#define LOOTCLI_VERSION_MAJOR 1 -#define LOOTCLI_VERSION_MINOR 7 -#define LOOTCLI_VERSION_MAINTENANCE 0 -#define LOOTCLI_VERSION_STRING "1.7.0" diff --git a/libs/lootcli/src/version.rc b/libs/lootcli/src/version.rc deleted file mode 100644 index bf6ebb4..0000000 --- a/libs/lootcli/src/version.rc +++ /dev/null @@ -1,35 +0,0 @@ -#include "version.h" -#include "Winver.h" - -#define VER_FILEVERSION LOOTCLI_VERSION_MAJOR,LOOTCLI_VERSION_MINOR,LOOTCLI_VERSION_MAINTENANCE,0 -#define VER_FILEVERSION_STR LOOTCLI_VERSION_STRING - -VS_VERSION_INFO VERSIONINFO -FILEVERSION VER_FILEVERSION -PRODUCTVERSION VER_FILEVERSION -FILEFLAGSMASK VS_FFI_FILEFLAGSMASK -FILEFLAGS (0) -FILEOS VOS__WINDOWS32 -FILETYPE VFT_APP -FILESUBTYPE (0) -BEGIN -BLOCK "StringFileInfo" -BEGIN -BLOCK "040904B0" -BEGIN -VALUE "FileVersion", VER_FILEVERSION_STR -VALUE "CompanyName", "Mod Organizer 2 Team\0" -VALUE "FileDescription", "LOOT Command line interface\0" -VALUE "OriginalFilename", "lootcli.exe\0" -VALUE "InternalName", "lootcli\0" -VALUE "LegalCopyright", "Copyright 2011-2016 Sebastian Herbord\r\nCopyright 2016-2025 Mod Organizer 2 contributors\0" -VALUE "ProductName", "lootcli\0" -VALUE "ProductVersion", VER_FILEVERSION_STR -END -END - -BLOCK "VarFileInfo" -BEGIN -VALUE "Translation", 0x0409, 1200 -END -END diff --git a/libs/lootcli/vcpkg.json b/libs/lootcli/vcpkg.json deleted file mode 100644 index d890106..0000000 --- a/libs/lootcli/vcpkg.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "dependencies": ["boost-locale", "tomlplusplus", "libloot"], - "overrides": [ - { - "name": "tomlplusplus", - "version": "3.1.0" - } - ], - "vcpkg-configuration": { - "default-registry": { - "kind": "git", - "repository": "https://github.com/Microsoft/vcpkg", - "baseline": "294f76666c3000630d828703e675814c05a4fd43" - }, - "registries": [ - { - "kind": "git", - "repository": "https://github.com/Microsoft/vcpkg", - "baseline": "294f76666c3000630d828703e675814c05a4fd43", - "packages": ["boost*", "boost-*"] - }, - { - "kind": "git", - "repository": "https://github.com/ModOrganizer2/vcpkg-registry", - "baseline": "8beb2e0efa9c17dd6d17bb05288dd1e40727f673", - "packages": ["libloot"] - } - ] - } -} diff --git a/src/src/CMakeLists.txt b/src/src/CMakeLists.txt index c22442c..b0eb235 100644 --- a/src/src/CMakeLists.txt +++ b/src/src/CMakeLists.txt @@ -104,7 +104,6 @@ target_link_libraries(organizer PRIVATE libbsarch_OOP mo2::bsatk mo2::esptk - mo2::lootcli-header # Qt6 Qt6::Widgets Qt6::Concurrent diff --git a/src/src/loot.cpp b/src/src/loot.cpp deleted file mode 100644 index 3204689..0000000 --- a/src/src/loot.cpp +++ /dev/null @@ -1,1674 +0,0 @@ -#include "loot.h"
-#include "json.h"
-#include "lootdialog.h"
-#include "organizercore.h"
-#include "spawn.h"
-#include <log.h>
-#include <report.h>
-
-#ifndef _WIN32
-#include "fluorinepaths.h"
-#include <poll.h>
-#include <fcntl.h>
-extern char** environ;
-#endif
-
-using namespace MOBase;
-using namespace json;
-
-static QString LootReportPath = QDir::temp().absoluteFilePath("lootreport.json");
-#ifdef _WIN32
-static const DWORD PipeTimeout = 500;
-#endif
-
-#ifdef _WIN32
-class AsyncPipe
-{
-public:
- AsyncPipe() : m_ioPending(false)
- {
- std::fill(std::begin(m_buffer), std::end(m_buffer), 0);
- std::memset(&m_ov, 0, sizeof(m_ov));
- }
-
- env::HandlePtr create()
- {
- // creating pipe
- env::HandlePtr out(createPipe());
- if (out.get() == INVALID_HANDLE_VALUE) {
- return {};
- }
-
- HANDLE readEventHandle = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
-
- if (readEventHandle == NULL) {
- const auto e = GetLastError();
- log::error("CreateEvent failed for loot, {}", formatSystemMessage(e));
- return {};
- }
-
- m_ov.hEvent = readEventHandle;
- m_readEvent.reset(readEventHandle);
-
- return out;
- }
-
- std::string read()
- {
- if (m_ioPending) {
- return checkPending();
- } else {
- return tryRead();
- }
- }
-
-private:
- static const std::size_t bufferSize = 50000;
-
- env::HandlePtr m_stdout;
- env::HandlePtr m_readEvent;
- char m_buffer[bufferSize];
- OVERLAPPED m_ov;
- bool m_ioPending;
-
- HANDLE createPipe()
- {
- static const wchar_t* PipeName = L"\\\\.\\pipe\\lootcli_pipe";
-
- SECURITY_ATTRIBUTES sa = {};
- sa.nLength = sizeof(SECURITY_ATTRIBUTES);
- sa.bInheritHandle = TRUE;
-
- env::HandlePtr pipe;
-
- // creating pipe
- {
- HANDLE pipeHandle =
- ::CreateNamedPipe(PipeName, PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED,
- PIPE_TYPE_BYTE | PIPE_READMODE_BYTE | PIPE_WAIT, 1, 50'000,
- 50'000, PipeTimeout, &sa);
-
- if (pipeHandle == INVALID_HANDLE_VALUE) {
- const auto e = GetLastError();
- log::error("CreateNamedPipe failed, {}", formatSystemMessage(e));
- return INVALID_HANDLE_VALUE;
- }
-
- pipe.reset(pipeHandle);
- }
-
- {
- // duplicating the handle to read from it
- HANDLE outputRead = INVALID_HANDLE_VALUE;
-
- const auto r =
- DuplicateHandle(GetCurrentProcess(), pipe.get(), GetCurrentProcess(),
- &outputRead, 0, TRUE, DUPLICATE_SAME_ACCESS);
-
- if (!r) {
- const auto e = GetLastError();
- log::error("DuplicateHandle for pipe failed, {}", formatSystemMessage(e));
- return INVALID_HANDLE_VALUE;
- }
-
- m_stdout.reset(outputRead);
- }
-
- // creating handle to pipe which is passed to CreateProcess()
- HANDLE outputWrite = ::CreateFileW(PipeName, FILE_WRITE_DATA | SYNCHRONIZE, 0, &sa,
- OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
-
- if (outputWrite == INVALID_HANDLE_VALUE) {
- const auto e = GetLastError();
- log::error("CreateFileW for pipe failed, {}", formatSystemMessage(e));
- return INVALID_HANDLE_VALUE;
- }
-
- return outputWrite;
- }
-
- std::string tryRead()
- {
- DWORD bytesRead = 0;
-
- if (!::ReadFile(m_stdout.get(), m_buffer, bufferSize, &bytesRead, &m_ov)) {
- const auto e = GetLastError();
-
- switch (e) {
- case ERROR_IO_PENDING: {
- m_ioPending = true;
- break;
- }
-
- case ERROR_BROKEN_PIPE: {
- // broken pipe probably means lootcli is finished
- break;
- }
-
- default: {
- log::error("{}", formatSystemMessage(e));
- break;
- }
- }
-
- return {};
- }
-
- return {m_buffer, m_buffer + bytesRead};
- }
-
- std::string checkPending()
- {
- DWORD bytesRead = 0;
-
- const auto r = WaitForSingleObject(m_readEvent.get(), PipeTimeout);
-
- if (r == WAIT_FAILED) {
- const auto e = GetLastError();
- log::error("WaitForSingleObject in AsyncPipe failed, {}", formatSystemMessage(e));
- return {};
- }
-
- if (!::GetOverlappedResult(m_stdout.get(), &m_ov, &bytesRead, FALSE)) {
- const auto e = GetLastError();
-
- switch (e) {
- case ERROR_IO_INCOMPLETE: {
- break;
- }
-
- case WAIT_TIMEOUT: {
- break;
- }
-
- case ERROR_BROKEN_PIPE: {
- // broken pipe probably means lootcli is finished
- break;
- }
-
- default: {
- log::error("GetOverlappedResult failed, {}", formatSystemMessage(e));
- break;
- }
- }
-
- return {};
- }
-
- ::ResetEvent(m_readEvent.get());
- m_ioPending = false;
-
- return {m_buffer, m_buffer + bytesRead};
- }
-};
-#else
-// Linux implementation using POSIX pipes
-class AsyncPipe
-{
-public:
- AsyncPipe() : m_readFd(-1), m_writeFd(-1) {}
-
- ~AsyncPipe()
- {
- if (m_readFd >= 0)
- ::close(m_readFd);
- if (m_writeFd >= 0)
- ::close(m_writeFd);
- }
-
- env::HandlePtr create()
- {
- int fds[2];
- if (::pipe(fds) != 0) {
- log::error("pipe() failed: {}", strerror(errno));
- return {};
- }
- m_readFd = fds[0];
- m_writeFd = fds[1];
-
- // set read end to non-blocking
- int flags = ::fcntl(m_readFd, F_GETFL, 0);
- ::fcntl(m_readFd, F_SETFL, flags | O_NONBLOCK);
-
- // return a non-null HandlePtr to indicate success
- return env::HandlePtr(reinterpret_cast<HANDLE>(static_cast<intptr_t>(1)));
- }
-
- int readFd() const { return m_readFd; }
- int writeFd() const { return m_writeFd; }
-
- void closeWriteEnd()
- {
- if (m_writeFd >= 0) {
- ::close(m_writeFd);
- m_writeFd = -1;
- }
- }
-
- std::string read()
- {
- if (m_readFd < 0)
- return {};
-
- char buffer[50000];
- ssize_t n = ::read(m_readFd, buffer, sizeof(buffer));
- if (n > 0) {
- return std::string(buffer, n);
- }
- return {};
- }
-
-private:
- int m_readFd;
- int m_writeFd;
-};
-#endif
-
-log::Levels levelFromLoot(lootcli::LogLevels level)
-{
- using LC = lootcli::LogLevels;
-
- switch (level) {
- case LC::Trace: // fall-through
- case LC::Debug:
- return log::Debug;
-
- case LC::Info:
- return log::Info;
-
- case LC::Warning:
- return log::Warning;
-
- case LC::Error:
- return log::Error;
-
- default:
- return log::Info;
- }
-}
-
-QString Loot::Report::toMarkdown() const
-{
- QString s;
-
- if (!okay) {
- s += "## " + tr("Loot failed to run") + "\n";
-
- if (errors.empty() && warnings.empty()) {
- s += tr("No errors were reported. The log below might have more information.\n");
- }
- }
-
- s += errorsMarkdown();
-
- if (okay) {
- s += "\n" + successMarkdown();
- }
-
- return s;
-}
-
-QString Loot::Report::successMarkdown() const
-{
- QString s;
-
- if (!messages.empty()) {
- s += "### " + QObject::tr("General messages") + "\n";
-
- for (auto&& m : messages) {
- s += " - " + m.toMarkdown() + "\n";
- }
- }
-
- if (!plugins.empty()) {
- if (!s.isEmpty()) {
- s += "\n";
- }
-
- s += "### " + QObject::tr("Plugins") + "\n";
-
- for (auto&& p : plugins) {
- const auto ps = p.toMarkdown();
- if (!ps.isEmpty()) {
- s += ps + "\n";
- }
- }
- }
-
- if (s.isEmpty()) {
- s += "**" + QObject::tr("No messages.") + "**\n";
- }
-
- s += stats.toMarkdown();
-
- return s;
-}
-
-QString Loot::Report::errorsMarkdown() const
-{
- QString s;
-
- if (!errors.empty()) {
- s += "### " + tr("Errors") + ":\n";
-
- for (auto&& e : errors) {
- s += " - " + e + "\n";
- }
- }
-
- if (!warnings.empty()) {
- if (!s.isEmpty()) {
- s += "\n";
- }
-
- s += "### " + tr("Warnings") + ":\n";
-
- for (auto&& w : warnings) {
- s += " - " + w + "\n";
- }
- }
-
- return s;
-}
-
-QString Loot::Stats::toMarkdown() const
-{
- return QString("`stats: %1s, lootcli %2, loot %3`")
- .arg(QString::number(time / 1000.0, 'f', 2))
- .arg(lootcliVersion)
- .arg(lootVersion);
-}
-
-QString Loot::Plugin::toMarkdown() const
-{
- QString s;
-
- if (!incompatibilities.empty()) {
- s += " - **" + QObject::tr("Incompatibilities") + ": ";
-
- QString fs;
- for (auto&& f : incompatibilities) {
- if (!fs.isEmpty()) {
- fs += ", ";
- }
-
- fs += f.displayName.isEmpty() ? f.name : f.displayName;
- }
-
- s += fs + "**\n";
- }
-
- if (!missingMasters.empty()) {
- s += " - **" + QObject::tr("Missing masters") + ": ";
-
- QString ms;
- for (auto&& m : missingMasters) {
- if (!ms.isEmpty()) {
- ms += ", ";
- }
-
- ms += m;
- }
-
- s += ms + "**\n";
- }
-
- for (auto&& m : messages) {
- s += " - " + m.toMarkdown() + "\n";
- }
-
- for (auto&& d : dirty) {
- s += " - " + d.toMarkdown(false) + "\n";
- }
-
- if (!s.isEmpty()) {
- s = "#### " + name + "\n" + s;
- }
-
- return s;
-}
-
-QString Loot::Dirty::toString(bool isClean) const
-{
- if (isClean) {
- return QObject::tr("Verified clean by %1")
- .arg(cleaningUtility.isEmpty() ? "?" : cleaningUtility);
- }
-
- QString s = cleaningString();
-
- if (!info.isEmpty()) {
- s += " " + info;
- }
-
- return s;
-}
-
-QString Loot::Dirty::toMarkdown(bool isClean) const
-{
- return toString(isClean);
-}
-
-QString Loot::Dirty::cleaningString() const
-{
- return QObject::tr("%1 found %2 ITM record(s), %3 deleted reference(s) and %4 "
- "deleted navmesh(es).")
