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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
commit892070f3dec1dc690983fd862880e37e711c2516 (patch)
tree423da9fca609a9239efbb6c74ab2e8657975c5a4 /libs/bsatk/include
parenta0355c9b897281d0bfea48bec9d490724ecabd96 (diff)
Add BSA in-memory extraction and nested preview support
bsatk: - Archive::extractToMemory() extracts a file directly into a byte buffer instead of a filesystem path, backed by a std::ostringstream sink. - Archive::findFile() locates a file by relative path, case-insensitive and separator-agnostic, walking the folder tree recursively. - extractDirect/extractCompressed now take std::ostream& so both the ofstream and ostringstream paths share the same implementation. libbsarch: shim rewrite on Linux to map the Windows API surface onto bsatk::Archive, enabling preview_bsa to open vanilla BSAs via the same interface as other plugins. preview_bsa: double-click on a file in the BSA tree now extracts the bytes via extractToMemory() and hands them to IOrganizer::previewFileData for nested preview rendering (e.g. NIF inside a BSA). uibase + organizerproxy + organizercore: new IOrganizer::previewFileData virtual that routes in-memory file bytes through the first registered IPluginPreview matching the extension. Uses heap + WA_DeleteOnClose + open() to avoid nested exec() softlock from mod info filetree -> preview_bsa tree -> nif preview. docker/build-inner.sh: stage preview_nif shaders into plugin_data/shaders so ShaderManager can load them via IOrganizer::getPluginDataPath(). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/bsatk/include')
-rw-r--r--libs/bsatk/include/bsatk/bsaarchive.h21
1 files changed, 19 insertions, 2 deletions
diff --git a/libs/bsatk/include/bsatk/bsaarchive.h b/libs/bsatk/include/bsatk/bsaarchive.h
index cd15f64..915b9fb 100644
--- a/libs/bsatk/include/bsatk/bsaarchive.h
+++ b/libs/bsatk/include/bsatk/bsaarchive.h
@@ -112,6 +112,23 @@ public:
* @return ERROR_NONE on success or an error code
*/
EErrorCode extract(File::Ptr file, const char* outputDirectory) const;
+
+ /**
+ * extract a file from the archive directly into an in-memory buffer.
+ * @param file descriptor of the file to extract
+ * @param result output buffer; cleared and filled with uncompressed file data
+ * @return ERROR_NONE on success or an error code
+ */
+ EErrorCode extractToMemory(File::Ptr file,
+ std::vector<unsigned char>& result) const;
+
+ /**
+ * find a file in the archive by its relative path.
+ * @param path relative path inside the archive (separators may be / or \,
+ * matching is case-insensitive).
+ * @return the file descriptor, or nullptr if no such file exists.
+ */
+ File::Ptr findFile(const std::string& path) const;
/**
* @return archive flags
*/
@@ -211,8 +228,8 @@ private:
void getDX10Header(DirectX::DDS_HEADER_DXT10& DX10Header, File::Ptr file,
DirectX::DDS_HEADER DDSHeader) const;
- EErrorCode extractDirect(File::Ptr file, std::ofstream& outFile) const;
- EErrorCode extractCompressed(File::Ptr file, std::ofstream& outFile) const;
+ EErrorCode extractDirect(File::Ptr file, std::ostream& outFile) const;
+ EErrorCode extractCompressed(File::Ptr file, std::ostream& outFile) const;
void createFolders(const std::string& targetDirectory, Folder::Ptr folder);