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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/game_dispatch.py
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_dispatch.py')
-rw-r--r--libs/basic_games/games/game_dispatch.py102
1 files changed, 102 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_dispatch.py b/libs/basic_games/games/game_dispatch.py
new file mode 100644
index 0000000..3b22084
--- /dev/null
+++ b/libs/basic_games/games/game_dispatch.py
@@ -0,0 +1,102 @@
+from pathlib import Path
+
+from PyQt6.QtCore import QDir
+
+import mobase
+
+from ..basic_features import BasicLocalSavegames, BasicModDataChecker, GlobPatterns
+from ..basic_features.basic_save_game_info import BasicGameSaveGame
+from ..basic_game import BasicGame
+from ..steam_utils import find_steam_path
+
+
+class DispatchModDataChecker(BasicModDataChecker):
+ def __init__(self):
+ super().__init__(
+ GlobPatterns(
+ move={
+ "*.fliarchive": "Mods/",
+ "*.pak": "Paks/~mods/",
+ "*.ucas": "Paks/~mods/",
+ "*.utoc": "Paks/~mods/",
+ },
+ valid=["L10N", "sound", "Mods", "Paks"],
+ )
+ )
+
+
+class Dispatch(BasicGame, mobase.IPluginFileMapper):
+ Name = "Dispatch Support Plugin"
+ Author = "Syer10"
+ Version = "0.1.0"
+
+ GameName = "Dispatch"
+ GameShortName = "dispatch"
+ GameNexusName = "dispatch"
+ GameValidShortNames = []
+
+ GameDataPath = "Dispatch/Content/"
+ GameBinary = "Dispatch/Binaries/Win64/Dispatch-Win64-Shipping.exe"
+ GameSteamId = 2592160
+
+ GameSupportURL = (
+ r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
+ "Game:-Dispatch"
+ )
+
+ def __init__(self):
+ BasicGame.__init__(self)
+ mobase.IPluginFileMapper.__init__(self)
+
+ def init(self, organizer: mobase.IOrganizer) -> bool:
+ super().init(organizer)
+ self._register_feature(DispatchModDataChecker())
+ self._register_feature(BasicLocalSavegames(self))
+ return True
+
+ def executables(self):
+ return [
+ mobase.ExecutableInfo("Dispatch", self.GameBinary),
+ ]
+
+ ## SAVE
+ # credit to game.darkestdungeon.py
+ @staticmethod
+ def getCloudSaveDirectory() -> str | None:
+ steamPath = find_steam_path()
+ if steamPath is None:
+ return None
+
+ userData = steamPath.joinpath("userdata")
+ for child in userData.iterdir():
+ name = child.name
+ try:
+ int(name)
+ except ValueError:
+ continue
+
+ cloudSaves = child.joinpath("2592160/remote")
+ if cloudSaves.exists() and cloudSaves.is_dir():
+ return str(cloudSaves)
+ return None
+
+ def savesDirectory(self) -> QDir:
+ return QDir(self.getCloudSaveDirectory())
+
+ def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
+ saves: list[Path] = []
+ for path in Path(folder.absolutePath()).glob("*.bin"):
+ saves.append(path)
+
+ ##TODO: need a proper implementation
+ return [BasicGameSaveGame(path) for path in saves]
+
+ ## MAPPING
+
+ def exeDirectory(self) -> QDir:
+ return QDir(QDir(self.gameDirectory()).filePath("Dispatch/Binaries/Win64"))
+
+ def mappings(self) -> list[mobase.Mapping]:
+ return [
+ mobase.Mapping("*.dll", self.exeDirectory().absolutePath(), False, True),
+ ]