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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_features/src/moddatachecker.h
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_features/src/moddatachecker.h')
-rw-r--r--libs/game_features/src/moddatachecker.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/libs/game_features/src/moddatachecker.h b/libs/game_features/src/moddatachecker.h
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+++ b/libs/game_features/src/moddatachecker.h
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+#ifndef MODDATACHECKER_H
+#define MODDATACHECKER_H
+
+#include <memory>
+
+namespace MOBase {
+
+ class IFileTree;
+
+};
+
+class ModDataChecker {
+public:
+
+ /**
+ *
+ */
+ enum class CheckReturn {
+ INVALID,
+ FIXABLE,
+ VALID
+ };
+
+ /**
+ * @brief Check that the given filetree represent a valid mod layout, or can be easily
+ * fixed.
+ *
+ * This method is mainly used during installation (to find which installer should
+ * be used or to recurse into multi-level archives), or to quickly indicates to a
+ * user if a mod looks valid.
+ *
+ * This method does not have to be exact, it only has to indicate if the given tree
+ * looks like a valid mod or not by quickly checking the structure (heavy operations
+ * should be avoided).
+ *
+ * If the tree can be fixed by the `fix()` method, this method should return `FIXABLE`.
+ * `FIXABLE` should only be returned when it is guaranteed that `fix()` can fix the tree.
+ *
+ * @param tree The tree starting at the root of the "data" folder.
+ *
+ * @return whether the tree is invalid, fixable or valid.
+ */
+ virtual CheckReturn dataLooksValid(std::shared_ptr<const MOBase::IFileTree> fileTree) const = 0;
+
+ /**
+ * @brief Try to fix the given tree.
+ *
+ * This method is used during installation to try to fix invalid archives and will only be
+ * called if dataLooksValid returned `FIXABLE`.
+ *
+ * @param tree The tree to try to fix. Can be modified during the process.
+ *
+ * @return the fixed tree, or a null pointer if the tree could not be fixed.
+ */
+ virtual std::shared_ptr<MOBase::IFileTree> fix(std::shared_ptr<MOBase::IFileTree> fileTree) const {
+ return nullptr;
+ }
+
+public:
+
+ /**
+ *
+ */
+ virtual ~ModDataChecker() { }
+
+};
+
+#endif \ No newline at end of file