diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-02-11 02:37:39 -0600 |
| commit | 7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch) | |
| tree | 27fb39be241fdb5ac2734c574de678977d1856d0 /libs/nak_ffi | |
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/nak_ffi')
| -rw-r--r-- | libs/nak_ffi/CMakeLists.txt | 33 | ||||
| -rw-r--r-- | libs/nak_ffi/Cargo.lock | 2784 | ||||
| -rw-r--r-- | libs/nak_ffi/Cargo.toml | 10 | ||||
| -rw-r--r-- | libs/nak_ffi/include/nak_ffi.h | 220 | ||||
| -rw-r--r-- | libs/nak_ffi/src/lib.rs | 692 |
5 files changed, 3739 insertions, 0 deletions
diff --git a/libs/nak_ffi/CMakeLists.txt b/libs/nak_ffi/CMakeLists.txt new file mode 100644 index 0000000..6fde501 --- /dev/null +++ b/libs/nak_ffi/CMakeLists.txt @@ -0,0 +1,33 @@ +cmake_minimum_required(VERSION 3.16)
+project(nak_ffi)
+
+if(CMAKE_BUILD_TYPE STREQUAL "Debug")
+ set(CARGO_BUILD_TYPE "debug")
+ set(CARGO_BUILD_FLAGS "")
+else()
+ set(CARGO_BUILD_TYPE "release")
+ set(CARGO_BUILD_FLAGS "--release")
+endif()
+
+set(NAK_FFI_DIR ${CMAKE_CURRENT_SOURCE_DIR})
+set(NAK_FFI_LIB ${NAK_FFI_DIR}/target/${CARGO_BUILD_TYPE}/libnak_ffi.so)
+
+add_custom_command(
+ OUTPUT ${NAK_FFI_LIB}
+ COMMAND cargo build ${CARGO_BUILD_FLAGS}
+ WORKING_DIRECTORY ${NAK_FFI_DIR}
+ COMMENT "Building NaK FFI library (Rust)"
+ DEPENDS ${NAK_FFI_DIR}/Cargo.toml ${NAK_FFI_DIR}/src/lib.rs
+)
+
+add_custom_target(nak_ffi_build DEPENDS ${NAK_FFI_LIB})
+
+# INTERFACE wrapper so ALIAS works (CMake can't alias IMPORTED targets)
+add_library(nak_ffi_wrapper INTERFACE)
+target_link_libraries(nak_ffi_wrapper INTERFACE ${NAK_FFI_LIB})
+target_include_directories(nak_ffi_wrapper INTERFACE ${NAK_FFI_DIR}/include)
+add_dependencies(nak_ffi_wrapper nak_ffi_build)
+add_library(mo2::nak_ffi ALIAS nak_ffi_wrapper)
+
+install(FILES ${NAK_FFI_LIB} DESTINATION lib)
+install(DIRECTORY ${NAK_FFI_DIR}/include/ DESTINATION include)
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+name = "nak_ffi"
+version = "0.1.0"
+edition = "2021"
+
+[lib]
+crate-type = ["cdylib"]
+
+[dependencies] +nak_rust = { git = "https://github.com/SulfurNitride/NaK.git", branch = "main", default-features = false, features = ["installer"] } diff --git a/libs/nak_ffi/include/nak_ffi.h b/libs/nak_ffi/include/nak_ffi.h new file mode 100644 index 0000000..c6010d4 --- /dev/null +++ b/libs/nak_ffi/include/nak_ffi.h @@ -0,0 +1,220 @@ +#ifndef NAK_FFI_H
+#define NAK_FFI_H
+
+#include <stddef.h>
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ========================================================================
+ * Tier 1: Game Detection
+ * ======================================================================== */
+
+/** A detected game installation */
+typedef struct {
+ char *name;
+ char *app_id;
+ char *install_path;
+ char *prefix_path; /* NULL if no prefix */
+ char *launcher; /* display name string */
+ char *my_games_folder; /* NULL if not applicable */
+ char *appdata_local_folder; /* NULL if not applicable */
+ char *appdata_roaming_folder; /* NULL if not applicable */
+ char *registry_path; /* NULL if not applicable */
+ char *registry_value; /* NULL if not applicable */
+} NakGame;
+
+/** List of detected games */
+typedef struct {
+ NakGame *games;
+ size_t count;
+ size_t steam_count;
+ size_t heroic_count;
+ size_t bottles_count;
+} NakGameList;
+
+/** Detect all installed games across all launchers */
+NakGameList nak_detect_all_games(void);
+
+/** Free a NakGameList returned by nak_detect_all_games */
+void nak_game_list_free(NakGameList list);
+
+/** A known game definition (static data, do NOT free) */
+typedef struct {
+ const char *name;
+ const char *steam_app_id;
+ const char *gog_app_id; /* NULL if none */
+ const char *my_games_folder; /* NULL if not applicable */
+ const char *appdata_local_folder; /* NULL if not applicable */
+ const char *appdata_roaming_folder; /* NULL if not applicable */
+ const char *registry_path;
+ const char *registry_value;
+ const char *steam_folder;
+} NakKnownGame;
+
+/** Get the list of all known games (static data, do NOT free).
