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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 19:04:11 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 19:04:11 -0600
commit8a10147bbb1fe6589c4205bcfd26d6d696512ced (patch)
tree66fe7403114e2d63fa48ceee14352bee4dbddae0 /libs/basic_games/gog_utils.py
parenta03455028d8b79a1196bffc2f80c2455c41db065 (diff)
Add Root Builder plugin, Linux game detection, and OMOD installer fix
- New native Root Builder plugin (src/plugins/rootbuilder.py) with copy and symlink deploy modes, auto-deploy hooks, backup/restore, and third-party conflict detection that moves incompatible plugins to DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid Wine/Proton path resolution issues with symlinked executables. - Fix basic_games detection on Linux: steam_utils now checks native Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses correct Linux Heroic config paths, gog_utils falls back to Heroic GOG installed.json when Windows registry is unavailable. - Fix OMOD installer crash: isArchiveSupported now handles both IFileTree (from mod list refresh) and string (from install check) arguments. - Add flatpak manifest step to copy source-tree Python plugins (src/plugins/*.py) into the build output. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games/gog_utils.py')
-rw-r--r--libs/basic_games/gog_utils.py43
1 files changed, 41 insertions, 2 deletions
diff --git a/libs/basic_games/gog_utils.py b/libs/basic_games/gog_utils.py
index e5e6d24..de66ec2 100644
--- a/libs/basic_games/gog_utils.py
+++ b/libs/basic_games/gog_utils.py
@@ -1,12 +1,50 @@
# Code adapted from EzioTheDeadPoet / erri120:
# https://github.com/ModOrganizer2/modorganizer-basic_games/pull/5
+from __future__ import annotations
+
+import json
+import sys
import winreg
from pathlib import Path
+def _find_heroic_gog_games() -> dict[str, Path]:
+ """Detect GOG games installed via Heroic Launcher on Linux."""
+ games: dict[str, Path] = {}
+
+ for candidate in (
+ Path.home() / ".config" / "heroic" / "gog_store" / "installed.json",
+ Path.home()
+ / ".var"
+ / "app"
+ / "com.heroicgameslauncher.hgl"
+ / "config"
+ / "heroic"
+ / "gog_store"
+ / "installed.json",
+ ):
+ if not candidate.is_file():
+ continue
+ try:
+ with open(candidate, encoding="utf-8") as f:
+ data = json.load(f)
+ for game in data.get("installed", []):
+ app_name = game.get("appName", "")
+ install_path = game.get("install_path") or game.get("installPath", "")
+ if app_name and install_path:
+ games[str(app_name)] = Path(install_path)
+ except (json.JSONDecodeError, OSError) as e:
+ print(
+ f'Unable to parse Heroic GOG installed games from "{candidate}": {e}',
+ file=sys.stderr,
+ )
+
+ return games
+
+
def find_games() -> dict[str, Path]:
- # List the game IDs from the registry:
+ # List the game IDs from the registry (Windows):
game_ids: list[str] = []
try:
with winreg.OpenKey(
@@ -18,7 +56,8 @@ def find_games() -> dict[str, Path]:
if game_key.isdigit():
game_ids.append(game_key)
except FileNotFoundError:
- return {}
+ # Windows registry not available; try Heroic GOG on Linux.
+ return _find_heroic_gog_games()
# For each game, query the path:
games: dict[str, Path] = {}