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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_bethesda/src/games/ttw/gamefalloutttw.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda/src/games/ttw/gamefalloutttw.cpp')
-rw-r--r--libs/game_bethesda/src/games/ttw/gamefalloutttw.cpp364
1 files changed, 364 insertions, 0 deletions
diff --git a/libs/game_bethesda/src/games/ttw/gamefalloutttw.cpp b/libs/game_bethesda/src/games/ttw/gamefalloutttw.cpp
new file mode 100644
index 0000000..34eb1b2
--- /dev/null
+++ b/libs/game_bethesda/src/games/ttw/gamefalloutttw.cpp
@@ -0,0 +1,364 @@
+#include "gamefalloutttw.h"
+
+#include "falloutttwbsainvalidation.h"
+#include "falloutttwdataarchives.h"
+#include "falloutttwmoddatachecker.h"
+#include "falloutttwmoddatacontent.h"
+#include "falloutttwsavegame.h"
+#include "falloutttwscriptextender.h"
+
+#include "executableinfo.h"
+#include "pluginsetting.h"
+#include "versioninfo.h"
+#include <gamebryogameplugins.h>
+#include <gamebryolocalsavegames.h>
+#include <gamebryosavegameinfo.h>
+#include <gamebryounmanagedmods.h>
+
+#include <QCoreApplication>
+#include <QDir>
+#include <QFileInfo>
+#include <QList>
+#include <QObject>
+#include <QString>
+#include <QStringList>
+
+#include <memory>
+
+using namespace MOBase;
+
+GameFalloutTTW::GameFalloutTTW() {}
+
+bool GameFalloutTTW::init(IOrganizer* moInfo)
+{
+ if (!GameGamebryo::init(moInfo)) {
+ return false;
+ }
+
+ auto dataArchives = std::make_shared<FalloutTTWDataArchives>(this);
+ registerFeature(std::make_shared<FalloutTTWScriptExtender>(this));
+ registerFeature(dataArchives);
+ registerFeature(
+ std::make_shared<FalloutTTWBSAInvalidation>(dataArchives.get(), this));
+ registerFeature(std::make_shared<GamebryoSaveGameInfo>(this));
+ registerFeature(std::make_shared<GamebryoLocalSavegames>(this, "fallout.ini"));
+ registerFeature(std::make_shared<FalloutTTWModDataChecker>(this));
+ registerFeature(
+ std::make_shared<FalloutTTWModDataContent>(m_Organizer->gameFeatures()));
+ registerFeature(std::make_shared<GamebryoGamePlugins>(moInfo));
+ registerFeature(std::make_shared<GamebryoUnmangedMods>(this));
+
+ return true;
+}
+
+void GameFalloutTTW::setVariant(QString variant)
+{
+ m_GameVariant = variant;
+}
+
+void GameFalloutTTW::checkVariants()
+{
+ QFileInfo gog_dll(m_GamePath + "\\Galaxy.dll");
+ QFileInfo epic_dll(m_GamePath + "\\EOSSDK-Win32-Shipping.dll");
+ if (gog_dll.exists())
+ setVariant("GOG");
+ else if (epic_dll.exists())
+ setVariant("Epic Games");
+ else
+ setVariant("Steam");
+}
+
+QDir GameFalloutTTW::documentsDirectory() const
+{
+ return m_MyGamesPath;
+}
+
+QString GameFalloutTTW::identifyGamePath() const
+{
+ QString result;
+#ifdef _WIN32
+ QString path = "Software\\Bethesda Softworks\\FalloutNV";
+ result = findInRegistry(HKEY_LOCAL_MACHINE, path.toStdWString().c_str(),
+ L"Installed Path");
+#else
+ result = GameGamebryo::identifyGamePath();
+#endif
+ // EPIC Game Store
+ if (result.isEmpty()) {
+ /**
+ * Basegame: 5daeb974a22a435988892319b3a4f476
+ * Dead Money: b290229eb58045cbab9501640f3278f3
+ * Honest Hearts: 562d4a2c1b3147b089a7c453e3ddbcbe
+ * Old World Blues: c8dae1ab0570475a8b38a9041e614840
+ * Lonesome Road: 4fa3d8d9b2cb4714a19a38d1a598be8f
+ * Gun Runners' Arsenal: 7dcfb9cd9d134728b2646466c34c7b3b
