diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/game_finalfantasy7remake.py | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_finalfantasy7remake.py')
| -rw-r--r-- | libs/basic_games/games/game_finalfantasy7remake.py | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_finalfantasy7remake.py b/libs/basic_games/games/game_finalfantasy7remake.py new file mode 100644 index 0000000..44dd74f --- /dev/null +++ b/libs/basic_games/games/game_finalfantasy7remake.py @@ -0,0 +1,78 @@ +import math +from pathlib import Path +from typing import Iterable, List + +import mobase + +from ..basic_game import BasicGame + + +class FinalFantasy7RemakeGame(BasicGame, mobase.IPluginFileMapper): + Name = "Final Fantasy VII Remake Support Plugin" + Author = "TheUnlocked" + Version = "1.0.0" + + GameName = "Final Fantasy VII Remake" + GameShortName = "finalfantasy7remake" + GameNexusName = "finalfantasy7remake" + GameSteamId = 1462040 + GameBinary = "ff7remake.exe" + GameSaveExtension = "sav" + # _ROOT is a placeholder value. + # In order to properly apply load order to mods, custom mapping is used below. + GameDataPath = "_ROOT" + + def __init__(self): + BasicGame.__init__(self) + mobase.IPluginFileMapper.__init__(self) + + def init(self, organizer: mobase.IOrganizer): + return BasicGame.init(self, organizer) + + def _get_mods_path(self): + """The directory path of where .pak files from mods should go""" + return ( + Path(self.gameDirectory().absolutePath()) + / "End" + / "Content" + / "Paks" + / "~mods" + ) + + def _active_mod_paths(self) -> Iterable[Path]: + mods_parent_path = Path(self._organizer.modsPath()) + modlist = self._organizer.modList().allModsByProfilePriority() + for mod in modlist: + if self._organizer.modList().state(mod) & mobase.ModState.ACTIVE: + yield mods_parent_path / mod + + def _active_mod_mappings(self, mod_paths: List[Path]) -> Iterable[mobase.Mapping]: + if not mod_paths: + return + pak_priority_digits = math.floor(math.log10(len(mod_paths))) + 1 + + for priority, mod_path in enumerate(mod_paths): + pak_prefix = str(priority).zfill(pak_priority_digits) + "_" + for child in mod_path.iterdir(): + dest_path = ( + self._get_mods_path() + / child.with_stem(pak_prefix + child.stem).name + ) + if child.is_dir() or child.suffix.lower() == ".pak": + yield mobase.Mapping( + str(child), + str(dest_path), + child.is_dir(), + ) + + def mappings(self) -> List[mobase.Mapping]: + return [ + # Not applying load order modifications to overwrites is OK + # since the UX is better this way and it will generally work out anyways + mobase.Mapping( + self._organizer.overwritePath(), + str(self._get_mods_path()), + True, + True, + ) + ] + list(self._active_mod_mappings(list(self._active_mod_paths()))) |
