diff options
| author | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-23 16:09:59 -0500 |
|---|---|---|
| committer | SulfurNitride <SulfurNitride@users.noreply.github.com> | 2026-04-23 16:09:59 -0500 |
| commit | 96a6ba196c72e955c3db822d93da38fce8cd7045 (patch) | |
| tree | 3fcc40e939bd609c4cb7b84f05e85875dde64fc6 /libs/uibase/include | |
| parent | 6b9f0876cfbf6f8c723c86ec941ee70933aa883f (diff) | |
Fix VFS rmdir, prefix/launch issues, add version + beta channel
- VFS: add mo2_rmdir + OverwriteManager::removeDirectory so Wrye Bash
shutil.rmtree stops failing with WinError 267 (issue #47).
- FileRenamer: case-insensitive fallback via new resolvePathCaseInsensitive
walks each path component; bulk hide in Conflict tab no longer dies with
a misleading "Input/output error" when DirectoryEntry normalised parent
dir case (issue #54). formatSystemMessage stops aliasing Windows error
code 5 to errno 5 (EIO).
- Versioning: FLUORINE_VERSION_* + fluorine_build_info.h generated from
CMake; Linux createVersionInfo returns Fluorine's version. About dialog
shows Fluorine version + MO2 engine + commit. Beta builds stamp
"<semver>B<yyyymmddhhmm>" (issue #51).
- CI: ci.yml determines channel from ref (v* tags = stable, main = beta),
publishes a rolling `beta` GitHub release whose body carries a
machine-parseable fluorine-meta block (timestamp, commit) for the
in-app updater.
- Updater: new FluorineUpdater polls GitHub API on startup, compares
against embedded metadata, notifies on new release without auto-install.
Channel toggle piggybacks on the existing "beta versions" checkbox.
- Bethesda plugins: determineMyGamesPath no longer creates
Documents/My Games/<GameName> for every possible title at plugin load;
only games with a detected install path get their dirs created
(issue #55).
- Starfield: dataDirectory() on Linux now points at <game>/Data instead
of My Games/Starfield/Data so the single FUSE mount lands where SFSE
loads plugins; My Games Data becomes a secondary symlinked mapping
(issue #56).
- Prefix resolution: prefer Fluorine config, then explicit
fluorine/prefix_path, then legacy Settings/* keys (with a warning) so
auto-detected Heroic/Bottles prefixes can't silently override a user-
configured Fluorine prefix (issue #52). compatDataPathFromPrefix no
longer hands Proton the wrong parent dir for plain wine prefixes.
- xrandr: ensureXrandrInstalled back-fills the helper for existing SLR
installs, prefix init runs it before wineboot, SLR wrap exposes
xrandr-bin via --filesystem= and prepends PATH inside the container
(issue #49).
- Process tracking: drop the wineserver-as-last-resort fallback that made
MO2 hang on Proton's session manager after game exit. Rescan the prefix
for matching game executables instead (covers reparented launcher
children like f4se_loader → Fallout4.exe). Unlock button now kills
wineserver for the prefix (SIGTERM then SIGKILL on timeout).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'libs/uibase/include')
| -rw-r--r-- | libs/uibase/include/uibase/filesystemutilities.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/libs/uibase/include/uibase/filesystemutilities.h b/libs/uibase/include/uibase/filesystemutilities.h index a98ba7b..b492687 100644 --- a/libs/uibase/include/uibase/filesystemutilities.h +++ b/libs/uibase/include/uibase/filesystemutilities.h @@ -43,6 +43,20 @@ QDLLEXPORT bool validFileName(const QString& name); */ QDLLEXPORT QString resolveFileCaseInsensitive(const QString& path); +/** + * @brief Case-insensitively resolve every component of an absolute path. + * + * Unlike resolveFileCaseInsensitive(), walks each directory component and + * matches it case-insensitively against the real filesystem, so a path like + * `mods/foo/meshes/dlc01/bar.nif` resolves correctly when the on-disk + * directory is `meshes/DLC01/`. + * + * On Windows, returns the cleaned path as-is. + * On Linux, returns the first walk that resolves each component; if any + * component has no case-insensitive match, returns the cleaned input path. + */ +QDLLEXPORT QString resolvePathCaseInsensitive(const QString& path); + } // namespace MOBase #endif // FILESYSTEM_H |
