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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/game_finalfantasy7remake.py
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_finalfantasy7remake.py')
-rw-r--r--libs/basic_games/games/game_finalfantasy7remake.py78
1 files changed, 78 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_finalfantasy7remake.py b/libs/basic_games/games/game_finalfantasy7remake.py
new file mode 100644
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--- /dev/null
+++ b/libs/basic_games/games/game_finalfantasy7remake.py
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+import math
+from pathlib import Path
+from typing import Iterable, List
+
+import mobase
+
+from ..basic_game import BasicGame
+
+
+class FinalFantasy7RemakeGame(BasicGame, mobase.IPluginFileMapper):
+ Name = "Final Fantasy VII Remake Support Plugin"
+ Author = "TheUnlocked"
+ Version = "1.0.0"
+
+ GameName = "Final Fantasy VII Remake"
+ GameShortName = "finalfantasy7remake"
+ GameNexusName = "finalfantasy7remake"
+ GameSteamId = 1462040
+ GameBinary = "ff7remake.exe"
+ GameSaveExtension = "sav"
+ # _ROOT is a placeholder value.
+ # In order to properly apply load order to mods, custom mapping is used below.
+ GameDataPath = "_ROOT"
+
+ def __init__(self):
+ BasicGame.__init__(self)
+ mobase.IPluginFileMapper.__init__(self)
+
+ def init(self, organizer: mobase.IOrganizer):
+ return BasicGame.init(self, organizer)
+
+ def _get_mods_path(self):
+ """The directory path of where .pak files from mods should go"""
+ return (
+ Path(self.gameDirectory().absolutePath())
+ / "End"
+ / "Content"
+ / "Paks"
+ / "~mods"
+ )
+
+ def _active_mod_paths(self) -> Iterable[Path]:
+ mods_parent_path = Path(self._organizer.modsPath())
+ modlist = self._organizer.modList().allModsByProfilePriority()
+ for mod in modlist:
+ if self._organizer.modList().state(mod) & mobase.ModState.ACTIVE:
+ yield mods_parent_path / mod
+
+ def _active_mod_mappings(self, mod_paths: List[Path]) -> Iterable[mobase.Mapping]:
+ if not mod_paths:
+ return
+ pak_priority_digits = math.floor(math.log10(len(mod_paths))) + 1
+
+ for priority, mod_path in enumerate(mod_paths):
+ pak_prefix = str(priority).zfill(pak_priority_digits) + "_"
+ for child in mod_path.iterdir():
+ dest_path = (
+ self._get_mods_path()
+ / child.with_stem(pak_prefix + child.stem).name
+ )
+ if child.is_dir() or child.suffix.lower() == ".pak":
+ yield mobase.Mapping(
+ str(child),
+ str(dest_path),
+ child.is_dir(),
+ )
+
+ def mappings(self) -> List[mobase.Mapping]:
+ return [
+ # Not applying load order modifications to overwrites is OK
+ # since the UX is better this way and it will generally work out anyways
+ mobase.Mapping(
+ self._organizer.overwritePath(),
+ str(self._get_mods_path()),
+ True,
+ True,
+ )
+ ] + list(self._active_mod_mappings(list(self._active_mod_paths())))