diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
| commit | a0355c9b897281d0bfea48bec9d490724ecabd96 (patch) | |
| tree | 42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/data/shaders/sk_msn.vert | |
| parent | fa43a71f9d05b3673d42296a80decb2228d68f83 (diff) | |
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux:
- BSA texture resolution via MO2 virtual tree with case-insensitive
fallback walk (Linux FS is case-sensitive; NIFs reference textures
with arbitrary case against files on disk)
- Process-wide cached BSA candidate list, keyed by profile path,
priority-sorted, filtering disabled mods
- Path backslash normalization before loose-file lookup
- Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with
coincident base meshes (road decals, moss overlays)
- Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes
can't bleed the dialog background through the preview area
- QMouseEvent::globalPosition().toPoint() for Qt6 compatibility
Preview dialog behavior (organizercore.cpp):
- Switch previewFile and previewFileWithAlternatives from stack-allocated
exec() to heap + ApplicationModal + show() + WA_DeleteOnClose.
- Parent passed as nullptr so preview lifetime is decoupled from the
stack-allocated ModInfoDialog that spawns it. Nested exec() inside
the enclosing dialog's exec() was softlocking on close.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/data/shaders/sk_msn.vert')
| -rw-r--r-- | libs/preview_nif/data/shaders/sk_msn.vert | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/libs/preview_nif/data/shaders/sk_msn.vert b/libs/preview_nif/data/shaders/sk_msn.vert new file mode 100644 index 0000000..755605f --- /dev/null +++ b/libs/preview_nif/data/shaders/sk_msn.vert @@ -0,0 +1,41 @@ +#version 120 + +uniform mat4 modelViewMatrix; +uniform mat4 mvpMatrix; +uniform mat3 normalMatrix; +uniform vec3 lightDirection; +uniform vec4 ambientColor; +uniform vec4 diffuseColor; + +attribute vec3 position; +attribute vec3 normal; +attribute vec3 tangent; +attribute vec3 bitangent; +attribute vec2 texCoord; +attribute vec4 color; + +varying vec2 TexCoord; +varying vec3 LightDir; +varying vec3 ViewDir; + +varying vec3 v; + +varying vec4 A; +varying vec4 C; +varying vec4 D; + + +void main( void ) +{ + gl_Position = mvpMatrix * vec4(position, 1); + TexCoord = texCoord; + + v = vec3(modelViewMatrix * vec4(position, 1)); + + ViewDir = -v.xyz; + LightDir = lightDirection; + + A = ambientColor; + C = color; + D = diffuseColor; +} |
