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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-05-16 13:45:46 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-05-16 13:45:46 -0500
commitf39c7e06d2465258371412c4adac48ba72fddbb9 (patch)
tree5ad48d246e7f09b7a5fcec926c027dd986055bd6 /libs/plugin_python/tests/python
parent62fd9437c7d750cde9c0ae91c4eb9ed4d69ecf35 (diff)
ui: recover from stale FUSE mounts without bothering the user
Two complementary changes against ENOTCONN — "Transport endpoint is not connected" — from a wedged FUSE mount left by a previous crashed or unclean session. MOApplication::notify already caught filesystem_error and called FuseConnector::tryCleanupStaleMount on the affected path, but it still went on to show the user a hard error dialog about the exception. If we've already cleared the wedged mount the workflow that triggered the iterator (refresh, restore backup, etc.) just needs to be retried — the dialog is noise on a state we just recovered from. Probe stat() after cleanup; if the path is no longer wedged, log + swallow. OrganizerCore::afterRun's post-game chmod loop used the throwing recursive_directory_iterator constructor with no error_code, so a single ENOTCONN under the game dir unwound out of afterRun and left the rest of the post-run sync (save/INI/plugin sync-back, load-order refresh, FinishedRun callback) un-run. Switch to error_code-based iteration; on ENOTCONN, call tryCleanupStaleMount on the game dir and continue cleanly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/plugin_python/tests/python')
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