diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-08 03:30:04 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-08 03:30:04 -0500 |
| commit | 3de4056df4ea5d0afbcea388ad8d681daea1aac3 (patch) | |
| tree | fc5978451f9f51b84268f45bd2fa6f5d4a17baaf /libs/nak/src/installers/prefix_setup.rs | |
| parent | 5ba23a6d7a40052d9e1d4bd0cf018cfe7814d03a (diff) | |
Remove NaK/Rust dependency, port remaining functionality to native C++
Replace NaK Rust crate and nak_ffi with native C++ implementations:
- Game detection (Steam, Heroic, Bottles), VDF parser, icon extraction
- Prefix symlinks, SLR manager, Steam path detection
- Known games database
Add FUSE VFS optimizations: zero-copy reads via fuse_reply_data,
default_permissions mount option, FUSE_CAP_ASYNC_DIO, FUSE_CAP_EXPIRE_ONLY,
lookup cache parent index, cached mode bits, increased I/O buffer sizes.
Update build system, prefix setup, and various fixes.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/nak/src/installers/prefix_setup.rs')
| -rw-r--r-- | libs/nak/src/installers/prefix_setup.rs | 764 |
1 files changed, 0 insertions, 764 deletions
diff --git a/libs/nak/src/installers/prefix_setup.rs b/libs/nak/src/installers/prefix_setup.rs deleted file mode 100644 index 6c48b09..0000000 --- a/libs/nak/src/installers/prefix_setup.rs +++ /dev/null @@ -1,764 +0,0 @@ -//! Unified prefix setup for MO2 -//! -//! This module handles all the dependency installation logic. -//! -//! Key approach (ORDER MATTERS): -//! 1. Install dependencies via winetricks (handles wineboot internally) -//! 2. Install custom dotnet runtimes (dotnet9sdk, dotnetdesktop10) -//! 3. Auto-detect installed games and apply registry entries -//! 4. Apply Wine registry settings (LAST - after prefix is fully set up) - -use std::error::Error; -use std::fs; -use std::path::Path; -use std::process::Child; - -use super::{apply_wine_registry_settings, TaskContext}; -use crate::config::AppConfig; -use crate::deps::{install_standard_deps_cancellable, STANDARD_VERBS}; -use crate::game_finder::{detect_all_games, known_games, Game, Launcher}; -use crate::logging::{log_install, log_warning}; -use crate::runtime_wrap; -use crate::steam::{detect_steam_path_checked, SteamProton}; - -// ============================================================================= -// Constants -// ============================================================================= - -/// .NET 9 SDK download URL -const DOTNET9_SDK_URL: &str = "https://builds.dotnet.microsoft.com/dotnet/Sdk/9.0.310/dotnet-sdk-9.0.310-win-x64.exe"; - -/// .NET Desktop Runtime 10 download URL -const DOTNET_DESKTOP10_URL: &str = "https://builds.dotnet.microsoft.com/dotnet/WindowsDesktop/10.0.2/windowsdesktop-runtime-10.0.2-win-x64.exe"; - -/// Drive letters to keep in the prefix (c: is Windows root, z: maps to Linux /) -const ALLOWED_DRIVE_LETTERS: &[&str] = &["c:", "z:"]; - -/// Install all dependencies to a prefix. -/// -/// Order: proton init → winetricks → custom dotnet → game detection → registry → win11 → dotnet fixes -/// -/// # Arguments -/// * `app_id` - Steam AppID (used for registry operations) -pub fn install_all_dependencies( - prefix_root: &Path, - install_proton: &SteamProton, - ctx: &TaskContext, - start_progress: f32, - end_progress: f32, - app_id: u32, -) -> Result<(), Box<dyn Error>> { - fs::create_dir_all(AppConfig::get_tmp_path())?; - - // Progress distribution - let init_end = start_progress + (end_progress - start_progress) * 0.10; - let winetricks_end = start_progress + (end_progress - start_progress) * 0.50; - let dotnet_end = start_progress + (end_progress - start_progress) * 0.65; - let games_end = start_progress + (end_progress - start_progress) * 0.75; - - // ========================================================================= - // 0. Initialize prefix with Proton wrapper (creates proper prefix structure) - // ========================================================================= - ctx.set_status("Setting up Windows compatibility layer...".to_string()); - ctx.log("Initializing Wine prefix with Proton...".to_string()); - log_install("Running proton wineboot to initialize prefix"); - - if let Err(e) = initialize_prefix_with_proton(prefix_root, install_proton, app_id, ctx) { - ctx.log(format!