diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/libbsarch/README.md | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/libbsarch/README.md')
| -rw-r--r-- | libs/libbsarch/README.md | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/libs/libbsarch/README.md b/libs/libbsarch/README.md new file mode 100644 index 0000000..671b6ff --- /dev/null +++ b/libs/libbsarch/README.md @@ -0,0 +1,25 @@ +# BSArchive DLL and C++ bindings + +BSArchive Dynamic Link Library and C++ bindings + +## How to build + +1) Create a `XEditPath` environment variable and set it to the directory containing the XEdit code +2) Build the DLL in Delphi by opening the `libbsarch.dproj` project +3) Build the LIB in Visual Studio by opening the `libbsarch.sln` project + +## How to use + +With CMake: +Use ``add_subdirectory`` and ``target_link_library`` +Then ``#include "libbsarch.h"`` for the C wrapper, or ``#include "bs_archive_auto"`` for the C++ wrapper. +See the example for code use. + +Without CMake: +Use `libbsarch.dll` (provided in delphi/lib), `libbsarch.lib` and `libbsarch.h` in your project. + +## Credits + +The original BSArchive can be found at: https://github.com/TES5Edit/TES5Edit/tree/dev/Tools/BSArchive +The version in this project had been modified for better compatibility with C/C++ and +allow the users to allocate their own memory in some cases. |
