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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
commita0355c9b897281d0bfea48bec9d490724ecabd96 (patch)
tree42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/Camera.cpp
parentfa43a71f9d05b3673d42296a80decb2228d68f83 (diff)
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux: - BSA texture resolution via MO2 virtual tree with case-insensitive fallback walk (Linux FS is case-sensitive; NIFs reference textures with arbitrary case against files on disk) - Process-wide cached BSA candidate list, keyed by profile path, priority-sorted, filtering disabled mods - Path backslash normalization before loose-file lookup - Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with coincident base meshes (road decals, moss overlays) - Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes can't bleed the dialog background through the preview area - QMouseEvent::globalPosition().toPoint() for Qt6 compatibility Preview dialog behavior (organizercore.cpp): - Switch previewFile and previewFileWithAlternatives from stack-allocated exec() to heap + ApplicationModal + show() + WA_DeleteOnClose. - Parent passed as nullptr so preview lifetime is decoupled from the stack-allocated ModInfoDialog that spawns it. Nested exec() inside the enclosing dialog's exec() was softlocking on close. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/Camera.cpp')
-rw-r--r--libs/preview_nif/src/Camera.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/libs/preview_nif/src/Camera.cpp b/libs/preview_nif/src/Camera.cpp
new file mode 100644
index 0000000..0a9ce73
--- /dev/null
+++ b/libs/preview_nif/src/Camera.cpp
@@ -0,0 +1,50 @@
+#include "Camera.h"
+
+#include <cmath>
+
+void Camera::setDistance(float distance)
+{
+ m_Distance = qBound(MinDistance, distance, MaxDistance);
+ cameraMoved();
+}
+
+void Camera::setLookAt(QVector3D lookAt)
+{
+ m_LookAt = lookAt;
+ cameraMoved();
+}
+
+void Camera::pan(QVector3D distance)
+{
+ m_LookAt += distance;
+ cameraMoved();
+}
+
+void Camera::rotate(float yaw, float pitch)
+{
+ m_Yaw = repeat(m_Yaw + yaw, 0.0f, 360.0f);
+ m_Pitch = repeat(m_Pitch + pitch, 0.0f, 360.0f);
+
+ cameraMoved();
+}
+
+void Camera::zoomDistance(float distance)
+{
+ m_Distance += distance;
+ m_Distance = qBound(MinDistance, m_Distance, MaxDistance);
+
+ cameraMoved();
+}
+
+void Camera::zoomFactor(float factor)
+{
+ m_Distance *= factor;
+ m_Distance = qBound(MinDistance, m_Distance, MaxDistance);
+
+ cameraMoved();
+}
+
+float Camera::repeat(float value, float min, float max)
+{
+ return fmod(fmod(value, max - min) + (max - min), max - min) + min;
+}