("Warning: Proton prefix init failed: {}", e)); - log_warning(&format!("Proton prefix init failed: {}", e)); - // Continue anyway - winetricks might still work - } - - ctx.set_progress(init_end); - - if ctx.is_cancelled() { - return Err("Cancelled".into()); - } - - // ========================================================================= - // 0.5. Clean up unwanted drive letters (keep only C: and Z:) - // ========================================================================= - ctx.set_status("Optimizing prefix configuration...".to_string()); - ctx.log("Removing unwanted drive letters (keeping C: and Z:)...".to_string()); - log_install("Cleaning up Wine drive letters"); - - if let Err(e) = cleanup_wine_drives(prefix_root, install_proton) { - ctx.log(format!("Warning: Drive cleanup had issues: {}", e)); - log_warning(&format!("Drive cleanup failed: {}", e)); - } - - if ctx.is_cancelled() { - return Err("Cancelled".into()); - } - - // ========================================================================= - // 1. Standard Dependencies via Winetricks - // ========================================================================= - ctx.set_status("Installing required Windows components (this may take several minutes)...".to_string()); - ctx.log(format!( - "Installing {} dependencies via winetricks: {}", - STANDARD_VERBS.len(), - STANDARD_VERBS.join(", ") - )); - log_install(&format!("Running winetricks with {} verbs", STANDARD_VERBS.len())); - - let winetricks_log_cb = { - let ctx = ctx.clone(); - move |msg: String| { - ctx.log(msg.clone()); - ctx.set_status(msg); - } - }; - - if let Err(e) = install_standard_deps_cancellable(prefix_root, install_proton, winetricks_log_cb, &ctx.cancel_flag) { - let msg = format!("Winetricks installation had issues: {}", e); - ctx.log(format!("Warning: {}", msg)); - log_warning(&msg); - } - - ctx.set_progress(winetricks_end); - - if ctx.is_cancelled() { - return Err("Cancelled".into()); - } - - // ========================================================================= - // 2. Custom .NET Runtimes (not in winetricks yet) - // ========================================================================= - ctx.set_status("Installing .NET runtime (1 of 2)...".to_string()); - ctx.log("Installing .NET 9 SDK...".to_string()); - - if let Err(e) = install_dotnet_runtime(prefix_root, install_proton, DOTNET9_SDK_URL, "dotnet-sdk-9", ctx) { - ctx.log(format!("Warning: .NET 9 SDK install failed: {}", e)); - log_warning(&format!(".NET 9 SDK install failed: {}", e)); - } - - ctx.set_status("Installing .NET runtime (2 of 2)...".to_string()); - ctx.log("Installing .NET Desktop Runtime 10...".to_string()); - - if let Err(e) = install_dotnet_runtime(prefix_root, install_proton, DOTNET_DESKTOP10_URL, "dotnet-desktop-10", ctx) { - ctx.log(format!("Warning: .NET Desktop 10 install failed: {}", e)); - log_warning(&format!