diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/game_gta-3-de.py | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_gta-3-de.py')
| -rw-r--r-- | libs/basic_games/games/game_gta-3-de.py | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_gta-3-de.py b/libs/basic_games/games/game_gta-3-de.py new file mode 100644 index 0000000..c9fc338 --- /dev/null +++ b/libs/basic_games/games/game_gta-3-de.py @@ -0,0 +1,72 @@ +import os +from pathlib import Path + +from PyQt6.QtCore import QDir, QFileInfo + +import mobase + +from ..basic_game import BasicGame + + +class GTA3DefinitiveEditionModDataChecker(mobase.ModDataChecker): + def __init__(self): + super().__init__() + + def dataLooksValid( + self, filetree: mobase.IFileTree + ) -> mobase.ModDataChecker.CheckReturn: + for entry in filetree: + if Path(entry.name().casefold()).suffix == ".pak": + return mobase.ModDataChecker.VALID + + return mobase.ModDataChecker.INVALID + + +class GTA3DefinitiveEditionGame(BasicGame): + Name = "Grand Theft Auto III - Definitive Edition Support Plugin" + Author = "dekart811" + Version = "1.0" + + GameName = "GTA III - Definitive Edition" + GameShortName = "grandtheftautothetrilogy" + GameNexusName = "grandtheftautothetrilogy" + GameBinary = "Gameface/Binaries/Win64/LibertyCity.exe" + GameDataPath = "Gameface/Content/Paks/~mods" + GameDocumentsDirectory = ( + "%USERPROFILE%/Documents/Rockstar Games/" + "GTA III Definitive Edition/Config/WindowsNoEditor" + ) + GameSavesDirectory = "%GAME_DOCUMENTS%/../../SaveGames" + GameSaveExtension = "sav" + GameSupportURL = ( + r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/" + "Game:-Grand-Theft-Auto:-The-Trilogy-%E2%80%90-The-Definitive-Edition" + ) + + def init(self, organizer: mobase.IOrganizer) -> bool: + super().init(organizer) + self._register_feature(GTA3DefinitiveEditionModDataChecker()) + return True + + def executables(self): + return [ + mobase.ExecutableInfo( + "GTA III - Definitive Edition", + QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())), + ), + mobase.ExecutableInfo( + "GTA III - Definitive Edition (DirectX 12)", + QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())), + ).withArgument("-dx12"), + ] + + def iniFiles(self): + return ["GameUserSettings.ini", "CustomSettings.ini"] + + def initializeProfile(self, directory: QDir, settings: mobase.ProfileSetting): + # Create the mods directory if it doesn't exist + modsPath = self.dataDirectory().absolutePath() + if not os.path.exists(modsPath): + os.mkdir(modsPath) + + super().initializeProfile(directory, settings) |
