diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
| commit | a0355c9b897281d0bfea48bec9d490724ecabd96 (patch) | |
| tree | 42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/Camera.cpp | |
| parent | fa43a71f9d05b3673d42296a80decb2228d68f83 (diff) | |
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux:
- BSA texture resolution via MO2 virtual tree with case-insensitive
fallback walk (Linux FS is case-sensitive; NIFs reference textures
with arbitrary case against files on disk)
- Process-wide cached BSA candidate list, keyed by profile path,
priority-sorted, filtering disabled mods
- Path backslash normalization before loose-file lookup
- Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with
coincident base meshes (road decals, moss overlays)
- Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes
can't bleed the dialog background through the preview area
- QMouseEvent::globalPosition().toPoint() for Qt6 compatibility
Preview dialog behavior (organizercore.cpp):
- Switch previewFile and previewFileWithAlternatives from stack-allocated
exec() to heap + ApplicationModal + show() + WA_DeleteOnClose.
- Parent passed as nullptr so preview lifetime is decoupled from the
stack-allocated ModInfoDialog that spawns it. Nested exec() inside
the enclosing dialog's exec() was softlocking on close.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/Camera.cpp')
| -rw-r--r-- | libs/preview_nif/src/Camera.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/libs/preview_nif/src/Camera.cpp b/libs/preview_nif/src/Camera.cpp new file mode 100644 index 0000000..0a9ce73 --- /dev/null +++ b/libs/preview_nif/src/Camera.cpp @@ -0,0 +1,50 @@ +#include "Camera.h" + +#include <cmath> + +void Camera::setDistance(float distance) +{ + m_Distance = qBound(MinDistance, distance, MaxDistance); + cameraMoved(); +} + +void Camera::setLookAt(QVector3D lookAt) +{ + m_LookAt = lookAt; + cameraMoved(); +} + +void Camera::pan(QVector3D distance) +{ + m_LookAt += distance; + cameraMoved(); +} + +void Camera::rotate(float yaw, float pitch) +{ + m_Yaw = repeat(m_Yaw + yaw, 0.0f, 360.0f); + m_Pitch = repeat(m_Pitch + pitch, 0.0f, 360.0f); + + cameraMoved(); +} + +void Camera::zoomDistance(float distance) +{ + m_Distance += distance; + m_Distance = qBound(MinDistance, m_Distance, MaxDistance); + + cameraMoved(); +} + +void Camera::zoomFactor(float factor) +{ + m_Distance *= factor; + m_Distance = qBound(MinDistance, m_Distance, MaxDistance); + + cameraMoved(); +} + +float Camera::repeat(float value, float min, float max) +{ + return fmod(fmod(value, max - min) + (max - min), max - min) + min; +} |