(".NET Desktop 10 install failed: {}", e)); - } - - ctx.set_progress(dotnet_end); - - if ctx.is_cancelled() { - return Err("Cancelled".into()); - } - - // ========================================================================= - // 3. Auto-detect and register installed games - // ========================================================================= - ctx.set_status("Detecting your installed games...".to_string()); - ctx.log("Auto-detecting installed Steam games...".to_string()); - log_install("Auto-detecting installed games for registry"); - - let game_log_cb = { - let ctx = ctx.clone(); - move |msg: String| ctx.log(msg) - }; - auto_apply_game_registries(prefix_root, install_proton, &game_log_cb, Some(app_id)); - - ctx.set_progress(games_end); - - if ctx.is_cancelled() { - return Err("Cancelled".into()); - } - - // ========================================================================= - // 4. Registry Settings (after prefix is fully initialized) - // ========================================================================= - ctx.set_status("Configuring Windows registry...".to_string()); - ctx.log("Applying Wine Registry Settings...".to_string()); - log_install("Applying Wine registry settings"); - - let log_cb = { - let ctx = ctx.clone(); - move |msg: String| ctx.log(msg) - }; - apply_wine_registry_settings(prefix_root, install_proton, &log_cb, Some(app_id))?; - - if ctx.is_cancelled() { - return Err("Cancelled".into()); - } - - // ========================================================================= - // 5. Set Windows 11 Mode - // ========================================================================= - ctx.set_status("Finalizing compatibility settings...".to_string()); - ctx.log("Setting Windows 11 mode...".to_string()); - log_install("Setting Windows 11 mode via winetricks"); - - if let Err(e) = set_windows_11_mode(prefix_root, install_proton, ctx) { - ctx.log(format!("Warning: Failed to set Windows 11 mode: {}", e)); - log_warning(&format!("Failed to set Windows 11 mode: {}", e)); - } - - if ctx.is_cancelled() { - return Err("Cancelled".into()); - } - - ctx.set_progress(end_progress); - ctx.set_status("Dependencies installed".to_string()); - Ok(()) -} - -/// Install a .NET runtime via direct exe download and wine execution -fn install_dotnet_runtime( - prefix_root: &Path, - proton: &SteamProton, - url: &str, - name: &str, - ctx: &TaskContext, -) -> Result<(), Box<dyn Error>> { - let cache_dir = AppConfig::get_default_cache_dir(); - fs::create_dir_all(&cache_dir)?; - - let filename = url.split('/').next_back().unwrap_or("dotnet-installer.exe"); - let installer_path = cache_dir.join(filename); - - // Download if not cached - if !installer_path.exists() { - log_install(&format!("Downloading {}...", name)); - let response = ureq::get(url) - .set("User-Agent", "NaK-Rust") - .call() - .map_err(|e| format!("Failed to download {}: {}", name, e))?; - - let mut file = fs::File::create(&installer_path)?; - std::io::copy(&mut response.into_reader(), &mut file)?; - } - - // Run installer with wine - let Some(wine_bin) = proton.wine_binary() else { - return Err("Wine binary not found".into()); - }; - - log_install(&format!("Running {} installer...", name)); - - let envs: Vec<(&str, String)> = vec![ - ("WINEPREFIX", prefix_root.display().to_string()), - ("WINEDLLOVERRIDES", "mshtml=d".to_string()), - ]; - let mut cmd = runtime_wrap::build_command(&wine_bin, &envs); - cmd.arg(&installer_path) - .arg("/install") - .arg("/quiet") - .arg("/norestart"); - - let status = ctx.run_cancellable(cmd)?; - - if !status.success() { - return Err(format!("{} installer exited with code {:?}", name, status.code()).into()); - } - - log_install(&format!("{} installed successfully", name)); - Ok(()) -} - -/// Initialize prefix with Proton wrapper -/// -/// Runs `proton run wineboot -u` to properly initialize the prefix with all -/// the Steam/Proton environment variables. This creates a proper prefix -/// structure that Steam recognizes. -fn initialize_prefix_with_proton( - prefix_root: &Path, - proton: &SteamProton, - app_id: u32, - ctx: &TaskContext, -) -> Result<(), Box<dyn Error>> { - // Find the proton wrapper script (not the wine binary) - let proton_script = proton.path.join("proton"); - if !proton_script.exists() { - return Err(format!