+ * Returns pointer to array; writes count to *out_count. */
+const NakKnownGame *nak_get_known_games(size_t *out_count);
+
+/* ========================================================================
+ * Tier 2: Proton Detection
+ * ======================================================================== */
+
+/** An installed Proton version */
+typedef struct {
+ char *name;
+ char *config_name;
+ char *path;
+ int is_steam_proton;
+ int is_experimental;
+} NakSteamProton;
+
+/** List of detected Proton installations */
+typedef struct {
+ NakSteamProton *protons;
+ size_t count;
+} NakProtonList;
+
+/** Find all installed Proton versions */
+NakProtonList nak_find_steam_protons(void);
+
+/** Free a NakProtonList */
+void nak_proton_list_free(NakProtonList list);
+
+/* ========================================================================
+ * Tier 3: Steam Shortcuts
+ * ======================================================================== */
+
+/** Result from adding a Steam shortcut */
+typedef struct {
+ uint32_t app_id;
+ char *prefix_path; /* NULL on error */
+ char *error; /* NULL on success */
+} NakShortcutResult;
+
+/** Add a mod manager as a non-Steam game shortcut.
+ * Check result.error: NULL = success. */
+NakShortcutResult nak_add_mod_manager_shortcut(
+ const char *name,
+ const char *exe_path,
+ const char *start_dir,
+ const char *proton_name
+);
+
+/** Remove a non-Steam game shortcut by AppID.
+ * Returns NULL on success, or error message (free with nak_string_free). */
+char *nak_remove_steam_shortcut(uint32_t app_id);
+
+/** Free a NakShortcutResult */
+void nak_shortcut_result_free(NakShortcutResult result);
+
+/* ========================================================================
+ * Tier 4: Steam Paths
+ * ======================================================================== */
+
+/** Find the Steam installation path.
+ * Returns newly allocated string (free with nak_string_free), or NULL. */
+char *nak_find_steam_path(void);
+
+/* ========================================================================
+ * Tier 5: Managed Prefixes
+ * ======================================================================== */
+
+/** A managed Wine prefix */
+typedef struct {
+ uint32_t app_id;
+ char *name;
+ char *prefix_path;
+ char *install_path;
+ char *manager_type;
+ char *library_path;
+ char *created; /* ISO 8601 timestamp */
+ char *proton_config_name; /* NULL if not set */
+} NakManagedPrefix;
+
+/** List of managed prefixes */
+typedef struct {
+ NakManagedPrefix *prefixes;
+ size_t count;
+} NakManagedPrefixList;
+
+/** Load all managed prefixes */
+NakManagedPrefixList nak_managed_prefixes_load(void);
+
+/** Register a new managed prefix (proton_config_name may be NULL) */
+void nak_managed_prefixes_register(
+ uint32_t app_id,
+ const char *name,
+ const char *prefix_path,
+ const char *install_path,
+ const char *library_path,
+ const char *proton_config_name
+);
+
+/** Unregister a managed prefix by AppID */
+void nak_managed_prefixes_unregister(uint32_t app_id);
+
+/** Free a NakManagedPrefixList */
+void nak_managed_prefix_list_free(NakManagedPrefixList list);
+
+/* ========================================================================
+ * Tier 6: Dependency Installation (callback-based)
+ * ======================================================================== */
+
+/** Callback for status/log messages */
+typedef void (*NakStatusCallback)(const char *message);
+typedef void (*NakLogCallback)(const char *message);
+
+/** Callback for progress updates (0.0 to 1.0) */
+typedef void (*NakProgressCallback)(float progress);
+
+/** Install all Wine prefix dependencies (blocking call).