- .arg(cleaningUtility.isEmpty() ? "?" : cleaningUtility)
- .arg(itm)
- .arg(deletedReferences)
- .arg(deletedNavmesh);
-}
-
-QString Loot::Message::toMarkdown() const
-{
- QString s;
-
- switch (type) {
- case log::Error: {
- s += "**" + QObject::tr("Error") + "**: ";
- break;
- }
-
- case log::Warning: {
- s += "**" + QObject::tr("Warning") + "**: ";
- break;
- }
-
- default: {
- break;
- }
- }
-
- s += text;
-
- return s;
-}
-
-Loot::Loot(OrganizerCore& core)
- : m_core(core), m_thread(nullptr), m_cancel(false), m_result(false)
-{}
-
-Loot::~Loot()
-{
- if (m_thread) {
- m_thread->wait();
- }
-
- deleteReportFile();
-}
-
-bool Loot::start(QWidget* parent, bool didUpdateMasterList)
-{
- deleteReportFile();
-
- log::debug("starting loot");
-
- m_pipe.reset(new AsyncPipe);
-
- env::HandlePtr stdoutHandle = m_pipe->create();
- if (!stdoutHandle) {
- return false;
- }
-
- // vfs
- m_core.prepareVFS();
-
- // spawning
- if (!spawnLootcli(parent, didUpdateMasterList, std::move(stdoutHandle))) {
- return false;
- }
-
- // starting thread
- log::debug("starting loot thread");
- m_thread.reset(QThread::create([&] {
- lootThread();
- }));
- m_thread->start();
-
- return true;
-}
-
-bool Loot::spawnLootcli(QWidget* parent, bool didUpdateMasterList,
- env::HandlePtr stdoutHandle)
-{
-#ifdef _WIN32
- const auto logLevel = m_core.settings().diagnostics().lootLogLevel();
-
- QStringList parameters;
- parameters << "--game" << m_core.managedGame()->lootGameName()
-
- << "--gamePath"
- << QString("\"%1\"").arg(
- m_core.managedGame()->gameDirectory().absolutePath())
-
- << "--pluginListPath"
- << QString("\"%1/loadorder.txt\"").arg(m_core.profilePath())
-
- << "--logLevel"
- << QString::fromStdString(lootcli::logLevelToString(logLevel))
-
- << "--out" << QString("\"%1\"").arg(LootReportPath)
-
- << "--language" << m_core.settings().interface().language();
-
- if (didUpdateMasterList) {
- parameters << "--skipUpdateMasterlist";
- }
-
- spawn::SpawnParameters sp;
- sp.binary = QFileInfo(qApp->applicationDirPath() + "/loot/lootcli.exe");
- sp.arguments = parameters.join(" ");
- sp.currentDirectory.setPath(qApp->applicationDirPath() + "/loot");
- sp.hooked = true;
- sp.stdOut = stdoutHandle.get();
-
- HANDLE lootHandle = spawn::startBinary(parent, sp);
-
- if (lootHandle == INVALID_HANDLE_VALUE) {
- emit log(log::Levels::Error, tr("failed to start loot"));
- return false;
- }
-
- m_lootProcess.reset(lootHandle);
-
- return true;
-#else
- Q_UNUSED(parent);
- Q_UNUSED(stdoutHandle);
-
- const auto logLevel = m_core.settings().diagnostics().lootLogLevel();
-
- QStringList parameters;
- parameters << "--game" << m_core.managedGame()->lootGameName()
-
- << "--gamePath" << m_core.managedGame()->gameDirectory().absolutePath()
-
- << "--pluginListPath"
- << QString("%1/loadorder.txt").arg(m_core.profilePath())
-
- << "--logLevel"
- << QString::fromStdString(lootcli::logLevelToString(logLevel))
-
- << "--out" << LootReportPath
-
- << "--language" << m_core.settings().interface().language();
-
- if (didUpdateMasterList) {
- parameters << "--skipUpdateMasterlist";
- }
-
- QString binary = qApp->applicationDirPath() + "/lootcli";
-
- if (!QFile::exists(binary)) {
- emit log(log::Levels::Error, tr("lootcli not found at %1").arg(binary));
- return false;
- }
-
- // build argv for posix_spawn
- std::string binaryStr = binary.toStdString();
- std::vector<std::string> argStrs;
- argStrs.push_back(binaryStr);
- for (const auto& p : parameters) {
- argStrs.push_back(p.toStdString());
- }
-
- std::vector<char*> argv;
- for (auto& s : argStrs) {
- argv.push_back(s.data());
- }
- argv.push_back(nullptr);
-
- int writeFd = m_pipe->writeFd();
- int readFd = m_pipe->readFd();
-
- pid_t pid = fork();
- if (pid == -1) {
- emit log(log::Levels::Error,
- tr("failed to start lootcli: %1").arg(strerror(errno)));
- return false;
- }
-
- if (pid == 0) {
- // child process — only async-signal-safe calls allowed here
- dup2(writeFd, STDOUT_FILENO);
- close(writeFd);
- close(readFd);
-
- std::string workDir = qApp->applicationDirPath().toStdString();
- chdir(workDir.c_str());
-
- execv(binaryStr.c_str(), argv.data());
- _exit(127);
- }
-
- // parent process
- m_childPid = pid;
- m_pipe->closeWriteEnd();
-
- log::debug("lootcli spawned with pid {}", pid);
- return true;
-#endif
-}
-
-void Loot::cancel()
-{
- if (!m_cancel) {
- log::debug("loot received cancel request");
- m_cancel = true;
- }
-}
-
-bool Loot::result() const
-{
- return m_result;
-}
-
-const QString& Loot::outPath() const
-{
- return LootReportPath;
-}
-
-const Loot::Report& Loot::report() const
-{
- return m_report;
-}
-
-const std::vector<QString>& Loot::errors() const
-{
- return m_errors;
-}
-
-const std::vector<QString>& Loot::warnings() const
-{
- return m_warnings;
-}
-
-void Loot::lootThread()
-{
- try {
- m_result = false;
-
- if (waitForCompletion()) {
- m_result = true;
- }
-
- m_report = createReport();
- } catch (...) {
- log::error("unhandled exception in loot thread");
- }
-
- log::debug("finishing loot thread");
- emit finished();
-}
-
-bool Loot::waitForCompletion()
-{
-#ifdef _WIN32
- bool terminating = false;
-
- log::debug("loot thread waiting for completion on lootcli");
-
- for (;;) {
- DWORD res = WaitForSingleObject(m_lootProcess.get(), 100);
-
- if (res == WAIT_OBJECT_0) {
- log::debug("lootcli has completed");
- // done
- break;
- }
-
- if (res == WAIT_FAILED) {
- const auto e = GetLastError();
- log::error("failed to wait on loot process, {}", formatSystemMessage(e));
- return false;
- }
-
- if (m_cancel) {
- log::debug("terminating lootcli process");
- ::TerminateProcess(m_lootProcess.get(), 1);
-
- log::debug("waiting for loocli process to terminate");
- WaitForSingleObject(m_lootProcess.get(), INFINITE);
-
- log::debug("lootcli terminated");
- return false;
- }
-
- processStdout(m_pipe->read());
- }
-
- if (m_cancel) {
- return false;
- }
-
- processStdout(m_pipe->read());
-
- // checking exit code
- DWORD exitCode = 0;
-
- if (!::GetExitCodeProcess(m_lootProcess.get(), &exitCode)) {
- const auto e = GetLastError();
- log::error("failed to get exit code for loot, {}", formatSystemMessage(e));
- return false;
- }
-
- if (exitCode != 0UL) {
- emit log(log::Levels::Error,
- tr("Loot failed. Exit code was: 0x%1").arg(exitCode, 0, 16));
- return false;
- }
-
- return true;
-#else
- if (m_childPid <= 0) {
- return false;
- }
-
- log::debug("loot thread waiting for completion on lootcli");
-
- for (;;) {
- // poll the pipe for data with 100ms timeout
- struct pollfd pfd;
- pfd.fd = m_pipe->readFd();
- pfd.events = POLLIN;
- ::poll(&pfd, 1, 100);
-
- processStdout(m_pipe->read());
-
- int status;
- pid_t result = waitpid(m_childPid, &status, WNOHANG);
-
- if (result == m_childPid) {
- log::debug("lootcli has completed");
-
- // read any remaining output
- processStdout(m_pipe->read());
-
- if (WIFEXITED(status)) {
- int exitCode = WEXITSTATUS(status);
- if (exitCode != 0) {
- emit log(log::Levels::Error,
- tr("Loot failed. Exit code was: 0x%1").arg(exitCode, 0, 16));
- return false;
- }
- return true;
- } else {
- emit log(log::Levels::Error, tr("lootcli terminated abnormally"));
- return false;
- }
- }
-
- if (result == -1) {
- log::error("waitpid failed: {}", strerror(errno));
- return false;
- }
-
- if (m_cancel) {
- log::debug("terminating lootcli process");
- ::kill(m_childPid, SIGTERM);
-
- log::debug("waiting for lootcli process to terminate");
- waitpid(m_childPid, &status, 0);
-
- log::debug("lootcli terminated");
- return false;
- }
- }
-#endif
-}
-
-void Loot::processStdout(const std::string& lootOut)
-{
- emit output(QString::fromStdString(lootOut));
-
- m_outputBuffer += lootOut;
- if (m_outputBuffer.empty()) {
- return;
- }
-
- std::size_t start = 0;
-
- for (;;) {
- const auto newline = m_outputBuffer.find("\n", start);
- if (newline == std::string::npos) {
- break;
- }
-
- const std::string_view line(m_outputBuffer.c_str() + start, newline - start);
- const auto m = lootcli::parseMessage(line);
-
- if (m.type == lootcli::MessageType::None) {
- log::error("unrecognised loot output: '{}'", line);
- continue;
- }
-
- processMessage(m);
-
- start = newline + 1;
- }
-
- m_outputBuffer.erase(0, start);
-}
-
-void Loot::processMessage(const lootcli::Message& m)
-{
- switch (m.type) {
- case lootcli::MessageType::Log: {
- const auto level = levelFromLoot(m.logLevel);
-
- if (level == log::Error) {
- m_errors.push_back(QString::fromStdString(m.log));
- } else if (level == log::Warning) {
- m_warnings.push_back(QString::fromStdString(m.log));
- }
-
- emit log(level, QString::fromStdString(m.log));
- break;
- }
-
- case lootcli::MessageType::Progress: {
- emit progress(m.progress);
- break;
- }
- }
-}
-
-Loot::Report Loot::createReport() const
-{
- Report r;
-
- r.okay = m_result;
- r.errors = m_errors;
- r.warnings = m_warnings;
-
- if (m_result) {
- processOutputFile(r);
- }
-
- return r;
-}
-
-void Loot::deleteReportFile()
-{
- if (QFile::exists(LootReportPath)) {
- log::debug("deleting temporary loot report '{}'", LootReportPath);
- const auto r = shell::Delete(QFileInfo(LootReportPath));
-
- if (!r) {
- log::error("failed to remove temporary loot json report '{}': {}", LootReportPath,
