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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/morrowind/morrowindgameplugins.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/morrowind/morrowindgameplugins.cpp')
-rw-r--r--libs/game_bethesda/src/games/morrowind/morrowindgameplugins.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/morrowind/morrowindgameplugins.cpp b/libs/game_bethesda/src/games/morrowind/morrowindgameplugins.cpp
new file mode 100644
index 0000000..27665a4
--- /dev/null
+++ b/libs/game_bethesda/src/games/morrowind/morrowindgameplugins.cpp
@@ -0,0 +1,197 @@
+#include "morrowindgameplugins.h"
+#include "registry.h"
+#include <imodinterface.h>
+#include <iplugingame.h>
+#include <ipluginlist.h>
+#include <report.h>
+#include <scopeguard.h>
+#include <utility.h>
+
+#include <QDateTime>
+#include <QDir>
+#include <QSettings>
+#include <QString>
+#include <QStringEncoder>
+#include <QStringList>
+
+using MOBase::IOrganizer;
+using MOBase::IPluginList;
+using MOBase::reportError;
+
+MorrowindGamePlugins::MorrowindGamePlugins(IOrganizer* organizer)
+ : GamebryoGamePlugins(organizer)
+{}
+
+void MorrowindGamePlugins::writePluginLists(const IPluginList* pluginList)
+{
+ if (!m_LastRead.isValid()) {
+ // attempt to write uninitialized plugin lists
+ return;
+ }
+
+ if (organizer()->profile()->localSettingsEnabled()) {
+ writePluginList(pluginList,
+ organizer()->profile()->absolutePath() + "/Morrowind.ini");
+ } else {
+ writePluginList(pluginList,
+ organizer()->managedGame()->gameDirectory().absolutePath() +
+ "/Morrowind.ini");
+ }
+
+ writeLoadOrderList(pluginList,
+ organizer()->profile()->absolutePath() + "/loadorder.txt");
+
+ m_LastRead = QDateTime::currentDateTime();
+}
+
+void MorrowindGamePlugins::readPluginLists(MOBase::IPluginList* pluginList)
+{
+ QString loadOrderPath = organizer()->profile()->absolutePath() + "/loadorder.txt";
+
+ QString pluginsPath = organizer()->profile()->absolutePath() + "/Morrowind.ini";
+ if (!organizer()->profile()->localSettingsEnabled()) {
+ pluginsPath =
+ organizer()->managedGame()->gameDirectory().absolutePath() + "/Morrowind.ini";
+ }
+
+ bool loadOrderIsNew = !m_LastRead.isValid() || !QFileInfo(loadOrderPath).exists() ||
+ QFileInfo(loadOrderPath).lastModified() > m_LastRead;
+ bool pluginsIsNew =
+ !m_LastRead.isValid() || QFileInfo(pluginsPath).lastModified() > m_LastRead;
+
+ if (loadOrderIsNew || !pluginsIsNew) {
+ // read both files if they are both new or both older than the last read
+ QStringList loadOrder = readLoadOrderList(pluginList, loadOrderPath);
+ pluginList->setLoadOrder(loadOrder);
+ readPluginList(pluginList);
+ } else {
+ // If the plugins is new but not loadorder, we must reparse the load order from the
+ // plugin files
+ QStringList loadOrder = readPluginList(pluginList);
+ pluginList->setLoadOrder(loadOrder);
+ }
+
+ m_LastRead = QDateTime::currentDateTime();
+}
+
+void MorrowindGamePlugins::writePluginList(const MOBase::IPluginList* pluginList,
+ const QString& filePath)
+{
+ return writeList(pluginList, filePath, false);
+}
+
+void MorrowindGamePlugins::writeList(const IPluginList* pluginList,
+ const QString& filePath, bool loadOrder)
+{
+ QStringEncoder encoder = loadOrder
+ ? QStringEncoder(QStringConverter::Encoding::Utf8)
+ : QStringEncoder(QStringConverter::Encoding::System);
+
+ QSettings settings(filePath, QSettings::IniFormat);
+ settings.remove("Game Files");
+
+ bool invalidFileNames = false;
+ int writtenCount = 0;
+
+ QStringList plugins = pluginList->pluginNames();
