diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp b/libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp new file mode 100644 index 0000000..d68ba19 --- /dev/null +++ b/libs/game_bethesda/src/games/skyrimse/skyrimsesavegame.cpp @@ -0,0 +1,157 @@ +#include "skyrimsesavegame.h" + +#ifdef _WIN32 +#include <Windows.h> +#else +#include <QDateTime> + +// Windows ULARGE_INTEGER union for 64-bit FILETIME math +union _ULARGE_INTEGER { + struct { + uint32_t LowPart; + uint32_t HighPart; + }; + uint64_t QuadPart; +}; + +// SYSTEMTIME is _SYSTEMTIME (defined in gamebryosavegame.h for Linux) +using SYSTEMTIME = _SYSTEMTIME; + +// Portable FileTimeToSystemTime: converts Windows FILETIME to SYSTEMTIME +// FILETIME = 100ns intervals since Jan 1, 1601 UTC +static void FileTimeToSystemTime(const FILETIME* ft, SYSTEMTIME* st) +{ + _ULARGE_INTEGER ull; + ull.LowPart = ft->dwLowDateTime; + ull.HighPart = ft->dwHighDateTime; + + // 11644473600 seconds between 1601-01-01 and 1970-01-01 epochs + int64_t unixSecs = static_cast<int64_t>(ull.QuadPart / 10000000ULL) - 11644473600LL; + uint64_t remainderHns = ull.QuadPart % 10000000ULL; // leftover 100ns units + + QDateTime dt = QDateTime::fromSecsSinceEpoch(unixSecs, Qt::UTC); + QDate d = dt.date(); + QTime t = dt.time(); + + st->wYear = static_cast<uint16_t>(d.year()); + st->wMonth = static_cast<uint16_t>(d.month()); + st->wDayOfWeek = static_cast<uint16_t>(d.dayOfWeek() % 7); // Qt Mon=1..Sun=7 → Win Sun=0..Sat=6 + st->wDay = static_cast<uint16_t>(d.day()); + st->wHour = static_cast<uint16_t>(t.hour()); + st->wMinute = static_cast<uint16_t>(t.minute()); + st->wSecond = static_cast<uint16_t>(t.second()); + st->wMilliseconds = static_cast<uint16_t>(remainderHns / 10000); +} +#endif + +SkyrimSESaveGame::SkyrimSESaveGame(QString const& fileName, GameSkyrimSE const* game) + : GamebryoSaveGame(fileName, game, true) +{ + FileWrapper file(fileName, "TESV_SAVEGAME"); // 10bytes + + uint32_t version; + FILETIME ftime; + fetchInformationFields(file, version, m_PCName, m_PCLevel, m_PCLocation, m_SaveNumber, + ftime); + + // A file time is a 64-bit value that represents the number of 100-nanosecond + // intervals that have elapsed since 12:00 A.M. January 1, 1601 Coordinated Universal + // Time (UTC). So we need to convert that to something useful + + // For some reason, the file time is off by about 6 hours. + // So we need to subtract those 6 hours from the filetime. + _ULARGE_INTEGER time; + time.LowPart = ftime.dwLowDateTime; + time.HighPart = ftime.dwHighDateTime; + time.QuadPart -= 216000000000ULL; // 6 hours in 100ns intervals + ftime.dwHighDateTime = time.HighPart; + ftime.dwLowDateTime = time.LowPart; + + SYSTEMTIME ctime; + ::FileTimeToSystemTime(&ftime, &ctime); + + setCreationTime(ctime); +} + +void SkyrimSESaveGame::fetchInformationFields(FileWrapper& file, uint32_t& version, + QString& playerName, + unsigned short& playerLevel, + QString& playerLocation, + uint32_t& saveNumber, + FILETIME& creationTime) const +{ + uint32_t headerSize; + file.read(headerSize); // header size "TESV_SAVEGAME" + file.read(version); + file.read(saveNumber); + file.read(playerName); + + uint32_t temp; + file.read(temp); + playerLevel = static_cast<unsigned short>(temp); + file.read(playerLocation); + + QString timeOfDay; + file.read(timeOfDay); + + QString race; + file.read(race); // race name (i.e. BretonRace) + + file.skip<unsigned short>(); // Player gender (0 = male) + file.skip<float>(2); // experience gathered, experience required + + file.read(creationTime); // filetime +} + +std::unique_ptr<GamebryoSaveGame::DataFields> SkyrimSESaveGame::fetchDataFields() const +{ + FileWrapper file(getFilepath(), "TESV_SAVEGAME"); // 10bytes + + uint32_t version = 0; + { + QString dummyName, dummyLocation; + unsigned short dummyLevel; + uint32_t dummySaveNumber; + FILETIME dummyTime; + + fetchInformationFields(file, version, dummyName, dummyLevel, dummyLocation, + dummySaveNumber, dummyTime); + } + + std::unique_ptr<DataFields> fields = std::make_unique<DataFields>(); + + uint32_t width; + uint32_t height; + file.read(width); + file.read(height); + + bool alpha = false; + + // compatibility between LE and SE: + // SE has an additional uin16_t for compression + // SE uses an alpha channel, whereas LE does not + uint16_t compressionType = 0; + if (version == 12) { + file.read(compressionType); + alpha = true; + } + + fields->Screenshot = file.readImage(width, height, 320, alpha); + + file.setCompressionType(compressionType); + file.openCompressedData(); + + uint8_t saveGameVersion = file.readChar(); + uint8_t pluginInfoSize = file.readChar(); + uint16_t other = file.readShort(); // Unknown + + fields->Plugins = file.readPlugins(1); // Just empty data + + if (saveGameVersion >= 78) { + fields->LightPlugins = file.readLightPlugins(); + } + + file.closeCompressedData(); + + return fields; +} |
