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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-05-02 13:43:45 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-05-02 13:43:45 -0500
commit8408fc77c1e89637534db62965068572a400a2c6 (patch)
tree92938dcb4c3c8b06e6e3dbc42971bb22c341b62c /libs/plugin_python/src/pybind11-utils/include/pybind11_utils
parenta2e79c0928c34e753953ccf34af63225046b8db9 (diff)
updater: SLR auto-update + wire fluorine updater badge, bump 0.2.0
- OrganizerCore: add fluorineUpdater() getter + checkForSlrUpdates() fired from startup checkForUpdates(); detached thread runs downloadSlr when SLR already installed so steamrt4 BUILD_ID drift is picked up without a launch-time stall. - MainWindow: connect FluorineUpdater::updateAvailable to existing updateAvailable() slot so the statusbar badge + actionUpdate light up; on_actionUpdate_triggered routes to Settings -> Updates when a Fluorine update is pending (the MO2 self-updater path is no-op'd). - MainWindow launch path: drop !isSlrInstalled() short-circuit; fresh installs still get the progress dialog, up-to-date checks rely on the startup background pass. - SettingsDialog: selectTabByLabel() so MainWindow can open Updates tab. - Launcher: rm -rf update-staging/ once a new bundle has synced into bin/, so the in-app updater doesn't accumulate stale extracts. - CMakeLists.txt: 0.1.4 -> 0.2.0. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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