+ * cancel_flag: pointer to int, set non-zero to cancel.
+ * Returns NULL on success, or error message (free with nak_string_free). */
+char *nak_install_all_dependencies(
+ const char *prefix_path,
+ const char *proton_name,
+ const char *proton_path,
+ NakStatusCallback status_cb,
+ NakLogCallback log_cb,
+ NakProgressCallback progress_cb,
+ const int *cancel_flag,
+ uint32_t app_id
+);
+
+/** Apply Wine registry settings to a prefix.
+ * Returns NULL on success, or error message (free with nak_string_free). */
+char *nak_apply_wine_registry_settings(
+ const char *prefix_path,
+ const char *proton_name,
+ const char *proton_path,
+ NakLogCallback log_cb,
+ uint32_t app_id
+);
+
+/* ========================================================================
+ * Tier 7: Prefix Symlinks
+ * ======================================================================== */
+
+/** Ensure AppData/Local/Temp exists in the Wine prefix.
+ * Call during prefix creation. */
+void nak_ensure_temp_directory(const char *prefix_path);
+
+/** Detect games and create symlinks from the prefix to game prefixes.
+ * Call during prefix creation. */
+void nak_create_game_symlinks_auto(const char *prefix_path);
+
+/* ========================================================================
+ * General
+ * ======================================================================== */
+
+/** Free a string returned by any nak_* function */
+void nak_string_free(char *s);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* NAK_FFI_H */
diff --git a/libs/nak_ffi/src/lib.rs b/libs/nak_ffi/src/lib.rs new file mode 100644 index 0000000..0e7b4f3 --- /dev/null +++ b/libs/nak_ffi/src/lib.rs @@ -0,0 +1,692 @@ +//! NaK FFI - C bindings for NaK game detection and Proton management
+//!
+//! Memory management rules:
+//! - Owned strings returned as `*mut c_char` must be freed with `nak_string_free()`
+//! - Struct lists (NakGameList, etc.) must be freed with their corresponding `_free()` fn
+//! - Error returns: functions returning `*mut c_char` for errors use null = success
+//! - `NakKnownGame` pointers are static data and must NOT be freed
+
+use std::ffi::{c_char, c_float, c_int, CStr, CString};
+use std::path::Path;
+use std::ptr;
+use std::sync::atomic::{AtomicBool, Ordering};
+use std::sync::{Arc, LazyLock, Mutex};
+
+// ============================================================================
+// Helper functions
+// ============================================================================
+
+fn to_cstring(s: &str) -> *mut c_char {
+ CString::new(s).unwrap_or_default().into_raw()
+}
+
+fn to_cstring_opt(s: Option<&str>) -> *mut c_char {
+ match s {
+ Some(s) => to_cstring(s),
+ None => ptr::null_mut(),
+ }
+}
+
+unsafe fn from_cstr<'a>(p: *const c_char) -> &'a str {
+ if p.is_null() {
+ ""
+ } else {
+ unsafe { CStr::from_ptr(p) }.to_str().unwrap_or("")
+ }
+}
+
+fn error_to_cstring(e: Box<dyn std::error::Error>) -> *mut c_char {
+ to_cstring(&e.to_string())
+}
+
+// ============================================================================
+// Tier 1: Game Detection
+// ============================================================================
+
+/// A detected game installation (C-compatible)
+#[repr(C)]
+pub struct NakGame {
+ pub name: *mut c_char,
+ pub app_id: *mut c_char,
+ pub install_path: *mut c_char,
+ pub prefix_path: *mut c_char, // null if no prefix
+ pub launcher: *mut c_char, // display name string
+ pub my_games_folder: *mut c_char,
+ pub appdata_local_folder: *mut c_char,
+ pub appdata_roaming_folder: *mut c_char,
+ pub registry_path: *mut c_char,
+ pub registry_value: *mut c_char,
+}
+
+/// List of detected games
+#[repr(C)]
+pub struct NakGameList {
+ pub games: *mut NakGame,
+ pub count: usize,
+ pub steam_count: usize,
+ pub heroic_count: usize,
+ pub bottles_count: usize,
+}
+
+#[derive(Clone)]
+struct CachedGame {
+ name: String,
+ app_id: String,
+ install_path: String,