("Proton wrapper script not found at {:?}", proton_script).into()); - } - - // Get Steam root path - let steam_root = detect_steam_path_checked() - .ok_or("Could not find Steam installation")?; - - // The compatdata path is the PARENT of the pfx directory - let compat_data_path = prefix_root.parent() - .ok_or("Could not determine compatdata path")?; - - log_install(&format!("STEAM_COMPAT_DATA_PATH={:?}", compat_data_path)); - - // Collect all env vars upfront so build_command can set them on the - // process (inherited by SLR/pressure-vessel into the container). - let envs: Vec<(&str, String)> = vec![ - ("STEAM_COMPAT_CLIENT_INSTALL_PATH", steam_root.clone()), - ("STEAM_COMPAT_DATA_PATH", compat_data_path.display().to_string()), - ("SteamAppId", app_id.to_string()), - ("SteamGameId", app_id.to_string()), - ("DISPLAY", String::new()), // Suppress GUI - ("WAYLAND_DISPLAY", String::new()), // Suppress GUI - ("WINEDEBUG", "-all".to_string()), - ("WINEDLLOVERRIDES", "msdia80.dll=n;conhost.exe=d;cmd.exe=d".to_string()), - ]; - - log_install(&format!("Initializing prefix with proton wrapper: {:?}", proton_script)); - let (exe, args): (std::path::PathBuf, Vec<&str>) = - (proton_script.clone(), vec!["run", "wineboot", "-u"]); - - let mut cmd = runtime_wrap::build_command(&exe, &envs); - cmd.args(&args); - - let status = ctx.run_cancellable(cmd)?; - - if !status.success() { - return Err(format!("proton wineboot failed with exit code: {:?}", status.code()).into()); - } - - // Give it a moment for files to land - std::thread::sleep(std::time::Duration::from_secs(2)); - - // Verify prefix was created - if prefix_root.exists() { - log_install("Proton prefix initialized successfully"); - Ok(()) - } else { - Err("Prefix directory not created after wineboot".into()) - } -} - -/// Clean up unwanted Wine drive letters from prefix -/// -/// Removes both symbolic links in dosdevices/ and registry entries for -/// drive letters other than C: and Z:. This prevents Wine from mounting -/// other users' drives as E:, F:, G:, etc. -fn cleanup_wine_drives( - prefix_root: &Path, - proton: &SteamProton, -) -> Result<(), Box<dyn Error>> { - let dosdevices = prefix_root.join("dosdevices"); - - if !dosdevices.exists() { - log_install("dosdevices directory not found, skipping drive cleanup"); - return Ok(()); - } - - // ========================================================================= - // 1. Remove unwanted symlinks from dosdevices/ - // ========================================================================= - let mut removed_drives = Vec::new(); - - if let Ok(entries) = fs::read_dir(&dosdevices) { - for entry in entries.flatten() { - let name = entry.file_name().to_string_lossy().to_lowercase(); - - // Skip allowed drives and non-drive entries (like com1, lpt1, etc.) - if ALLOWED_DRIVE_LETTERS.contains(&name.as_str()) { - continue; - } - - // Only process drive letters (single letter followed by colon) - if name.len() == 2 && name.ends_with(':') && name.chars().next().map(|c| c.is_ascii_alphabetic()).unwrap_or(false) { - let path = entry.path(); - if let Err(e) = fs::remove_file(&path) { - log_warning(&format!("Failed to remove drive symlink {}: {}", name, e)); - } else { - removed_drives.push(name.to_uppercase()); - } - } - } - } - - if !removed_drives.is_empty() { - log_install(&format!