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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
commit892070f3dec1dc690983fd862880e37e711c2516 (patch)
tree423da9fca609a9239efbb6c74ab2e8657975c5a4 /docker
parenta0355c9b897281d0bfea48bec9d490724ecabd96 (diff)
Add BSA in-memory extraction and nested preview support
bsatk: - Archive::extractToMemory() extracts a file directly into a byte buffer instead of a filesystem path, backed by a std::ostringstream sink. - Archive::findFile() locates a file by relative path, case-insensitive and separator-agnostic, walking the folder tree recursively. - extractDirect/extractCompressed now take std::ostream& so both the ofstream and ostringstream paths share the same implementation. libbsarch: shim rewrite on Linux to map the Windows API surface onto bsatk::Archive, enabling preview_bsa to open vanilla BSAs via the same interface as other plugins. preview_bsa: double-click on a file in the BSA tree now extracts the bytes via extractToMemory() and hands them to IOrganizer::previewFileData for nested preview rendering (e.g. NIF inside a BSA). uibase + organizerproxy + organizercore: new IOrganizer::previewFileData virtual that routes in-memory file bytes through the first registered IPluginPreview matching the extension. Uses heap + WA_DeleteOnClose + open() to avoid nested exec() softlock from mod info filetree -> preview_bsa tree -> nif preview. docker/build-inner.sh: stage preview_nif shaders into plugin_data/shaders so ShaderManager can load them via IOrganizer::getPluginDataPath(). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'docker')
-rwxr-xr-xdocker/build-inner.sh10
1 files changed, 10 insertions, 0 deletions
diff --git a/docker/build-inner.sh b/docker/build-inner.sh
index 0b1d86b..64efa13 100755
--- a/docker/build-inner.sh
+++ b/docker/build-inner.sh
@@ -109,6 +109,16 @@ if [ -d "libs/preview_dds/src/DDS" ]; then
fi
[ -d "build/src/src/plugins/data" ] && cp -a "build/src/src/plugins/data" "${OUT_DIR}/plugins/"
+# preview_nif shaders. ShaderManager loads them from
+# IOrganizer::getPluginDataPath()/shaders/, which on Linux is
+# OrganizerCore::pluginDataPath() = <basePath>/plugin_data (see
+# src/src/organizercore.cpp:971). Stage accordingly.
+if [ -d "libs/preview_nif/data/shaders" ]; then
+ mkdir -p "${OUT_DIR}/plugin_data/shaders"
+ find "libs/preview_nif/data/shaders" -type f \( -name "*.vert" -o -name "*.frag" \) \
+ -exec cp -f {} "${OUT_DIR}/plugin_data/shaders/" \;
+fi
+
# ── Stylesheets (themes) ──
if [ -d "build/src/src/stylesheets" ]; then
cp -a "build/src/src/stylesheets" "${OUT_DIR}/"