+ prefix_path: Option<String>,
+ launcher: String,
+ my_games_folder: Option<String>,
+ appdata_local_folder: Option<String>,
+ appdata_roaming_folder: Option<String>,
+ registry_path: Option<String>,
+ registry_value: Option<String>,
+}
+
+#[derive(Clone, Default)]
+struct CachedGameList {
+ games: Vec<CachedGame>,
+ steam_count: usize,
+ heroic_count: usize,
+ bottles_count: usize,
+}
+
+static DETECTED_GAMES_CACHE: LazyLock<Mutex<Option<CachedGameList>>> =
+ LazyLock::new(|| Mutex::new(None));
+
+fn detect_games_cached() -> CachedGameList {
+ let mut cache = DETECTED_GAMES_CACHE.lock().unwrap();
+ if let Some(cached) = cache.as_ref() {
+ return cached.clone();
+ }
+
+ let result = nak_rust::game_finder::detect_all_games();
+ let cached = CachedGameList {
+ games: result
+ .games
+ .iter()
+ .map(|g| CachedGame {
+ name: g.name.clone(),
+ app_id: g.app_id.clone(),
+ install_path: g.install_path.to_string_lossy().into_owned(),
+ prefix_path: g
+ .prefix_path
+ .as_ref()
+ .map(|p| p.to_string_lossy().into_owned()),
+ launcher: g.launcher.display_name().to_string(),
+ my_games_folder: g.my_games_folder.clone(),
+ appdata_local_folder: g.appdata_local_folder.clone(),
+ appdata_roaming_folder: g.appdata_roaming_folder.clone(),
+ registry_path: g.registry_path.clone(),
+ registry_value: g.registry_value.clone(),
+ })
+ .collect(),
+ steam_count: result.steam_count,
+ heroic_count: result.heroic_count,
+ bottles_count: result.bottles_count,
+ };
+
+ *cache = Some(cached.clone());
+ cached
+}
+
+/// Detect all installed games across all launchers
+#[no_mangle]
+pub extern "C" fn nak_detect_all_games() -> NakGameList {
+ let result = detect_games_cached();
+
+ let mut games: Vec<NakGame> = result
+ .games
+ .iter()
+ .map(|g| NakGame {
+ name: to_cstring(&g.name),
+ app_id: to_cstring(&g.app_id),
+ install_path: to_cstring(&g.install_path),
+ prefix_path: match &g.prefix_path {
+ Some(p) => to_cstring(p),
+ None => ptr::null_mut(),
+ },
+ launcher: to_cstring(&g.launcher),
+ my_games_folder: to_cstring_opt(g.my_games_folder.as_deref()),
+ appdata_local_folder: to_cstring_opt(g.appdata_local_folder.as_deref()),
+ appdata_roaming_folder: to_cstring_opt(g.appdata_roaming_folder.as_deref()),
+ registry_path: to_cstring_opt(g.registry_path.as_deref()),
+ registry_value: to_cstring_opt(g.registry_value.as_deref()),
+ })
+ .collect();
+
+ let list = NakGameList {
+ games: games.as_mut_ptr(),
+ count: games.len(),
+ steam_count: result.steam_count,
+ heroic_count: result.heroic_count,
+ bottles_count: result.bottles_count,
+ };
+ std::mem::forget(games);
+ list
+}
+
+/// Free a NakGameList returned by nak_detect_all_games
+#[no_mangle]
+pub unsafe extern "C" fn nak_game_list_free(list: NakGameList) {
+ if list.games.is_null() {
+ return;
+ }
+ let games = unsafe { Vec::from_raw_parts(list.games, list.count, list.count) };
+ for g in games {
+ free_if_nonnull(g.name);
+ free_if_nonnull(g.app_id);
+ free_if_nonnull(g.install_path);
+ free_if_nonnull(g.prefix_path);
+ free_if_nonnull(g.launcher);
+ free_if_nonnull(g.my_games_folder);
+ free_if_nonnull(g.appdata_local_folder);
+ free_if_nonnull(g.appdata_roaming_folder);
+ free_if_nonnull(g.registry_path);
+ free_if_nonnull(g.registry_value);
+ }
+}
+
+unsafe fn free_if_nonnull(p: *mut c_char) {
+ if !p.is_null() {
+ let _ = unsafe { CString::from_raw(p) };
+ }
+}
+
+/// A known game definition (static data, do NOT free)
+#[repr(C)]
+pub struct NakKnownGame {
+ pub name: *const c_char,
+ pub steam_app_id: *const c_char,
+ pub gog_app_id: *const c_char, // null if none
+ pub my_games_folder: *const c_char,
+ pub appdata_local_folder: *const c_char,
+ pub appdata_roaming_folder: *const c_char,
+ pub registry_path: *const c_char,
+ pub registry_value: *const c_char,
+ pub steam_folder: *const c_char,
+}
+
+// We need to leak CStrings for the static known games list since the Rust statics
+// are &str, not null-terminated. We build the list once and leak it.
