diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_features/src/scriptextender.h | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_features/src/scriptextender.h')
| -rw-r--r-- | libs/game_features/src/scriptextender.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/libs/game_features/src/scriptextender.h b/libs/game_features/src/scriptextender.h new file mode 100644 index 0000000..1f91df6 --- /dev/null +++ b/libs/game_features/src/scriptextender.h @@ -0,0 +1,41 @@ +#ifndef SCRIPTEXTENDER
+#define SCRIPTEXTENDER
+
+#include <windows.h>
+
+class QString;
+class QStringList;
+
+class ScriptExtender {
+
+public:
+
+ virtual ~ScriptExtender() {}
+
+ /** Get the name of the script extender binary */
+ virtual QString BinaryName() const = 0;
+
+ /** Get the script extender plugin path*/
+ virtual QString PluginPath() const = 0;
+
+ /** The loader to use to ensure the game runs with the script extender */
+ virtual QString loaderName() const = 0;
+
+ /** Full path of the loader */
+ virtual QString loaderPath() const = 0;
+
+ /** Extension of the script extender save game */
+ virtual QString savegameExtension() const = 0;
+
+ /** Returns true if the extender is installed */
+ virtual bool isInstalled() const = 0;
+
+ /** Get version of extender */
+ virtual QString getExtenderVersion() const = 0;
+
+ /** Get CPU platform of extender */
+ virtual WORD getArch() const = 0;
+};
+
+#endif // SCRIPTEXTENDER
+
|
