diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-03-12 07:08:09 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-03-12 07:08:09 -0500 |
| commit | 755698f1adceef55f52c8e44c9746537885c9bf7 (patch) | |
| tree | 23d1a9fea936805708eeccf2ac2684620565d328 /libs/basic_games_native/src/gamedefs.h | |
| parent | 019870ffd8308d94289d72d45abeb3db39ccde92 (diff) | |
Replace Python plugins with native C++ .so, remove bundled Python (~95MB)
- Add native plugins: form43_checker, script_extender_checker, preview_dds,
basic_games (75 game defs via IPluginProxy pattern with Steam/GOG detection)
- Remove portable Python from Dockerfile and build-inner.sh
- Add Python settings tab with venv support (system python3 + PyQt6)
- Skip loading plugin_python.so when Python disabled (default: off)
- Update pythonrunner.cpp to use venv at ~/.local/share/fluorine/python-venv/
- Preserve real file permissions in FUSE VFS (fixes native executable +x bits)
- Add FUSE_SET_ATTR_MODE handler so chmod works through VFS
- Fix desktop shortcut Exec= to use fluorine-manager launcher, not bare binary
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/basic_games_native/src/gamedefs.h')
| -rw-r--r-- | libs/basic_games_native/src/gamedefs.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/libs/basic_games_native/src/gamedefs.h b/libs/basic_games_native/src/gamedefs.h new file mode 100644 index 0000000..bda93eb --- /dev/null +++ b/libs/basic_games_native/src/gamedefs.h @@ -0,0 +1,61 @@ +#ifndef GAMEDEFS_H +#define GAMEDEFS_H + +#include <uibase/iplugingame.h> + +#include <QList> +#include <QString> +#include <QStringList> + +#include <vector> + +struct GameDefinition { + // Plugin metadata + QString pluginName; + QString author; + QString version; // parsed as VersionInfo string + + // Game identity + QString gameName; + QString gameShortName; + QStringList validShortNames; + + // Store IDs + QList<int> steamAppIds; + QList<int> gogAppIds; + QStringList epicAppIds; + + // Executables + QString binaryName; + QString launcherName; + + // Nexus + QString gameNexusName; + int nexusGameId = 0; + + // Directories (may contain %DOCUMENTS%, %USERPROFILE%, %GAME_PATH%, + // %GAME_DOCUMENTS%) + QString dataDirectory; + QString documentsDirectory; + QString savesDirectory; + QString saveExtension; + + // Configuration + QStringList iniFiles; + QString supportURL; + + // Load order / sorting + MOBase::IPluginGame::LoadOrderMechanism loadOrderMechanism = + MOBase::IPluginGame::LoadOrderMechanism::None; + MOBase::IPluginGame::SortMechanism sortMechanism = + MOBase::IPluginGame::SortMechanism::NONE; + + // Plugins + QStringList primaryPlugins; + QStringList dlcPlugins; +}; + +// Returns the complete list of all game definitions +const std::vector<GameDefinition>& allGameDefinitions(); + +#endif // GAMEDEFS_H |
