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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/oblivion_remaster/ue4ss
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/oblivion_remaster/ue4ss')
-rw-r--r--libs/basic_games/games/oblivion_remaster/ue4ss/__init__.py0
-rw-r--r--libs/basic_games/games/oblivion_remaster/ue4ss/model.py125
-rw-r--r--libs/basic_games/games/oblivion_remaster/ue4ss/view.py31
-rw-r--r--libs/basic_games/games/oblivion_remaster/ue4ss/widget.py175
4 files changed, 331 insertions, 0 deletions
diff --git a/libs/basic_games/games/oblivion_remaster/ue4ss/__init__.py b/libs/basic_games/games/oblivion_remaster/ue4ss/__init__.py
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/libs/basic_games/games/oblivion_remaster/ue4ss/__init__.py
diff --git a/libs/basic_games/games/oblivion_remaster/ue4ss/model.py b/libs/basic_games/games/oblivion_remaster/ue4ss/model.py
new file mode 100644
index 0000000..a3804fe
--- /dev/null
+++ b/libs/basic_games/games/oblivion_remaster/ue4ss/model.py
@@ -0,0 +1,125 @@
+import json
+from json import JSONDecodeError
+from typing import Any, Iterable
+
+from PyQt6.QtCore import (
+ QDir,
+ QFileInfo,
+ QMimeData,
+ QModelIndex,
+ QStringListModel,
+ Qt,
+)
+from PyQt6.QtWidgets import QWidget
+
+import mobase
+
+from ..constants import DEFAULT_UE4SS_MODS
+
+
+class UE4SSListModel(QStringListModel):
+ def __init__(self, parent: QWidget | None, organizer: mobase.IOrganizer):
+ super().__init__(parent)
+ self._checked_items: set[str] = set()
+ self._organizer = organizer
+ self._init_mod_states()
+
+ def _init_mod_states(self):
+ profile = QDir(self._organizer.profilePath())
+ mods_json = QFileInfo(profile.absoluteFilePath("mods.json"))
+ if mods_json.exists():
+ with open(mods_json.absoluteFilePath(), "r") as json_file:
+ try:
+ mod_data = json.load(json_file)
+ except JSONDecodeError:
+ mod_data = DEFAULT_UE4SS_MODS
+ for mod in mod_data:
+ if mod["mod_enabled"]:
+ self._checked_items.add(mod["mod_name"])
+
+ def _set_mod_states(self):
+ profile = QDir(self._organizer.profilePath())
+ mods_json = QFileInfo(profile.absoluteFilePath("mods.json"))
+ mod_list: dict[str, bool] = {}
+ if mods_json.exists():
+ with open(mods_json.absoluteFilePath(), "r") as json_file:
+ try:
+ mod_data = json.load(json_file)
+ except JSONDecodeError:
+ mod_data = DEFAULT_UE4SS_MODS
+ for mod in mod_data:
+ mod_list[mod["mod_name"]] = mod["mod_enabled"]
+ for i in range(self.rowCount()):
+ item = self.index(i, 0)
+ name = self.data(item, Qt.ItemDataRole.DisplayRole)
+ if name in mod_list:
+ self.setData(
+ item,
+ True if mod_list[name] else False,
+ Qt.ItemDataRole.CheckStateRole,
+ )
+ else:
+ self.setData(item, True, Qt.ItemDataRole.CheckStateRole)
+
+ def flags(self, index: QModelIndex) -> Qt.ItemFlag:
+ flags = super().flags(index)
+ if not index.isValid():
+ return (
+ Qt.ItemFlag.ItemIsSelectable
+ | Qt.ItemFlag.ItemIsDragEnabled
+ | Qt.ItemFlag.ItemIsDropEnabled
+ | Qt.ItemFlag.ItemIsEnabled
+ )
+ return (
+ flags
+ | Qt.ItemFlag.ItemIsUserCheckable
+ | Qt.ItemFlag.ItemIsDragEnabled & Qt.ItemFlag.ItemIsEditable
+ )
+
+ def setData(
+ self, index: QModelIndex, value: Any, role: int = Qt.ItemDataRole.EditRole
+ ) -> bool:
+ if not index.isValid() or role != Qt.ItemDataRole.CheckStateRole:
+ return False
+
+ if (
+ bool(value)
+ and self.data(index, Qt.ItemDataRole.DisplayRole) not in self._checked_items
+ ):
+ self._checked_items.add(self.data(index, Qt.ItemDataRole.DisplayRole))
+ elif (
+ not bool(value)
+ and self.data(index, Qt.ItemDataRole.DisplayRole) in self._checked_items
+ ):
+ self._checked_items.remove(self.data(index, Qt.ItemDataRole.DisplayRole))
+ self.dataChanged.emit(index, index, [role])
+ return True
+
+ def setStringList(self, strings: Iterable[str | None]):
