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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:55:56 -0500
commit892070f3dec1dc690983fd862880e37e711c2516 (patch)
tree423da9fca609a9239efbb6c74ab2e8657975c5a4 /libs/plugin_python/.github/workflows/linting.yml
parenta0355c9b897281d0bfea48bec9d490724ecabd96 (diff)
Add BSA in-memory extraction and nested preview support
bsatk: - Archive::extractToMemory() extracts a file directly into a byte buffer instead of a filesystem path, backed by a std::ostringstream sink. - Archive::findFile() locates a file by relative path, case-insensitive and separator-agnostic, walking the folder tree recursively. - extractDirect/extractCompressed now take std::ostream& so both the ofstream and ostringstream paths share the same implementation. libbsarch: shim rewrite on Linux to map the Windows API surface onto bsatk::Archive, enabling preview_bsa to open vanilla BSAs via the same interface as other plugins. preview_bsa: double-click on a file in the BSA tree now extracts the bytes via extractToMemory() and hands them to IOrganizer::previewFileData for nested preview rendering (e.g. NIF inside a BSA). uibase + organizerproxy + organizercore: new IOrganizer::previewFileData virtual that routes in-memory file bytes through the first registered IPluginPreview matching the extension. Uses heap + WA_DeleteOnClose + open() to avoid nested exec() softlock from mod info filetree -> preview_bsa tree -> nif preview. docker/build-inner.sh: stage preview_nif shaders into plugin_data/shaders so ShaderManager can load them via IOrganizer::getPluginDataPath(). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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