diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/fallout3/fallout3savegame.h | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/fallout3/fallout3savegame.h')
| -rw-r--r-- | libs/game_bethesda/src/games/fallout3/fallout3savegame.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/fallout3/fallout3savegame.h b/libs/game_bethesda/src/games/fallout3/fallout3savegame.h new file mode 100644 index 0000000..2a33037 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout3/fallout3savegame.h @@ -0,0 +1,23 @@ +#ifndef FALLOUT3SAVEGAME_H +#define FALLOUT3SAVEGAME_H + +#include "gamebryosavegame.h" + +class GameFallout3; + +class Fallout3SaveGame : public GamebryoSaveGame +{ +public: + Fallout3SaveGame(QString const& fileName, GameFallout3 const* game); + +protected: + // Fetch easy-to-access information. + void fetchInformationFields(FileWrapper& wrapper, uint32_t& width, + uint32_t& height, uint32_t& saveNumber, + QString& playerName, unsigned short& playerLevel, + QString& playerLocation) const; + + std::unique_ptr<DataFields> fetchDataFields() const override; +}; + +#endif // FALLOUT3SAVEGAME_H |
