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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_features/src/savegameinfo.h
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_features/src/savegameinfo.h')
-rw-r--r--libs/game_features/src/savegameinfo.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/libs/game_features/src/savegameinfo.h b/libs/game_features/src/savegameinfo.h
new file mode 100644
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+++ b/libs/game_features/src/savegameinfo.h
@@ -0,0 +1,49 @@
+#ifndef SAVEGAMEINFO_H
+#define SAVEGAMEINFO_H
+
+namespace MOBase { class ISaveGame; }
+namespace MOBase { class ISaveGameInfoWidget; }
+
+#include <QMap>
+
+class QString;
+class QStringList;
+class QWidget;
+
+/** Feature to get hold of stuff to do with save games */
+class SaveGameInfo
+{
+public:
+ virtual ~SaveGameInfo() {}
+
+ typedef QStringList ProvidingModules;
+ typedef QMap<QString, ProvidingModules> MissingAssets;
+
+ /**
+ * @brief Get missing items from a save.
+ *
+ * @param save The save to retrieve missing assets from.
+ *
+ * @returns a collection of missing assets and the modules that can supply those
+ * assets.
+ *
+ * Note that in the situation where 'module' and 'asset' are indistinguishable,
+ * both still have to be supplied.
+ */
+ virtual MissingAssets getMissingAssets(MOBase::ISaveGame const& save) const = 0;
+
+ /**
+ * @brief Get a widget to display over the save game list.
+ *
+ * @param parent The parent widget.
+ *
+ * @returns a Qt widget to display saves Widget.
+ *
+ * It is permitted to return a null pointer to indicate the plugin does not have a
+ * nice visual way of displaying save game contents.
+ */
+ virtual MOBase::ISaveGameInfoWidget *getSaveGameWidget(QWidget *parent = 0) const = 0;
+};
+
+#endif // SAVEGAMEINFO_H
+