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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/game_daggerfallunity.py
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_daggerfallunity.py')
-rw-r--r--libs/basic_games/games/game_daggerfallunity.py56
1 files changed, 56 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_daggerfallunity.py b/libs/basic_games/games/game_daggerfallunity.py
new file mode 100644
index 0000000..6c170f1
--- /dev/null
+++ b/libs/basic_games/games/game_daggerfallunity.py
@@ -0,0 +1,56 @@
+import mobase
+
+from ..basic_game import BasicGame
+
+
+class DaggerfallUnityModDataChecker(mobase.ModDataChecker):
+ def __init__(self):
+ super().__init__()
+ self.validDirNames = [
+ "biogs",
+ "docs",
+ "factions",
+ "fonts",
+ "mods",
+ "questpacks",
+ "quests",
+ "sound",
+ "soundfonts",
+ "spellicons",
+ "tables",
+ "text",
+ "textures",
+ "worlddata",
+ "aa",
+ ]
+
+ def dataLooksValid(
+ self, filetree: mobase.IFileTree
+ ) -> mobase.ModDataChecker.CheckReturn:
+ for entry in filetree:
+ if not entry.isDir():
+ continue
+ if entry.name().casefold() in self.validDirNames:
+ return mobase.ModDataChecker.VALID
+ return mobase.ModDataChecker.INVALID
+
+
+class DaggerfallUnityGame(BasicGame):
+ def init(self, organizer: mobase.IOrganizer) -> bool:
+ super().init(organizer)
+ self._register_feature(DaggerfallUnityModDataChecker())
+ return True
+
+ Name = "Daggerfall Unity Support Plugin"
+ Author = "HomerSimpleton"
+ Version = "1.0.0"
+
+ GameName = "Daggerfall Unity"
+ GameShortName = "daggerfallunity"
+ GameBinary = "DaggerfallUnity.exe"
+ GameLauncher = "DaggerfallUnity.exe"
+ GameDataPath = "%GAME_PATH%/DaggerfallUnity_Data/StreamingAssets"
+ GameSupportURL = (
+ r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
+ "Game:-Daggerfall-Unity"
+ )