+ std::sort(plugins.begin(), plugins.end(),
+ [pluginList](const QString& lhs, const QString& rhs) {
+ return pluginList->priority(lhs) < pluginList->priority(rhs);
+ });
+ QString key = "GameFile";
+ for (const QString& pluginName : plugins) {
+ if (loadOrder || (pluginList->state(pluginName) == IPluginList::STATE_ACTIVE)) {
+ auto result = encoder.encode(pluginName);
+ if (encoder.hasError()) {
+ invalidFileNames = true;
+ qCritical("invalid plugin name %s", qUtf8Printable(pluginName));
+ } else {
+ if (!MOBase::WriteRegistryValue(
+ "Game Files", key + QString::number(writtenCount), pluginName,
+ filePath)) {
+ qWarning("failed to set game files in \"%s\"", qUtf8Printable(filePath));
+ }
+ }
+ ++writtenCount;
+ }
+ }
+
+ if (invalidFileNames) {
+ reportError(QObject::tr("Some of your plugins have invalid names! These "
+ "plugins can not be loaded by the game. Please see "
+ "mo_interface.log for a list of affected plugins "
+ "and rename them."));
+ }
+
+ if (writtenCount == 0) {
+ qWarning("plugin list would be empty, this is almost certainly wrong. Not "
+ "saving.");
+ }
+}
+
+QStringList MorrowindGamePlugins::readPluginList(MOBase::IPluginList* pluginList)
+{
+ QStringList primary = organizer()->managedGame()->primaryPlugins();
+ for (const QString& pluginName : primary) {
+ if (pluginList->state(pluginName) != IPluginList::STATE_MISSING) {
+ pluginList->setState(pluginName, IPluginList::STATE_ACTIVE);
+ }
+ }
+ QStringList plugins = pluginList->pluginNames();
+ // Do not sort the primary plugins. Their load order should be locked as defined in
+ // "primaryPlugins".
+ const QStringList pluginsClone(plugins);
+ for (QString plugin : pluginsClone) {
+ if (primary.contains(plugin, Qt::CaseInsensitive))
+ plugins.removeAll(plugin);
+ }
+
+ // Always use filetime loadorder to get the actual load order
+ std::sort(plugins.begin(), plugins.end(),
+ [&](const QString& lhs, const QString& rhs) {
+ MOBase::IModInterface* lhm =
+ organizer()->modList()->getMod(pluginList->origin(lhs));
+ MOBase::IModInterface* rhm =
+ organizer()->modList()->getMod(pluginList->origin(rhs));
+ QDir lhd = organizer()->managedGame()->dataDirectory();
+ QDir rhd = organizer()->managedGame()->dataDirectory();
+ if (lhm != nullptr)
+ lhd = lhm->absolutePath();
+ if (rhm != nullptr)
+ rhd = rhm->absolutePath();
+ QString lhp = lhd.absoluteFilePath(lhs);
+ QString rhp = rhd.absoluteFilePath(rhs);
+ return QFileInfo(lhp).lastModified() < QFileInfo(rhp).lastModified();
+ });
+
+ QString filePath = organizer()->profile()->absolutePath() + "/Morrowind.ini";
+ if (!organizer()->profile()->localSettingsEnabled()) {
+ filePath =
+ organizer()->managedGame()->gameDirectory().absolutePath() + "/Morrowind.ini";
+ }
+ QStringList activePlugins;
+ QStringList inactivePlugins;
+ QSettings settings(filePath, QSettings::IniFormat);
+ QString key = "GameFile";
+ int i = 0;
+ while (true) {
+ QString pluginName =
+ settings.value("Game Files/" + key + QString::number(i), "").toString().trimmed();
+ if (pluginName.isEmpty()) {
+ break;
+ }
+ pluginList->setState(pluginName, IPluginList::STATE_ACTIVE);
+ activePlugins.push_back(pluginName);
+ i++;
+ }
+
+ // we removed each plugin found in the file, so what's left are inactive mods
+ for (const QString& pluginName : plugins)
+ if (!activePlugins.contains(pluginName))
+ inactivePlugins.push_back(pluginName);
+
+ for (const QString& pluginName : inactivePlugins)
+ pluginList->setState(pluginName, IPluginList::STATE_INACTIVE);
+
+ return primary + plugins;
+}