diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/game_schedule1.py | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_schedule1.py')
| -rw-r--r-- | libs/basic_games/games/game_schedule1.py | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_schedule1.py b/libs/basic_games/games/game_schedule1.py new file mode 100644 index 0000000..8ed98d6 --- /dev/null +++ b/libs/basic_games/games/game_schedule1.py @@ -0,0 +1,112 @@ +import json +from pathlib import Path + +from PyQt6.QtCore import QDir + +import mobase + +from ..basic_features import BasicLocalSavegames, BasicModDataChecker, GlobPatterns +from ..basic_features.basic_save_game_info import ( + BasicGameSaveGame, + BasicGameSaveGameInfo, +) +from ..basic_game import BasicGame + + +def parse_schedule1_save_metadata(save_path: Path, save: mobase.ISaveGame): + metadata_file = save_path / "Game.json" + try: + with open(metadata_file) as file: + meta_data = json.load(file) + name = meta_data["OrganisationName"] + if name != (save_name := save.getName()): + name = f"{save_name} ({name})" + return { + "Name": name, + "Game version": meta_data["GameVersion"], + } + except (FileNotFoundError, json.JSONDecodeError): + return None + + +class Schedule1SaveGame(BasicGameSaveGame): + def getName(self) -> str: + metadata_file = self._filepath / "Game.json" + try: + with open(metadata_file) as file: + meta_data = json.load(file) + return meta_data["OrganisationName"] + except (FileNotFoundError, json.JSONDecodeError): + return ( + f"[{self.getSaveGroupIdentifier().rstrip('s')}] {self._filepath.stem}" + ) + + def getSaveGroupIdentifier(self) -> str: + return self._filepath.parent.name + + +class Schedule1Game(BasicGame): + Name = "Schedule I Support Plugin" + Author = "shellbj" + Version = "1.0.0" + + GameName = "Schedule I" + GameShortName = "scheduleI" + GameNexusName = "schedule1" + GameNexusId = 7381 + GameSteamId = 3164500 + + GameBinary = "Schedule I.exe" + GameValidShortNames = ["schedule1", "scheduleI"] + GameDataPath = "" + GameSavesDirectory = r"%USERPROFILE%/AppData/LocalLow/TVGS/Schedule I/Saves" + GameSupportURL = ( + r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/" + "Game:-Schedule-I" + ) + + def init(self, organizer: mobase.IOrganizer) -> bool: + super().init(organizer) + self._register_feature( + BasicModDataChecker( + GlobPatterns( + unfold=[ + # Fixes bad packaging for select mods + "ModManager&PhoneApp", + "AutoClearCompletedDeals", + ], + valid=[ + "meta.ini", # Included in installed mod folder. + "Mods", + "Plugins", + "UserData", # might not be needed + ], + delete=[ + "*.md", + "icon.png", + "fomod", # not sure this is needed either + ], + move={ + "*.dll": "Mods/", + # If these even exisit outside of mod packs + "*.ini": "UserData/", + "*.cfg": "UserData/", + "*.json": "UserData/", + }, + ) + ) + ) + self._register_feature(BasicLocalSavegames(self)) + self._register_feature( + BasicGameSaveGameInfo( + None, # no snapshot to add to the widget + parse_schedule1_save_metadata, + ) + ) + return True + + def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]: + return [ + Schedule1SaveGame(path) + for path in Path(folder.absolutePath()).glob("*/SaveGame_[1-5]") + ] |