+ * Courier's Stash: ee9a44b4530942499ef1c8c390731fce
+ */
+ result = parseEpicGamesLocation({"5daeb974a22a435988892319b3a4f476"});
+ if (QFileInfo(result).isDir()) {
+ QDir startPath = QDir(result);
+ auto subDirs = startPath.entryList({"Fallout New Vegas*"},
+ QDir::Dirs | QDir::NoDotAndDotDot);
+ if (!subDirs.isEmpty())
+ result += "/" + subDirs.first();
+ }
+ }
+ return result;
+}
+
+void GameFalloutTTW::setGamePath(const QString& path)
+{
+ m_GamePath = path;
+ checkVariants();
+ m_MyGamesPath = determineMyGamesPath(gameDirectoryName());
+}
+
+QDir GameFalloutTTW::savesDirectory() const
+{
+ return QDir(m_MyGamesPath + "/Saves");
+}
+
+QString GameFalloutTTW::myGamesPath() const
+{
+ return m_MyGamesPath;
+}
+
+bool GameFalloutTTW::isInstalled() const
+{
+ return !m_GamePath.isEmpty();
+}
+
+QString GameFalloutTTW::gameName() const
+{
+ return "TTW";
+}
+
+QString GameFalloutTTW::displayGameName() const
+{
+ return "Tale of Two Wastelands";
+}
+
+QString GameFalloutTTW::gameDirectoryName() const
+{
+ if (selectedVariant() == "Epic Games")
+ return "FalloutNV_Epic";
+ else
+ return "FalloutNV";
+}
+
+void GameFalloutTTW::detectGame()
+{
+ m_GamePath = identifyGamePath();
+ checkVariants();
+ m_MyGamesPath = determineMyGamesPath(gameDirectoryName());
+}
+
+QList<ExecutableInfo> GameFalloutTTW::executables() const
+{
+ ExecutableInfo game("Tale of Two Wastelands", findInGameFolder(binaryName()));
+ ExecutableInfo launcher("Fallout Launcher", findInGameFolder(getLauncherName()));
+ QList<ExecutableInfo> extraExecutables =
+ QList<ExecutableInfo>() << ExecutableInfo("GECK", findInGameFolder("geck.exe"))
+ << ExecutableInfo("LOOT", QFileInfo(getLootPath()))
+ .withArgument("--game=\"FalloutNV\"");
+ if (selectedVariant() != "Epic Games") {
+ extraExecutables.prepend(ExecutableInfo(
+ "NVSE", findInGameFolder(m_Organizer->gameFeatures()
+ ->gameFeature<MOBase::ScriptExtender>()
+ ->loaderName())));
+ } else {
+ game.withArgument("-EpicPortal");
+ launcher.withArgument("-EpicPortal");
+ }
+ QList<ExecutableInfo> executables = {game, launcher};
+ executables += extraExecutables;
+ return executables;
+}
+
+QList<ExecutableForcedLoadSetting> GameFalloutTTW::executableForcedLoads() const
+{
+ return QList<ExecutableForcedLoadSetting>();
+}
+
+QString GameFalloutTTW::name() const
+{
+ return "Fallout TTW Support Plugin";
+}
+
+QString GameFalloutTTW::localizedName() const
+{
+ return tr("Fallout TTW Support Plugin");
+}
+
+QString GameFalloutTTW::author() const
+{
+ return "SuperSandro2000 & MO2 Team";
+}
+
+QString GameFalloutTTW::description() const
+{
+ return tr("Adds support for the game Fallout TTW");
+}
+
+MOBase::VersionInfo GameFalloutTTW::version() const
+{
+ return VersionInfo(1, 6, 0, VersionInfo::RELEASE_FINAL);
+}
+
+QList<PluginSetting> GameFalloutTTW::settings() const
+{
+ return QList<PluginSetting>()
+ << PluginSetting("enable_loot_sorting",
+ tr("While not recommended by the TTW modding community, "
+ "enables LOOT sorting"),
+ false);
+}
+
+void GameFalloutTTW::initializeProfile(const QDir& path, ProfileSettings settings) const
+{
+ if (settings.testFlag(IPluginGame::MODS)) {
+ copyToProfile(localAppFolder() + "/" + gameDirectoryName(), path, "plugins.txt");
+ }
+
+ if (settings.testFlag(IPluginGame::CONFIGURATION)) {