+ super().setStringList(strings)
+ self._set_mod_states()
+
+ def data(self, index: QModelIndex, role: int = Qt.ItemDataRole.DisplayRole) -> Any:
+ if not index.isValid():
+ return None
+
+ if role == Qt.ItemDataRole.CheckStateRole:
+ return (
+ Qt.CheckState.Checked
+ if self.data(index, Qt.ItemDataRole.DisplayRole) in self._checked_items
+ else Qt.CheckState.Unchecked
+ )
+
+ return super().data(index, role)
+
+ def canDropMimeData(
+ self,
+ data: QMimeData | None,
+ action: Qt.DropAction,
+ row: int,
+ column: int,
+ parent: QModelIndex,
+ ) -> bool:
+ if action == Qt.DropAction.MoveAction and (row != -1 or column != -1):
+ return True
+ return False
diff --git a/libs/basic_games/games/oblivion_remaster/ue4ss/view.py b/libs/basic_games/games/oblivion_remaster/ue4ss/view.py
new file mode 100644
index 0000000..bb994ca
--- /dev/null
+++ b/libs/basic_games/games/oblivion_remaster/ue4ss/view.py
@@ -0,0 +1,31 @@
+from typing import Iterable
+
+from PyQt6.QtCore import QModelIndex, Qt, pyqtSignal
+from PyQt6.QtGui import QDropEvent
+from PyQt6.QtWidgets import QAbstractItemView, QListView, QWidget
+
+
+class UE4SSView(QListView):
+ data_dropped = pyqtSignal()
+
+ def __init__(self, parent: QWidget | None):
+ super().__init__(parent)
+ self.setAcceptDrops(True)
+ self.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
+ self.setDragEnabled(True)
+ self.setAcceptDrops(True)
+ self.setDropIndicatorShown(True)
+ self.setDragDropMode(QAbstractItemView.DragDropMode.InternalMove)
+ self.setDefaultDropAction(Qt.DropAction.MoveAction)
+ if (viewport := self.viewport()) is not None:
+ viewport.setAcceptDrops(True)
+
+ def dropEvent(self, e: QDropEvent | None):
+ super().dropEvent(e)
+ self.data_dropped.emit()
+
+ def dataChanged(
+ self, topLeft: QModelIndex, bottomRight: QModelIndex, roles: Iterable[int] = ()
+ ):
+ super().dataChanged(topLeft, bottomRight, roles)
+ self.repaint()
diff --git a/libs/basic_games/games/oblivion_remaster/ue4ss/widget.py b/libs/basic_games/games/oblivion_remaster/ue4ss/widget.py
new file mode 100644
index 0000000..246b7fa
--- /dev/null
+++ b/libs/basic_games/games/oblivion_remaster/ue4ss/widget.py
@@ -0,0 +1,175 @@
+import json
+from functools import cmp_to_key
+from json import JSONDecodeError
+from pathlib import Path
+
+from PyQt6.QtCore import QDir, QFileInfo, Qt
+from PyQt6.QtWidgets import QGridLayout, QWidget
+
+import mobase
+
+from ..constants import DEFAULT_UE4SS_MODS, UE4SSModInfo
+from .model import UE4SSListModel
+from .view import UE4SSView
+
+
+class UE4SSTabWidget(QWidget):
+ def __init__(self, parent: QWidget | None, organizer: mobase.IOrganizer):
+ super().__init__(parent)
+ self._organizer = organizer
+ self._view = UE4SSView(self)
+ self._layout = QGridLayout(self)
+ self._layout.addWidget(self._view)
+ self._model = UE4SSListModel(self._view, organizer)
+ self._view.setModel(self._model)
+ self._model.dataChanged.connect(self.write_mod_list) # type: ignore
+ self._view.data_dropped.connect(self.write_mod_list) # type: ignore
+ organizer.onProfileChanged(lambda profile_a, profile_b: self._parse_mod_files())
+ organizer.modList().onModInstalled(self.update_mod_files)
+ organizer.modList().onModRemoved(lambda mod: self._parse_mod_files())
+ organizer.modList().onModStateChanged(self.update_mod_files)
+ self._parse_mod_files()
+
+ def get_mod_list(self) -> list[str]:
+ mod_list: list[str] = []
+ for index in range(self._model.rowCount()):
+ mod_list.append(
+ self._model.data(
+ self._model.index(index, 0), Qt.ItemDataRole.DisplayRole
+ )
+ )
+ return mod_list
+
+ def update_mod_files(
+ self, mods: dict[str, mobase.ModState] | mobase.IModInterface | str
+ ):
+ mod_list: list[mobase.IModInterface] = []
+ if isinstance(mods, dict):
+ for mod in mods.keys():
+ mod_list.append(self._organizer.modList().getMod(mod))
