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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp')
-rw-r--r--libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp b/libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp
new file mode 100644
index 0000000..6b4e6ab
--- /dev/null
+++ b/libs/game_bethesda/src/games/starfield/starfieldgameplugins.cpp
@@ -0,0 +1,35 @@
+#include "starfieldgameplugins.h"
+
+using namespace MOBase;
+
+StarfieldGamePlugins::StarfieldGamePlugins(MOBase::IOrganizer* organizer)
+ : CreationGamePlugins(organizer)
+{}
+
+bool StarfieldGamePlugins::mediumPluginsAreSupported()
+{
+ return true;
+}
+
+bool StarfieldGamePlugins::blueprintPluginsAreSupported()
+{
+ return true;
+}
+
+void StarfieldGamePlugins::writePluginList(const IPluginList* pluginList,
+ const QString& filePath)
+{
+ if (m_Organizer->managedGame()->loadOrderMechanism() ==
+ MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt) {
+ CreationGamePlugins::writePluginList(pluginList, filePath);
+ }
+}
+
+QStringList StarfieldGamePlugins::readPluginList(MOBase::IPluginList* pluginList)
+{
+ if (m_Organizer->managedGame()->loadOrderMechanism() ==
+ MOBase::IPluginGame::LoadOrderMechanism::PluginsTxt) {
+ return CreationGamePlugins::readPluginList(pluginList);
+ }
+ return {};
+}