diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-19 17:25:48 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-19 17:25:48 -0600 |
| commit | 5467e210668eb24de9a4429ef0ddcbc6442e8932 (patch) | |
| tree | 6c672183779c800963d73db5bee6742bf08c65fd /libs/game_bethesda | |
| parent | 6d70b7fa6a9cdf8ea59c7aa98f92249c5a4e0060 (diff) | |
Add Python init diagnostics, AppImage build system, misc Linux fixes
- python: switch Py_InitializeEx → Py_InitializeFromConfig for explicit
error reporting; add dladdr + fprintf diagnostics to trace which DSO
Python symbols resolve to and whether Py_IsInitialized succeeds
- python: log RTLD_NOLOAD vs fresh-load outcome when promoting libpython
to RTLD_GLOBAL
- build: add Docker-based AppImage build script (build.sh), update
Dockerfile and build-inner.sh for AppImage-only workflow
- build: remove Flatpak support entirely; move AppImage metadata
(desktop/metainfo/icon) from flatpak/ to data/
- Add Monster Hunter Wilds basic_games plugin
- .gitignore: exclude squashfs-root, build-source, flatpak-repo,
__pycache__, fomod-plus-settings.ini
- Various Linux port fixes across wineprefix, processrunner, proton
launcher, FUSE connector, instance manager, download manager,
sanitychecks, and NaK Rust paths/runtime_wrap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda')
| -rw-r--r-- | libs/game_bethesda/src/*.cpp | 0 | ||||
| -rw-r--r-- | libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp | 4 | ||||
| -rw-r--r-- | libs/game_bethesda/src/gamebryo/gamegamebryo.cpp | 6 |
3 files changed, 4 insertions, 6 deletions
diff --git a/libs/game_bethesda/src/*.cpp b/libs/game_bethesda/src/*.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/libs/game_bethesda/src/*.cpp diff --git a/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp b/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp index e4df0ea..4c1199c 100644 --- a/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp +++ b/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp @@ -56,7 +56,9 @@ QString GamebryoLocalSavegames::localSavesDummy() const QDir GamebryoLocalSavegames::localSavesDirectory() const { - return QDir(m_Game->myGamesPath()).absoluteFilePath(localSavesDummy()); + QString dummy = localSavesDummy(); + dummy.replace("\\", "/"); + return QDir(m_Game->myGamesPath()).absoluteFilePath(dummy); } QDir GamebryoLocalSavegames::localGameDirectory() const diff --git a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp index b53d823..4a92440 100644 --- a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp +++ b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp @@ -494,11 +494,7 @@ QString GameGamebryo::myGamesPath() const return findInRegistry(HKEY_LOCAL_MACHINE, L"Software\\LOOT", L"Installed Path") + "/Loot.exe"; #else - // On Linux, look for loot in common locations - QString flatpakPath = QDir::homePath() + "/.var/app/io.github.loot.loot/data/LOOT/Loot"; - if (QFileInfo(flatpakPath).exists()) - return flatpakPath; - // Try system PATH + // On Linux, look for loot in PATH QString systemLoot = QStandardPaths::findExecutable("loot"); if (!systemLoot.isEmpty()) return systemLoot; |
