diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-05 02:30:19 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-05 02:30:19 -0500 |
| commit | 391b9f13cff5937426353bb0bba8c39ca67c1d64 (patch) | |
| tree | a97fbf21e90b3e437fcadc14e98ddec7ca3fd1cd /libs/plugin_python | |
| parent | bc8478161982e8ee8a94d75d208e651766f9d600 (diff) | |
Replace winetricks dependency setup with native implementations
Direct DLL extraction and installer execution instead of shelling out
to winetricks for all prefix dependencies. Fixes d3dcompiler_47 being
sourced from wrong SDK cabs (broke CommunityShaders), and eliminates
the fragile cabextract-in-pressure-vessel PATH issue.
- d3dcompiler_47: direct download from Mozilla fxc2 repo
- d3dcompiler_43, d3dx9, d3dx11_43: cabextract from DirectX June 2010
redist with correct system32/syswow64 mapping
- xact/xact_x64: cab extraction + batched regsvr32 registration
- vcrun2022: direct installer with msvcp140.dll workaround (Wine #57518)
- dotnet6/7/8, dotnetdesktop6: direct x86+x64 installer pairs
- Game detection: batched into single .reg file import
- All DLL overrides added to WINE_SETTINGS_REG
- SHA256 verification for downloaded files
- Winetricks kept only for win11 mode step
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/plugin_python')
| -rw-r--r-- | libs/plugin_python/src/proxy/proxypython.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/libs/plugin_python/src/proxy/proxypython.cpp b/libs/plugin_python/src/proxy/proxypython.cpp index 88d8769..0037991 100644 --- a/libs/plugin_python/src/proxy/proxypython.cpp +++ b/libs/plugin_python/src/proxy/proxypython.cpp @@ -293,9 +293,7 @@ QStringList ProxyPython::pluginList(const QDir& pluginPath) const } else if (info.isDir() && QDir(info.absoluteFilePath()).exists("__init__.py")) { // Skip Windows-only directory plugins that use ctypes.windll etc. - // Skip basic_games — replaced by native libbasic_games_native.so. if (baseName == "crashlogtools" || - baseName == "basic_games" || baseName.compare("rootbuilder", Qt::CaseInsensitive) == 0) { continue; } |
