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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-03-12 13:48:25 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-03-12 13:48:25 -0500
commit84a43a2e6afbdfab92c610d47aa75e3876ffacd6 (patch)
treeea624ec287181905441fbf1247c645976bdb8fc9 /data/icons
parent3ba283d9350783c038cc2844450f4938ad125f08 (diff)
Replace wrestool with native Rust PE icon extraction (pelite)
- Add icons.rs to nak crate: parses PE resource sections, extracts RT_GROUP_ICON/RT_ICON and builds ICO files in memory - Expose nak_extract_exe_icon() FFI for C++ consumption - Update iconForExecutable() to use Rust FFI instead of shelling out to wrestool; reads all ICO entries for correct color depth - Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was returning empty QIcon, causing placeholder icons for BG3/Cyberpunk) - Move app icon setup: setDesktopFileName + setWindowIcon to MOApplication constructor (fixes Wayland taskbar/decoration icon) - Move data/com.fluorine.* to data/icons/, install to XDG paths at launch for Wayland compositor icon resolution - Remove icoutils dependency from Docker image and build output Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'data/icons')
-rw-r--r--data/icons/com.fluorine.manager.desktop22
-rw-r--r--data/icons/com.fluorine.manager.metainfo.xml37
-rw-r--r--data/icons/com.fluorine.manager.pngbin0 -> 51022 bytes
3 files changed, 59 insertions, 0 deletions
diff --git a/data/icons/com.fluorine.manager.desktop b/data/icons/com.fluorine.manager.desktop
new file mode 100644
index 0000000..ff62c76
--- /dev/null
+++ b/data/icons/com.fluorine.manager.desktop
@@ -0,0 +1,22 @@
+[Desktop Entry]
+Type=Application
+Name=Fluorine Manager
+GenericName=Mod Manager
+Comment=Mod Organizer 2 for Linux - manage your game mods
+Exec=fluorine-manager
+Icon=com.fluorine.manager
+Terminal=false
+Categories=Game;Utility;
+Keywords=mod;organizer;modding;skyrim;fallout;
+MimeType=x-scheme-handler/nxm;
+Actions=create-portable;list-instances;
+
+[Desktop Action create-portable]
+Name=Create Portable Instance
+Exec=fluorine-manager create-portable
+Icon=com.fluorine.manager
+
+[Desktop Action list-instances]
+Name=List Instances
+Exec=fluorine-manager list-instances
+Icon=com.fluorine.manager
diff --git a/data/icons/com.fluorine.manager.metainfo.xml b/data/icons/com.fluorine.manager.metainfo.xml
new file mode 100644
index 0000000..814607f
--- /dev/null
+++ b/data/icons/com.fluorine.manager.metainfo.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<component type="desktop-application">
+ <id>com.fluorine.manager</id>
+ <name>Fluorine Manager</name>
+ <summary>Mod Organizer 2 for Linux</summary>
+ <metadata_license>CC0-1.0</metadata_license>
+ <project_license>GPL-3.0-or-later</project_license>
+
+ <description>
+ <p>
+ Fluorine Manager is a Linux port of Mod Organizer 2, a powerful mod management
+ tool for Bethesda games and other titles. It uses a virtual filesystem to keep
+ your game directory clean while allowing complex mod setups with load order
+ management, conflict resolution, and profile support.
+ </p>
+ <p>Features:</p>
+ <ul>
+ <li>Virtual filesystem - mods never touch your game folder</li>
+ <li>Profile system for different mod configurations</li>
+ <li>Plugin load order management</li>
+ <li>Mod conflict detection and resolution</li>
+ <li>Nexus Mods integration for downloading</li>
+ <li>Proton/Wine prefix management for running Windows games</li>
+ </ul>
+ </description>
+
+ <launchable type="desktop-id">com.fluorine.manager.desktop</launchable>
+
+ <url type="homepage">https://github.com/ModOrganizer2/modorganizer</url>
+ <url type="bugtracker">https://github.com/ModOrganizer2/modorganizer/issues</url>
+
+ <provides>
+ <binary>fluorine-manager</binary>
+ </provides>
+
+ <content_rating type="oars-1.1" />
+</component>
diff --git a/data/icons/com.fluorine.manager.png b/data/icons/com.fluorine.manager.png
new file mode 100644
index 0000000..3a9fbdd
--- /dev/null
+++ b/data/icons/com.fluorine.manager.png
Binary files differ