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authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-12 17:54:45 -0500
commita0355c9b897281d0bfea48bec9d490724ecabd96 (patch)
tree42c56ea4f4829a6115f688956858ada3e59fd9ef /libs/preview_nif/src/preview_nif_en.ts
parentfa43a71f9d05b3673d42296a80decb2228d68f83 (diff)
Add NIF previewer plugin with Linux-specific fixes
Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux: - BSA texture resolution via MO2 virtual tree with case-insensitive fallback walk (Linux FS is case-sensitive; NIFs reference textures with arbitrary case against files on disk) - Process-wide cached BSA candidate list, keyed by profile path, priority-sorted, filtering disabled mods - Path backslash normalization before loose-file lookup - Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with coincident base meshes (road decals, moss overlays) - Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes can't bleed the dialog background through the preview area - QMouseEvent::globalPosition().toPoint() for Qt6 compatibility Preview dialog behavior (organizercore.cpp): - Switch previewFile and previewFileWithAlternatives from stack-allocated exec() to heap + ApplicationModal + show() + WA_DeleteOnClose. - Parent passed as nullptr so preview lifetime is decoupled from the stack-allocated ModInfoDialog that spawns it. Nested exec() inside the enclosing dialog's exec() was softlocking on close. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/preview_nif/src/preview_nif_en.ts')
-rw-r--r--libs/preview_nif/src/preview_nif_en.ts33
1 files changed, 33 insertions, 0 deletions
diff --git a/libs/preview_nif/src/preview_nif_en.ts b/libs/preview_nif/src/preview_nif_en.ts
new file mode 100644
index 0000000..10b8b07
--- /dev/null
+++ b/libs/preview_nif/src/preview_nif_en.ts
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE TS>
+<TS version="2.1" language="en_US">
+<context>
+ <name>NifWidget</name>
+ <message>
+ <location filename="NifWidget.cpp" line="92"/>
+ <source>OpenGL debug message: %1</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
+ <name>PreviewNif</name>
+ <message>
+ <location filename="PreviewNif.cpp" line="57"/>
+ <source>Failed to load file: %1</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <location filename="PreviewNif.cpp" line="87"/>
+ <source>Verts: %1 | Faces: %2 | Shapes: %3</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
+ <name>QObject</name>
+ <message>
+ <location filename="TextureManager.cpp" line="118"/>
+ <source>Failed to interface with managed game plugin</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+</TS>