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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/falloutnv/CMakeLists.txt
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/falloutnv/CMakeLists.txt')
-rw-r--r--libs/game_bethesda/src/games/falloutnv/CMakeLists.txt31
1 files changed, 31 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/falloutnv/CMakeLists.txt b/libs/game_bethesda/src/games/falloutnv/CMakeLists.txt
new file mode 100644
index 0000000..4b7a556
--- /dev/null
+++ b/libs/game_bethesda/src/games/falloutnv/CMakeLists.txt
@@ -0,0 +1,31 @@
+cmake_minimum_required(VERSION 3.16)
+
+add_library(game_falloutnv SHARED
+ falloutnvbsainvalidation.cpp
+ falloutnvbsainvalidation.h
+ falloutnvdataarchives.cpp
+ falloutnvdataarchives.h
+ falloutnvmoddatachecker.h
+ falloutnvmoddatacontent.h
+ falloutnvsavegame.cpp
+ falloutnvsavegame.h
+ falloutnvscriptextender.cpp
+ falloutnvscriptextender.h
+ gamefalloutnv.cpp
+ gamefalloutnv.h
+)
+mo2_configure_plugin(game_falloutnv NO_SOURCES WARNINGS 4)
+mo2_default_source_group()
+target_link_libraries(game_falloutnv PRIVATE game_gamebryo)
+set_target_properties(game_falloutnv PROPERTIES OUTPUT_NAME "game_falloutNV")
+mo2_install_plugin(game_falloutnv)
+
+if(NOT WIN32)
+ add_custom_command(TARGET game_falloutnv POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/src/src/plugins"
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ "$<TARGET_FILE:game_falloutnv>"
+ "${CMAKE_BINARY_DIR}/src/src/plugins/libgame_falloutNV.so"
+ COMMAND ${CMAKE_COMMAND} -E rm -f
+ "${CMAKE_BINARY_DIR}/src/src/plugins/libgame_falloutnv.so")
+endif()