diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h b/libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h new file mode 100644 index 0000000..13f4130 --- /dev/null +++ b/libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h @@ -0,0 +1,37 @@ +#ifndef GAMEBRYODATAARCHIVES_H +#define GAMEBRYODATAARCHIVES_H + +#include <QDir> + +#include "dataarchives.h" + +class GameGamebryo; + +class GamebryoDataArchives : public MOBase::DataArchives +{ + +public: + GamebryoDataArchives(const GameGamebryo* game); + + virtual void addArchive(MOBase::IProfile* profile, int index, + const QString& archiveName) override; + virtual void removeArchive(MOBase::IProfile* profile, + const QString& archiveName) override; + +protected: + QDir gameDirectory() const; + QDir localGameDirectory() const; + + QStringList getArchivesFromKey(const QString& iniFile, const QString& key, + int size = 256) const; + void setArchivesToKey(const QString& iniFile, const QString& key, + const QString& value); + +private: + const GameGamebryo* m_Game; + + virtual void writeArchiveList(MOBase::IProfile* profile, + const QStringList& before) = 0; +}; + +#endif // GAMEBRYODATAARCHIVES_H |
