aboutsummaryrefslogtreecommitdiff
path: root/libs/uibase/include
diff options
context:
space:
mode:
authorSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-23 16:09:59 -0500
committerSulfurNitride <SulfurNitride@users.noreply.github.com>2026-04-23 16:09:59 -0500
commit96a6ba196c72e955c3db822d93da38fce8cd7045 (patch)
tree3fcc40e939bd609c4cb7b84f05e85875dde64fc6 /libs/uibase/include
parent6b9f0876cfbf6f8c723c86ec941ee70933aa883f (diff)
Fix VFS rmdir, prefix/launch issues, add version + beta channel
- VFS: add mo2_rmdir + OverwriteManager::removeDirectory so Wrye Bash shutil.rmtree stops failing with WinError 267 (issue #47). - FileRenamer: case-insensitive fallback via new resolvePathCaseInsensitive walks each path component; bulk hide in Conflict tab no longer dies with a misleading "Input/output error" when DirectoryEntry normalised parent dir case (issue #54). formatSystemMessage stops aliasing Windows error code 5 to errno 5 (EIO). - Versioning: FLUORINE_VERSION_* + fluorine_build_info.h generated from CMake; Linux createVersionInfo returns Fluorine's version. About dialog shows Fluorine version + MO2 engine + commit. Beta builds stamp "<semver>B<yyyymmddhhmm>" (issue #51). - CI: ci.yml determines channel from ref (v* tags = stable, main = beta), publishes a rolling `beta` GitHub release whose body carries a machine-parseable fluorine-meta block (timestamp, commit) for the in-app updater. - Updater: new FluorineUpdater polls GitHub API on startup, compares against embedded metadata, notifies on new release without auto-install. Channel toggle piggybacks on the existing "beta versions" checkbox. - Bethesda plugins: determineMyGamesPath no longer creates Documents/My Games/<GameName> for every possible title at plugin load; only games with a detected install path get their dirs created (issue #55). - Starfield: dataDirectory() on Linux now points at <game>/Data instead of My Games/Starfield/Data so the single FUSE mount lands where SFSE loads plugins; My Games Data becomes a secondary symlinked mapping (issue #56). - Prefix resolution: prefer Fluorine config, then explicit fluorine/prefix_path, then legacy Settings/* keys (with a warning) so auto-detected Heroic/Bottles prefixes can't silently override a user- configured Fluorine prefix (issue #52). compatDataPathFromPrefix no longer hands Proton the wrong parent dir for plain wine prefixes. - xrandr: ensureXrandrInstalled back-fills the helper for existing SLR installs, prefix init runs it before wineboot, SLR wrap exposes xrandr-bin via --filesystem= and prepends PATH inside the container (issue #49). - Process tracking: drop the wineserver-as-last-resort fallback that made MO2 hang on Proton's session manager after game exit. Rescan the prefix for matching game executables instead (covers reparented launcher children like f4se_loader → Fallout4.exe). Unlock button now kills wineserver for the prefix (SIGTERM then SIGKILL on timeout). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/uibase/include')
-rw-r--r--libs/uibase/include/uibase/filesystemutilities.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/libs/uibase/include/uibase/filesystemutilities.h b/libs/uibase/include/uibase/filesystemutilities.h
index a98ba7b..b492687 100644
--- a/libs/uibase/include/uibase/filesystemutilities.h
+++ b/libs/uibase/include/uibase/filesystemutilities.h
@@ -43,6 +43,20 @@ QDLLEXPORT bool validFileName(const QString& name);
*/
QDLLEXPORT QString resolveFileCaseInsensitive(const QString& path);
+/**
+ * @brief Case-insensitively resolve every component of an absolute path.
+ *
+ * Unlike resolveFileCaseInsensitive(), walks each directory component and
+ * matches it case-insensitively against the real filesystem, so a path like
+ * `mods/foo/meshes/dlc01/bar.nif` resolves correctly when the on-disk
+ * directory is `meshes/DLC01/`.
+ *
+ * On Windows, returns the cleaned path as-is.
+ * On Linux, returns the first walk that resolves each component; if any
+ * component has no case-insensitive match, returns the cleaned input path.
+ */
+QDLLEXPORT QString resolvePathCaseInsensitive(const QString& path);
+
} // namespace MOBase
#endif // FILESYSTEM_H