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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 19:04:11 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 19:04:11 -0600
commit8a10147bbb1fe6589c4205bcfd26d6d696512ced (patch)
tree66fe7403114e2d63fa48ceee14352bee4dbddae0 /docker
parenta03455028d8b79a1196bffc2f80c2455c41db065 (diff)
Add Root Builder plugin, Linux game detection, and OMOD installer fix
- New native Root Builder plugin (src/plugins/rootbuilder.py) with copy and symlink deploy modes, auto-deploy hooks, backup/restore, and third-party conflict detection that moves incompatible plugins to DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid Wine/Proton path resolution issues with symlinked executables. - Fix basic_games detection on Linux: steam_utils now checks native Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses correct Linux Heroic config paths, gog_utils falls back to Heroic GOG installed.json when Windows registry is unavailable. - Fix OMOD installer crash: isArchiveSupported now handles both IFileTree (from mod list refresh) and string (from install check) arguments. - Add flatpak manifest step to copy source-tree Python plugins (src/plugins/*.py) into the build output. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'docker')
-rwxr-xr-xdocker/build-inner.sh5
1 files changed, 5 insertions, 0 deletions
diff --git a/docker/build-inner.sh b/docker/build-inner.sh
index efbb3d7..a96cf98 100755
--- a/docker/build-inner.sh
+++ b/docker/build-inner.sh
@@ -108,6 +108,11 @@ for d in basic_games data libs dlls; do
done
rm -f "${OUT_DIR}/plugins/FNIS"*.py
+# Source-tree Python plugins (OMOD installer, etc.).
+for f in /src/src/plugins/*.py; do
+ [ -f "${f}" ] && cp -f "${f}" "${OUT_DIR}/plugins/"
+done
+
# ── 7z runtime ──
SO7="build/src/src/dlls/7z.so"
if [ -f "${SO7}" ]; then