diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:55:56 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:55:56 -0500 |
| commit | 892070f3dec1dc690983fd862880e37e711c2516 (patch) | |
| tree | 423da9fca609a9239efbb6c74ab2e8657975c5a4 /docker | |
| parent | a0355c9b897281d0bfea48bec9d490724ecabd96 (diff) | |
Add BSA in-memory extraction and nested preview support
bsatk:
- Archive::extractToMemory() extracts a file directly into a byte buffer
instead of a filesystem path, backed by a std::ostringstream sink.
- Archive::findFile() locates a file by relative path, case-insensitive
and separator-agnostic, walking the folder tree recursively.
- extractDirect/extractCompressed now take std::ostream& so both the
ofstream and ostringstream paths share the same implementation.
libbsarch: shim rewrite on Linux to map the Windows API surface onto
bsatk::Archive, enabling preview_bsa to open vanilla BSAs via the
same interface as other plugins.
preview_bsa: double-click on a file in the BSA tree now extracts the
bytes via extractToMemory() and hands them to IOrganizer::previewFileData
for nested preview rendering (e.g. NIF inside a BSA).
uibase + organizerproxy + organizercore: new IOrganizer::previewFileData
virtual that routes in-memory file bytes through the first registered
IPluginPreview matching the extension. Uses heap + WA_DeleteOnClose +
open() to avoid nested exec() softlock from mod info filetree ->
preview_bsa tree -> nif preview.
docker/build-inner.sh: stage preview_nif shaders into plugin_data/shaders
so ShaderManager can load them via IOrganizer::getPluginDataPath().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'docker')
| -rwxr-xr-x | docker/build-inner.sh | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/docker/build-inner.sh b/docker/build-inner.sh index 0b1d86b..64efa13 100755 --- a/docker/build-inner.sh +++ b/docker/build-inner.sh @@ -109,6 +109,16 @@ if [ -d "libs/preview_dds/src/DDS" ]; then fi [ -d "build/src/src/plugins/data" ] && cp -a "build/src/src/plugins/data" "${OUT_DIR}/plugins/" +# preview_nif shaders. ShaderManager loads them from +# IOrganizer::getPluginDataPath()/shaders/, which on Linux is +# OrganizerCore::pluginDataPath() = <basePath>/plugin_data (see +# src/src/organizercore.cpp:971). Stage accordingly. +if [ -d "libs/preview_nif/data/shaders" ]; then + mkdir -p "${OUT_DIR}/plugin_data/shaders" + find "libs/preview_nif/data/shaders" -type f \( -name "*.vert" -o -name "*.frag" \) \ + -exec cp -f {} "${OUT_DIR}/plugin_data/shaders/" \; +fi + # ── Stylesheets (themes) ── if [ -d "build/src/src/stylesheets" ]; then cp -a "build/src/src/stylesheets" "${OUT_DIR}/" |