+// Raw pointers in NakKnownGame prevent Send/Sync, so we wrap in a newtype.
+struct KnownGamesVec(Vec<NakKnownGame>);
+// SAFETY: The leaked CStrings are effectively 'static and immutable after initialization.
+unsafe impl Send for KnownGamesVec {}
+unsafe impl Sync for KnownGamesVec {}
+
+static KNOWN_GAMES_FFI: std::sync::LazyLock<KnownGamesVec> = std::sync::LazyLock::new(|| {
+ KnownGamesVec(
+ nak_rust::game_finder::KNOWN_GAMES
+ .iter()
+ .map(|kg| NakKnownGame {
+ name: leak_str(kg.name),
+ steam_app_id: leak_str(kg.steam_app_id),
+ gog_app_id: leak_str_opt(kg.gog_app_id),
+ my_games_folder: leak_str_opt(kg.my_games_folder),
+ appdata_local_folder: leak_str_opt(kg.appdata_local_folder),
+ appdata_roaming_folder: leak_str_opt(kg.appdata_roaming_folder),
+ registry_path: leak_str(kg.registry_path),
+ registry_value: leak_str(kg.registry_value),
+ steam_folder: leak_str(kg.steam_folder),
+ })
+ .collect(),
+ )
+});
+
+fn leak_str(s: &str) -> *const c_char {
+ CString::new(s).unwrap_or_default().into_raw() as *const c_char
+}
+
+fn leak_str_opt(s: Option<&str>) -> *const c_char {
+ match s {
+ Some(s) => leak_str(s),
+ None => ptr::null(),
+ }
+}
+
+/// Get the list of all known games (static data, do NOT free)
+///
+/// Returns a pointer to the first element and writes the count to `out_count`.
+#[no_mangle]
+pub unsafe extern "C" fn nak_get_known_games(out_count: *mut usize) -> *const NakKnownGame {
+ let games = &KNOWN_GAMES_FFI.0;
+ if !out_count.is_null() {
+ *out_count = games.len();
+ }
+ games.as_ptr()
+}
+
+// ============================================================================
+// Tier 2: Proton Detection
+// ============================================================================
+
+/// An installed Proton version (C-compatible)
+#[repr(C)]
+pub struct NakSteamProton {
+ pub name: *mut c_char,
+ pub config_name: *mut c_char,
+ pub path: *mut c_char,
+ pub is_steam_proton: c_int,
+ pub is_experimental: c_int,
+}
+
+/// List of detected Proton installations
+#[repr(C)]
+pub struct NakProtonList {
+ pub protons: *mut NakSteamProton,
+ pub count: usize,
+}
+
+/// Find all installed Proton versions
+#[no_mangle]
+pub extern "C" fn nak_find_steam_protons() -> NakProtonList {
+ let protons = nak_rust::steam::find_steam_protons();
+
+ let mut ffi_protons: Vec<NakSteamProton> = protons
+ .iter()
+ .map(|p| NakSteamProton {
+ name: to_cstring(&p.name),
+ config_name: to_cstring(&p.config_name),
+ path: to_cstring(&p.path.to_string_lossy()),
+ is_steam_proton: p.is_steam_proton as c_int,
+ is_experimental: p.is_experimental as c_int,
+ })
+ .collect();
+
+ let list = NakProtonList {
+ protons: ffi_protons.as_mut_ptr(),
+ count: ffi_protons.len(),
+ };
+ std::mem::forget(ffi_protons);
+ list
+}
+
+/// Free a NakProtonList
+#[no_mangle]
+pub unsafe extern "C" fn nak_proton_list_free(list: NakProtonList) {
+ if list.protons.is_null() {
+ return;
+ }
+ let protons = unsafe { Vec::from_raw_parts(list.protons, list.count, list.count) };
+ for p in protons {
+ free_if_nonnull(p.name);
+ free_if_nonnull(p.config_name);
+ free_if_nonnull(p.path);
+ }
+}
+
+// ============================================================================
+// Tier 3: Steam Shortcuts
+// ============================================================================
+
+/// Result from adding a Steam shortcut
+#[repr(C)]
+pub struct NakShortcutResult {
+ pub app_id: u32,
+ pub prefix_path: *mut c_char,
+ pub error: *mut c_char, // null on success
+}
+
+/// Add a mod manager as a non-Steam game shortcut
+///
+/// Returns a NakShortcutResult. Check `error` field - null means success.