("Removed drive symlinks: {}", removed_drives.join(", "))); - } - - // ========================================================================= - // 2. Clean up registry entries for removed drives - // ========================================================================= - let Some(wine_bin) = proton.wine_binary() else { - log_warning("Wine binary not found, skipping registry cleanup"); - return Ok(()); - }; - - // Create a .reg file to remove drive type entries - let tmp_dir = AppConfig::get_tmp_path(); - fs::create_dir_all(&tmp_dir)?; - - let mut reg_content = String::from("Windows Registry Editor Version 5.00\n\n"); - - // Remove entries from HKLM\Software\Wine\Drives - for drive in &removed_drives { - // Remove both uppercase and lowercase variants - reg_content.push_str(&format!( - "[HKEY_LOCAL_MACHINE\\Software\\Wine\\Drives]\n\"{drive}\"=-\n\n" - )); - } - - if !removed_drives.is_empty() { - let reg_file = tmp_dir.join("drive_cleanup.reg"); - fs::write(®_file, ®_content)?; - - let drive_envs: Vec<(&str, String)> = vec![ - ("WINEPREFIX", prefix_root.display().to_string()), - ("WINEDLLOVERRIDES", "mshtml=d".to_string()), - ("PROTON_USE_XALIA", "0".to_string()), - ]; - let status = runtime_wrap::build_command(&wine_bin, &drive_envs) - .arg("regedit") - .arg(®_file) - .status(); - - let _ = fs::remove_file(®_file); - - match status { - Ok(s) if s.success() => { - log_install("Registry drive entries cleaned up"); - } - Ok(s) => { - log_warning(&format!("Registry cleanup may have failed (exit code: {:?})", s.code())); - } - Err(e) => { - log_warning(&format!("Failed to run registry cleanup: {}", e)); - } - } - } - - Ok(()) -} - -/// Public wrapper to clean up Wine drives on an existing prefix -/// -/// This can be called from the UI to fix drive letter issues on existing prefixes. -pub fn cleanup_prefix_drives( - prefix_root: &Path, - proton: &SteamProton, -) -> Result<Vec<String>, Box<dyn Error>> { - let dosdevices = prefix_root.join("dosdevices"); - - if !dosdevices.exists() { - return Err("dosdevices directory not found - is this a valid Wine prefix?".into()); - } - - // Collect drives before cleanup - let mut removed = Vec::new(); - - if let Ok(entries) = fs::read_dir(&dosdevices) { - for entry in entries.flatten() { - let name = entry.file_name().to_string_lossy().to_lowercase(); - if name.len() == 2 && name.ends_with(':') && name.chars().next().map(|c| c.is_ascii_alphabetic()).unwrap_or(false) - && !ALLOWED_DRIVE_LETTERS.contains(&name.as_str()) { - removed.push(name.to_uppercase()); - } - } - } - - // Run the actual cleanup - cleanup_wine_drives(prefix_root, proton)?; - - Ok(removed) -} - -/// Set Windows 11 mode for the prefix using winetricks -/// -/// This should be called AFTER all components are installed. -/// Sets the Windows version to Windows 11 which is required for MO2 to work properly. -fn set_windows_11_mode( - prefix_root: &Path, - proton: &SteamProton, - ctx: &TaskContext, -) -> Result<(), Box<dyn Error>> { - use crate::deps::ensure_winetricks; - - let winetricks_path = ensure_winetricks()?; - - let Some(wine_bin) = proton.wine_binary() else { - return Err("Wine binary not found".into()); - }; - - let Some(wineserver_bin) = proton.wineserver_binary() else { - return Err("Wineserver binary not found".into()); - }; - - log_install("Running winetricks win11..."); - - let envs: Vec<(&str, String)> = vec![ - ("WINE", wine_bin.display().to_string()), - ("WINESERVER", wineserver_bin.display().to_string()), - ("WINEPREFIX", prefix_root.display().to_string()), - ]; - let mut cmd = runtime_wrap::build_command(&winetricks_path, &envs); - cmd.arg("-q").arg("win11"); - - let status = ctx.run_cancellable(cmd)?; - - if !status.success() { - return Err(format!("winetricks win11 failed with exit code: {:?}", status.code()).into()); - } - - log_install("Windows 11 mode set successfully"); - Ok(()) -} - -// ============================================================================= -// DPI Configuration -// ============================================================================= - -/// Common DPI presets with their percentage labels -pub const DPI_PRESETS: &[(u32, &str)] = &[ - (96, "100%"), - (120, "125%"), - (144, "150%"), - (192, "200%"), -]; - -/// Apply DPI setting to a Wine prefix via registry -pub fn apply_dpi( - prefix_root: &Path, - proton: &SteamProton, - dpi_value: u32, -) -> Result<(), Box<dyn Error>> { - log_install(&format!