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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-19 17:25:48 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-19 17:25:48 -0600
commit5467e210668eb24de9a4429ef0ddcbc6442e8932 (patch)
tree6c672183779c800963d73db5bee6742bf08c65fd /libs/game_bethesda
parent6d70b7fa6a9cdf8ea59c7aa98f92249c5a4e0060 (diff)
Add Python init diagnostics, AppImage build system, misc Linux fixes
- python: switch Py_InitializeEx → Py_InitializeFromConfig for explicit error reporting; add dladdr + fprintf diagnostics to trace which DSO Python symbols resolve to and whether Py_IsInitialized succeeds - python: log RTLD_NOLOAD vs fresh-load outcome when promoting libpython to RTLD_GLOBAL - build: add Docker-based AppImage build script (build.sh), update Dockerfile and build-inner.sh for AppImage-only workflow - build: remove Flatpak support entirely; move AppImage metadata (desktop/metainfo/icon) from flatpak/ to data/ - Add Monster Hunter Wilds basic_games plugin - .gitignore: exclude squashfs-root, build-source, flatpak-repo, __pycache__, fomod-plus-settings.ini - Various Linux port fixes across wineprefix, processrunner, proton launcher, FUSE connector, instance manager, download manager, sanitychecks, and NaK Rust paths/runtime_wrap Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_bethesda')
-rw-r--r--libs/game_bethesda/src/*.cpp0
-rw-r--r--libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp4
-rw-r--r--libs/game_bethesda/src/gamebryo/gamegamebryo.cpp6
3 files changed, 4 insertions, 6 deletions
diff --git a/libs/game_bethesda/src/*.cpp b/libs/game_bethesda/src/*.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/libs/game_bethesda/src/*.cpp
diff --git a/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp b/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp
index e4df0ea..4c1199c 100644
--- a/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp
+++ b/libs/game_bethesda/src/gamebryo/gamebryolocalsavegames.cpp
@@ -56,7 +56,9 @@ QString GamebryoLocalSavegames::localSavesDummy() const
QDir GamebryoLocalSavegames::localSavesDirectory() const
{
- return QDir(m_Game->myGamesPath()).absoluteFilePath(localSavesDummy());
+ QString dummy = localSavesDummy();
+ dummy.replace("\\", "/");
+ return QDir(m_Game->myGamesPath()).absoluteFilePath(dummy);
}
QDir GamebryoLocalSavegames::localGameDirectory() const
diff --git a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp
index b53d823..4a92440 100644
--- a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp
+++ b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp
@@ -494,11 +494,7 @@ QString GameGamebryo::myGamesPath() const
return findInRegistry(HKEY_LOCAL_MACHINE, L"Software\\LOOT", L"Installed Path") +
"/Loot.exe";
#else
- // On Linux, look for loot in common locations
- QString flatpakPath = QDir::homePath() + "/.var/app/io.github.loot.loot/data/LOOT/Loot";
- if (QFileInfo(flatpakPath).exists())
- return flatpakPath;
- // Try system PATH
+ // On Linux, look for loot in PATH
QString systemLoot = QStandardPaths::findExecutable("loot");
if (!systemLoot.isEmpty())
return systemLoot;