+#[no_mangle]
+pub unsafe extern "C" fn nak_add_mod_manager_shortcut(
+ name: *const c_char,
+ exe_path: *const c_char,
+ start_dir: *const c_char,
+ proton_name: *const c_char,
+) -> NakShortcutResult {
+ let name = unsafe { from_cstr(name) };
+ let exe = unsafe { from_cstr(exe_path) };
+ let dir = unsafe { from_cstr(start_dir) };
+ let proton = unsafe { from_cstr(proton_name) };
+
+ match nak_rust::steam::add_mod_manager_shortcut(name, exe, dir, proton, None, false) {
+ Ok(result) => NakShortcutResult {
+ app_id: result.app_id,
+ prefix_path: to_cstring(&result.prefix_path.to_string_lossy()),
+ error: ptr::null_mut(),
+ },
+ Err(e) => NakShortcutResult {
+ app_id: 0,
+ prefix_path: ptr::null_mut(),
+ error: error_to_cstring(e),
+ },
+ }
+}
+
+/// Remove a non-Steam game shortcut by AppID
+///
+/// Returns null on success, or an error message string (caller must free with nak_string_free).
+#[no_mangle]
+pub unsafe extern "C" fn nak_remove_steam_shortcut(app_id: u32) -> *mut c_char {
+ match nak_rust::steam::remove_steam_shortcut(app_id) {
+ Ok(()) => ptr::null_mut(),
+ Err(e) => error_to_cstring(e),
+ }
+}
+
+/// Free a NakShortcutResult
+#[no_mangle]
+pub unsafe extern "C" fn nak_shortcut_result_free(result: NakShortcutResult) {
+ free_if_nonnull(result.prefix_path);
+ free_if_nonnull(result.error);
+}
+
+// ============================================================================
+// Tier 4: Steam Paths
+// ============================================================================
+
+/// Find the Steam installation path
+///
+/// Returns a newly allocated string (caller must free with nak_string_free),
+/// or null if Steam is not found.
+#[no_mangle]
+pub extern "C" fn nak_find_steam_path() -> *mut c_char {
+ match nak_rust::steam::find_steam_path() {
+ Some(path) => to_cstring(&path.to_string_lossy()),
+ None => ptr::null_mut(),
+ }
+}
+
+// ============================================================================
+// Tier 5: Managed Prefixes
+// ============================================================================
+
+/// A managed Wine prefix (C-compatible)
+#[repr(C)]
+pub struct NakManagedPrefix {
+ pub app_id: u32,
+ pub name: *mut c_char,
+ pub prefix_path: *mut c_char,
+ pub install_path: *mut c_char,
+ pub manager_type: *mut c_char,
+ pub library_path: *mut c_char,
+ pub created: *mut c_char,
+ pub proton_config_name: *mut c_char, // null if not set
+}
+
+/// List of managed prefixes
+#[repr(C)]
+pub struct NakManagedPrefixList {
+ pub prefixes: *mut NakManagedPrefix,
+ pub count: usize,
+}
+
+/// Load all managed prefixes
+#[no_mangle]
+pub extern "C" fn nak_managed_prefixes_load() -> NakManagedPrefixList {
+ let managed = nak_rust::config::ManagedPrefixes::load();
+
+ let mut ffi_prefixes: Vec<NakManagedPrefix> = managed
+ .prefixes
+ .iter()
+ .map(|p| NakManagedPrefix {
+ app_id: p.app_id,
+ name: to_cstring(&p.name),
+ prefix_path: to_cstring(&p.prefix_path),
+ install_path: to_cstring(&p.install_path),
+ manager_type: to_cstring(&p.manager_type.to_string()),
+ library_path: to_cstring(&p.library_path),
+ created: to_cstring(&p.created.to_rfc3339()),
+ proton_config_name: to_cstring_opt(p.proton_config_name.as_deref()),
+ })
+ .collect();
+
+ let list = NakManagedPrefixList {
+ prefixes: ffi_prefixes.as_mut_ptr(),
+ count: ffi_prefixes.len(),
+ };
+ std::mem::forget(ffi_prefixes);
+ list
+}
+
+/// Register a new managed prefix
+#[no_mangle]
+pub unsafe extern "C" fn nak_managed_prefixes_register(
+ app_id: u32,
+ name: *const c_char,