- r.toString());
- }
- }
-}
-
-void Loot::processOutputFile(Report& r) const
-{
- log::debug("parsing json output file at '{}'", LootReportPath);
-
- QFile outFile(LootReportPath);
- if (!outFile.open(QIODevice::ReadOnly)) {
- emit log(MOBase::log::Error, QString("failed to open file, %1 (error %2)")
- .arg(outFile.errorString())
- .arg(outFile.error()));
-
- return;
- }
-
- QJsonParseError e;
- const QJsonDocument doc = QJsonDocument::fromJson(outFile.readAll(), &e);
- if (doc.isNull()) {
- emit log(MOBase::log::Error,
- QString("invalid json, %1 (error %2)").arg(e.errorString()).arg(e.error));
-
- return;
- }
-
- requireObject(doc, "root");
-
- const QJsonObject object = doc.object();
-
- r.messages = reportMessages(getOpt<QJsonArray>(object, "messages"));
- r.plugins = reportPlugins(getOpt<QJsonArray>(object, "plugins"));
- r.stats = reportStats(getWarn<QJsonObject>(object, "stats"));
-}
-
-std::vector<Loot::Plugin> Loot::reportPlugins(const QJsonArray& plugins) const
-{
- std::vector<Loot::Plugin> v;
-
- for (auto pluginValue : plugins) {
- const auto o = convertWarn<QJsonObject>(pluginValue, "plugin");
- if (o.isEmpty()) {
- continue;
- }
-
- auto p = reportPlugin(o);
- if (!p.name.isEmpty()) {
- v.emplace_back(std::move(p));
- }
- }
-
- return v;
-}
-
-Loot::Plugin Loot::reportPlugin(const QJsonObject& plugin) const
-{
- Plugin p;
-
- p.name = getWarn<QString>(plugin, "name");
- if (p.name.isEmpty()) {
- return {};
- }
-
- // ignore disabled plugins; lootcli doesn't know if a plugin is enabled or not
- // and will report information on any plugin that's in the filesystem
- if (!m_core.pluginList()->isEnabled(p.name)) {
- return {};
- }
-
- if (plugin.contains("incompatibilities")) {
- p.incompatibilities = reportFiles(getOpt<QJsonArray>(plugin, "incompatibilities"));
- }
-
- if (plugin.contains("messages")) {
- p.messages = reportMessages(getOpt<QJsonArray>(plugin, "messages"));
- }
-
- if (plugin.contains("dirty")) {
- p.dirty = reportDirty(getOpt<QJsonArray>(plugin, "dirty"));
- }
-
- if (plugin.contains("clean")) {
- p.clean = reportDirty(getOpt<QJsonArray>(plugin, "clean"));
- }
-
- if (plugin.contains("missingMasters")) {
- p.missingMasters = reportStringArray(getOpt<QJsonArray>(plugin, "missingMasters"));
- }
-
- p.loadsArchive = getOpt(plugin, "loadsArchive", false);
- p.isMaster = getOpt(plugin, "isMaster", false);
- p.isLightMaster = getOpt(plugin, "isLightMaster", false);
-
- return p;
-}
-
-Loot::Stats Loot::reportStats(const QJsonObject& stats) const
-{
- Stats s;
-
- s.time = getWarn<qint64>(stats, "time");
- s.lootcliVersion = getWarn<QString>(stats, "lootcliVersion");
- s.lootVersion = getWarn<QString>(stats, "lootVersion");
-
- return s;
-}
-
-std::vector<Loot::Message> Loot::reportMessages(const QJsonArray& array) const
-{
- std::vector<Loot::Message> v;
-
- for (auto messageValue : array) {
- const auto o = convertWarn<QJsonObject>(messageValue, "message");
- if (o.isEmpty()) {
- continue;
- }
-
- Message m;
-
- const auto type = getWarn<QString>(o, "type");
-
- if (type == "info") {
- m.type = log::Info;
- } else if (type == "warn") {
- m.type = log::Warning;
- } else if (type == "error") {
- m.type = log::Error;
- } else {
- log::error("unknown message type '{}'", type);
- m.type = log::Info;
- }
-
- m.text = getWarn<QString>(o, "text");
-
- if (!m.text.isEmpty()) {
- v.emplace_back(std::move(m));
- }
- }
-
- return v;
-}
-
-std::vector<Loot::File> Loot::reportFiles(const QJsonArray& array) const
-{
- std::vector<Loot::File> v;
-
- for (auto&& fileValue : array) {
- const auto o = convertWarn<QJsonObject>(fileValue, "file");
- if (o.isEmpty()) {
- continue;
- }
-
- File f;
-
- f.name = getWarn<QString>(o, "name");
- f.displayName = getOpt<QString>(o, "displayName");
-
- if (!f.name.isEmpty()) {
- v.emplace_back(std::move(f));
- }
- }
-
- return v;
-}
-
-std::vector<Loot::Dirty> Loot::reportDirty(const QJsonArray& array) const
-{
- std::vector<Loot::Dirty> v;
-
- for (auto&& dirtyValue : array) {
- const auto o = convertWarn<QJsonObject>(dirtyValue, "dirty");
-
- Dirty d;
-
- d.crc = getWarn<qint64>(o, "crc");
- d.itm = getOpt<qint64>(o, "itm");
- d.deletedReferences = getOpt<qint64>(o, "deletedReferences");
- d.deletedNavmesh = getOpt<qint64>(o, "deletedNavmesh");
- d.cleaningUtility = getOpt<QString>(o, "cleaningUtility");
- d.info = getOpt<QString>(o, "info");
-
- v.emplace_back(std::move(d));
- }
-
- return v;
-}
-
-std::vector<QString> Loot::reportStringArray(const QJsonArray& array) const
-{
- std::vector<QString> v;
-
- for (auto&& sv : array) {
- auto s = convertWarn<QString>(sv, "string");
- if (s.isEmpty()) {
- continue;
- }
-
- v.emplace_back(std::move(s));
- }
-
- return v;
-}
-
-#ifndef _WIN32
-
-static const QString LootGitHubRepo =
- "SulfurNitride/loot-linux-build-for-fluorine";
-
-static QString lootAppImagePath()
-{
- return fluorineDataDir() + "/bin/LOOT.AppImage";
-}
-
-// Fetch the download URL for the latest Linux AppImage from GitHub releases.
-static QString fetchLootDownloadUrl()
-{
- QNetworkAccessManager nam;
- QEventLoop loop;
-
- QUrl apiUrl(QString("https://api.github.com/repos/%1/releases/latest")
- .arg(LootGitHubRepo));
- QNetworkRequest req(apiUrl);
- req.setRawHeader("Accept", "application/vnd.github.v3+json");
- req.setRawHeader("User-Agent", "Fluorine-Manager");
- req.setAttribute(QNetworkRequest::RedirectPolicyAttribute,
- QNetworkRequest::NoLessSafeRedirectPolicy);
-
- auto* reply = nam.get(req);
- QObject::connect(reply, &QNetworkReply::finished, &loop, &QEventLoop::quit);
- loop.exec();
-
- if (reply->error() != QNetworkReply::NoError) {
- log::error("Failed to query GitHub releases: {} (HTTP {})",
- reply->errorString(),
- reply->attribute(QNetworkRequest::HttpStatusCodeAttribute)
- .toInt());
- reply->deleteLater();
- return {};
- }
-
- auto doc = QJsonDocument::fromJson(reply->readAll());
- reply->deleteLater();
-
- auto assets = doc.object()["assets"].toArray();
- for (const auto& asset : assets) {
- auto obj = asset.toObject();
- auto name = obj["name"].toString();
- if (name.contains("linux", Qt::CaseInsensitive) &&
- name.endsWith(".AppImage", Qt::CaseInsensitive)) {
- return obj["browser_download_url"].toString();
- }
- }
-
- // fallback: try any .AppImage
- for (const auto& asset : assets) {
- auto obj = asset.toObject();
- auto name = obj["name"].toString();
- if (name.endsWith(".AppImage", Qt::CaseInsensitive)) {
- return obj["browser_download_url"].toString();
- }
- }
-
- log::error("No Linux AppImage found in latest release of {}", LootGitHubRepo);
- return {};
-}
-
-// Download the LOOT AppImage with a progress dialog.
-static bool downloadLootAppImage(QWidget* parent, const QString& url,
- const QString& destPath)
-{
- QNetworkAccessManager nam;
- QEventLoop loop;
- QProgressDialog progress(QObject::tr("Downloading LOOT..."), QObject::tr("Cancel"),
- 0, 100, parent);
- progress.setWindowModality(Qt::WindowModal);
- progress.setMinimumDuration(0);
- progress.setValue(0);
-
- QNetworkRequest req{QUrl(url)};
- req.setRawHeader("User-Agent", "Fluorine-Manager");
- req.setAttribute(QNetworkRequest::RedirectPolicyAttribute,
- QNetworkRequest::NoLessSafeRedirectPolicy);
-
- auto* reply = nam.get(req);
-
- QObject::connect(reply, &QNetworkReply::downloadProgress,
- [&](qint64 received, qint64 total) {
- if (total > 0) {
- progress.setMaximum(static_cast<int>(total / 1024));
- progress.setValue(static_cast<int>(received / 1024));
- }
- });
-
- QObject::connect(reply, &QNetworkReply::finished, &loop, &QEventLoop::quit);
- QObject::connect(&progress, &QProgressDialog::canceled, reply, &QNetworkReply::abort);
- loop.exec();
-
- if (reply->error() != QNetworkReply::NoError) {
- if (reply->error() != QNetworkReply::OperationCanceledError) {
- log::error("Failed to download LOOT: {}", reply->errorString());
- }
- reply->deleteLater();
- return false;
- }
-
- QDir().mkpath(QFileInfo(destPath).absolutePath());
-
- QFile f(destPath);
- if (!f.open(QIODevice::WriteOnly)) {
- log::error("Failed to write LOOT AppImage: {}", f.errorString());
- reply->deleteLater();
- return false;
- }
-
- f.write(reply->readAll());
- f.close();
- reply->deleteLater();
-
- // Make executable
- QFile::setPermissions(destPath,
- QFileDevice::ReadOwner | QFileDevice::WriteOwner |
- QFileDevice::ExeOwner | QFileDevice::ReadGroup |
- QFileDevice::ExeGroup);
-
- log::info("LOOT AppImage downloaded to {}", destPath);
- return true;
-}
-
-// Ensure the LOOT AppImage is available, downloading if necessary.
-static bool ensureLootAvailable(QWidget* parent)
-{
- QString path = lootAppImagePath();
- if (QFile::exists(path)) {
- return true;
- }
-
- log::info("LOOT AppImage not found, downloading from GitHub...");
-
- QString url = fetchLootDownloadUrl();
- if (url.isEmpty()) {
- QMessageBox::critical(
- parent, QObject::tr("LOOT"),
- QObject::tr("Could not find a LOOT release to download.\n\n"
- "Please check https://github.com/%1/releases")
- .arg(LootGitHubRepo));
- return false;
- }
-
- return downloadLootAppImage(parent, url, path);
-}
-
-// Map MO2's lootGameName() to LOOT's internal folder name (used by --game).
