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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-28 20:11:14 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-28 20:11:14 -0500
commitfbfdd7b1171e692a663bf221075abfe0e0ef0ab9 (patch)
tree941e0d6e576cc53542b4bb8d1165887351972a79 /libs/plugin_python/src/pybind11-utils/include
parent817524ce9e1146cfad05b7a2e7d41495bcde537b (diff)
Native port of SKSELogRedirector plugin family (sysdmp), default off
Three FileMapper variants — Steam SSE, GOG, VR — that redirect <docs>/My Games/<X> onto a sibling folder so SKSE writes logs to the right place. Only one applies per game; all default off so the user opts in to the matching variant. Layout mirrors game_bethesda: shared static lib in src/common/ with the QObject base (init/author/version/settings/enabledByDefault/mappings), three plugin .so subdirs each adding Q_PLUGIN_METADATA + their own name/description and destFolderName override. Q_PLUGIN_METADATA can only appear once per .so, hence the split. Paths preserved verbatim from the upstream .py — including the SSE variant's "Skyrim.INI" sibling folder, which is intentional: a Skyrim bug sometimes creates a directory of that name and the redirect makes SKSE find logs in SSE's docs folder. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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