diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-12 17:54:45 -0500 |
| commit | a0355c9b897281d0bfea48bec9d490724ecabd96 (patch) | |
| tree | 42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/OpenGLShape.h | |
| parent | fa43a71f9d05b3673d42296a80decb2228d68f83 (diff) | |
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux:
- BSA texture resolution via MO2 virtual tree with case-insensitive
fallback walk (Linux FS is case-sensitive; NIFs reference textures
with arbitrary case against files on disk)
- Process-wide cached BSA candidate list, keyed by profile path,
priority-sorted, filtering disabled mods
- Path backslash normalization before loose-file lookup
- Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with
coincident base meshes (road decals, moss overlays)
- Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes
can't bleed the dialog background through the preview area
- QMouseEvent::globalPosition().toPoint() for Qt6 compatibility
Preview dialog behavior (organizercore.cpp):
- Switch previewFile and previewFileWithAlternatives from stack-allocated
exec() to heap + ApplicationModal + show() + WA_DeleteOnClose.
- Parent passed as nullptr so preview lifetime is decoupled from the
stack-allocated ModInfoDialog that spawns it. Nested exec() inside
the enclosing dialog's exec() was softlocking on close.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/OpenGLShape.h')
| -rw-r--r-- | libs/preview_nif/src/OpenGLShape.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/libs/preview_nif/src/OpenGLShape.h b/libs/preview_nif/src/OpenGLShape.h new file mode 100644 index 0000000..b53e96d --- /dev/null +++ b/libs/preview_nif/src/OpenGLShape.h @@ -0,0 +1,105 @@ +#pragma once + +#include "ShaderManager.h" +#include "TextureManager.h" + +#include <Geometry.hpp> +#include <NifFile.hpp> + +#include <QOpenGLBuffer> +#include <QOpenGLShaderProgram> +#include <QOpenGLTexture> +#include <QOpenGLVertexArrayObject> +#include <QWidget> + +enum TextureSlot +{ + BaseMap = 0, + NormalMap = 1, + GlowMap = 2, + LightMask = 2, + HeightMap = 3, + DetailMask = 3, + EnvironmentMap = 4, + EnvironmentMask = 5, + TintMask = 6, + InnerMap = 6, + BacklightMap = 7, + SpecularMap = 7, +}; + +struct OpenGLShape +{ +public: + OpenGLShape( + nifly::NifFile* nifFile, + nifly::NiShape* niShape, + TextureManager* textureManager); + + void destroy(); + void setupShaders(QOpenGLShaderProgram* program); + + static QVector2D convertVector2(nifly::Vector2 vector); + static QVector3D convertVector3(nifly::Vector3 vector); + static QColor convertColor(nifly::Color4 color); + static QMatrix4x4 convertTransform(nifly::MatTransform transform); + + ShaderManager::ShaderType shaderType = ShaderManager::SKDefault; + + QOpenGLVertexArrayObject* vertexArray = nullptr; + + QOpenGLBuffer* vertexBuffers[ATTRIB_COUNT] { nullptr }; + + QOpenGLBuffer* indexBuffer = nullptr; + GLsizei elements = 0; + + std::array<QOpenGLTexture*, 13> textures { nullptr }; + + QMatrix4x4 modelMatrix; + QVector3D specColor{ 1.0f, 1.0f, 1.0f }; + float specStrength = 1.0f ; + float specGlossiness = 1.0f; + float fresnelPower; + + float paletteScale; + + bool hasGlowMap = false; + QColor glowColor = QColorConstants::White; + float glowMult = 1.0f; + + float alpha = 1.0f; + QVector3D tintColor{ 1.0f, 1.0f, 1.0f }; + + QVector2D uvScale{ 1.0f, 1.0f }; + QVector2D uvOffset{ 0.0f, 0.0f }; + + bool hasEmit = false; + bool hasSoftlight = false; + bool hasBacklight = false; + bool hasRimlight = false; + bool hasTintColor = false; + bool hasWeaponBlood = false; + + bool doubleSided = false; + float softlight = 0.3f; + float backlightPower = 0.0f; + float rimPower = 2.0f; + float subsurfaceRolloff; + float envReflection = 1.0f; + + QVector2D innerScale; + float innerThickness; + float outerRefraction; + float outerReflection; + + bool zBufferWrite = true; + bool zBufferTest = true; + bool isDecal = false; + + bool alphaBlendEnable = false; + GLenum srcBlendMode = GL_ONE; + GLenum dstBlendMode = GL_ONE; + bool alphaTestEnable = false; + GLenum alphaTestMode = GL_GREATER; + float alphaThreshold = 0.0f; +}; |