-// LOOT's getDefaultLootFolderName() uses full names for some games.
-static QString lootFolderName(const QString& mo2GameName)
-{
- static const QMap<QString, QString> map = {
- {"SkyrimSE", "Skyrim Special Edition"},
- {"SkyrimVR", "Skyrim VR"},
- {"EnderalSE", "Enderal Special Edition"},
- {"Fallout4VR", "Fallout4VR"},
- };
- return map.value(mo2GameName, mo2GameName);
-}
-
-// Write (or update) LOOT's settings.toml so that --game / --game-path work.
-// We always overwrite the game path and local_path to match the current
-// Fluorine instance, since the user may switch between instances.
-static void ensureLootSettings(const QString& lootDataPath,
- const QString& mo2GameName,
- const QString& folderName,
- const QString& gamePath,
- const QString& localPath)
-{
- QDir().mkpath(lootDataPath);
- QDir().mkpath(localPath);
-
- // Map MO2 game names to LOOT masterlist repository names.
- static const QMap<QString, QString> masterlistRepos = {
- {"FalloutNV", "falloutnv"}, {"Fallout3", "fallout3"},
- {"Fallout4", "fallout4"}, {"Fallout4VR", "fallout4vr"},
- {"Skyrim", "skyrim"}, {"SkyrimSE", "skyrimse"},
- {"SkyrimVR", "skyrimvr"}, {"Enderal", "enderal"},
- {"EnderalSE", "enderalse"}, {"Oblivion", "oblivion"},
- {"Morrowind", "morrowind"}, {"Starfield", "starfield"},
- {"Nehrim", "oblivion"},
- };
- QString repoName = masterlistRepos.value(mo2GameName, mo2GameName.toLower());
- QString masterlistUrl =
- QString("https://raw.githubusercontent.com/loot/%1/v0.26/masterlist.yaml")
- .arg(repoName);
-
- // Always rewrite the settings file so the path matches the current
- // Fluorine instance. Use the "type" key (not "gameId") because LOOT's
- // type parser accepts MO2's short names like "SkyrimSE".
- QString toml = QString(
- "updateMasterlist = true\n"
- "\n"
- "[[games]]\n"
- "type = \"%1\"\n"
- "name = \"%2\"\n"
- "folder = \"%2\"\n"
- "path = \"%3\"\n"
- "local_path = \"%4\"\n"
- "masterlistSource = \"%5\"\n"
- "\n")
- .arg(mo2GameName, folderName, gamePath, localPath, masterlistUrl);
-
- QString settingsPath = lootDataPath + "/settings.toml";
- QFile f(settingsPath);
- if (f.open(QIODevice::WriteOnly | QIODevice::Text)) {
- f.write(toml.toUtf8());
- f.close();
- log::info("Created LOOT settings at {}", settingsPath);
- }
-}
-
-// Launch the full LOOT GUI and wait for it to exit.
-static bool launchLootGui(QWidget* parent, OrganizerCore& core)
-{
- QString appImage = lootAppImagePath();
- if (!QFile::exists(appImage)) {
- return false;
- }
-
- QString mo2GameName = core.managedGame()->lootGameName();
- QString folderName = lootFolderName(mo2GameName);
- QString gamePath = core.managedGame()->gameDirectory().absolutePath();
- QString lootDataPath = fluorineDataDir() + "/loot";
-
- // Resolve the Fluorine prefix AppData/Local/<game> path — this is where
- // LOOT auto-detects the plugins.txt / loadorder.txt from, so we must
- // use it as local_path and deploy our load order files there.
- QString localPath;
- {
- QString prefixBase = fluorineDataDir() + "/Prefix/pfx/drive_c/users/steamuser/AppData/Local";
- // Use documentsDirectory leaf name as the AppData/Local subfolder —
- // this matches how Bethesda games map their local data folder.
- QString dataDirName = core.managedGame()->documentsDirectory().dirName();
- if (dataDirName.isEmpty() || dataDirName == ".") {
- dataDirName = core.managedGame()->gameShortName();
- }
- QString candidate = prefixBase + "/" + dataDirName;
- if (!dataDirName.isEmpty() && QDir(prefixBase).exists()) {
- localPath = candidate;
- } else {
- localPath = lootDataPath + "/local/" + folderName;
- }
- }
-
- // Pre-seed LOOT settings so --game resolution works on first launch.
- ensureLootSettings(lootDataPath, mo2GameName, folderName, gamePath, localPath);
-
- // Copy the profile's load order files to the local path so LOOT sees
- // the current load order. MO2's plugins.txt omits implicitly-active
- // plugins (base game ESMs) — LOOT needs every plugin listed or it warns
- // about an "ambiguous load order". Merge loadorder.txt entries into
- // plugins.txt so LOOT sees the complete picture.
- QDir().mkpath(localPath);
- QString profilePlugins = core.profilePath() + "/plugins.txt";
- QString profileLoadOrder = core.profilePath() + "/loadorder.txt";
- QString lootPlugins = localPath + "/plugins.txt";
- QString lootLoadOrder = localPath + "/loadorder.txt";
-
- QFile::remove(lootPlugins);
- QFile::remove(lootLoadOrder);
- if (QFile::exists(profileLoadOrder)) {
- QFile::copy(profileLoadOrder, lootLoadOrder);
- }
- if (QFile::exists(profilePlugins) && QFile::exists(profileLoadOrder)) {
- // Build a set of active plugins from plugins.txt (case-insensitive).
- QFile pluginsFile(profilePlugins);
- QSet<QString> activePlugins;
- if (pluginsFile.open(QIODevice::ReadOnly | QIODevice::Text)) {
- QTextStream in(&pluginsFile);
- while (!in.atEnd()) {
- QString line = in.readLine().trimmed();
- if (line.startsWith('*'))
- line = line.mid(1);
- if (!line.isEmpty() && !line.startsWith('#'))
- activePlugins.insert(line.toLower());
- }
- pluginsFile.close();
- }
-
- // Use loadorder.txt as the canonical order. Mark each plugin as
- // active (*) or inactive based on plugins.txt. Base game ESMs that
- // aren't in plugins.txt are always active.
- QFile loFile(profileLoadOrder);
- QFile outFile(lootPlugins);
- if (loFile.open(QIODevice::ReadOnly | QIODevice::Text) &&
- outFile.open(QIODevice::WriteOnly | QIODevice::Text)) {
- QTextStream in(&loFile);
- QTextStream out(&outFile);
- while (!in.atEnd()) {
- QString line = in.readLine().trimmed();
- if (line.isEmpty() || line.startsWith('#'))
- continue;
- bool active = activePlugins.contains(line.toLower());
- // Base game ESMs (not in plugins.txt) are implicitly active.
- if (!active && !activePlugins.isEmpty() &&
- (line.endsWith(".esm", Qt::CaseInsensitive) ||
- line.endsWith(".esl", Qt::CaseInsensitive))) {
- // Check if it's missing from plugins.txt entirely (base game file).
- if (!activePlugins.contains(line.toLower()))
- active = true;
- }
- out << (active ? "*" : "") << line << "\n";
- }
- loFile.close();
- outFile.close();
- }
- } else if (QFile::exists(profilePlugins)) {
- QFile::copy(profilePlugins, lootPlugins);
- }
-
- // Mount the FUSE VFS so LOOT sees the merged mod files in the Data directory.
- log::info("Mounting VFS for LOOT...");
- core.prepareVFS();
-
- QStringList args;
- args << "--game" << folderName
- << "--game-path" << gamePath
- << "--loot-data-path" << lootDataPath;
-
- log::info("Launching LOOT GUI: {} {}", appImage, args.join(" "));
-
- QProcess lootProcess;
- lootProcess.setProgram(appImage);
- lootProcess.setArguments(args);
-
- // Restore the original environment so LOOT's AppImage doesn't inherit
- // Fluorine's bundled library/plugin paths (which are incompatible with
- // LOOT's own bundled Qt).
- QProcessEnvironment env = QProcessEnvironment::systemEnvironment();
- QString origLdPath = env.value("FLUORINE_ORIG_LD_LIBRARY_PATH");
- if (!origLdPath.isEmpty()) {
- env.insert("LD_LIBRARY_PATH", origLdPath);
- } else {
- env.remove("LD_LIBRARY_PATH");
- }
- QString origQtPluginPath = env.value("FLUORINE_ORIG_QT_PLUGIN_PATH");
- if (!origQtPluginPath.isEmpty()) {
- env.insert("QT_PLUGIN_PATH", origQtPluginPath);
- } else {
- env.remove("QT_PLUGIN_PATH");
- }
- QString origPath = env.value("FLUORINE_ORIG_PATH");
- if (!origPath.isEmpty()) {
- env.insert("PATH", origPath);
- }
- lootProcess.setProcessEnvironment(env);
-
- lootProcess.start();
- if (!lootProcess.waitForStarted(5000)) {
- log::error("Failed to start LOOT: {}", lootProcess.errorString());
- QMessageBox::critical(
- parent, QObject::tr("LOOT"),
- QObject::tr("Failed to start LOOT:\n%1").arg(lootProcess.errorString()));
- core.unmountVFS();
- return false;
- }
-
- // Show a non-modal message while LOOT is running.
- QMessageBox infoBox(QMessageBox::Information, QObject::tr("LOOT"),
- QObject::tr("LOOT is running.\n\n"
- "Sort your load order in LOOT, then close it "
- "to apply the changes in Fluorine."),
- QMessageBox::Cancel, parent);
- infoBox.setWindowModality(Qt::WindowModal);
-
- // Poll for LOOT to exit or user to cancel.
- QTimer pollTimer;
- QObject::connect(&pollTimer, &QTimer::timeout, [&]() {
- if (lootProcess.state() == QProcess::NotRunning) {
- infoBox.accept();
- }
- });
- pollTimer.start(500);
-
- int dialogResult = infoBox.exec();
- pollTimer.stop();
-
- if (dialogResult != QMessageBox::Accepted &&
- lootProcess.state() == QProcess::Running) {
- // User cancelled — kill LOOT
- lootProcess.terminate();
- if (!lootProcess.waitForFinished(3000)) {
- lootProcess.kill();
- lootProcess.waitForFinished(2000);
- }
- core.unmountVFS();
- return false;
- }
-
- lootProcess.waitForFinished(-1);
-
- int exitCode = lootProcess.exitCode();
- log::info("LOOT exited with code {}", exitCode);
-
- // For FileTime-based games (FalloutNV, Fallout3, Oblivion), LOOT sets
- // load order via file timestamps rather than modifying loadorder.txt.
- // Read the plugin timestamps from the still-mounted VFS and write a
- // sorted loadorder.txt before unmounting (timestamps are lost on unmount).
- if (core.managedGame()->loadOrderMechanism() ==
- MOBase::IPluginGame::LoadOrderMechanism::FileTime) {
- QString dataPath = core.managedGame()->dataDirectory().absolutePath();
- QDir dataDir(dataPath);
- QStringList pluginFilters = {"*.esp", "*.esm", "*.esl"};
-
- struct PluginMtime {
- QString name;
- qint64 mtime;
- };
- std::vector<PluginMtime> plugins;
-
- for (const auto& entry : dataDir.entryInfoList(pluginFilters, QDir::Files)) {
- plugins.push_back({entry.fileName(),
- entry.lastModified().toSecsSinceEpoch()});
- }
-
- std::sort(plugins.begin(), plugins.end(),
- [](const PluginMtime& a, const PluginMtime& b) {
- return a.mtime < b.mtime;
- });
-
- if (!plugins.empty()) {
- QFile lo(profileLoadOrder);
- if (lo.open(QIODevice::WriteOnly | QIODevice::Text)) {
- QTextStream out(&lo);
- for (const auto& p : plugins) {
- out << p.name << "\n";
- }
- lo.close();
- log::info("Wrote sorted load order ({} plugins) from VFS timestamps",
- plugins.size());
- }
- }
- }
-
- // Discard any COW'd files in staging (LOOT opens plugins with write access
- // to set timestamps, which triggers copy-on-write — we don't want those
- // copies ending up in overwrite).