("Applying DPI {} to prefix", dpi_value)); - - let wine_bin = proton.wine_binary().ok_or_else(|| { - format!("Wine binary not found for Proton '{}'", proton.name) - })?; - - let envs: Vec<(&str, String)> = vec![ - ("WINEPREFIX", prefix_root.display().to_string()), - ("PROTON_USE_XALIA", "0".to_string()), - ]; - let status = runtime_wrap::build_command(&wine_bin, &envs) - .arg("reg") - .arg("add") - .arg(r"HKCU\Control Panel\Desktop") - .arg("/v") - .arg("LogPixels") - .arg("/t") - .arg("REG_DWORD") - .arg("/d") - .arg(dpi_value.to_string()) - .arg("/f") - .status()?; - - if !status.success() { - return Err(format!("Failed to apply DPI setting: exit code {:?}", status.code()).into()); - } - - log_install(&format!("DPI {} applied successfully", dpi_value)); - Ok(()) -} - -/// Launch a test application (winecfg, regedit, notepad, control) and return its PID -pub fn launch_dpi_test_app( - prefix_root: &Path, - proton: &SteamProton, - app_name: &str, -) -> Result<Child, Box<dyn Error>> { - let wine_bin = proton.wine_binary().ok_or_else(|| { - format!("Wine binary not found for Proton '{}'", proton.name) - })?; - - log_install(&format!( - "Launching {} with wine={:?} prefix={:?}", - app_name, wine_bin, prefix_root - )); - - if !prefix_root.exists() { - return Err(format!("Prefix not found: {:?}", prefix_root).into()); - } - - let envs: Vec<(&str, String)> = vec![ - ("WINEPREFIX", prefix_root.display().to_string()), - ("PROTON_USE_XALIA", "0".to_string()), - ]; - let child = runtime_wrap::build_command(&wine_bin, &envs) - .arg(app_name) - .spawn()?; - - Ok(child) -} - -/// Kill the wineserver for a prefix (terminates all Wine processes in that prefix) -pub fn kill_wineserver(prefix_root: &Path, proton: &SteamProton) { - log_install("Killing wineserver for prefix"); - - let Some(wineserver_bin) = proton.wineserver_binary() else { - log_install("Wineserver binary not found, skipping kill"); - return; - }; - - let envs: Vec<(&str, String)> = vec![ - ("WINEPREFIX", prefix_root.display().to_string()), - ]; - let _ = runtime_wrap::build_command(&wineserver_bin, &envs) - .arg("-k") - .status(); -} - -// ============================================================================ -// Game Registry Detection (uses game_finder module) -// ============================================================================ - -/// Auto-detect installed games and apply registry entries -/// -/// This uses the game_finder module to detect installed games across all -/// supported launchers (Steam, Heroic, Bottles) and automatically adds -/// the registry entries so mod managers can detect them. -pub fn auto_apply_game_registries( - prefix_path: &Path, - proton: &SteamProton, - log_callback: &impl Fn(String), - _app_id: Option<u32>, -) { - let Some(wine_bin) = proton.wine_binary() else { - log_warning("Wine binary not found, skipping game registry auto-detection"); - return; - }; - - // Use the new game_finder module to detect all games - let scan_result = detect_all_games(); - let mut applied_count = 0; - - for game in &scan_result.games { - // Only process games that have registry info - let (Some(reg_path), Some(reg_value)) = (&game.registry_path, &game.registry_value) else { - continue; - }; - - // Apply registry for this game - if apply_game_registry( - prefix_path, - &wine_bin, - game, - reg_path, - reg_value, - log_callback, - ) { - applied_count += 1; - } - } - - if applied_count > 0 { - log_callback(format!