diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/basic_games/games/stalkeranomaly/XRObject.py | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/games/stalkeranomaly/XRObject.py')
| -rw-r--r-- | libs/basic_games/games/stalkeranomaly/XRObject.py | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/libs/basic_games/games/stalkeranomaly/XRObject.py b/libs/basic_games/games/stalkeranomaly/XRObject.py new file mode 100644 index 0000000..d1eccdb --- /dev/null +++ b/libs/basic_games/games/stalkeranomaly/XRObject.py @@ -0,0 +1,277 @@ +# -*- encoding: utf-8 -*- + +import io +from enum import IntFlag +from typing import List + +from .XRIO import XRReader +from .XRMath import IFlag, IVec3 +from .XRNET import XRNETState + + +class XRFlag(IntFlag): + CHUNK_ALIFE = 0x0 + CHUNK_SPAWN = 0x1 + CHUNK_OBJECT = 0x2 + CHUNK_GAME_TIME = 0x5 + CHUNK_REGISTRY = 0x9 + + SPAWN_VERSION = 1 << 5 + + MSG_UPDATE = 0x0 + MSG_SPAWN = 0x1 + + TRADER_INFINITE_AMMO = 0x1 + + +class XRAbstract: + def __init__(self, name: str = ""): + self._valid = False + self.name = name + self.name_replace = "" + self.rp = 0xFE + self.position = IVec3(0.0, 0.0, 0.0) + self.angle = IVec3(0.0, 0.0, 0.0) + self.respawn_time = 0 + self.id = 0xFFFF + self.id_parent = 0xFFFF + self.id_phantom = 0xFFFF + self.flags = IFlag(0) + self.version = 0 + self.game_type = IFlag(0) + self.script_version = 0 + self.client_data: List[int] = [] + self.spawn_id = 0 + self.ini_str = "" + + def read_spawn(self, reader: XRReader): + spawn = reader.u16() + if spawn != XRFlag.MSG_SPAWN: + self._valid = False + return + self.name = reader.str() + self.name2 = reader.str() + reader.seek(1, io.SEEK_CUR) # temp_gt + self.rp = reader.u8() + self.position = reader.fvec3() + self.angle = reader.fvec3() + self.respawn_time = reader.u16() + self.id = reader.u16() + self.id_parent = reader.u16() + self.id_phantom = reader.u16() + self.flags = IFlag(reader.u16()) + if self.flags.has(XRFlag.SPAWN_VERSION): + self.version = reader.u16() + if self.version == 0: + reader._pos -= 2 # pyright: ignore[reportPrivateUsage] + return + if self.version > 120: + self.game_type.set(reader.u16()) + if self.version > 69: + self.script_version = reader.u16() + if self.version > 70: + cl_size = 0 + if self.version > 93: + cl_size = reader.u16() + else: + cl_size = reader.u8() + if cl_size > 0: + for _ in range(cl_size): + data = reader.u8() + self.client_data.append(data) + if self.version > 79: + self.spawn_id = reader.u16() + self._valid = True + + def __bool__(self): + return self._valid + + +class XRVisual: + def __init__(self): + self.visual_name = "" + self.startup_animation = "" + self.flags = IFlag(0) + + def read_visual(self, reader: XRReader, version: int): + self.visual_name = reader.str() + self.flags = IFlag(reader.u8()) + + +class XRBoneData: + def __init__(self): + self.bones_mask = -1 + self.root_bone = 0 + self.min = IVec3(0.0, 0.0, 0.0) + self.max = IVec3(0.0, 0.0, 0.0) + self.bones: list[XRNETState] = [] + + def load(self, reader: XRReader): + self.bones_mask = reader.u64() + self.root_bone = reader.u16() + self.min = reader.fvec3() + self.max = reader.fvec3() + bones_count = reader.u16() + for _ in range(bones_count): + bone = XRNETState() + bone.read(reader, self.min, self.max) + self.bones.append(bone) + + +class XRSkeleton: + def __init__(self): + self.source_id = -1 + self.saved_bones = XRBoneData() + + def read_state(self, reader: XRReader): + self.visual_animation = reader.str() + flags = IFlag(reader.u8()) + self.source_id = reader.u16() + if flags.has(4): + self.saved_bones.load(reader) + + +class XRObject(XRAbstract): + def __init__(self): + super().