diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp')
| -rw-r--r-- | libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp b/libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp new file mode 100644 index 0000000..6b4e6ab --- /dev/null +++ b/libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp @@ -0,0 +1,35 @@ +#include "starfieldgameplugins.h" + +using namespace MOBase; + +StarfieldGamePlugins::StarfieldGamePlugins(MOBase::IOrganizer* organizer) + : CreationGamePlugins(organizer) +{} + +bool StarfieldGamePlugins::mediumPluginsAreSupported() +{ + return true; +} + +bool StarfieldGamePlugins::blueprintPluginsAreSupported() +{ + return true; +} + +void StarfieldGamePlugins::writePluginList(const IPluginList* pluginList, + const QString& filePath) +{ + if (m_Organizer->managedGame()->loadOrderMechanism() == + MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt) { + CreationGamePlugins::writePluginList(pluginList, filePath); + } +} + +QStringList StarfieldGamePlugins::readPluginList(MOBase::IPluginList* pluginList) +{ + if (m_Organizer->managedGame()->loadOrderMechanism() == + MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt) { + return CreationGamePlugins::readPluginList(pluginList); + } + return {}; +} |
