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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 21:04:15 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 21:04:15 -0500
commit3949dcfce95af4bd305f258ff5b170d7d50435f6 (patch)
tree4c768be256c40f31794c3311f0a2c22933a6705a /libs/installer_bsplugins/src/CMakeLists.txt
parent892070f3dec1dc690983fd862880e37e711c2516 (diff)
VFS perf fixes, icon/stylesheet compat, download filename fix
VFS: - Open backing fd at mo2_open time for read-only handles so mo2_read can splice without re-opening the file on every read call. - Bump RLIMIT_NOFILE at mount time to fit the resulting fd pressure when the game keeps hundreds of BSAs open. - Dedicated node_cache_mutex so resolveByInode / mo2_lookup stop racing unordered_map writes while multiple tree_mutex readers are active. - max_read=1MB + matching conn->max_read and raised max_readahead/max_write so the kernel merges Wine's small sequential reads into bigger FUSE requests. - Per-op wall-clock counters in mo2_init() logs so we can distinguish VFS latency from game-side work. Proton launch: - Write dxvk.conf to the prefix and set DXVK_CONFIG_FILE to force dxvk.enableGraphicsPipelineLibrary=False, avoiding long GPL compile stalls on first run. UI / plugin compat: - Clamp IconDelegate's per-icon width to [8, 16] so narrow content columns don't trigger QIcon::pixmap(0,0) returning null and logging "failed to load icon" every repaint. - Pre-create lowercase symlinks in the stylesheet directory so QSS files authored on Windows resolve url(foo.svg) when on-disk files are Foo.svg. - Flip content icons empty-chessboard.png and facegen.png to 8-bit RGBA so Qt's built-in PNG reader loads them uniformly. - Add mobase.Version.canonicalString shim for legacy Python plugins that still call the old VersionInfo method on appVersion()'s return. - BSPluginList: compare normalized plugin name lists instead of byte hashes so the post-run case-fix refresh stops spuriously firing the "load order changed" dialog. - BSPluginList disabled by default. Download manager: - Parse CDN URL with QUrl + QUrlQuery and read the filename from the response-content-disposition query param (RFC 6266 quoted / unquoted / ext-value forms), not QFileInfo on the raw URL. - When the API or URL gives us a CDN object key (no archive extension), prefer the actual Content-Disposition header from the live response in metaDataChanged and downloadFinished. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/installer_bsplugins/src/CMakeLists.txt')
-rw-r--r--libs/installer_bsplugins/src/CMakeLists.txt111
1 files changed, 111 insertions, 0 deletions
diff --git a/libs/installer_bsplugins/src/CMakeLists.txt b/libs/installer_bsplugins/src/CMakeLists.txt
new file mode 100644
index 0000000..c3c67a1
--- /dev/null
+++ b/libs/installer_bsplugins/src/CMakeLists.txt
@@ -0,0 +1,111 @@
+cmake_minimum_required(VERSION 3.22)
+
+# Fluorine port: simplified from upstream vcpkg-based build.
+# Removed deps: WebEngineWidgets (LOOT dialog gutted), ryml (LootGroups gutted),
+# lootcli (stubbed), lz4 (transitive via bsatk), interprocess/uuid/accumulators
+# boost libs (unused), libbsarch/dds-header (unused). See README / commit for rationale.
+
+find_package(Qt6 REQUIRED COMPONENTS Widgets)
+find_package(ZLIB REQUIRED)
+find_package(Boost CONFIG REQUIRED COMPONENTS thread)
+find_package(Python 3 COMPONENTS Interpreter REQUIRED)
+
+# ── TES form parser codegen (from ParseTES.cmake, simplified: no esp.json fetch,
+# we vendor or skip the generated header on the fly) ──
+include(FetchContent)
+FetchContent_Declare(
+ esp_json
+ GIT_REPOSITORY https://github.com/matortheeternal/esp.json.git
+ GIT_TAG master
+)
+FetchContent_MakeAvailable(esp_json)
+
+set(CODEGEN_SCRIPT ${CMAKE_CURRENT_SOURCE_DIR}/MakeFormParser.py)
+set(TES_INCLUDE_FILES "")
+foreach(GAME SSE)
+ set(INPUT_FILE ${esp_json_SOURCE_DIR}/data/${GAME}.json)
+ set(OUTPUT_FILE ${CMAKE_CURRENT_BINARY_DIR}/include/FormParser.${GAME}.inl)
+ add_custom_command(
+ OUTPUT ${OUTPUT_FILE}
+ COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/include
+ COMMAND ${Python_EXECUTABLE} ${CODEGEN_SCRIPT} ${INPUT_FILE} ${OUTPUT_FILE}
+ DEPENDS ${CODEGEN_SCRIPT} ${INPUT_FILE}
+ VERBATIM
+ )
+ list(APPEND TES_INCLUDE_FILES ${OUTPUT_FILE})
+endforeach()
+
+# ── Source collection ──
+file(GLOB_RECURSE BSPLUGINS_SOURCES
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo/*.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList/*.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/GUI/*.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/MOPlugin/*.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/MOTools/*.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/TESData/*.cpp
+)
+file(GLOB_RECURSE BSPLUGINS_HEADERS
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo/*.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList/*.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/GUI/*.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/MOPlugin/*.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/MOTools/*.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/TESData/*.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/TESFile/*.h
+)
+file(GLOB BSPLUGINS_UI
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo/*.ui
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList/*.ui
+ ${CMAKE_CURRENT_SOURCE_DIR}/GUI/*.ui
+)
+file(GLOB BSPLUGINS_QRC
+ ${CMAKE_CURRENT_SOURCE_DIR}/*.qrc
+)
+
+add_library(bsplugins SHARED
+ ${BSPLUGINS_SOURCES}
+ ${BSPLUGINS_HEADERS}
+ ${BSPLUGINS_UI}
+ ${BSPLUGINS_QRC}
+ ${TES_INCLUDE_FILES}
+)
+
+set_target_properties(bsplugins PROPERTIES
+ AUTOMOC ON
+ AUTOUIC ON
+ AUTORCC ON
+ CXX_STANDARD 20
+ CXX_STANDARD_REQUIRED ON
+)
+
+target_include_directories(bsplugins
+ PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
+ PRIVATE
+ ${CMAKE_CURRENT_BINARY_DIR}/include
+ # Bare uibase includes (<iplugin.h>, <log.h>, <gameplugins.h>, etc.)
+ ${MO2_UIBASE_INCLUDE_DIRS}
+ # moc's preprocessor needs these on -I so quote-includes like
+ # `#include "IPluginPanel.h"` inside MOPlugin/BSPlugins.h resolve.
+ ${CMAKE_CURRENT_SOURCE_DIR}/MOPlugin
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginInfo
+ ${CMAKE_CURRENT_SOURCE_DIR}/BSPluginList
+ ${CMAKE_CURRENT_SOURCE_DIR}/GUI
+ ${CMAKE_CURRENT_SOURCE_DIR}/MOTools
+ ${CMAKE_CURRENT_SOURCE_DIR}/TESData
+ ${CMAKE_CURRENT_SOURCE_DIR}/TESFile
+)
+
+target_link_libraries(bsplugins PRIVATE
+ mo2::uibase
+ mo2::bsatk
+ Qt6::Widgets
+ Boost::thread
+ ZLIB::ZLIB
+)
+
+# Install into fluorine plugins dir (uses fomod_plus-style shim).
+if(COMMAND mo2_install_plugin)
+ mo2_install_plugin(bsplugins)
+elseif(COMMAND mo2_install_target)
+ mo2_install_target(bsplugins)
+endif()