diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/oblivion_remaster/game_plugins.py | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/oblivion_remaster/game_plugins.py')
| -rw-r--r-- | libs/basic_games/games/oblivion_remaster/game_plugins.py | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/libs/basic_games/games/oblivion_remaster/game_plugins.py b/libs/basic_games/games/oblivion_remaster/game_plugins.py new file mode 100644 index 0000000..6777da6 --- /dev/null +++ b/libs/basic_games/games/oblivion_remaster/game_plugins.py @@ -0,0 +1,207 @@ +from functools import cmp_to_key +from typing import Sequence + +from PyQt6.QtCore import ( + QByteArray, + QCoreApplication, + QDateTime, + QFile, + QFileInfo, + QStringConverter, + QStringEncoder, + qCritical, + qWarning, +) + +import mobase + + +class OblivionRemasteredGamePlugins(mobase.GamePlugins): + """ + Reimplementation of GameGamebryo "GamePlugins" code, in the Skyrim style. + + Should properly account for disabled plugins and the loadorder.txt profile file. + """ + + def __init__(self, organizer: mobase.IOrganizer): + super().__init__() + self._last_read = QDateTime().currentDateTime() + self._organizer = organizer + # Not currently used. These plugins exist in the base game but are not enabled by default. + self._plugin_blacklist = ["TamrielLevelledRegion.esp", "AltarGymNavigation.esp"] + + def writePluginLists(self, plugin_list: mobase.IPluginList) -> None: + if not self._last_read.isValid(): + return + self.writePluginList( + plugin_list, self._organizer.profile().absolutePath() + "/plugins.txt" + ) + self.writeLoadOrderList( + plugin_list, self._organizer.profile().absolutePath() + "/loadorder.txt" + ) + self._last_read = QDateTime.currentDateTime() + + def readPluginLists(self, plugin_list: mobase.IPluginList) -> None: + load_order_path = self._organizer.profile().absolutePath() + "/loadorder.txt" + load_order = self.readLoadOrderList(plugin_list, load_order_path) + plugin_list.setLoadOrder(load_order) + self.readPluginList(plugin_list) + self._last_read = QDateTime.currentDateTime() + + def getLoadOrder(self) -> Sequence[str]: + load_order_path = self._organizer.profile().absolutePath() + "/loadorder.txt" + plugins_path = self._organizer.profile().absolutePath() + "/plugins.txt" + + load_order_is_new = ( + not self._last_read.isValid() + or not QFileInfo(load_order_path).exists() + or QFileInfo(load_order_path).lastModified() > self._last_read + ) + plugins_is_new = ( + not self._last_read.isValid() + or QFileInfo(plugins_path).lastModified() > self._last_read + ) + + if load_order_is_new or not plugins_is_new: + return self.readLoadOrderList(self._organizer.pluginList(), load_order_path) + else: + return self.readPluginList(self._organizer.pluginList()) + + def writePluginList(self, plugin_list: mobase.IPluginList, filePath: str): + self.writeList(plugin_list, filePath, False) + + def writeLoadOrderList(self, plugin_list: mobase.IPluginList, filePath: str): + self.writeList(plugin_list, filePath, True) + + def writeList( + self, plugin_list: mobase.IPluginList, filePath: str, load_order: bool + ): + plugins_file = open(filePath, "w") + encoder = ( + QStringEncoder(QStringConverter.Encoding.Utf8) + if load_order + else QStringEncoder(QStringConverter.Encoding.System) + ) + plugins_text = "# This file was automatically generated by Mod Organizer.\n" + invalid_filenames = False + written_count = 0 + plugins = plugin_list.pluginNames() + plugins_sorted = sorted( + plugins, + key=cmp_to_key( + lambda lhs, rhs: plugin_list.priority(lhs) - plugin_list.priority(rhs) + ), + ) + for plugin_name in plugins_sorted: + if ( + load_order + or plugin_list.state(plugin_name) == mobase.PluginState.ACTIVE + ): + result = encoder.encode(plugin_name) + if encoder.hasError(): + invalid_filenames = True + qCritical("invalid plugin name %s" % plugin_name) + plugins_text += result.data().decode() + "\n" + written_count += 1 + + if invalid_filenames: + qCritical( + QCoreApplication.translate( + "MainWindow", + "Some of your plugins have invalid names! These " + + "plugins can not be loaded by the game. Please see " + + "mo_interface.log for a list of affected plugins " + + "and rename them.", + ) + ) + + if written_count == 0: + qWarning( + "plugin list would be empty, this is almost certainly wrong. Not saving." + ) + else: + plugins_file.write(plugins_text) + plugins_file.close() + + def readLoadOrderList( + self, plugin_list: mobase.IPluginList, file_path: str + ) -> list[str]: + plugin_names = [ + plugin for plugin in self._organizer.managedGame().primaryPlugins() + ] + plugin_lookup: set[str] = set() + for name in plugin_names: + if name.lower() not in plugin_lookup: + plugin_lookup.add(name.lower()) + + try: + with open(file_path) as file: + for line in file: + if line.startswith("#"): + continue + plugin_file = line.rstrip("\n") + if plugin_file.lower() not in plugin_lookup: + plugin_lookup.add(plugin_file.lower()) + plugin_names.append(plugin_file) + except FileNotFoundError: + return self.readPluginList(plugin_list) + + return plugin_names + + def readPluginList(self, plugin_list: mobase.IPluginList) -> list[str]: + plugins = [plugin for plugin in plugin_list.pluginNames()] + sorted_plugins: list[str] = [] + primary = [plugin for plugin in self._organizer.managedGame().primaryPlugins()] + primary_lower = [plugin.lower() for plugin in primary] + for plugin_name in primary: + if plugin_list.state(plugin_name) != mobase.PluginState.MISSING: + plugin_list.setState(plugin_name, mobase.PluginState.ACTIVE) + sorted_plugins.append(plugin_name) + plugin_remove = [ + plugin for plugin in plugins if plugin.lower() in primary_lower + ] + for plugin in plugin_remove: + plugins.remove(plugin) + + plugins_txt_exists = True + file_path = self._organizer.profile().absolutePath() + "/plugins.txt" + file = QFile(file_path) + if not file.open(QFile.OpenModeFlag.ReadOnly): + plugins_txt_exists = False + if file.size() == 0: + plugins_txt_exists = False + if plugins_txt_exists: + while not file.atEnd(): + line = file.readLine() + file_plugin_name = QByteArray() + if line.size() > 0 and line.at(0).decode() != "#": + encoder = QStringEncoder(QStringEncoder.Encoding.System) + file_plugin_name = encoder.encode(line.trimmed().data().decode()) + if file_plugin_name.size() > 0: + if file_plugin_name.data().decode().lower() in [ + plugin.lower() for plugin in plugins + ]: + plugin_list.setState( + file_plugin_name.data().decode(), mobase.PluginState.ACTIVE + ) + sorted_plugins.append(file_plugin_name.data().decode()) + plugins.remove(file_plugin_name.data().decode()) + + file.close() + + for plugin_name in plugins: + plugin_list.setState(plugin_name, mobase.PluginState.INACTIVE) + else: + for plugin_name in plugins: + plugin_list.setState(plugin_name, mobase.PluginState.INACTIVE) + + return sorted_plugins + plugins + + def lightPluginsAreSupported(self) -> bool: + return False + + def mediumPluginsAreSupported(self) -> bool: + return False + + def blueprintPluginsAreSupported(self) -> bool: + return False |
