diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_features/src/savegameinfo.h | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_features/src/savegameinfo.h')
| -rw-r--r-- | libs/game_features/src/savegameinfo.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/libs/game_features/src/savegameinfo.h b/libs/game_features/src/savegameinfo.h new file mode 100644 index 0000000..10edaad --- /dev/null +++ b/libs/game_features/src/savegameinfo.h @@ -0,0 +1,49 @@ +#ifndef SAVEGAMEINFO_H +#define SAVEGAMEINFO_H + +namespace MOBase { class ISaveGame; } +namespace MOBase { class ISaveGameInfoWidget; } + +#include <QMap> + +class QString; +class QStringList; +class QWidget; + +/** Feature to get hold of stuff to do with save games */ +class SaveGameInfo +{ +public: + virtual ~SaveGameInfo() {} + + typedef QStringList ProvidingModules; + typedef QMap<QString, ProvidingModules> MissingAssets; + + /** + * @brief Get missing items from a save. + * + * @param save The save to retrieve missing assets from. + * + * @returns a collection of missing assets and the modules that can supply those + * assets. + * + * Note that in the situation where 'module' and 'asset' are indistinguishable, + * both still have to be supplied. + */ + virtual MissingAssets getMissingAssets(MOBase::ISaveGame const& save) const = 0; + + /** + * @brief Get a widget to display over the save game list. + * + * @param parent The parent widget. + * + * @returns a Qt widget to display saves Widget. + * + * It is permitted to return a null pointer to indicate the plugin does not have a + * nice visual way of displaying save game contents. + */ + virtual MOBase::ISaveGameInfoWidget *getSaveGameWidget(QWidget *parent = 0) const = 0; +}; + +#endif // SAVEGAMEINFO_H + |
