diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-03-12 07:08:09 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-03-12 07:08:09 -0500 |
| commit | 755698f1adceef55f52c8e44c9746537885c9bf7 (patch) | |
| tree | 23d1a9fea936805708eeccf2ac2684620565d328 /libs/basic_games_native/src/basicgameplugin.h | |
| parent | 019870ffd8308d94289d72d45abeb3db39ccde92 (diff) | |
Replace Python plugins with native C++ .so, remove bundled Python (~95MB)
- Add native plugins: form43_checker, script_extender_checker, preview_dds,
basic_games (75 game defs via IPluginProxy pattern with Steam/GOG detection)
- Remove portable Python from Dockerfile and build-inner.sh
- Add Python settings tab with venv support (system python3 + PyQt6)
- Skip loading plugin_python.so when Python disabled (default: off)
- Update pythonrunner.cpp to use venv at ~/.local/share/fluorine/python-venv/
- Preserve real file permissions in FUSE VFS (fixes native executable +x bits)
- Add FUSE_SET_ATTR_MODE handler so chmod works through VFS
- Fix desktop shortcut Exec= to use fluorine-manager launcher, not bare binary
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games_native/src/basicgameplugin.h')
| -rw-r--r-- | libs/basic_games_native/src/basicgameplugin.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/libs/basic_games_native/src/basicgameplugin.h b/libs/basic_games_native/src/basicgameplugin.h new file mode 100644 index 0000000..17f4ec9 --- /dev/null +++ b/libs/basic_games_native/src/basicgameplugin.h @@ -0,0 +1,73 @@ +#ifndef BASICGAMEPLUGIN_H +#define BASICGAMEPLUGIN_H + +#include "gamedefs.h" + +#include <uibase/iplugingame.h> +#include <uibase/imoinfo.h> + +#include <QDir> +#include <QIcon> +#include <QString> + +class BasicGamePlugin : public MOBase::IPluginGame +{ + Q_OBJECT + Q_INTERFACES(MOBase::IPlugin MOBase::IPluginGame) + +public: + explicit BasicGamePlugin(const GameDefinition& def); + + // IPlugin + bool init(MOBase::IOrganizer* organizer) override; + QString name() const override; + QString localizedName() const override; + QString author() const override; + QString description() const override; + MOBase::VersionInfo version() const override; + QList<MOBase::PluginSetting> settings() const override; + + // IPluginGame + QString gameName() const override; + void detectGame() override; + void initializeProfile(const QDir& directory, + ProfileSettings settings) const override; + std::vector<std::shared_ptr<const MOBase::ISaveGame>> + listSaves(QDir folder) const override; + bool isInstalled() const override; + QIcon gameIcon() const override; + QDir gameDirectory() const override; + QDir dataDirectory() const override; + void setGamePath(const QString& path) override; + QDir documentsDirectory() const override; + QDir savesDirectory() const override; + QList<MOBase::ExecutableInfo> executables() const override; + QList<MOBase::ExecutableForcedLoadSetting> executableForcedLoads() const override; + QString steamAPPId() const override; + QStringList primaryPlugins() const override; + QStringList gameVariants() const override; + void setGameVariant(const QString& variant) override; + QString binaryName() const override; + QString gameShortName() const override; + QStringList validShortNames() const override; + QString gameNexusName() const override; + QStringList iniFiles() const override; + QStringList DLCPlugins() const override; + LoadOrderMechanism loadOrderMechanism() const override; + SortMechanism sortMechanism() const override; + int nexusGameID() const override; + bool looksValid(QDir const& dir) const override; + QString gameVersion() const override; + QString getLauncherName() const override; + QString getSupportURL() const override; + +private: + QString resolveVariables(const QString& input) const; + + GameDefinition m_def; + MOBase::IOrganizer* m_organizer = nullptr; + QString m_gameDir; + bool m_installed = false; +}; + +#endif // BASICGAMEPLUGIN_H |