- core.discardVFSStagingOnUnmount();
-
- // Unmount the VFS now that LOOT has finished.
- log::info("Unmounting VFS after LOOT...");
- core.unmountVFS();
-
- // Copy LOOT's updated load order files back to the profile.
- // For FileTime games, we already wrote loadorder.txt from VFS timestamps
- // above — skip the copy-back so we don't overwrite it with the old order.
- bool isFileTime = core.managedGame()->loadOrderMechanism() ==
- MOBase::IPluginGame::LoadOrderMechanism::FileTime;
-
- // LOOT may write "Plugins.txt" (capital P) while we deployed "plugins.txt"
- // (lowercase). On case-sensitive Linux these are two different files — the
- // lowercase one is our pre-LOOT copy, the capital-P one is LOOT's output.
- // Prefer the capital-P variant when it exists; otherwise fall back to the
- // lowercase file (in case a future LOOT version writes lowercase).
- QString lootPluginsActual;
- {
- QString capitalP = localPath + "/Plugins.txt";
- if (QFile::exists(capitalP)) {
- lootPluginsActual = capitalP;
- } else if (QFile::exists(lootPlugins)) {
- lootPluginsActual = lootPlugins;
- }
- }
- if (!lootPluginsActual.isEmpty()) {
- QFile::remove(profilePlugins);
- QFile::copy(lootPluginsActual, profilePlugins);
- log::info("Copied LOOT {} back to profile", lootPluginsActual);
- }
-
- bool isPluginsTxt = core.managedGame()->loadOrderMechanism() ==
- MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt;
-
- if (!isFileTime && !isPluginsTxt) {
- // For games that use a separate loadorder.txt (not FileTime, not
- // PluginsTxt), copy LOOT's loadorder.txt back.
- QString lootLoadOrderActual;
- {
- QString capitalL = localPath + "/Loadorder.txt";
- if (QFile::exists(capitalL)) {
- lootLoadOrderActual = capitalL;
- } else if (QFile::exists(lootLoadOrder)) {
- lootLoadOrderActual = lootLoadOrder;
- }
- }
- if (!lootLoadOrderActual.isEmpty()) {
- QFile::remove(profileLoadOrder);
- QFile::copy(lootLoadOrderActual, profileLoadOrder);
- log::info("Copied LOOT {} back to profile", lootLoadOrderActual);
- }
- }
-
- if (isPluginsTxt && !lootPluginsActual.isEmpty()) {
- // For PluginsTxt games (FO4, SkyrimSE, etc.), LOOT writes the sorted
- // order into plugins.txt but does NOT update loadorder.txt. If we
- // blindly copy the stale loadorder.txt back, readPluginLists() will
- // prefer the old order from loadorder.txt over the freshly-sorted
- // plugins.txt. Fix this by regenerating loadorder.txt from the
- // sorted plugins.txt so both files are consistent.
- QFile pluginsFile(profilePlugins);
- if (pluginsFile.open(QIODevice::ReadOnly | QIODevice::Text)) {
- QStringList sortedOrder;
- while (!pluginsFile.atEnd()) {
- QString line = QString::fromUtf8(pluginsFile.readLine()).trimmed();
- if (line.isEmpty() || line.startsWith('#'))
- continue;
- if (line.startsWith('*'))
- line.remove(0, 1);
- if (!line.isEmpty())
- sortedOrder.append(line);
- }
- pluginsFile.close();
-
- if (!sortedOrder.isEmpty()) {
- QFile lo(profileLoadOrder);
- if (lo.open(QIODevice::WriteOnly | QIODevice::Text)) {
- QTextStream out(&lo);
- for (const auto& p : sortedOrder) {
- out << p << "\n";
- }
- lo.close();
- log::info("Regenerated loadorder.txt from LOOT-sorted plugins.txt "
- "({} plugins)", sortedOrder.size());
- }
- }
- }
- }
-
- return true;
-}
-#endif
-
-bool runLoot(QWidget* parent, OrganizerCore& core, bool didUpdateMasterList)
-{
- core.savePluginList();
-
-#ifndef _WIN32
- // Linux: download and launch the full LOOT GUI
- Q_UNUSED(didUpdateMasterList);
-
- try {
- if (!ensureLootAvailable(parent)) {
- return false;
- }
-
- return launchLootGui(parent, core);
- } catch (const std::exception& e) {
- reportError(QObject::tr("failed to run loot: %1").arg(e.what()));
- return false;
- }
-#else
- try {
- Loot loot(core);
- LootDialog dialog(parent, core, loot);
-
- if (!loot.start(parent, didUpdateMasterList)) {
- return false;
- }
-
- dialog.exec();
-
- return dialog.result();
- } catch (const UsvfsConnectorException& e) {
- log::debug("{}", e.what());
- return false;
- } catch (const std::exception& e) {
- reportError(QObject::tr("failed to run loot: %1").arg(e.what()));
- return false;
- }
-#endif
-}
diff --git a/src/src/loot.h b/src/src/loot.h deleted file mode 100644 index 387ba76..0000000 --- a/src/src/loot.h +++ /dev/null @@ -1,149 +0,0 @@ -#ifndef MODORGANIZER_LOOT_H
-#define MODORGANIZER_LOOT_H
-
-#include "envmodule.h"
-#include <QWidget>
-#include <log.h>
-#include <lootcli/lootcli.h>
-#ifdef _WIN32
-#include <windows.h>
-#else
-#include <sys/types.h>
-#endif
-
-Q_DECLARE_METATYPE(lootcli::Progress);
-Q_DECLARE_METATYPE(MOBase::log::Levels);
-
-class OrganizerCore;
-class AsyncPipe;
-
-class Loot : public QObject
-{
- Q_OBJECT;
-
-public:
- struct Message
- {
- MOBase::log::Levels type;
- QString text;
-
- QString toMarkdown() const;
- };
-
- struct File
- {
- QString name;
- QString displayName;
- };
-
- struct Dirty
- {
- qint64 crc = 0;
- qint64 itm = 0;
- qint64 deletedReferences = 0;
- qint64 deletedNavmesh = 0;
- QString cleaningUtility;
- QString info;
-
- QString toString(bool isClean) const;
- QString toMarkdown(bool isClean) const;
- QString cleaningString() const;
- };
-
- struct Plugin
- {
- QString name;
- std::vector<File> incompatibilities;
- std::vector<Message> messages;
- std::vector<Dirty> dirty, clean;
- std::vector<QString> missingMasters;
- bool loadsArchive = false;
- bool isMaster = false;
- bool isLightMaster = false;
-
- QString toMarkdown() const;
- };
-
- struct Stats
- {
- qint64 time = 0;
- QString lootcliVersion;
- QString lootVersion;
-
- QString toMarkdown() const;
- };
-
- struct Report
- {
- bool okay = false;
- std::vector<QString> errors, warnings;
- std::vector<Message> messages;
- std::vector<Plugin> plugins;
- Stats stats;
-
- QString toMarkdown() const;
-
- private:
- QString successMarkdown() const;
- QString errorsMarkdown() const;
- };
-
- Loot(OrganizerCore& core);
- ~Loot();
-
- bool start(QWidget* parent, bool didUpdateMasterList);
- void cancel();
- bool result() const;
-
- const QString& outPath() const;
- const Report& report() const;
- const std::vector<QString>& errors() const;
- const std::vector<QString>& warnings() const;
-
-signals:
- void output(const QString& s);
- void progress(const lootcli::Progress p);
- void log(MOBase::log::Levels level, const QString& s) const;
- void finished();
-
-private:
- OrganizerCore& m_core;
- std::unique_ptr<QThread> m_thread;
- std::atomic<bool> m_cancel;
- std::atomic<bool> m_result;
- env::HandlePtr m_lootProcess;
-#ifndef _WIN32
- pid_t m_childPid = -1;
-#endif
- std::unique_ptr<AsyncPipe> m_pipe;
- std::string m_outputBuffer;
- std::vector<QString> m_errors, m_warnings;
- Report m_report;
-
- bool spawnLootcli(QWidget* parent, bool didUpdateMasterList,
- env::HandlePtr stdoutHandle);
-
- void lootThread();
- bool waitForCompletion();
-
- void processStdout(const std::string& lootOut);
- void processMessage(const lootcli::Message& m);
-
- Report createReport() const;
- void processOutputFile(Report& r) const;
- void deleteReportFile();
-
- Message reportMessage(const QJsonObject& message) const;
- std::vector<Plugin> reportPlugins(const QJsonArray& plugins) const;
- Loot::Plugin reportPlugin(const QJsonObject& plugin) const;
- Loot::Stats reportStats(const QJsonObject& stats) const;
-
- std::vector<Message> reportMessages(const QJsonArray& array) const;
- std::vector<Loot::File> reportFiles(const QJsonArray& array) const;
- std::vector<Loot::Dirty> reportDirty(const QJsonArray& array) const;
- std::vector<QString> reportStringArray(const QJsonArray& array) const;
-};
-
-bool runLoot(QWidget* parent, OrganizerCore& core, bool didUpdateMasterList);
-
-#endif // MODORGANIZER_LOOT_H
diff --git a/src/src/lootdialog.cpp b/src/src/lootdialog.cpp deleted file mode 100644 index 9b36f2d..0000000 --- a/src/src/lootdialog.cpp +++ /dev/null @@ -1,350 +0,0 @@ -#include "lootdialog.h"
-#include "loot.h"
-#include "organizercore.h"
-#include "ui_lootdialog.h"
-#ifdef MO2_WEBENGINE
-#include <QWebChannel>
-#endif
-#include <utility.h>
-
-using namespace MOBase;
-
-QString progressToString(lootcli::Progress p)
-{
- using P = lootcli::Progress;
-
- static const std::map<P, QString> map = {
- {P::CheckingMasterlistExistence, QObject::tr("Checking masterlist existence")},
- {P::UpdatingMasterlist, QObject::tr("Updating masterlist")},
- {P::LoadingLists, QObject::tr("Loading lists")},
- {P::ReadingPlugins, QObject::tr("Reading plugins")},
- {P::SortingPlugins, QObject::tr("Sorting plugins")},
- {P::WritingLoadorder, QObject::tr("Writing loadorder.txt")},
- {P::ParsingLootMessages, QObject::tr("Parsing loot messages")},
- {P::Done, QObject::tr("Done")}};
-
- auto itor = map.find(p);
- if (itor == map.end()) {
- return QString("unknown progress %1").arg(static_cast<int>(p));
- } else {
- return itor->second;
- }
-}
-
-MarkdownDocument::MarkdownDocument(QObject* parent) : QObject(parent) {}
-
-void MarkdownDocument::setText(const QString& text)
-{
- if (m_text == text)
- return;
-
- m_text = text;
- emit textChanged(m_text);
-}
-
-#ifdef MO2_WEBENGINE
-MarkdownPage::MarkdownPage(QObject* parent) : QWebEnginePage(parent) {}
-
-bool MarkdownPage::acceptNavigationRequest(const QUrl& url, NavigationType, bool)
-{
- static const QStringList allowed = {"qrc", "data"};
-
- if (!allowed.contains(url.scheme())) {
- shell::Open(url);
- return false;
- }
-
- return true;
-}
-#endif
-
-// Convert simple markdown to HTML for QTextBrowser
-static QString markdownToHtml(const QString& md)
-{
- QString html = "<html><body style='font-family: sans-serif; font-size: 10pt;'>";
-
- const auto lines = md.split('\n');
- bool inList = false;
-
- for (const auto& line : lines) {
- QString trimmed = line.trimmed();
-
- if (trimmed.isEmpty()) {
- if (inList) {
- html += "</ul>";
- inList = false;
- }
- html += "<br>";
- continue;
- }
-
- // headers
- if (trimmed.startsWith("#### ")) {
- if (inList) { html += "</ul>"; inList = false; }
- html += "<h4>" + trimmed.mid(5).toHtmlEscaped() + "</h4>";
- } else if (trimmed.startsWith("### ")) {
- if (inList) { html += "</ul>"; inList = false; }
- html += "<h3>" + trimmed.mid(4).toHtmlEscaped() + "</h3>";
- } else if (trimmed.startsWith("## ")) {
- if (inList) { html += "</ul>"; inList = false; }
- html += "<h2>" + trimmed.mid(3).toHtmlEscaped() + "</h2>";
