aboutsummaryrefslogtreecommitdiff
path: root/libs/preview_nif/src/TextureManager.h
diff options
context:
space:
mode:
authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
commita0355c9b897281d0bfea48bec9d490724ecabd96 (patch)
tree42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/TextureManager.h
parentfa43a71f9d05b3673d42296a80decb2228d68f83 (diff)
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux: - BSA texture resolution via MO2 virtual tree with case-insensitive fallback walk (Linux FS is case-sensitive; NIFs reference textures with arbitrary case against files on disk) - Process-wide cached BSA candidate list, keyed by profile path, priority-sorted, filtering disabled mods - Path backslash normalization before loose-file lookup - Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with coincident base meshes (road decals, moss overlays) - Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes can't bleed the dialog background through the preview area - QMouseEvent::globalPosition().toPoint() for Qt6 compatibility Preview dialog behavior (organizercore.cpp): - Switch previewFile and previewFileWithAlternatives from stack-allocated exec() to heap + ApplicationModal + show() + WA_DeleteOnClose. - Parent passed as nullptr so preview lifetime is decoupled from the stack-allocated ModInfoDialog that spawns it. Nested exec() inside the enclosing dialog's exec() was softlocking on close. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/TextureManager.h')
-rw-r--r--libs/preview_nif/src/TextureManager.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/libs/preview_nif/src/TextureManager.h b/libs/preview_nif/src/TextureManager.h
new file mode 100644
index 0000000..7ba1c9a
--- /dev/null
+++ b/libs/preview_nif/src/TextureManager.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include <imoinfo.h>
+#include <gli/gli.hpp>
+#include <QOpenGLTexture>
+#include <QSet>
+#include <QStringList>
+#include <map>
+
+class TextureManager
+{
+public:
+ TextureManager(MOBase::IOrganizer* organizer);
+ ~TextureManager() = default;
+ TextureManager(const TextureManager&) = delete;
+ TextureManager(TextureManager&&) = delete;
+ TextureManager& operator=(const TextureManager&) = delete;
+ TextureManager& operator=(TextureManager&&) = delete;
+
+ void cleanup();
+
+ QOpenGLTexture* getTexture(const std::string& texturePath);
+ QOpenGLTexture* getTexture(QString texturePath);
+
+ QOpenGLTexture* getErrorTexture();
+ QOpenGLTexture* getBlackTexture();
+ QOpenGLTexture* getWhiteTexture();
+ QOpenGLTexture* getFlatNormalTexture();
+
+private:
+ QOpenGLTexture* loadTexture(QString texturePath);
+ QOpenGLTexture* makeTexture(const gli::texture& texture);
+ QOpenGLTexture* makeSolidColor(QVector4D color);
+
+ QString resolvePath(const MOBase::IPluginGame* game, QString path);
+
+ // Build priority-sorted BSA candidate list. Shared process-wide, keyed by
+ // the current instance's profile path so switching instances rebuilds.
+ // Conflict semantics: only active mods contribute, highest profile
+ // priority first, then vanilla archives. No plugin-attachment filter —
+ // matches BodySlide's "load all BSAs" approach which is what MO2's
+ // virtual data tree effectively does.
+ const QStringList& bsaCandidates();
+ void rebuildBsaCandidates();
+
+ MOBase::IOrganizer* m_MOInfo;
+ QOpenGLTexture* m_ErrorTexture = nullptr;
+ QOpenGLTexture* m_BlackTexture = nullptr;
+ QOpenGLTexture* m_WhiteTexture = nullptr;
+ QOpenGLTexture* m_FlatNormalTexture = nullptr;
+
+ std::map<std::wstring, QOpenGLTexture*> m_Textures;
+};