__init__() + self.graph_id = 0 + self.distance = 0.0 + self.direct_control = True + self.node_id = 0 + self.story_id = -1 + self.spawn_story_id = -1 + + def read_spawn(self, reader: XRReader): + super().read_spawn(reader) + size = reader.u16() + if size <= 2: + self._valid = False + return + self.read_state(reader) + + def read_state(self, reader: XRReader): + self.graph_id = reader.u16() + self.distance = reader.float() + self.direct_control = bool(reader.u32()) + self.node_id = reader.u32() + self.flags.set(reader.u32()) + self.ini_str = reader.str() + self.story_id = reader.u32() + self.spawn_story_id = reader.u32() + + def read_update(self, reader: XRReader): + update = reader.u16() + if update != XRFlag.MSG_UPDATE: + self._valid = False + return + + +class XRDynamicObject(XRObject): + def __init__(self): + super().__init__() + self.time_id = -1 + self.switch_counter = 0 + + +class XRDynamicObjectVisual(XRDynamicObject, XRVisual): + def read_state(self, reader: XRReader): + XRDynamicObject.read_state(self, reader) + if self.version > 31: + XRVisual.read_visual(self, reader, self.version) + + +class XRCreatureAbstract(XRDynamicObjectVisual): + def __init__(self): + super().__init__() + self.team = 0 + self.squad = 0 + self.group = 0 + self.health = 1.0 + self.dynamic_out: list[int] = [] + self.dynamic_in: list[int] = [] + self.killer_id = -1 + self.death_time = 0 + + def read_state(self, reader: XRReader): + super().read_state(reader) + self.team = reader.u8() + self.squad = reader.u8() + self.group = reader.u8() + self.health = reader.float() * 100 + + for _ in range(reader.u32()): + _id = reader.u16() + self.dynamic_out.append(_id) + + for _ in range(reader.u32()): + _id = reader.u16() + self.dynamic_in.append(_id) + + self.killer_id = reader.u16() + self.death_time = reader.u64() + + +class XRTraderAbstract: + def __init__(self): + self.money = 0 + self.max_item_mass = 0 + self.character_name = "" + self.character_name_str = "" + self.character_profile = "" + self.specific_character = "" + self.community_index = -1 + self.rank = -1 # -MAX_INT? + self.reputation = -1 # -MAX_INT? + self.dead_body_can_take = True + self.dead_body_closed = False + self.trader_flags = IFlag(0) + self.trader_flags.remove(XRFlag.TRADER_INFINITE_AMMO) + + def read_state(self, reader: XRReader): + self.money = reader.u32() + self.specific_character = reader.str() + self.trader_flags.assign(reader.u32()) + self.character_profile = reader.str() + self.community_index = reader.s32() + self.rank = reader.s32() + self.reputation = reader.s32() + self.character_name_str = reader.str() + self.dead_body_can_take = reader.u8() == 1 + self.dead_body_closed = reader.u8() == 1 + + +class XRCreatureActor(XRCreatureAbstract, XRTraderAbstract, XRSkeleton): + def __init__(self): + XRCreatureAbstract.__init__(self) + XRTraderAbstract.__init__(self) + XRSkeleton.__init__(self) + self.state = 0 + self.acceleration = IVec3(0.0, 0.0, 0.0) + self.velocity = IVec3(0.0, 0.0, 0.0) + self.radiation = 0.0 + self.weapon = 0 + self.num_items = 0 + self.holder_id = -1 + + def read_spawn(self, reader: XRReader): + XRCreatureAbstract.read_spawn(self, reader) + + def read_state(self, reader: XRReader): + XRCreatureAbstract.read_state(self, reader) + XRTraderAbstract.read_state(self, reader) + XRSkeleton.read_state(self, reader) + self.holder_id = reader.u16() + + def read_update(self, reader: XRReader): + XRCreatureAbstract.read_update(self, reader) + # XRTraderAbstract.read_update(self, reader) # Future? + self.state = reader.u16() + # acceleration (r_sdir) + reader.seek(2, io.SEEK_CUR) # u16 + reader.seek(4, io.SEEK_CUR) # float + # velocity (r_sdir) + reader.seek(2, io.SEEK_CUR) # u16 + reader.seek(4, io.SEEK_CUR) # float + self.radiation = reader.float() + self.weapon = reader.u8() + self.num_items = reader.u16() |
