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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-02-11 02:37:39 -0600
commit7ee008e150bc5bcf76082d726f719ee0fdfda982 (patch)
tree27fb39be241fdb5ac2734c574de678977d1856d0 /libs/plugin_python/tests/runner/test_diagnose.cpp
Fluorine Manager: full Linux port of Mod Organizer 2
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Diffstat (limited to 'libs/plugin_python/tests/runner/test_diagnose.cpp')
-rw-r--r--libs/plugin_python/tests/runner/test_diagnose.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/libs/plugin_python/tests/runner/test_diagnose.cpp b/libs/plugin_python/tests/runner/test_diagnose.cpp
new file mode 100644
index 0000000..467c9cb
--- /dev/null
+++ b/libs/plugin_python/tests/runner/test_diagnose.cpp
@@ -0,0 +1,61 @@
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "pythonrunner.h"
+
+#include <QCoreApplication>
+
+#include <uibase/iplugindiagnose.h>
+#include <uibase/iplugingame.h>
+
+#include "MockOrganizer.h"
+
+using namespace MOBase;
+
+using ::testing::ElementsAre;
+
+TEST(IPluginDiagnose, Simple)
+{
+ const auto plugins_folder = QString(std::getenv("PLUGIN_DIR"));
+
+ auto runner = mo2::python::createPythonRunner();
+ runner->initialize();
+
+ // load objects
+ const auto objects = runner->load(plugins_folder + "/dummy-diagnose.py");
+ EXPECT_EQ(objects.size(), 3);
+
+ // load the first IPluginDiagnose
+ {
+ IPluginDiagnose* plugin = qobject_cast<IPluginDiagnose*>(objects[0]);
+ EXPECT_NE(plugin, nullptr);
+
+ ASSERT_THAT(plugin->activeProblems(), ElementsAre(1, 2));
+ EXPECT_EQ(plugin->shortDescription(1), "short-1");
+ EXPECT_EQ(plugin->fullDescription(1), "long-1");
+ EXPECT_TRUE(plugin->hasGuidedFix(1));
+ EXPECT_EQ(plugin->shortDescription(2), "short-2");
+ EXPECT_EQ(plugin->fullDescription(2), "long-2");
+ EXPECT_FALSE(plugin->hasGuidedFix(2));
+ }
+
+ // load the second one (this is cast before IPluginGame so should be before)
+ {
+ IPluginDiagnose* plugin = qobject_cast<IPluginDiagnose*>(objects[1]);
+ EXPECT_NE(plugin, nullptr);
+
+ ASSERT_THAT(plugin->activeProblems(), ElementsAre(5, 7));
+ EXPECT_EQ(plugin->shortDescription(5), "short-5");
+ EXPECT_EQ(plugin->fullDescription(5), "long-5");
+ EXPECT_FALSE(plugin->hasGuidedFix(5));
+ EXPECT_EQ(plugin->shortDescription(7), "short-7");
+ EXPECT_EQ(plugin->fullDescription(7), "long-7");
+ EXPECT_TRUE(plugin->hasGuidedFix(7));
+ }
+
+ // load the game plugin
+ {
+ IPluginGame* plugin = qobject_cast<IPluginGame*>(objects[2]);
+ EXPECT_NE(plugin, nullptr);
+ }
+}