- } else if (trimmed.startsWith(" - ") || trimmed.startsWith("- ")) {
- if (!inList) { html += "<ul>"; inList = true; }
- QString item = trimmed.startsWith(" - ") ? trimmed.mid(3) : trimmed.mid(2);
- // bold
- item.replace(QRegularExpression("\\*\\*(.+?)\\*\\*"), "<b>\\1</b>");
- html += "<li>" + item + "</li>";
- } else {
- if (inList) { html += "</ul>"; inList = false; }
- // bold
- trimmed.replace(QRegularExpression("\\*\\*(.+?)\\*\\*"), "<b>\\1</b>");
- // code
- trimmed.replace(QRegularExpression("`(.+?)`"), "<code>\\1</code>");
- html += "<p>" + trimmed + "</p>";
- }
- }
-
- if (inList) html += "</ul>";
- html += "</body></html>";
- return html;
-}
-
-LootDialog::LootDialog(QWidget* parent, OrganizerCore& core, Loot& loot)
- : QDialog(parent, Qt::WindowMaximizeButtonHint), ui(new Ui::LootDialog),
- m_core(core), m_loot(loot), m_finished(false), m_cancelling(false)
-{
- createUI();
-
- QObject::connect(
- &m_loot, &Loot::output, this,
- [&](auto&& s) {
- addOutput(s);
- },
- Qt::QueuedConnection);
-
- QObject::connect(
- &m_loot, &Loot::progress, this,
- [&](auto&& p) {
- setProgress(p);
- },
- Qt::QueuedConnection);
-
- QObject::connect(
- &m_loot, &Loot::log, this,
- [&](auto&& lv, auto&& s) {
- log(lv, s);
- },
- Qt::QueuedConnection);
-
- QObject::connect(
- &m_loot, &Loot::finished, this,
- [&] {
- onFinished();
- },
- Qt::QueuedConnection);
-}
-
-LootDialog::~LootDialog() = default;
-
-void LootDialog::setText(const QString& s)
-{
- ui->progressText->setText(s);
-}
-
-void LootDialog::setProgress(lootcli::Progress p)
-{
- // don't overwrite the "stopping loot" message even if lootcli generates a new
- // progress message
- if (!m_cancelling) {
- setText(progressToString(p));
- }
-
- if (p == lootcli::Progress::Done) {
- ui->progressBar->setRange(0, 1);
- ui->progressBar->setValue(1);
- }
-}
-
-void LootDialog::addOutput(const QString& s)
-{
- if (m_core.settings().diagnostics().lootLogLevel() > lootcli::LogLevels::Debug) {
- return;
- }
-
- const auto lines = s.split(QRegularExpression("[\\r\\n]"), Qt::SkipEmptyParts);
-
- for (auto&& line : lines) {
- if (line.isEmpty()) {
- continue;
- }
-
- addLineOutput(line);
- }
-}
-
-bool LootDialog::result() const
-{
- return m_loot.result();
-}
-
-void LootDialog::cancel()
-{
- if (!m_finished && !m_cancelling) {
- log::debug("loot dialog: cancelling");
- m_loot.cancel();
-
- setText(tr("Stopping LOOT..."));
- addLineOutput("stopping loot");
-
- ui->buttons->setEnabled(false);
- m_cancelling = true;
- }
-}
-
-void LootDialog::openReport()
-{
- const auto path = m_loot.outPath();
- shell::Open(path);
-}
-
-int LootDialog::exec()
-{
- auto& s = m_core.settings();
-
- GeometrySaver gs(s, this);
- s.geometry().restoreState(&m_expander);
-
- const auto r = QDialog::exec();
-
- s.geometry().saveState(&m_expander);
-
- return r;
-}
-
-void LootDialog::accept()
-{
- // no-op
-}
-
-void LootDialog::reject()
-{
- if (m_finished) {
- log::debug("loot dialog reject: loot finished, closing");
- QDialog::reject();
- } else {
- log::debug("loot dialog reject: not finished, cancelling");
- cancel();
- }
-}
-
-void LootDialog::createUI()
-{
- ui->setupUi(this);
- ui->progressBar->setMaximum(0);
-
-#ifdef MO2_WEBENGINE
- auto* page = new MarkdownPage(this);
- ui->report->setPage(page);
-
- auto* channel = new QWebChannel(this);
- channel->registerObject("content", &m_report);
- page->setWebChannel(channel);
-
- const QString path = QApplication::applicationDirPath() + "/resources/markdown.html";
- QFile f(path);
-
- if (f.open(QFile::ReadOnly)) {
- const QString html = f.readAll();
- if (!html.isEmpty()) {
- ui->report->setHtml(html);
- } else {
- log::error("failed to read '{}', {}", path, f.errorString());
- }
- } else {
- log::error("can't open '{}', {}", path, f.errorString());
- }
-#else
- ui->report->setHtml(markdownToHtml(tr("Running LOOT...")));
- connect(&m_report, &MarkdownDocument::textChanged, this, [this](const QString& md) {
- ui->report->setHtml(markdownToHtml(md));
- });
-#endif
-
- m_expander.set(ui->details, ui->detailsPanel);
- ui->openJsonReport->setEnabled(false);
- connect(ui->openJsonReport, &QPushButton::clicked, [&] {
- openReport();
- });
-
- ui->buttons->setStandardButtons(QDialogButtonBox::Cancel);
-
- m_report.setText(tr("Running LOOT..."));
-
- resize(650, 450);
- setSizeGripEnabled(true);
-}
-
-void LootDialog::closeEvent(QCloseEvent* e)
-{
- if (m_finished) {
- log::debug("loot dialog close event: finished, closing");
- QDialog::closeEvent(e);
- } else {
- log::debug("loot dialog close event: not finished, cancelling");
- cancel();
- e->ignore();
- }
-}
-
-void LootDialog::addLineOutput(const QString& line)
-{
- ui->output->appendPlainText(line);
-}
-
-void LootDialog::onFinished()
-{
- log::debug("loot dialog: loot is finished");
-
- m_finished = true;
-
- if (m_cancelling) {
- log::debug("loot dialog: was cancelling, closing");
- close();
- } else {
- log::debug("loot dialog: showing report");
-
- showReport();
-
- ui->openJsonReport->setEnabled(true);
- ui->buttons->setStandardButtons(QDialogButtonBox::Close);
-
- // if loot failed, the Done progress won't be received; this makes sure
- // the progress bar is stopped
- setProgress(lootcli::Progress::Done);
- }
-}
-
-void LootDialog::log(log::Levels lv, const QString& s)
-{
- if (lv >= log::Levels::Warning) {
- log::log(lv, "{}", s);
- }
-
- if (m_core.settings().diagnostics().lootLogLevel() > lootcli::LogLevels::Debug) {
- addLineOutput(QString("[%1] %2").arg(log::levelToString(lv)).arg(s));
- }
-}
-
-void LootDialog::showReport()
-{
- const auto& lootReport = m_loot.report();
-
- if (m_loot.result()) {
- m_core.pluginList()->clearAdditionalInformation();
- for (auto&& p : lootReport.plugins) {
- m_core.pluginList()->addLootReport(p.name, p);
- }
- }
-
- m_report.setText(lootReport.toMarkdown());
-}
diff --git a/src/src/lootdialog.h b/src/src/lootdialog.h deleted file mode 100644 index 51e0aeb..0000000 --- a/src/src/lootdialog.h +++ /dev/null @@ -1,82 +0,0 @@ -#ifndef MODORGANIZER_LOOTDIALOG_H
-#define MODORGANIZER_LOOTDIALOG_H
-
-#include <expanderwidget.h>
-#include <log.h>
-#include <lootcli/lootcli.h>
-
-namespace Ui
-{
-class LootDialog;
-}
-
-class OrganizerCore;
-class Loot;
-
-class MarkdownDocument : public QObject
-{
- Q_OBJECT;
- Q_PROPERTY(QString text MEMBER m_text NOTIFY textChanged FINAL);
-
-public:
- explicit MarkdownDocument(QObject* parent = nullptr);
- void setText(const QString& text);
-
-signals:
- void textChanged(const QString& text);
-
-private:
- QString m_text;
-};
-
-#ifdef MO2_WEBENGINE
-class MarkdownPage : public QWebEnginePage
-{
- Q_OBJECT;
-
-public:
- explicit MarkdownPage(QObject* parent = nullptr);
-
-protected:
- bool acceptNavigationRequest(const QUrl& url, NavigationType, bool) override;
-};
-#endif
-
-class LootDialog : public QDialog
-{
- Q_OBJECT;
-
-public:
- LootDialog(QWidget* parent, OrganizerCore& core, Loot& loot);
- ~LootDialog();
-
- void setText(const QString& s);
- void setProgress(lootcli::Progress p);
-
- void addOutput(const QString& s);
- bool result() const;
- void cancel();
- void openReport();
-
- int exec() override;
- void accept() override;
- void reject() override;
-
-private:
- std::unique_ptr<Ui::LootDialog> ui;
- MOBase::ExpanderWidget m_expander;
- OrganizerCore& m_core;
- Loot& m_loot;
- bool m_finished;
- bool m_cancelling;
- MarkdownDocument m_report;
-
- void createUI();
- void closeEvent(QCloseEvent* e) override;
- void addLineOutput(const QString& line);
- void onFinished();
- void log(MOBase::log::Levels lv, const QString& s);
- void showReport();
-};
-
-#endif // MODORGANIZER_LOOTDIALOG_H
diff --git a/src/src/lootdialog.ui b/src/src/lootdialog.ui deleted file mode 100644 index b9e62f1..0000000 --- a/src/src/lootdialog.ui +++ /dev/null @@ -1,230 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<ui version="4.0"> - <class>LootDialog</class> - <widget class="QDialog" name="LootDialog"> - <property name="geometry"> - <rect> - <x>0</x> - <y>0</y> - <width>457</width> - <height>600</height> - </rect> - </property> - <property name="windowTitle"> - <string>LOOT</string> - </property> - <layout class="QVBoxLayout" name="verticalLayout"> - <item> - <widget class="QWidget" name="widget" native="true"> - <layout class="QVBoxLayout" name="verticalLayout_5" stretch="1,0"> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item> - <widget class="QWidget" name="widget_2" native="true"> - <layout class="QVBoxLayout" name="verticalLayout_2" stretch="0,0,1"> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item> - <widget class="QLabel" name="progressText"> - <property name="text"> - <string>Progress</string> - </property> - </widget> - </item> - <item> - <widget class="QProgressBar" name="progressBar"> - <property name="value"> - <number>24</number> - </property> - <property name="textVisible"> - <bool>false</bool> - </property> - </widget> - </item> - <item> - <widget class="QFrame" name="frame"> - <property name="frameShape"> - <enum>QFrame::StyledPanel</enum> - </property> - <property name="frameShadow"> - <enum>QFrame::Sunken</enum> - </property> - <layout class="QVBoxLayout" name="verticalLayout_6"> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item> - <widget class="QTextBrowser" name="report"> - </widget> - </item> - </layout> - </widget> - </item> - </layout> - </widget> - </item> - <item> - <widget class="QWidget" name="widget_3" native="true"> - <layout class="QVBoxLayout" name="verticalLayout_4"> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item> - <widget class="QToolButton" name="details"> - <property name="text"> - <string>Details</string> - </property> - </widget> - </item> - <item> - <widget class="QWidget" name="detailsPanel" native="true"> - <layout class="QVBoxLayout" name="verticalLayout_3"> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item> - <widget class="QWidget" name="widget_5" native="true"> - <layout class="QHBoxLayout" name="horizontalLayout"> - <property name="leftMargin"> - <number>0</number> - </property> - <property name="topMargin"> - <number>0</number> - </property> - <property name="rightMargin"> - <number>0</number> - </property> - <property name="bottomMargin"> - <number>0</number> - </property> - <item> - <widget