diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/falloutnv/CMakeLists.txt | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/falloutnv/CMakeLists.txt')
| -rw-r--r-- | libs/game_bethesda/src/games/falloutnv/CMakeLists.txt | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/falloutnv/CMakeLists.txt b/libs/game_bethesda/src/games/falloutnv/CMakeLists.txt new file mode 100644 index 0000000..4b7a556 --- /dev/null +++ b/libs/game_bethesda/src/games/falloutnv/CMakeLists.txt @@ -0,0 +1,31 @@ +cmake_minimum_required(VERSION 3.16) + +add_library(game_falloutnv SHARED + falloutnvbsainvalidation.cpp + falloutnvbsainvalidation.h + falloutnvdataarchives.cpp + falloutnvdataarchives.h + falloutnvmoddatachecker.h + falloutnvmoddatacontent.h + falloutnvsavegame.cpp + falloutnvsavegame.h + falloutnvscriptextender.cpp + falloutnvscriptextender.h + gamefalloutnv.cpp + gamefalloutnv.h +) +mo2_configure_plugin(game_falloutnv NO_SOURCES WARNINGS 4) +mo2_default_source_group() +target_link_libraries(game_falloutnv PRIVATE game_gamebryo) +set_target_properties(game_falloutnv PROPERTIES OUTPUT_NAME "game_falloutNV") +mo2_install_plugin(game_falloutnv) + +if(NOT WIN32) + add_custom_command(TARGET game_falloutnv POST_BUILD + COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/src/src/plugins" + COMMAND ${CMAKE_COMMAND} -E copy_if_different + "$<TARGET_FILE:game_falloutnv>" + "${CMAKE_BINARY_DIR}/src/src/plugins/libgame_falloutNV.so" + COMMAND ${CMAKE_COMMAND} -E rm -f + "${CMAKE_BINARY_DIR}/src/src/plugins/libgame_falloutnv.so") +endif() |