+ if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) ||
+ !QFileInfo(myGamesPath() + "/fallout.ini").exists()) {
+ copyToProfile(gameDirectory().absolutePath(), path, "fallout_default.ini",
+ "fallout.ini");
+ } else {
+ copyToProfile(myGamesPath(), path, "fallout.ini");
+ }
+
+ copyToProfile(myGamesPath(), path, "falloutprefs.ini");
+ copyToProfile(myGamesPath(), path, "falloutcustom.ini");
+ copyToProfile(myGamesPath(), path, "GECKCustom.ini");
+ copyToProfile(myGamesPath(), path, "GECKPrefs.ini");
+ }
+}
+
+QString GameFalloutTTW::savegameExtension() const
+{
+ return "fos";
+}
+
+QString GameFalloutTTW::savegameSEExtension() const
+{
+ return "nvse";
+}
+
+std::shared_ptr<const GamebryoSaveGame>
+GameFalloutTTW::makeSaveGame(QString filePath) const
+{
+ return std::make_shared<const FalloutTTWSaveGame>(filePath, this);
+}
+
+QString GameFalloutTTW::steamAPPId() const
+{
+ if (selectedVariant() == "Steam") {
+ if (m_GamePath.endsWith("enplczru")) {
+ return "22490";
+ } else {
+ return "22380";
+ }
+ }
+ return QString();
+}
+
+QStringList GameFalloutTTW::primaryPlugins() const
+{
+ return {"falloutnv.esm", "deadmoney.esm", "honesthearts.esm",
+ "oldworldblues.esm", "lonesomeroad.esm", "gunrunnersarsenal.esm",
+ "fallout3.esm", "anchorage.esm", "thepitt.esm",
+ "brokensteel.esm", "pointlookout.esm", "zeta.esm",
+ "caravanpack.esm", "classicpack.esm", "mercenarypack.esm",
+ "tribalpack.esm", "taleoftwowastelands.esm", "YUPTTW.esm"};
+}
+
+QStringList GameFalloutTTW::gameVariants() const
+{
+ return {"Steam", "GOG", "Epic Games"};
+}
+
+QString GameFalloutTTW::binaryName() const
+{
+ return "FalloutNV.exe";
+}
+
+QString GameFalloutTTW::gameShortName() const
+{
+ return "TTW";
+}
+
+QStringList GameFalloutTTW::primarySources() const
+{
+ return {"FalloutNV"};
+}
+
+QStringList GameFalloutTTW::validShortNames() const
+{
+ return {"FalloutNV", "Fallout3"};
+}
+
+QString GameFalloutTTW::gameNexusName() const
+{
+ return "";
+}
+
+QStringList GameFalloutTTW::iniFiles() const
+{
+ return {"fallout.ini", "falloutprefs.ini", "falloutcustom.ini", "GECKCustom.ini",
+ "GECKPrefs.ini"};
+}
+
+QStringList GameFalloutTTW::DLCPlugins() const
+{
+ return {};
+}
+
+MOBase::IPluginGame::SortMechanism GameFalloutTTW::sortMechanism() const
+{
+ if (m_Organizer->pluginSetting(name(), "enable_loot_sorting").toBool())
+ return IPluginGame::SortMechanism::LOOT;
+ return IPluginGame::SortMechanism::NONE;
+}
+
+QString GameFalloutTTW::lootGameName() const
+{
+ return "FalloutNV";
+}
+
+int GameFalloutTTW::nexusModOrganizerID() const
+{
+ return 0;
+}
+
+int GameFalloutTTW::nexusGameID() const
+{
+ return 0;
+}
+
+QDir GameFalloutTTW::gameDirectory() const
+{
+ return QDir(m_GamePath);
+}
+
+QString GameFalloutTTW::getLauncherName() const
+{
+ return "FalloutNVLauncher.exe";
+}
+
+MappingType GameFalloutTTW::mappings() const
+{
+ MappingType result;
+
+ for (const QString& profileFile : {"plugins.txt", "loadorder.txt"}) {
+ result.push_back({m_Organizer->profilePath() + "/" + profileFile,
+ localAppFolder() + "/FalloutNV/" + profileFile, false});
+ if (selectedVariant() == "Epic Games") {
+ result.push_back(
+ {m_Organizer->profilePath() + "/" + profileFile,
+ localAppFolder() + "/" + gameDirectoryName() + "/" + profileFile, false});
+ }
+ }
+ return result;
+}