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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/game_dungeonsiege2.py
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_dungeonsiege2.py')
-rw-r--r--libs/basic_games/games/game_dungeonsiege2.py92
1 files changed, 92 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_dungeonsiege2.py b/libs/basic_games/games/game_dungeonsiege2.py
new file mode 100644
index 0000000..4a8f1de
--- /dev/null
+++ b/libs/basic_games/games/game_dungeonsiege2.py
@@ -0,0 +1,92 @@
+from PyQt6.QtCore import QFileInfo
+
+import mobase
+
+from ..basic_game import BasicGame
+
+
+class DungeonSiegeIIModDataChecker(mobase.ModDataChecker):
+ def __init__(self):
+ super().__init__()
+
+ def get_resources_and_maps(
+ self, tree: mobase.IFileTree
+ ) -> tuple[list[mobase.FileTreeEntry], list[mobase.FileTreeEntry]]:
+ ress: list[mobase.FileTreeEntry] = []
+ maps: list[mobase.FileTreeEntry] = []
+
+ for e in tree:
+ if e.isFile():
+ if e.suffix().lower() == "ds2res":
+ ress.append(e)
+ elif e.suffix().lower() == "ds2map":
+ maps.append(e)
+
+ return ress, maps
+
+ def dataLooksValid(
+ self, filetree: mobase.IFileTree
+ ) -> mobase.ModDataChecker.CheckReturn:
+ # Check if we have a Resources / Maps folder or .ds2res/.ds2map
+ ress, maps = self.get_resources_and_maps(filetree)
+
+ if not ress and not maps:
+ if filetree.exists("Resources") or filetree.exists("Maps"):
+ return mobase.ModDataChecker.VALID
+ else:
+ return mobase.ModDataChecker.INVALID
+
+ return mobase.ModDataChecker.FIXABLE
+
+ def fix(self, filetree: mobase.IFileTree) -> mobase.IFileTree:
+ ress, maps = self.get_resources_and_maps(filetree)
+
+ if ress:
+ rfolder = filetree.addDirectory("Resources")
+ for r in ress:
+ rfolder.insert(r, mobase.IFileTree.REPLACE)
+ if maps:
+ rfolder = filetree.addDirectory("Maps")
+ for r in maps:
+ rfolder.insert(r, mobase.IFileTree.REPLACE)
+ return filetree
+
+
+class DungeonSiegeIIGame(BasicGame):
+ Name = "Dungeon Siege II"
+ Author = "Holt59"
+ Version = "0.1.1"
+
+ GameName = "Dungeon Siege II"
+ GameShortName = "dungeonsiegeii"
+ GameNexusName = "dungeonsiegeii"
+ GameNexusId = 2078
+ GameSteamId = [39200]
+ GameGogId = [1142020247]
+ GameBinary = "DungeonSiege2.exe"
+ GameDataPath = ""
+ GameSavesDirectory = "%GAME_DOCUMENTS%/Save"
+ GameDocumentsDirectory = "%DOCUMENTS%/My Games/Dungeon Siege 2"
+ GameSaveExtension = "ds2party"
+ GameSupportURL = (
+ r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/"
+ "Game:-Dungeon-Siege-II"
+ )
+
+ def init(self, organizer: mobase.IOrganizer):
+ super().init(organizer)
+ self._register_feature(DungeonSiegeIIModDataChecker())
+ return True
+
+ def executables(self):
+ execs = super().executables()
+ execs.append(
+ mobase.ExecutableInfo(
+ "Dungeon Siege Video Configuration",
+ QFileInfo(self.gameDirectory().absoluteFilePath("DS2VideoConfig.exe")),
+ )
+ )
+ return execs
+
+ def iniFiles(self):
+ return ["DungeonSiege2.ini"]