diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 02:40:00 -0500 |
| commit | e0fb66428a9b78b4c326df8d7e30429a5b271d74 (patch) | |
| tree | 0fd83fe790ecb7d5cd3cfb36535e45d1b7118098 /libs/game_gamebryo/src/gamebryo/gamebryolocalsavegames.cpp | |
| parent | e985dc340097831d4e5625941bded217abaa57b8 (diff) | |
Remove dead plugin scaffolds and duplicate lib dirs
The *_native C++ ports were replaced by bundled Python + .py plugins in
de4db79, but the source dirs were left behind without any CMake wiring —
causing confusion when editing them appears to do nothing. Same story
for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to
the actively-used libs/dds-header) and libs/game_gamebryo (superseded
by libs/game_bethesda/src/gamebryo).
Removes:
- libs/basic_games_native
- libs/form43_checker_native
- libs/installer_omod_native
- libs/preview_dds_native
- libs/rootbuilder_native
- libs/script_extender_checker_native
- libs/dds_header
- libs/game_gamebryo
Diffstat (limited to 'libs/game_gamebryo/src/gamebryo/gamebryolocalsavegames.cpp')
| -rw-r--r-- | libs/game_gamebryo/src/gamebryo/gamebryolocalsavegames.cpp | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/libs/game_gamebryo/src/gamebryo/gamebryolocalsavegames.cpp b/libs/game_gamebryo/src/gamebryo/gamebryolocalsavegames.cpp deleted file mode 100644 index d0cc2ef..0000000 --- a/libs/game_gamebryo/src/gamebryo/gamebryolocalsavegames.cpp +++ /dev/null @@ -1,142 +0,0 @@ -/* -Copyright (C) 2015 Sebastian Herbord. All rights reserved. - -This library is free software; you can redistribute it and/or -modify it under the terms of the GNU Lesser General Public -License as published by the Free Software Foundation; either -version 3 of the License, or (at your option) any later version. - -This library is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public -License along with this library; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -*/ - -#include "gamebryolocalsavegames.h" -#include "registry.h" -#include <QtDebug> -#include <iprofile.h> -#include <stddef.h> -#include <string> -#include <windows.h> - -#include "gamegamebryo.h" - -GamebryoLocalSavegames::GamebryoLocalSavegames(const GameGamebryo* game, - const QString& iniFileName) - : m_Game{game}, m_IniFileName(iniFileName) -{} - -MappingType GamebryoLocalSavegames::mappings(const QDir& profileSaveDir) const -{ - return {{profileSaveDir.absolutePath(), localSavesDirectory().absolutePath(), true, - true}}; -} - -QString GamebryoLocalSavegames::localSavesDummy() const -{ - return "__MO_Saves\\"; -} - -QDir GamebryoLocalSavegames::localSavesDirectory() const -{ - QString dummy = localSavesDummy(); - dummy.replace("\\", "/"); - return QDir(m_Game->myGamesPath()).absoluteFilePath(dummy); -} - -QDir GamebryoLocalSavegames::localGameDirectory() const -{ - return QDir(m_Game->myGamesPath()).absolutePath(); -} - -bool GamebryoLocalSavegames::prepareProfile(MOBase::IProfile* profile) -{ - bool enable = profile->localSavesEnabled(); - - QString basePath = profile->localSettingsEnabled() - ? profile->absolutePath() - : localGameDirectory().absolutePath(); - QString iniFilePath = basePath + "/" + m_IniFileName; - QString saveIni = profile->absolutePath() + "/" + "savepath.ini"; - - // Get the current sLocalSavePath - WCHAR currentPath[MAX_PATH]; - GetPrivateProfileStringW(L"General", L"sLocalSavePath", L"SKIP_ME", currentPath, - MAX_PATH, iniFilePath.toStdWString().c_str()); - bool alreadyEnabled = - wcscmp(currentPath, localSavesDummy().toStdWString().c_str()) == 0; - - // Get the current bUseMyGamesDirectory - WCHAR currentMyGames[MAX_PATH]; - GetPrivateProfileStringW(L"General", L"bUseMyGamesDirectory", L"SKIP_ME", - currentMyGames, MAX_PATH, - iniFilePath.toStdWString().c_str()); - - // Create the __MO_Saves directory if local saves are enabled and it doesn't exist - if (enable) { - QDir saves = localSavesDirectory(); - if (!saves.exists()) { - saves.mkdir("."); - } - } - - // Set the path to __MO_Saves if it's not already - if (enable && !alreadyEnabled) { - // If the path is not blank, save it to savepath.ini - if (wcscmp(currentPath, L"SKIP_ME") != 0) { - MOBase::WriteRegistryValue(L"General", L"sLocalSavePath", currentPath, - saveIni.toStdWString().c_str()); - } - if (wcscmp(currentMyGames, L"SKIP_ME") != 0) { - MOBase::WriteRegistryValue(L"General", L"bUseMyGamesDirectory", currentMyGames, - saveIni.toStdWString().c_str()); - } - MOBase::WriteRegistryValue(L"General", L"sLocalSavePath", - localSavesDummy().toStdWString().c_str(), - iniFilePath.toStdWString().c_str()); - MOBase::WriteRegistryValue(L"General", L"bUseMyGamesDirectory", L"1", - iniFilePath.toStdWString().c_str()); - } - - // Get rid of the local saves setting if it's still there - if (!enable && alreadyEnabled) { - // If savepath.ini exists, use it and delete it - if (QFile::exists(saveIni)) { - WCHAR savedPath[MAX_PATH]; - WCHAR savedMyGames[MAX_PATH]; - GetPrivateProfileStringW(L"General", L"sLocalSavePath", L"DELETE_ME", savedPath, - MAX_PATH, saveIni.toStdWString().c_str()); - GetPrivateProfileStringW(L"General", L"bUseMyGamesDirectory", L"DELETE_ME", - savedMyGames, MAX_PATH, saveIni.toStdWString().c_str()); - if (wcscmp(savedPath, L"DELETE_ME") != 0) { - MOBase::WriteRegistryValue(L"General", L"sLocalSavePath", savedPath, - iniFilePath.toStdWString().c_str()); - } else { - MOBase::WriteRegistryValue(L"General", L"sLocalSavePath", NULL, - iniFilePath.toStdWString().c_str()); - } - if (wcscmp(savedMyGames, L"DELETE_ME") != 0) { - MOBase::WriteRegistryValue(L"General", L"bUseMyGamesDirectory", savedMyGames, - iniFilePath.toStdWString().c_str()); - } else { - MOBase::WriteRegistryValue(L"General", L"bUseMyGamesDirectory", NULL, - iniFilePath.toStdWString().c_str()); - } - QFile::remove(saveIni); - } - // Otherwise just delete the setting - else { - MOBase::WriteRegistryValue(L"General", L"sLocalSavePath", NULL, - iniFilePath.toStdWString().c_str()); - MOBase::WriteRegistryValue(L"General", L"bUseMyGamesDirectory", NULL, - iniFilePath.toStdWString().c_str()); - } - } - - return enable != alreadyEnabled; -} |