class="QPushButton" name="openJsonReport"> - <property name="text"> - <string>Open JSON report</string> - </property> - </widget> - </item> - <item> - <spacer name="horizontalSpacer"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="sizeHint" stdset="0"> - <size> - <width>40</width> - <height>20</height> - </size> - </property> - </spacer> - </item> - </layout> - </widget> - </item> - <item> - <widget class="QPlainTextEdit" name="output"/> - </item> - </layout> - </widget> - </item> - </layout> - </widget> - </item> - </layout> - </widget> - </item> - <item> - <widget class="QDialogButtonBox" name="buttons"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="standardButtons"> - <set>QDialogButtonBox::Close</set> - </property> - </widget> - </item> - </layout> - </widget> - <customwidgets/> - <resources/> - <connections> - <connection> - <sender>buttons</sender> - <signal>accepted()</signal> - <receiver>LootDialog</receiver> - <slot>accept()</slot> - <hints> - <hint type="sourcelabel"> - <x>248</x> - <y>254</y> - </hint> - <hint type="destinationlabel"> - <x>157</x> - <y>274</y> - </hint> - </hints> - </connection> - <connection> - <sender>buttons</sender> - <signal>rejected()</signal> - <receiver>LootDialog</receiver> - <slot>reject()</slot> - <hints> - <hint type="sourcelabel"> - <x>316</x> - <y>260</y> - </hint> - <hint type="destinationlabel"> - <x>286</x> - <y>274</y> - </hint> - </hints> - </connection> - </connections> -</ui> diff --git a/src/src/mainwindow.cpp b/src/src/mainwindow.cpp index d61273c..e148c24 100644 --- a/src/src/mainwindow.cpp +++ b/src/src/mainwindow.cpp @@ -204,8 +204,6 @@ QString UnmanagedModName() return QObject::tr("<Unmanaged>");
}
-bool runLoot(QWidget* parent, OrganizerCore& core, bool didUpdateMasterList);
-
void setFilterShortcuts(QWidget* widget, QLineEdit* edit)
{
auto activate = [=] {
@@ -394,8 +392,6 @@ MainWindow::MainWindow(Settings& settings, OrganizerCore& organizerCore, ui->groupCombo->installEventFilter(noWheel);
ui->profileBox->installEventFilter(noWheel);
- updateSortButton();
-
connect(&m_PluginContainer, SIGNAL(diagnosisUpdate()), this,
SLOT(scheduleCheckForProblems()));
@@ -417,10 +413,6 @@ MainWindow::MainWindow(Settings& settings, OrganizerCore& organizerCore, SLOT(updateAvailable()));
connect(m_OrganizerCore.updater(), SIGNAL(motdAvailable(QString)), this,
SLOT(motdReceived(QString)));
- connect(&m_OrganizerCore, &OrganizerCore::refreshTriggered, this, [this]() {
- updateSortButton();
- });
-
connect(&NexusInterface::instance(), SIGNAL(requestNXMDownload(QString)),
&m_OrganizerCore, SLOT(downloadRequestedNXM(QString)));
connect(&NexusInterface::instance(),
@@ -656,11 +648,6 @@ void MainWindow::resetButtonIcons() QIcon::fromTheme("edit-undo", QIcon(":/MO/gui/restore")));
ui->saveModsButton->setIcon(
QIcon::fromTheme("document-save", QIcon(":/MO/gui/backup")));
-#ifdef _WIN32
- ui->sortButton->setIcon(QIcon::fromTheme("view-sort-ascending", QIcon(":/MO/gui/sort")));
-#else
- ui->sortButton->setVisible(false);
-#endif
ui->restoreButton->setIcon(
QIcon::fromTheme("edit-undo", QIcon(":/MO/gui/restore")));
ui->saveButton->setIcon(QIcon::fromTheme("document-save", QIcon(":/MO/gui/backup")));
@@ -669,9 +656,6 @@ void MainWindow::resetButtonIcons() ui->openFolderMenu->setIconSize(QSize(16, 16));
ui->restoreModsButton->setIconSize(QSize(16, 16));
ui->saveModsButton->setIconSize(QSize(16, 16));
-#ifdef _WIN32
- ui->sortButton->setIconSize(QSize(16, 16));
-#endif
ui->restoreButton->setIconSize(QSize(16, 16));
ui->saveButton->setIconSize(QSize(16, 16));
}
@@ -2967,8 +2951,6 @@ void MainWindow::on_actionSettings_triggered() m_OrganizerCore.refreshLists();
- updateSortButton();
-
if (settings.paths().profiles() != oldProfilesDirectory) {
refreshProfiles();
}
@@ -3249,21 +3231,6 @@ void MainWindow::toggleUpdateAction() ui->actionUpdate->setVisible(s.checkForUpdates());
}
-void MainWindow::updateSortButton()
-{
-#ifdef _WIN32
- if (m_OrganizerCore.managedGame()->sortMechanism() !=
- IPluginGame::SortMechanism::NONE) {
- ui->sortButton->setEnabled(true);
- ui->sortButton->setToolTip(tr("Sort the plugins using LOOT."));
- } else {
- ui->sortButton->setDisabled(true);
- ui->sortButton->setToolTip(tr("There is no supported sort mechanism for this game. "
- "You will probably have to use a third-party tool."));
- }
-#endif
-}
-
void MainWindow::nxmEndorsementsAvailable(QVariant userData, QVariant resultData, int)
{
QVariantList data = resultData.toList();
diff --git a/src/src/mainwindow.h b/src/src/mainwindow.h index 3e22fd1..b6c515a 100644 --- a/src/src/mainwindow.h +++ b/src/src/mainwindow.h @@ -249,8 +249,6 @@ private: void toggleMO2EndorseState();
void toggleUpdateAction();
- void updateSortButton();
-
// update info
struct NxmUpdateInfoData
{
@@ -440,10 +438,10 @@ private slots: void toolBar_customContextMenuRequested(const QPoint& point);
void removeFromToolbar(QAction* action);
- void about(); - - void resetActionIcons(); - void resetButtonIcons(); + void about();
+
+ void resetActionIcons();
+ void resetButtonIcons();
private slots: // ui slots
// actions
diff --git a/src/src/mainwindow.ui b/src/src/mainwindow.ui index caeda51..317057b 100644 --- a/src/src/mainwindow.ui +++ b/src/src/mainwindow.ui @@ -807,23 +807,6 @@ <item> <layout class="QHBoxLayout" name="horizontalLayout_7"> <item> - <widget class="QPushButton" name="sortButton"> - <property name="toolTip"> - <string>Sort the plugins using LOOT.</string> - </property> - <property name="whatsThis"> - <string>Sort the plugins using LOOT.</string> - </property> - <property name="text"> - <string>Sort</string> - </property> - <property name="icon"> - <iconset resource="resources.qrc"> - <normaloff>:/MO/gui/sort</normaloff>:/MO/gui/sort</iconset> - </property> - </widget> - </item> - <item> <spacer name="horizontalSpacer_3"> <property name="orientation"> <enum>Qt::Horizontal</enum> diff --git a/src/src/markdowndocument.cpp b/src/src/markdowndocument.cpp new file mode 100644 index 0000000..ec2593a --- /dev/null +++ b/src/src/markdowndocument.cpp @@ -0,0 +1,33 @@ +#include "markdowndocument.h" + +#ifdef MO2_WEBENGINE +#include <shared/util.h> +#include <utility.h> +#endif + +MarkdownDocument::MarkdownDocument(QObject* parent) : QObject(parent) {} + +void MarkdownDocument::setText(const QString& text) +{ + if (m_text == text) + return; + + m_text = text; + emit textChanged(m_text); +} + +#ifdef MO2_WEBENGINE +MarkdownPage::MarkdownPage(QObject* parent) : QWebEnginePage(parent) {} + +bool MarkdownPage::acceptNavigationRequest(const QUrl& url, NavigationType, bool) +{ + static const QStringList allowed = {"qrc", "data"}; + + if (!allowed.contains(url.scheme())) { + MOBase::shell::Open(url); + return false; + } + + return true; +} +#endif diff --git a/src/src/markdowndocument.h b/src/src/markdowndocument.h new file mode 100644 index 0000000..18e33d9 --- /dev/null +++ b/src/src/markdowndocument.h @@ -0,0 +1,40 @@ +#ifndef MODORGANIZER_MARKDOWNDOCUMENT_H +#define MODORGANIZER_MARKDOWNDOCUMENT_H + +#include <QObject> +#include <QString> + +#ifdef MO2_WEBENGINE +#include <QWebEnginePage> +#endif + +class MarkdownDocument : public QObject +{ + Q_OBJECT; + Q_PROPERTY(QString text MEMBER m_text NOTIFY textChanged FINAL); + +public: + explicit MarkdownDocument(QObject* parent = nullptr); + void setText(const QString& text); + +signals: + void textChanged(const QString& text); + +private: + QString m_text; +}; + +#ifdef MO2_WEBENGINE +class MarkdownPage : public QWebEnginePage +{ + Q_OBJECT; + +public: + explicit MarkdownPage(QObject* parent = nullptr); + +protected: + bool acceptNavigationRequest(const QUrl& url, NavigationType, bool) override; +}; +#endif + +#endif // MODORGANIZER_MARKDOWNDOCUMENT_H diff --git a/src/src/pluginlist.cpp b/src/src/pluginlist.cpp index 8fac338..3961dff 100644 --- a/src/src/pluginlist.cpp +++ b/src/src/pluginlist.cpp @@ -636,17 +636,6 @@ void PluginList::addInformation(const QString& name, const QString& message) }
}
-void PluginList::addLootReport(const QString& name, Loot::Plugin plugin)
-{
- auto iter = m_ESPsByName.find(name);
-
- if (iter != m_ESPsByName.end()) {
- m_AdditionalInfo[name].loot = std::move(plugin);
- } else {
- log::warn("failed to associate loot report for \"{}\"", name);
- }
-}
-
bool PluginList::isEnabled(int index)
{
return m_ESPs.at(index).enabled;
@@ -662,10 +651,10 @@ void PluginList::readLockedOrderFrom(const QString& fileName) return;
}
- if (!file.open(QIODevice::ReadOnly)) { - log::error("failed to open locked order file '{}': {}", fileName, file.errorString()); - return; - } + if (!file.open(QIODevice::ReadOnly)) {
+ log::error("failed to open locked order file '{}': {}", fileName, file.errorString());
+ return;
+ }
int lineNumber = 0;
while (!file.atEnd()) {
QByteArray line = file.readLine();
@@ -1595,69 +1584,11 @@ QVariant PluginList::tooltipData(const QModelIndex& modelIndex) const toolTip += "</ul>";
}
-
- // loot
- toolTip += makeLootTooltip(itor->second.loot);
}
return toolTip;
}
-QString PluginList::makeLootTooltip(const Loot::Plugin& loot) const
-{
- QString s;
-
- for (auto&& f : loot.incompatibilities) {
- s += "<li>" +
- tr("Incompatible with %1")
- .arg(f.displayName.isEmpty() ? f.name : f.displayName) +
- "</li>";
- }
-
- for (auto&& m : loot.missingMasters) {
- s += "<li>" + tr("Depends on missing %1").arg(m) + "</li>";
- }
-
- for (auto&& m : loot.messages) {
- s += "<li>";
-
- switch (m.type) {
- case log::Warning:
- s += tr("Warning") + ": ";
- break;
-
- case log::Error:
- s += tr("Error") + ": ";
- break;
-
- case log::Info: // fall-through
- case log::Debug:
- default:
- // nothing
- break;
- }
-
- s += m.text + "</li>";
- }
-
- for (auto&& d : loot.dirty) {
- s += "<li>" + d.toString(false) + "</li>";
- }
-
- for (auto&& c : loot.clean) {
- s += "<li>" + c.toString(true) + "</li>";
- }
-
- if (!s.isEmpty()) {
- s = "<hr>"
- "<ul style=\"margin-top:0px; padding-top:0px; margin-left:15px; "
- "-qt-list-indent: 0;\">" +
- s + "</ul>";
- }
-
- return s;
-}
-
QVariant PluginList::iconData(const QModelIndex& modelIndex) const
{
int index = modelIndex.row();
@@ -1712,45 +1643,17 @@ QVariant PluginList::iconData(const QModelIndex& modelIndex) const result.append(":/MO/gui/unchecked-checkbox");
}
- if (info && !info->loot.dirty.empty()) {
- result.append(":/MO/gui/edit_clear");
