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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/bsapacker/src/TextureArchiveBuilder.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/bsapacker/src/TextureArchiveBuilder.cpp')
-rw-r--r--libs/bsapacker/src/TextureArchiveBuilder.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/libs/bsapacker/src/TextureArchiveBuilder.cpp b/libs/bsapacker/src/TextureArchiveBuilder.cpp
new file mode 100644
index 0000000..123a48d
--- /dev/null
+++ b/libs/bsapacker/src/TextureArchiveBuilder.cpp
@@ -0,0 +1,137 @@
+#include <bsapacker/TextureArchiveBuilder.h>
+
+#include <bsapacker/ArchiveBuilderHelper.h>
+#include <QDirIterator>
+#include <QApplication>
+#include <QDebug>
+
+#include <cstdint>
+#include <filesystem>
+#include <fstream>
+
+using namespace libbsarch;
+
+namespace BsaPacker
+{
+ // 4 GiB limit for the Fallout 4 Creation Kit. The game itself has no limit so could make an optional setting
+ // This does not consider size after compression or share data
+ const qint64 TextureArchiveBuilder::SIZE_LIMIT = (qint64)1024 * 1024 * 1024 * 4;
+
+ TextureArchiveBuilder::TextureArchiveBuilder(const IArchiveBuilderHelper* archiveBuilderHelper, const QDir& rootDir, const bsa_archive_type_t& type)
+ : m_ArchiveBuilderHelper(archiveBuilderHelper), m_RootDirectory(rootDir), m_ArchiveType(type)
+ {
+ this->m_Cancelled = false;
+ this->m_Archives.emplace_back(std::make_unique<libbsarch::bs_archive_auto>(this->m_ArchiveType));
+ }
+
+ uint32_t TextureArchiveBuilder::setFiles()
+ {
+ uint32_t compressibleFiles = 0;
+ int count = 0;
+ qint64 currentSize = 0;
+ const auto& dirString = (this->m_RootDirectory.path() + '/').toStdWString();
+ const auto& rootDirFiles = this->m_ArchiveBuilderHelper->getRootDirectoryFilenames(dirString);
+ qDebug() << "root is: " << m_RootDirectory.path() + '/';
+
+ QDirIterator iterator(this->m_RootDirectory.absolutePath(), QDir::Files, QDirIterator::Subdirectories);
+ while (iterator.hasNext()) {
+ QApplication::processEvents();
+
+ if (this->m_Cancelled) {
+ for (auto& archive : this->m_Archives) {
+ archive.reset();
+ }
+ return 0;
+ }
+
+ const QFileInfo& fileInfo = iterator.nextFileInfo();
+ const QString& filepath = fileInfo.absoluteFilePath();
+ const bool ignored = this->m_ArchiveBuilderHelper->isFileIgnorable(filepath.toStdWString(), rootDirFiles);
+
+ Q_EMIT this->valueChanged(++count);
+ if (ignored || !filepath.endsWith(".dds", Qt::CaseInsensitive)) {
+ continue;
+ }
+
+ currentSize += fileInfo.size();
+ if (currentSize > SIZE_LIMIT) {
+ currentSize = fileInfo.size();
+ this->m_Archives.back()->set_compressed(true);
+ this->m_Archives.back()->set_dds_callback(TextureArchiveBuilder::DDSCallback, this->getRootPath().toStdWString());
+ compressibleFiles = 0;
+ this->m_Archives.emplace_back(std::make_unique<libbsarch::bs_archive_auto>(this->m_ArchiveType));
+ this->setShareData(true);
+ }
+
+ ++compressibleFiles;
+ auto fileBlob = disk_blob(
+ dirString,
+ filepath.toStdWString());
+ this->m_Archives.back()->add_file_from_disk(fileBlob);
+ qDebug() << "file is: " << filepath;
+ }
+ this->m_Archives.back()->set_compressed(true);
+ this->m_Archives.back()->set_dds_callback(TextureArchiveBuilder::DDSCallback, this->getRootPath().toStdWString());
+ return compressibleFiles;
+ }
+
+ void TextureArchiveBuilder::setShareData(const bool value)
+ {
+ this->m_Archives.back()->set_share_data(value);
+ }
+
+ std::vector<std::unique_ptr<libbsarch::bs_archive_auto>> TextureArchiveBuilder::getArchives()
+ {
+ return std::move(this->m_Archives);
+ }
+
+ uint32_t TextureArchiveBuilder::getFileCount() const
+ {
+ return this->m_ArchiveBuilderHelper->getFileCount(this->m_RootDirectory.path().toStdWString());
+ }
+
+ QString TextureArchiveBuilder::getRootPath() const
+ {
+ return this->m_RootDirectory.path();
+ }
+
+ void TextureArchiveBuilder::cancel()
+ {
+ this->m_Cancelled = true;
+ }
+
+ void TextureArchiveBuilder::DDSCallback(bsa_archive_t, const wchar_t* file_path, bsa_dds_info_t* dds_info, void* context)
+ {
+ const auto& path = *static_cast<std::wstring*>(context) + L'/' + std::wstring(file_path);
+ std::ifstream file(std::filesystem::path(path), std::ios::binary);
+ if (!file) {
+ throw std::runtime_error("Failed to open DDS");
+ }
+
+ uint8_t header[128] = {};
+ file.read(reinterpret_cast<char*>(header), sizeof(header));
+ if (file.gcount() != static_cast<std::streamsize>(sizeof(header))) {
+ throw std::runtime_error("Invalid DDS header");
+ }
+
+ if (!(header[0] == 'D' && header[1] == 'D' && header[2] == 'S' && header[3] == ' ')) {
+ throw std::runtime_error("Not a DDS file");
+ }
+
+ auto le32 = [](const uint8_t* p) -> uint32_t {
+ return static_cast<uint32_t>(p[0]) |
+ (static_cast<uint32_t>(p[1]) << 8) |
+ (static_cast<uint32_t>(p[2]) << 16) |
+ (static_cast<uint32_t>(p[3]) << 24);
+ };
+
+ // DDS_HEADER starts at byte 4.
+ const uint32_t height = le32(&header[12]); // 4 + 8
+ const uint32_t width = le32(&header[16]); // 4 + 12
+ const uint32_t mips = le32(&header[28]); // 4 + 24
+
+ dds_info->width = width;
+ dds_info->height = height;
+ dds_info->mipmaps = mips > 0 ? mips : 1;
+ }
+} // namespace BsaPacker