+ elif isinstance(mods, mobase.IModInterface):
+ mod_list.append(mods)
+ else:
+ mod_list.append(self._organizer.modList().getMod(mods))
+
+ for mod in mod_list:
+ tree = mod.fileTree()
+ ue4ss_files = tree.find("UE4SS")
+ if not ue4ss_files:
+ ue4ss_files = tree.find(
+ "Root/OblivionRemastered/Binaries/Win64/ue4ss/Mods"
+ )
+ if isinstance(ue4ss_files, mobase.IFileTree):
+ for entry in ue4ss_files:
+ if isinstance(entry, mobase.IFileTree):
+ if enabled_txt := entry.find("enabled.txt"):
+ try:
+ Path(mod.absolutePath(), enabled_txt.path("/")).unlink()
+ self._organizer.modDataChanged(mod)
+ except FileNotFoundError:
+ pass
+
+ self._parse_mod_files()
+
+ def _parse_mod_files(self):
+ from ...game_oblivion_remaster import OblivionRemasteredGame
+
+ mod_list: set[str] = set()
+ for mod in self._organizer.modList().allMods():
+ if (
+ mobase.ModState(self._organizer.modList().state(mod))
+ & mobase.ModState.ACTIVE
+ ):
+ tree = self._organizer.modList().getMod(mod).fileTree()
+ ue4ss_files = tree.find("UE4SS")
+ if not ue4ss_files:
+ ue4ss_files = tree.find(
+ "Root/OblivionRemastered/Binaries/Win64/ue4ss/Mods"
+ )
+ if isinstance(ue4ss_files, mobase.IFileTree):
+ for entry in ue4ss_files:
+ if isinstance(entry, mobase.IFileTree):
+ if entry.find("scripts/main.lua"):
+ mod_list.add(entry.name())
+ if enabled_txt := entry.find("enabled.txt"):
+ try:
+ Path(
+ self._organizer.modList()
+ .getMod(mod)
+ .absolutePath(),
+ enabled_txt.path("/"),
+ ).unlink()
+ self._organizer.modDataChanged(
+ self._organizer.modList().getMod(mod)
+ )
+ except FileNotFoundError:
+ pass
+
+ game = self._organizer.managedGame()
+ if isinstance(game, OblivionRemasteredGame):
+ if game.ue4ssDirectory().exists():
+ for dir_info in game.ue4ssDirectory().entryInfoList(
+ QDir.Filter.Dirs | QDir.Filter.NoDotAndDotDot
+ ):
+ if QFileInfo(
+ QDir(dir_info.absoluteFilePath()).absoluteFilePath(
+ "scripts/main.lua"
+ )
+ ).exists():
+ mod_list.add(dir_info.fileName())
+ if QFileInfo(
+ QDir(dir_info.absoluteFilePath()).absoluteFilePath(
+ "enabled.txt"
+ )
+ ).exists():
+ Path(dir_info.absoluteFilePath(), "enabled.txt").unlink()
+
+ final_list = sorted(mod_list, key=cmp_to_key(self.sort_mods))
+ self._model.setStringList(final_list)
+
+ def write_mod_list(self):
+ mod_list: list[UE4SSModInfo] = []
+ profile = QDir(self._organizer.profilePath())
+ mods_txt = QFileInfo(profile.absoluteFilePath("mods.txt"))
+ with open(mods_txt.absoluteFilePath(), "w") as txt_file:
+ for i in range(self._model.rowCount()):
+ item = self._model.index(i, 0)
+ name = self._model.data(item, Qt.ItemDataRole.DisplayRole)
+ active = (
+ self._model.data(item, Qt.ItemDataRole.CheckStateRole)
+ == Qt.CheckState.Checked
+ )
+ mod_list.append({"mod_name": name, "mod_enabled": active})
+ txt_file.write(f"{name} : {1 if active else 0}\n")
+ mods_json = QFileInfo(profile.absoluteFilePath("mods.json"))
+ with open(mods_json.absoluteFilePath(), "w") as json_file:
+ json_file.write(json.dumps(mod_list, indent=4))
+
+ def sort_mods(self, mod_a: str, mod_b: str) -> int:
+ profile = QDir(self._organizer.profilePath())
+ mods_json = QFileInfo(profile.absoluteFilePath("mods.json"))
+ mods_list: list[str] = []
+ if mods_json.exists() and mods_json.isFile():
+ with open(mods_json.absoluteFilePath(), "r") as json_file:
+ try:
+ mods = json.load(json_file)
+ except JSONDecodeError:
+ mods = DEFAULT_UE4SS_MODS
+ for mod in mods:
+ if mod["mod_enabled"]:
+ mods_list.append(mod["mod_name"])
+ index_a = -1
+ if mod_a in mods_list:
+ index_a = mods_list.index(mod_a)
+ index_b = -1
+ if mod_b in mods_list:
+ index_b = mods_list.index(mod_b)
+ if index_a != -1 and index_b != -1:
+ return index_a - index_b
+ if index_a != -1:
+ return -1
+ if index_b != -1:
+ return 1
+ if mod_a < mod_b:
+ return -1
+ return 1