- }
-
return result;
}
-bool PluginList::isProblematic(const ESPInfo& esp, const AdditionalInfo* info) const
+bool PluginList::isProblematic(const ESPInfo& esp, const AdditionalInfo*) const
{
- if (esp.masterUnset.size() > 0) {
- return true;
- }
-
- if (info) {
- if (!info->loot.incompatibilities.empty()) {
- return true;
- }
-
- if (!info->loot.missingMasters.empty()) {
- return true;
- }
- }
-
- return false;
+ return esp.masterUnset.size() > 0;
}
-bool PluginList::hasInfo(const ESPInfo& esp, const AdditionalInfo* info) const
+bool PluginList::hasInfo(const ESPInfo&, const AdditionalInfo* info) const
{
- if (info) {
- if (!info->messages.empty()) {
- return true;
- }
-
- if (!info->loot.messages.empty()) {
- return true;
- }
- }
-
- return false;
+ return info && !info->messages.empty();
}
bool PluginList::setData(const QModelIndex& modIndex, const QVariant& value, int role)
diff --git a/src/src/pluginlist.h b/src/src/pluginlist.h index 2cdf49a..56745ff 100644 --- a/src/src/pluginlist.h +++ b/src/src/pluginlist.h @@ -20,7 +20,6 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. #ifndef PLUGINLIST_H
#define PLUGINLIST_H
-#include "loot.h"
#include "profile.h"
#include <ifiletree.h>
#include <ipluginlist.h>
@@ -161,18 +160,13 @@ public: void clearInformation(const QString& name);
/**
- * @brief add additional information on a mod (i.e. from loot)
+ * @brief add additional information on a mod
* @param name name of the plugin to add information about
* @param message the message to add to the plugin
*/
void addInformation(const QString& name, const QString& message);
/**
- * adds information from a loot report
- */
- void addLootReport(const QString& name, Loot::Plugin plugin);
-
- /**
* @brief test if a plugin is enabled
*
* @param index index of the plugin to look up
@@ -368,7 +362,6 @@ private: struct AdditionalInfo
{
QStringList messages;
- Loot::Plugin loot;
};
private:
@@ -435,7 +428,6 @@ private: QVariant tooltipData(const QModelIndex& modelIndex) const;
QVariant iconData(const QModelIndex& modelIndex) const;
- QString makeLootTooltip(const Loot::Plugin& loot) const;
bool isProblematic(const ESPInfo& esp, const AdditionalInfo* info) const;
bool hasInfo(const ESPInfo& esp, const AdditionalInfo* info) const;
};
diff --git a/src/src/pluginlistview.cpp b/src/src/pluginlistview.cpp index ffdae3d..7fc4c93 100644 --- a/src/src/pluginlistview.cpp +++ b/src/src/pluginlistview.cpp @@ -25,8 +25,7 @@ using namespace MOBase; PluginListView::PluginListView(QWidget* parent)
: QTreeView(parent), m_sortProxy(nullptr),
- m_Scrollbar(new ViewMarkingScrollBar(this, Qt::BackgroundRole)),
- m_didUpdateMasterList(false)
+ m_Scrollbar(new ViewMarkingScrollBar(this, Qt::BackgroundRole))
{
setVerticalScrollBar(m_Scrollbar);
MOBase::setCustomizableColumns(this);
@@ -177,50 +176,6 @@ void PluginListView::onFilterChanged(const QString& filter) updatePluginCount();
}
-void PluginListView::onSortButtonClicked()
-{
- const bool offline = m_core->settings().network().offlineMode();
-
- auto r = QMessageBox::No;
-
- if (offline) {
- r = QMessageBox::question(topLevelWidget(), tr("Sorting plugins"),
- tr("Are you sure you want to sort your plugins list?") +
- "\r\n\r\n" +
- tr("Note: You are currently in offline mode and LOOT "
- "will not update the master list."),
- QMessageBox::Yes | QMessageBox::No);
- } else {
- r = QMessageBox::question(topLevelWidget(), tr("Sorting plugins"),
- tr("Are you sure you want to sort your plugins list?"),
- QMessageBox::Yes | QMessageBox::No);
- }
-
- if (r != QMessageBox::Yes) {
- return;
- }
-
- m_core->savePluginList();
-
- topLevelWidget()->setEnabled(false);
- Guard g([=, this]() {
- topLevelWidget()->setEnabled(true);
- });
-
- // don't try to update the master list in offline mode
- const bool didUpdateMasterList = offline ? true : m_didUpdateMasterList;
-
- if (runLoot(topLevelWidget(), *m_core, didUpdateMasterList)) {
- // don't assume the master list was updated in offline mode
- if (!offline) {
- m_didUpdateMasterList = true;
- }
-
- m_core->refreshESPList(false);
- m_core->savePluginList();
- }
-}
-
std::pair<QModelIndex, QModelIndexList> PluginListView::selected() const
{
return {indexViewToModel(currentIndex()),
@@ -258,13 +213,6 @@ void PluginListView::setup(OrganizerCore& core, MainWindow* mw, Ui::MainWindow* updatePluginCount();
});
-#ifdef _WIN32
- // sort
- connect(mwui->sortButton, &QPushButton::clicked, [=, this] {
- onSortButtonClicked();
- });
-#endif
-
// filter
connect(ui.filter, &QLineEdit::textChanged, m_sortProxy,
&PluginListSortProxy::updateFilter);
diff --git a/src/src/pluginlistview.h b/src/src/pluginlistview.h index e27f290..3b47471 100644 --- a/src/src/pluginlistview.h +++ b/src/src/pluginlistview.h @@ -38,7 +38,6 @@ protected slots: void onDoubleClicked(const QModelIndex& index);
void onFilterChanged(const QString& filter);
- void onSortButtonClicked();
protected:
friend class PluginListContextMenu;
@@ -79,8 +78,6 @@ private: PluginListSortProxy* m_sortProxy;
ModListViewActions* m_modActions;
ViewMarkingScrollBar* m_Scrollbar;
-
- bool m_didUpdateMasterList;
};
#endif // PLUGINLISTVIEW_H
diff --git a/src/src/settings.cpp b/src/src/settings.cpp index fc6316e..74204c7 100644 --- a/src/src/settings.cpp +++ b/src/src/settings.cpp @@ -2429,17 +2429,6 @@ void DiagnosticsSettings::setLogLevel(log::Levels level) set(m_Settings, "Settings", "log_level", level);
}
-lootcli::LogLevels DiagnosticsSettings::lootLogLevel() const
-{
- return get<lootcli::LogLevels>(m_Settings, "Settings", "loot_log_level",
- lootcli::LogLevels::Info);
-}
-
-void DiagnosticsSettings::setLootLogLevel(lootcli::LogLevels level)
-{
- set(m_Settings, "Settings", "loot_log_level", level);
-}
-
env::CoreDumpTypes DiagnosticsSettings::coreDumpType() const
{
return get<env::CoreDumpTypes>(m_Settings, "Settings", "crash_dumps_type",
diff --git a/src/src/settings.h b/src/src/settings.h index a4a9e89..8abb650 100644 --- a/src/src/settings.h +++ b/src/src/settings.h @@ -21,7 +21,6 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>. #define SETTINGS_H
#include "envdump.h"
-#include <lootcli/lootcli.h>
#include <questionboxmemory.h>
#include <uibase/filterwidget.h>
#include <uibase/log.h>
@@ -703,15 +702,11 @@ class DiagnosticsSettings public:
DiagnosticsSettings(QSettings& settings);
- // log level for both MO and usvfs
+ // log level for MO
//
MOBase::log::Levels logLevel() const;
void setLogLevel(MOBase::log::Levels level);
- // log level for loot
- lootcli::LogLevels lootLogLevel() const;
- void setLootLogLevel(lootcli::LogLevels level);
-
// crash dump type for both MO and usvfs
//
env::CoreDumpTypes coreDumpType() const;
diff --git a/src/src/settingsdialog.ui b/src/src/settingsdialog.ui index 3e1c54a..6b4ebc6 100644 --- a/src/src/settingsdialog.ui +++ b/src/src/settingsdialog.ui @@ -2441,28 +2441,6 @@ programs you are intentionally running.</string> </widget> </item> <item> - <widget class="QGroupBox" name="groupBox_7"> - <property name="title"> - <string>Integrated LOOT</string> - </property> - <layout class="QFormLayout" name="formLayout_2"> - <property name="fieldGrowthPolicy"> - <enum>QFormLayout::FieldsStayAtSizeHint</enum> - </property> - <item row="0" column="0"> - <widget class="QLabel" name="label_32"> - <property name="text"> - <string>LOOT Log Level</string> - </property> - </widget> - </item> - <item row="0" column="1"> - <widget class="QComboBox" name="lootLogLevel"/> - </item> - </layout> - </widget> - </item> - <item> <widget class="LinkLabel" name="diagnosticsExplainedLabel"> <property name="toolTip"> <string>Click a link to open the location</string> diff --git a/src/src/settingsdialogdiagnostics.cpp b/src/src/settingsdialogdiagnostics.cpp index ab3c922..267599d 100644 --- a/src/src/settingsdialogdiagnostics.cpp +++ b/src/src/settingsdialogdiagnostics.cpp @@ -10,7 +10,6 @@ DiagnosticsSettingsTab::DiagnosticsSettingsTab(Settings& s, SettingsDialog& d) : SettingsTab(s, d)
{
setLogLevel();
- setLootLogLevel();
setCrashDumpTypesBox();
ui->dumpsMaxEdit->setValue(settings().diagnostics().maxCoreDumps());
@@ -49,32 +48,6 @@ void DiagnosticsSettingsTab::setLogLevel() }
}
-void DiagnosticsSettingsTab::setLootLogLevel()
-{
- using L = lootcli::LogLevels;
-
- auto v = [](L level) {
- return QVariant(static_cast<int>(level));
- };
-
- ui->lootLogLevel->clear();
-
- ui->lootLogLevel->addItem(QObject::tr("Trace"), v(L::Trace));
- ui->lootLogLevel->addItem(QObject::tr("Debug"), v(L::Debug));
- ui->lootLogLevel->addItem(QObject::tr("Info (recommended)"), v(L::Info));
- ui->lootLogLevel->addItem(QObject::tr("Warning"), v(L::Warning));
- ui->lootLogLevel->addItem(QObject::tr("Error"), v(L::Error));
-
- const auto sel = settings().diagnostics().lootLogLevel();
-
- for (int i = 0; i < ui->lootLogLevel->count(); ++i) {
- if (ui->lootLogLevel->itemData(i) == v(sel)) {
- ui->lootLogLevel->setCurrentIndex(i);
- break;
- }
- }
-}
-
void DiagnosticsSettingsTab::setCrashDumpTypesBox()
{
ui->dumpsTypeBox->clear();
@@ -107,7 +80,4 @@ void DiagnosticsSettingsTab::update() static_cast<env::CoreDumpTypes>(ui->dumpsTypeBox->currentData().toInt()));
settings().diagnostics().setMaxCoreDumps(ui->dumpsMaxEdit->value());
-
- settings().diagnostics().setLootLogLevel(
- static_cast<lootcli::LogLevels>(ui->lootLogLevel->currentData().toInt()));
}
diff --git a/src/src/settingsdialogdiagnostics.h b/src/src/settingsdialogdiagnostics.h index 0888ced..23a5ed5 100644 --- a/src/src/settingsdialogdiagnostics.h +++ b/src/src/settingsdialogdiagnostics.h @@ -13,7 +13,6 @@ public: private:
void setLogLevel();
- void setLootLogLevel();
void setCrashDumpTypesBox();
};
diff --git a/src/src/updatedialog.cpp b/src/src/updatedialog.cpp index ac019fb..ba81c87 100644 --- a/src/src/updatedialog.cpp +++ b/src/src/updatedialog.cpp @@ -2,7 +2,6 @@ #include "ui_updatedialog.h"
#ifdef MO2_WEBENGINE
-#include "lootdialog.h" // for MarkdownPage
#include <QWebChannel>
#endif
diff --git a/src/src/updatedialog.h b/src/src/updatedialog.h index ca49a23..ec8e762 100644 --- a/src/src/updatedialog.h +++ b/src/src/updatedialog.h @@ -3,7 +3,7 @@ #include <QDialog>
-#include "lootdialog.h" // for MarkdownDocument
+#include "markdowndocument.h"
#include <expanderwidget.h>
namespace Ui
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