+ prefix_path: *const c_char,
+ install_path: *const c_char,
+ library_path: *const c_char,
+ proton_config_name: *const c_char,
+) {
+ let name = unsafe { from_cstr(name) };
+ let prefix = unsafe { from_cstr(prefix_path) };
+ let install = unsafe { from_cstr(install_path) };
+ let library = unsafe { from_cstr(library_path) };
+ let proton = if proton_config_name.is_null() {
+ None
+ } else {
+ let s = unsafe { from_cstr(proton_config_name) };
+ if s.is_empty() {
+ None
+ } else {
+ Some(s)
+ }
+ };
+
+ nak_rust::config::ManagedPrefixes::register(
+ app_id,
+ name,
+ prefix,
+ install,
+ nak_rust::config::ManagerType::MO2,
+ library,
+ proton,
+ );
+}
+
+/// Unregister a managed prefix by AppID
+#[no_mangle]
+pub extern "C" fn nak_managed_prefixes_unregister(app_id: u32) {
+ nak_rust::config::ManagedPrefixes::unregister(app_id);
+}
+
+/// Free a NakManagedPrefixList
+#[no_mangle]
+pub unsafe extern "C" fn nak_managed_prefix_list_free(list: NakManagedPrefixList) {
+ if list.prefixes.is_null() {
+ return;
+ }
+ let prefixes = unsafe { Vec::from_raw_parts(list.prefixes, list.count, list.count) };
+ for p in prefixes {
+ free_if_nonnull(p.name);
+ free_if_nonnull(p.prefix_path);
+ free_if_nonnull(p.install_path);
+ free_if_nonnull(p.manager_type);
+ free_if_nonnull(p.library_path);
+ free_if_nonnull(p.created);
+ free_if_nonnull(p.proton_config_name);
+ }
+}
+
+// ============================================================================
+// Tier 6: Dependency Installation (callback-based)
+// ============================================================================
+
+/// Callback for status messages: fn(message: *const c_char)
+pub type NakStatusCallback = Option<unsafe extern "C" fn(*const c_char)>;
+
+/// Callback for log messages: fn(message: *const c_char)
+pub type NakLogCallback = Option<unsafe extern "C" fn(*const c_char)>;
+
+/// Callback for progress updates: fn(progress: f32) where 0.0..=1.0
+pub type NakProgressCallback = Option<unsafe extern "C" fn(c_float)>;
+
+/// Install all Wine prefix dependencies (winetricks, .NET, registry, etc.)
+///
+/// This is a blocking call. Use callbacks for progress updates.
+/// `cancel_flag` should point to an int that can be set to non-zero to cancel.
+///
+/// Returns null on success, or an error message (caller must free with nak_string_free).
+#[no_mangle]
+pub unsafe extern "C" fn nak_install_all_dependencies(
+ prefix_path: *const c_char,
+ proton_name: *const c_char,
+ proton_path: *const c_char,
+ status_cb: NakStatusCallback,
+ log_cb: NakLogCallback,
+ progress_cb: NakProgressCallback,
+ cancel_flag: *const c_int,
+ app_id: u32,
+) -> *mut c_char {
+ let prefix = unsafe { from_cstr(prefix_path) };
+ let _proton_name = unsafe { from_cstr(proton_name) };
+ let proton_path_str = unsafe { from_cstr(proton_path) };
+
+ // Find the matching SteamProton by path
+ let protons = nak_rust::steam::find_steam_protons();
+ let proton = match protons
+ .iter()
+ .find(|p| p.path.to_string_lossy() == proton_path_str)
+ {
+ Some(p) => p.clone(),
+ None => {
+ return to_cstring(&format!(
+ "Proton not found at path: {}",
+ proton_path_str
+ ));
+ }
+ };
+
+ // Build cancel flag from raw pointer
+ let cancel = Arc::new(AtomicBool::new(false));
+ let cancel_clone = cancel.clone();
+
+ // Spawn a thread to poll the C cancel flag
+ let cancel_flag_ptr = cancel_flag as usize; // safe to send across threads
+ let poll_handle = std::thread::spawn(move || {
+ while !cancel_clone.load(Ordering::Relaxed) {
+ std::thread::sleep(std::time::Duration::from_millis(100));
