diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h b/libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h deleted file mode 100644 index 13f4130..0000000 --- a/libs/game_gamebryo/src/gamebryo/gamebryodataarchives.h +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef GAMEBRYODATAARCHIVES_H -#define GAMEBRYODATAARCHIVES_H - -#include <QDir> - -#include "dataarchives.h" - -class GameGamebryo; - -class GamebryoDataArchives : public MOBase::DataArchives -{ - -public: - GamebryoDataArchives(const GameGamebryo* game); - - virtual void addArchive(MOBase::IProfile* profile, int index, - const QString& archiveName) override; - virtual void removeArchive(MOBase::IProfile* profile, - const QString& archiveName) override; - -protected: - QDir gameDirectory() const; - QDir localGameDirectory() const; - - QStringList getArchivesFromKey(const QString& iniFile, const QString& key, - int size = 256) const; - void setArchivesToKey(const QString& iniFile, const QString& key, - const QString& value); - -private: - const GameGamebryo* m_Game; - - virtual void writeArchiveList(MOBase::IProfile* profile, - const QStringList& before) = 0; -}; - -#endif // GAMEBRYODATAARCHIVES_H |
