diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/creation/creationgameplugins.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/creation/creationgameplugins.cpp')
| -rw-r--r-- | libs/game_bethesda/src/creation/creationgameplugins.cpp | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/creation/creationgameplugins.cpp b/libs/game_bethesda/src/creation/creationgameplugins.cpp new file mode 100644 index 0000000..f5cef62 --- /dev/null +++ b/libs/game_bethesda/src/creation/creationgameplugins.cpp @@ -0,0 +1,183 @@ +#include "creationgameplugins.h" +#include <ipluginlist.h> +#include <report.h> +#include <safewritefile.h> +#include <scopeguard.h> + +#include <QDir> +#include <QSet> +#include <QStringEncoder> +#include <QStringList> + +using MOBase::IOrganizer; +using MOBase::IPluginGame; +using MOBase::IPluginList; +using MOBase::reportError; +using MOBase::SafeWriteFile; + +CreationGamePlugins::CreationGamePlugins(IOrganizer* organizer) + : GamebryoGamePlugins(organizer) +{} + +QStringList CreationGamePlugins::getLoadOrder() +{ + QString loadOrderPath = organizer()->profile()->absolutePath() + "/loadorder.txt"; + QString pluginsPath = organizer()->profile()->absolutePath() + "/plugins.txt"; + + bool loadOrderIsNew = !m_LastRead.isValid() || !QFileInfo(loadOrderPath).exists() || + QFileInfo(loadOrderPath).lastModified() > m_LastRead; + bool pluginsIsNew = + !m_LastRead.isValid() || QFileInfo(pluginsPath).lastModified() > m_LastRead; + + if (loadOrderIsNew || !pluginsIsNew) { + return readLoadOrderList(m_Organizer->pluginList(), loadOrderPath); + } else { + return readPluginList(m_Organizer->pluginList()); + } +} + +void CreationGamePlugins::writePluginList(const IPluginList* pluginList, + const QString& filePath) +{ + SafeWriteFile file(filePath); + + QStringEncoder encoder(QStringConverter::Encoding::System); + + file->resize(0); + + file->write( + encoder.encode("# This file was automatically generated by Mod Organizer.\r\n")); + + bool invalidFileNames = false; + int writtenCount = 0; + + QStringList plugins = pluginList->pluginNames(); + std::sort(plugins.begin(), plugins.end(), + [pluginList](const QString& lhs, const QString& rhs) { + return pluginList->priority(lhs) < pluginList->priority(rhs); + }); + + QStringList PrimaryPlugins = organizer()->managedGame()->primaryPlugins(); + QStringList DLCPlugins = organizer()->managedGame()->DLCPlugins(); + QSet<QString> ManagedMods = + QSet<QString>(PrimaryPlugins.begin(), PrimaryPlugins.end()); + QSet<QString> DLCSet = QSet<QString>(DLCPlugins.begin(), DLCPlugins.end()); + ManagedMods.subtract(DLCSet); + PrimaryPlugins.append(QList<QString>(ManagedMods.begin(), ManagedMods.end())); + + // TODO: do not write plugins in OFFICIAL_FILES container + for (const QString& pluginName : plugins) { + if (!PrimaryPlugins.contains(pluginName, Qt::CaseInsensitive)) { + if (pluginList->state(pluginName) == IPluginList::STATE_ACTIVE) { + auto result = encoder.encode(pluginName); + if (encoder.hasError()) { + invalidFileNames = true; + qCritical("invalid plugin name %s", qUtf8Printable(pluginName)); + } else { + file->write("*"); + file->write(result); + } + file->write("\r\n"); + ++writtenCount; + } else { + auto result = encoder.encode(pluginName); + if (encoder.hasError()) { + invalidFileNames = true; + qCritical("invalid plugin name %s", qUtf8Printable(pluginName)); + } else { + file->write(result); + } + file->write("\r\n"); + ++writtenCount; + } + } + } + + if (invalidFileNames) { + reportError(QObject::tr("Some of your plugins have invalid names! These " + "plugins can not be loaded by the game. Please see " + "mo_interface.log for a list of affected plugins " + "and rename them.")); + } + + file->commit(); +} + +QStringList CreationGamePlugins::readPluginList(MOBase::IPluginList* pluginList) +{ + const auto plugins = pluginList->pluginNames(); + const auto primaryPlugins = organizer()->managedGame()->primaryPlugins(); + QStringList loadOrder(primaryPlugins); + + for (const QString& pluginName : loadOrder) { + if (pluginList->state(pluginName) != IPluginList::STATE_MISSING) { + pluginList->setState(pluginName, IPluginList::STATE_ACTIVE); + } + } + + QString filePath = organizer()->profile()->absolutePath() + "/plugins.txt"; + QFile file(filePath); + if (!file.open(QIODevice::ReadOnly)) { + qWarning("%s not found", qUtf8Printable(filePath)); + return loadOrder; + } + ON_BLOCK_EXIT([&]() { + file.close(); + }); + + if (file.size() == 0) { + // MO stores at least a header in the file. if it's completely empty the + // file is broken + qWarning("%s empty", qUtf8Printable(filePath)); + return loadOrder; + } + + QStringList pluginsFound; + while (!file.atEnd()) { + QByteArray line = file.readLine(); + QString pluginName; + if ((line.size() > 0) && (line.at(0) != '#')) { + pluginName = QStringEncoder(QStringConverter::Encoding::System) + .encode(line.trimmed().constData()); + } + if (!primaryPlugins.contains(pluginName, Qt::CaseInsensitive)) { + if (pluginName.startsWith('*')) { + pluginName.remove(0, 1); + if (pluginName.size() > 0) { + pluginList->setState(pluginName, IPluginList::STATE_ACTIVE); + pluginsFound.append(pluginName); + if (!loadOrder.contains(pluginName, Qt::CaseInsensitive)) { + loadOrder.append(pluginName); + } + } + } else { + if (pluginName.size() > 0) { + pluginList->setState(pluginName, IPluginList::STATE_INACTIVE); + pluginsFound.append(pluginName); + if (!loadOrder.contains(pluginName, Qt::CaseInsensitive)) { + loadOrder.append(pluginName); + } + } + } + } else { + pluginName.remove(0, 1); + pluginsFound.append(pluginName); + } + } + + file.close(); + + // set all plugins not found inactive + for (const auto& pluginName : plugins) { + if (!pluginsFound.contains(pluginName, Qt::CaseInsensitive)) { + pluginList->setState(pluginName, IPluginList::STATE_INACTIVE); + } + } + + return loadOrder; +} + +bool CreationGamePlugins::lightPluginsAreSupported() +{ + return true; +} |