+ if cancel_flag_ptr != 0 {
+ let flag = unsafe { *(cancel_flag_ptr as *const c_int) };
+ if flag != 0 {
+ cancel_clone.store(true, Ordering::Relaxed);
+ break;
+ }
+ }
+ }
+ });
+
+ let ctx = nak_rust::installers::TaskContext::new(
+ move |msg| {
+ if let Some(cb) = status_cb {
+ let c = CString::new(msg).unwrap_or_default();
+ unsafe { cb(c.as_ptr()) };
+ }
+ },
+ move |msg| {
+ if let Some(cb) = log_cb {
+ let c = CString::new(msg).unwrap_or_default();
+ unsafe { cb(c.as_ptr()) };
+ }
+ },
+ move |p| {
+ if let Some(cb) = progress_cb {
+ unsafe { cb(p) };
+ }
+ },
+ cancel.clone(),
+ );
+
+ let result = nak_rust::installers::install_all_dependencies(
+ Path::new(prefix),
+ &proton,
+ &ctx,
+ 0.0,
+ 1.0,
+ app_id,
+ );
+
+ // Stop the cancel polling thread
+ cancel.store(true, Ordering::Relaxed);
+ let _ = poll_handle.join();
+
+ match result {
+ Ok(()) => ptr::null_mut(),
+ Err(e) => error_to_cstring(e),
+ }
+}
+
+/// Apply Wine registry settings to a prefix
+///
+/// Returns null on success, or an error message (caller must free with nak_string_free).
+#[no_mangle]
+pub unsafe extern "C" fn nak_apply_wine_registry_settings(
+ prefix_path: *const c_char,
+ proton_name: *const c_char,
+ proton_path: *const c_char,
+ log_cb: NakLogCallback,
+ app_id: u32,
+) -> *mut c_char {
+ let prefix = unsafe { from_cstr(prefix_path) };
+ let _proton_name = unsafe { from_cstr(proton_name) };
+ let proton_path_str = unsafe { from_cstr(proton_path) };
+
+ let protons = nak_rust::steam::find_steam_protons();
+ let proton = match protons
+ .iter()
+ .find(|p| p.path.to_string_lossy() == proton_path_str)
+ {
+ Some(p) => p.clone(),
+ None => {
+ return to_cstring(&format!(
+ "Proton not found at path: {}",
+ proton_path_str
+ ));
+ }
+ };
+
+ let log_fn = move |msg: String| {
+ if let Some(cb) = log_cb {
+ let c = CString::new(msg).unwrap_or_default();
+ unsafe { cb(c.as_ptr()) };
+ }
+ };
+
+ let app_id_opt = if app_id == 0 { None } else { Some(app_id) };
+
+ match nak_rust::installers::apply_wine_registry_settings(
+ Path::new(prefix),
+ &proton,
+ &log_fn,
+ app_id_opt,
+ ) {
+ Ok(()) => ptr::null_mut(),
+ Err(e) => error_to_cstring(e),
+ }
+}
+
+// ============================================================================
+// Tier 7: Prefix Symlinks
+// ============================================================================
+
+/// Ensure the Temp directory exists in the Wine prefix's AppData/Local.
+///
+/// MO2 and other tools require AppData/Local/Temp to exist.
+#[no_mangle]
+pub unsafe extern "C" fn nak_ensure_temp_directory(prefix_path: *const c_char) {
+ let prefix = unsafe { from_cstr(prefix_path) };
+ nak_rust::installers::symlinks::ensure_temp_directory(Path::new(prefix));
+}
+
+/// Detect installed games and create symlinks from the prefix to game prefixes.
+///
+/// This is a convenience wrapper that detects games and creates symlinks in one call.
+#[no_mangle]
+pub unsafe extern "C" fn nak_create_game_symlinks_auto(prefix_path: *const c_char) {
+ let prefix = unsafe { from_cstr(prefix_path) };
+ nak_rust::installers::symlinks::create_game_symlinks_auto(Path::new(prefix));
+}
+
+// ============================================================================
+// General: String free
+// ============================================================================
+
+/// Free a string returned by any nak_* function
+#[no_mangle]
+pub unsafe extern "C" fn nak_string_free(s: *mut c_char) {
+ free_if_nonnull(s);
+}
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