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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-05-16 19:51:40 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-05-16 19:51:40 -0500
commit549b84b0f8815737c93913b200dde3821a062cb0 (patch)
treef6bfd96729016847438beda9416c93f447838077 /libs/basic_games/games/game_sts2.py
parenta0747cabb420d699be3a1dd4c63f47c5153bd7b9 (diff)
mo2: catch up to upstream 2.5.3 Betas 3-11
Multi-area sync against the upstream MO2 2.5.3 beta line. Roughly three logical sections share the diff: Catch-up (Betas 3-11): - nxmaccessmanager: drop "supporter" from validRoles so non-premium supporters get the right download path (Beta 10) - mainwindow: disable tutorial triggers at the trigger sites; Qt 6.11 lockup on child windows (Beta 4) - basic_games: add Kingdom Come Deliverance 2, Slay the Spire 2 (Betas 11, 6) - uibase: add NXM collections parsing fields/accessors + (?:nxm|modl) scheme support in NXMUrl (Beta 9) - Starfield: blueprintPrefix() on IPluginGame; plugins.txt write suppression for blueprint plugins; hasInvalidBlueprint / hasUnpairedBlueprint diagnoses; Title-keyed content catalog consolidation (Betas 3-5) - downloadmanager + systemtraymanager + organizercore + iuserinterface + settings: add Beta 11 "show notifications when downloads complete or fail" toggle and the showNotification plumbing - nxmaccessmanager: restore upstream re-entry guard for OAuth refresh and the styled OAuth response page (Beta 11) - organizer_en.ts and game-bethesda *_en.ts: pull upstream HEAD strings Workarounds tab removed: - Delete settingsdialogworkarounds.{h,cpp}; drop the tab in settingsdialog.ui; move "Enable archives parsing" into General - Hardcode GameSettings::forceEnableCoreFiles() to true so the primary-master toggle-off bug (DLCs unchecked on tab refresh) can't recur; setter becomes a no-op - No-op stubs for offlineMode, useProxy, useCustomBrowser, Steam appID/credentials, executablesBlacklist, skipFileSuffixes, skipDirectories — UI gone, accessors keep call sites green - settingsdialognexus drops the custom-browser wiring; spawn drops the "Change the blacklist" Retry path Beta 9 download manager port: - fileID-first match in nxmFilesAvailable and nxmFileInfoFromMd5Available; filename remains the fallback - NexusInterface::isActiveFileStatus() helper; rewrite of nxmUpdatesAvailable to use pickNewestVersion / findUpdateChainSuccessors / resolveInstalledFileId. ARCHIVED_HIDDEN now correctly treated as inactive - std::optional<unsigned int> reservedID on DownloadInfo factories and on the three addDownload overloads; startDownloadURLs and startDownloadURLWithMeta return the canonical DownloadID instead of m_ActiveDownloads.size()-1 (which was the index, not an ID) - QHash<unsigned int, DownloadInfo*> m_ByID maintained alongside m_ActiveDownloads at every mutation site; downloadInfoByID is now O(1) via m_ByID.value(id, nullptr) LOOT remains intentionally stripped (lootcli build cruft cleaned up separately). BSA wide-path skipped — Linux UTF-8 paths already work. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/game_sts2.py')
-rw-r--r--libs/basic_games/games/game_sts2.py81
1 files changed, 81 insertions, 0 deletions
diff --git a/libs/basic_games/games/game_sts2.py b/libs/basic_games/games/game_sts2.py
new file mode 100644
index 0000000..fe992e8
--- /dev/null
+++ b/libs/basic_games/games/game_sts2.py
@@ -0,0 +1,81 @@
+from pathlib import Path
+
+from PyQt6.QtCore import QDir, QFileInfo
+
+import mobase
+
+from ..basic_features import BasicModDataChecker, GlobPatterns
+from ..basic_features.basic_save_game_info import BasicGameSaveGame
+from ..basic_game import BasicGame
+
+
+class SlayTheSpire2ModDataChecker(BasicModDataChecker):
+ def __init__(self):
+ super().__init__(
+ GlobPatterns(
+ valid=[
+ "*.pck",
+ "*.dll",
+ "*.json",
+ ],
+ move={
+ "*/*.pck": "",
+ "*/*.dll": "",
+ "*/*.json": "",
+ },
+ )
+ )
+
+
+class SlayTheSpire2Game(BasicGame):
+ Name = "Slay the Spire 2 Support Plugin"
+ Author = "Azlle"
+ Version = "1.0.1"
+
+ GameName = "Slay the Spire 2"
+ GameShortName = "slaythespire2"
+ GameNexusName = "slaythespire2"
+ GameNexusId = 8916
+ GameSteamId = 2868840
+ GameBinary = "SlayTheSpire2.exe"
+ GameDataPath = "mods"
+ GameDocumentsDirectory = "%USERPROFILE%/AppData/Roaming/SlayTheSpire2"
+
+ def init(self, organizer: mobase.IOrganizer) -> bool:
+ super().init(organizer)
+ self._register_feature(SlayTheSpire2ModDataChecker())
+ return True
+
+ def initializeProfile(self, directory: QDir, settings: mobase.ProfileSetting):
+ mods_path = Path(self.dataDirectory().absolutePath())
+ mods_path.mkdir(exist_ok=True)
+ super().initializeProfile(directory, settings)
+
+ def savesDirectory(self) -> QDir:
+ docs = QDir(self.documentsDirectory())
+ steam_dir = Path(docs.absoluteFilePath("steam"))
+ if steam_dir.exists():
+ entries = [e for e in steam_dir.iterdir() if e.is_dir()]
+ if entries:
+ return QDir(str(entries[0]))
+ return QDir(str(steam_dir))
+
+ def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]:
+ base = Path(folder.absolutePath())
+ return [
+ BasicGameSaveGame(save)
+ for save in base.rglob("*")
+ if save.is_file() and save.suffix in (".save", ".run")
+ ]
+
+ def executables(self):
+ return [
+ mobase.ExecutableInfo(
+ "Slay the Spire 2",
+ QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
+ ),
+ mobase.ExecutableInfo(
+ "Slay the Spire 2 (OpenGL)",
+ QFileInfo(self.gameDirectory().absoluteFilePath(self.binaryName())),
+ ).withArgument("--rendering-driver opengl3"),
+ ]