("Auto-configured {} game(s) in registry", applied_count)); - log_install(&format!("Auto-applied registry for {} detected game(s)", applied_count)); - } -} - -/// Apply a game's registry entry with a custom install path. -/// -/// Looks up the game by name in KNOWN_GAMES, then writes the registry entry -/// pointing to `install_path`. Use this when the game is in a custom/stock -/// folder that auto-detection won't find. -pub fn apply_registry_for_game_path( - prefix_path: &Path, - proton: &SteamProton, - game_name: &str, - install_path: &Path, - log_callback: &impl Fn(String), -) -> Result<(), String> { - let Some(wine_bin) = proton.wine_binary() else { - return Err("Wine binary not found".to_string()); - }; - - let known = known_games::find_by_name(game_name); - let (reg_path, reg_value) = if let Some(kg) = known { - (kg.registry_path, kg.registry_value) - } else { - return Err(format!("Unknown game: {game_name}")); - }; - - let fake_game = Game { - name: game_name.to_string(), - install_path: install_path.to_path_buf(), - app_id: known.map(|k| k.steam_app_id.to_string()).unwrap_or_default(), - prefix_path: None, - launcher: Launcher::Steam { is_flatpak: false, is_snap: false }, - my_games_folder: known.and_then(|k| k.my_games_folder.map(String::from)), - appdata_local_folder: known.and_then(|k| k.appdata_local_folder.map(String::from)), - appdata_roaming_folder: known.and_then(|k| k.appdata_roaming_folder.map(String::from)), - registry_path: Some(reg_path.to_string()), - registry_value: Some(reg_value.to_string()), - }; - - if apply_game_registry(prefix_path, &wine_bin, &fake_game, reg_path, reg_value, log_callback) { - Ok(()) - } else { - Err(format!("Failed to apply registry for {game_name}")) - } -} - -/// Return the list of known game names for UI display. -pub fn known_game_names() -> Vec<&'static str> { - known_games::KNOWN_GAMES.iter().map(|g| g.name).collect() -} - -/// Apply registry entry for a single game -fn apply_game_registry( - prefix_path: &Path, - wine_bin: &Path, - game: &Game, - reg_path: &str, - reg_value: &str, - log_callback: &impl Fn(String), -) -> bool { - log_callback(format!("Found {}, applying registry...", game.name)); - - // Convert Linux path to Wine Z: drive path with escaped backslashes for .reg file - let linux_path = game.install_path.to_string_lossy(); - let wine_path_reg = format!("Z:{}", linux_path.replace('/', "\\\\")); - - // Create .reg file content - let reg_content = format!( - r#"Windows Registry Editor Version 5.00 - -[HKEY_LOCAL_MACHINE\{}] -"{}"="{}" - -[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\{}] -"{}"="{}" -"#, - reg_path, - reg_value, - wine_path_reg, - reg_path.strip_prefix("Software\\").unwrap_or(reg_path), - reg_value, - wine_path_reg, - ); - - // Write temp .reg file - let tmp_dir = AppConfig::get_tmp_path(); - let reg_file = tmp_dir.join(format!("game_reg_{}.reg", game.app_id)); - - if let Err(e) = fs::write(®_file, ®_content) { - log_warning(&format!("Failed to write registry file for {}: {}", game.name, e)); - return false; - } - - // Apply registry - let reg_envs: Vec<(&str, String)> = vec![ - ("WINEPREFIX", prefix_path.display().to_string()), - ("WINEDLLOVERRIDES", "mshtml=d".to_string()), - ("PROTON_USE_XALIA", "0".to_string()), - ]; - let status = runtime_wrap::build_command(wine_bin, ®_envs) - .arg("regedit") - .arg(®_file) - .status(); - - let _ = fs::remove_file(®_file); - - match status { - Ok(s) if s.success() => { - log_install(&format!("Applied registry for {} -> {:?}", game.name, game.install_path)); - true - } - Ok(s) => { - log_warning(&format!( - "Registry for {} may have failed (exit code: {:?})", - game.name, - s.code() - )); - false - } - Err(e) => { - log_warning(&format!("Failed to apply registry for {}: {}", game.name, e)); - false - } - } -} |
